Gnome Armor on 05/11/2006 03:44 PM CDT
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Heyo!

I've got a question for you guys, and I'd like some honest opinions. Most of you have probably encountered the Gnome armor sold by Tisk. It's nice, light stuff, but not as protective as the armor for bigger people.

My questions is simply this:

Would you prefer to see more armor like this sold in the Gnome Village, or would you prefer to have "real" armor with Gnome-inspired descriptions?

By "real" armor, I mean armor of a more standard weight, with corresponding better protection.


- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Gnome Armor on 05/11/2006 04:06 PM CDT
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Both!

The Dragon priest hisses, "We'd have won, too, if it weren't for thossse meddling kidsss."
>
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Re: Gnome Armor on 05/12/2006 11:59 AM CDT
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I'd say both too, but if I had to choose between the 2, myself I'd rather go with what Tisk wagon has though I doubt most other gnomes would since forged armor can be made lighter.


_____________________________________
Gnomes Rule!
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Re: Gnome Armor on 05/13/2006 08:35 AM CDT
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I have to say I agree maybe both if we can. My thinking was maybe a Tisk type of armor at a reasonable price. Then for older folks a better armor to choose from. I would like to see both of them be Gnome only though. Is it one of those things like we can have one or the other but not both? LOL. Everand.
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Re: Gnome Armor on 05/13/2006 09:08 AM CDT
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Well I have a lot of reasons behide saying both. I wasn't arround a longtime before the wagon disappeared. I would love to see small gnomish light armor for the wee moonmages, traders. Sadly when progressing in game and combat guilds good armor becomes a must to survive. I'd like to see something offered. Not asking for perfect reinforced leathers, or capped chain armor at lower weights but something in the ball park. Yet for my little empath I'd love to have the tiny armor!


The Dragon priest hisses, "We'd have won, too, if it weren't for thossse meddling kidsss."
>
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Re: Gnome Armor on 05/13/2006 09:25 AM CDT
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Like others have said, I would like to see both. As it is, a combat-gnome is difficult to train because most of the gnome-sized armor lacks both strength and protective ability. However, as us gnomes tend to be fast agile little things, if I had to choose one, I would choose the Tisk-style armors. At least we can dance and train shields!

Ryeka and a gnome!


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Gnome Armor on 05/14/2006 07:27 PM CDT
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If gnomes are tinkers, alchemists and inventors. How about a potion of somesort that can only be found, mixed and used by gnomes only, to do one or the other. ;)A potion that can be rubbed on the armor of our choice. So we can buy the lighter armor, and strengthen it, or the stronger armor and lighten it :) hee...oh okay..Both. :|
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Re: Gnome Armor on 05/16/2006 12:10 PM CDT
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For some reason I keep thinking of that movie "A Knight's Tale" where the woman makes the armor and says she found a special way to heat it so that it's thinner...thus lighter, but still protects well.

So why can't Gnomes find a way to do that? Small, light, and still protects well.

We're inventors, aren't we? :)
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Re: Gnome Armor on 05/17/2006 02:09 PM CDT
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I'm always confused as to why weight must equal protection. It should be more of a direct corrolation of size to weight. I understand that the thicker the metal, the better the protection and the greater the weight, but using a steel plate that is .5 inches thick and 14x14 inches in area would protect the same but weigh more than the same steel pounded to .5 inches, but only 6x6 in area.

I guess what I'm saying is, why can't there be suits of plate that protect as well, but weigh less than similar suits that are three times as big?





-Fuquois-

Milgrym asks, "How does 666 coins strike you?"
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Re: Gnome Armor on 05/21/2006 02:26 PM CDT
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>I guess what I'm saying is, why can't there be suits of plate that protect as well, but weigh less than similar suits that are three times as big?

Because then a gnome gets an unfair racial advantage, in having to train less strength to carry the same 'load' of armor as a human and/or Tog. Much like if Tog 'invented' a thinking cap to offset the int penalty and make them learn as though they had 10 points more of int.

That said, I don't play a gnome, and wouldn't really care if they could wear full HP suits at 30 stones, since forged is going to be better anyway for the weight vs. protection.


A volley of a single boulder always beats one of two handfuls of gravel, son. -Ainandil
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Re: Gnome Armor on 05/21/2006 02:40 PM CDT
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> Because then a gnome gets an unfair racial advantage, in having to train less strength to carry the same 'load' of armor as a human and/or Tog.


This really isn't quite correct. Gnomes have a lower base encumbrance than other races. Translation: They have to train MORE strength to carry the same load as a Human or Tog. All Togs have is basically a TDP penalty to Intelligence. Gnomes have a TDP penalty to strength, plus an added reduction in the effectiveness of strength where encumbrance is concerned. A double penalty, if you will.

There are three basic problems with doing armor that has full protection but reduced weight. The first is simply "da rules". Armor and weapons in normal 24/7 shops need to follow specific guidelines. While I do have permission to include Tisk-like armor, I don't have clearance to make armor that is essentially as good as everyone else but a lot lighter. The second is that as the poster I quoted stated, the encumbrance penalty to Gnomes is intended to be a penalty, and it's silly to put in a penalty, and then promptly just work right around it. Now whether that penalty should be there or not is another issue entirely, since there's not anything to balance it, but that still doesn't mean we can just sidestep it willy-nilly. That leads us to the last reason, which is relate dto the sidestep one. At some point, we need to re-evulate whether Gnomes should still be penalized, or see about putting something on the opposite side of the scale to balance the penalty out. If we allow a weight-reduction workaround to normal armor, and then at some point remove the penalty or put something on the other side to balance against it, we now have a brand new balance problem. That make any sense?

Anyway, having both normal and reduced armor is a possibility, and probably the route I'll take in the end. Thanks for the input!


- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Gnome Armor on 05/24/2006 10:24 AM CDT
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Thanks for mentioning that, Dartenian.

It used to annoy me greatly hearing players of Togs complaining about their tdp inbalance, before the change. Their superiority in effectiveness of strength was so marked, it more than made up for it.

When it was adjusted and the terrible penalties the smaller races had with burden were alleviated somewhat, I remember the larger races complaining because they had "lost" something, even though they still had a natural bonus.

As far as I'm aware, strength is the only stat whereby the benefit gained by raising a point is racially dependant.

Glad to hear a GM say the same.

Redfers
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Re: Gnome Armor on 05/24/2006 10:47 AM CDT
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Dartenian is great, gnomes are lucky.

THANKS!


The Dragon priest hisses, "We'd have won, too, if it weren't for thossse meddling kidsss."
>
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Re: Gnome Armor on 05/24/2006 12:24 PM CDT
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>When it was adjusted and the terrible penalties the smaller races had with burden were alleviated somewhat, I remember the larger races complaining because they had "lost" something, even though they still had a natural bonus.

Unless I'm misreading this, I just want to clarify something real quick. :) When the bonus/penalty was adjusted for Togs and brought in line with everything else, the increased effectiveness of strength was completely removed. What happened was that we gained an aditional -1 to stength and stamina and maintained our penalties in reflex, intelligence and wisdom. The reason TDPs were compenstaed is that Togs who were training skills were spending more TDPs to get to the same stats as any other race who started with the exact same stats.

If that's not what you meant, then completely disregard this - I'm just still trying to eradicate that common misconception. :-)


~GameMaster Aurdun Smashfoot
http://gmaurdun.livejournal.com/
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Re: Gnome Armor on 05/24/2006 03:08 PM CDT
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So, raise your hand if you feel like a dork! ::raises hand::

I misspoke on my last post. I had been under the impression that the bonus/penalty was removed with respect to encumberance, but I have since been corrected. Looking at the post from the original change, is see where I got confused. Sorry for any confusion based on my misinterpritation. :-)

~GameMaster Aurdun Smashfoot
http://gmaurdun.livejournal.com/
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Re: Gnome Armor on 05/26/2006 09:15 AM CDT
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It's okay. We still love you.




Any questions or comments, please contact me at MOD-Aestiva@play.net, Senior Board Monitor Annwyl at DR-Annwyl@play.net or Message Board Supervisor Cecco at DR-Cecco@play.net


~~* Tiva *~~

When butting heads, it's best to have horns.
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Re: Gnome Armor on 06/13/2006 10:14 AM CDT
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I have been coming and going to Dragonrealms for a long time. It's a very immersive, fun game. However, everytime I come back after taking a few months, or even years off, I still see the same problems that were around before I left. Some of them are simple messaging errors, some of them are combat errors that look like a simple fix, but I would assume they are much more complicated otherwise they would be fixed, (like chopping off the same body parts over and over while in combat with critters like rock trolls).

I think we need to fix the double penalty that gnomes get, instead of working around it. Every time we work around it, we make it harder and harder to fix the original problem, as you mention when you say "we now have a brand new balance problem.". While it may create quite a bit of work with all the new balance issues, I think it would be worthwhile to fix the root of the problems, rather then band-aiding them.

It seems as though Simu is very careful about not releasing new features or fixes until they have been thoroughly tested and balanced, yet how did the double penalty come around to begin with if that is the case? At one time I was thinking that we got a "hidden" bonus, like a bonus to dodging critters or mechanical lore, kinda like how gor'tog get an extra restance to poisons. (I think that was the case, it's been awhile since I been playing). I think giving us a "hidden" bonus to dodging attacks would nicely balance our double penalty problem, then we can keep the encumbrance/armor/stamina/strength thing exactly how it is. I am not sure how that would effect the overall balance of the game however. We would have to have no encumbrance to gain our dodging bonus, which generally as a gnome can be tough to get too, especially if your picking up boxes and skins and such as your hunting.

I see a gnome village in the works, which gets me excited and something to look forward too, but at the same time I have conflicted feelings and feel like saying "Screw the village, just fix our double penalty, THEN work on the village.". Not that I don't appreciate all the work your putting into it.
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Gnome Armor on 01/27/2007 06:23 PM CST
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Hi,

I have a Gnome moon mage who'd like to use Light Chain armor.

Any decent, light store-bought stuff around? I'm also looking into buying forged, but it's a bit pricey.

Thanks,

-Bleebiddle
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Re: Gnome Armor on 01/27/2007 08:30 PM CST
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When the back room to Tisk wagon near Arthe Dale is open you can get some decent light chain armor in there, but I don't think the back room has been open for a long time. Your best bet for something that's not pricey I think is armor for short folk (gnomes, halfling, dwarfs) that is sold in armor shop in Shard.

_____________________________________
Gnomes Rule!
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Re: Gnome Armor on 01/29/2007 12:11 AM CST
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Thanks. :)
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