I noticed the gnomes and the Rakash where both getting villages. Aslo noticed Rakash getting a means to get favors for their gods. Do we even have a champion anymore? For some reason it seems like being the kaldar champion is a mix blessing for the GM's and torture for the players. I would like to hear just once that we are getting a GM (that will stay around) that is going to look out for the us and finally get something moving. Is this possible?
Oderint Dum Metuant
Re: Do we? on 02/02/2010 06:12 AM CST
I haven't seen Belladzia around in a while, but I don't try to stalk GMs/GMNPCs either so I just might be missing her. I know she had big plans for Kaldars, but she wanted to be the one to talk about them. If she's no longer on staff, maybe I can post a summary of what I know, but I'll wait a few days for a yae/tis-nae from a red-name before doing so.
~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Re: Do we? on 02/02/2010 06:54 AM CST
I can for what its worth totally feel you pain Hanryu. I think that it was posted a ways back that they are waiting for new combat and that this would fix the problem. I know that the wait has been excruciating and I agree it is frustrating, I have to run to three different provinces daily to learn my skills. Thank god for trails or the wait would probably make me retire from the game as it is that unfun.
Miv
I would rather have an intelligent enemy than a stupid friend.
Miv
I would rather have an intelligent enemy than a stupid friend.
Re: Do we? on 02/02/2010 03:50 PM CST
I'd like to see some Kaldar items as well. Even if a village is a long way off for us.
Why can't we as a group just decide on making specifically Kaldar items (not Gorbesh).
Some icesilk clothing, or perhaps swords that have been altered that depict Kaldars in hunting gear. Perhaps even some Kaldar titles would be nice. Just anything would be nice. (gees now I feel like I'm begging. That's so unKaldar like).
We need to perhaps think for ourselves about a Kaldar only area and designate as such. We are refugees, and we are a proud people. Lets find out why we are proud, and make our own items that represent our strengths.
Laeorna
Why can't we as a group just decide on making specifically Kaldar items (not Gorbesh).
Some icesilk clothing, or perhaps swords that have been altered that depict Kaldars in hunting gear. Perhaps even some Kaldar titles would be nice. Just anything would be nice. (gees now I feel like I'm begging. That's so unKaldar like).
We need to perhaps think for ourselves about a Kaldar only area and designate as such. We are refugees, and we are a proud people. Lets find out why we are proud, and make our own items that represent our strengths.
Laeorna
Re: Do we? on 02/02/2010 05:12 PM CST
Re: Do we? on 02/02/2010 10:02 PM CST
Please no more silk.
Kaldar live simple lives in harmony with nature. They are devout, religious, hard working, and disdain excess. Why oh why did every race have to get silk?
Personally, I'd like to see some Lanival-centric items, specifically ones concerning the unique Kaldar take on his potential divinity.
Kaldar live simple lives in harmony with nature. They are devout, religious, hard working, and disdain excess. Why oh why did every race have to get silk?
Personally, I'd like to see some Lanival-centric items, specifically ones concerning the unique Kaldar take on his potential divinity.
Re: Do we? on 02/02/2010 10:09 PM CST
Re: Do we? on 02/02/2010 10:15 PM CST
Re: Do we? on 02/03/2010 07:20 AM CST
Re: Do we? on 02/03/2010 02:20 PM CST
It's contradictory because raising silkworms requires you to donate farmland to mulberry orchards, which aren't good for anything except raising silkworms. This does not make sense in a subarctic climate like Albaria, as farmland would already be at a premium. It implies that the Kaldar who are doing it have vast resources and enough time and money to fool around making expensive, time and resource-draining fabric that doesn't keep you warm.
Makes perfect sense, right?
Makes perfect sense, right?
Re: Do we? on 02/03/2010 03:08 PM CST
Icesilk is supposedly better at trapping body heat than normal silk, but it's also so fragile it's unsuitable for things like pants and bags, which would make it totally impractical in most situations.
I don't know how silk + blingy gemstones == warm, but whatever.
Rev. Reene
(Ventuul demonstrates a sneak attack to the face.)
I don't know how silk + blingy gemstones == warm, but whatever.
Rev. Reene
(Ventuul demonstrates a sneak attack to the face.)
Re: Do we? on 02/03/2010 03:12 PM CST
Re: Do we? on 02/03/2010 03:48 PM CST
Re: Do we? on 02/03/2010 03:59 PM CST
Any clear (i.e. not opaque) single-color gemstone can be used to make icesilk.
So you can have aquamarine icesilk, or garnet icesilk, or pink sapphire icesilk, or blue tourmaline icesilk. And it has to have that specific description in the tap/look, you can't just say "blue icesilk."
But you can't have fire opal icesilk or ametrine icesilk.
Rev. Reene
"The time will come when the sun will shine only on free men who know no other master but their reason." - Nicolas de Condorcet
So you can have aquamarine icesilk, or garnet icesilk, or pink sapphire icesilk, or blue tourmaline icesilk. And it has to have that specific description in the tap/look, you can't just say "blue icesilk."
But you can't have fire opal icesilk or ametrine icesilk.
Rev. Reene
"The time will come when the sun will shine only on free men who know no other master but their reason." - Nicolas de Condorcet
Re: Do we? on 02/03/2010 04:10 PM CST
Re: Do we? on 02/03/2010 04:16 PM CST
Re: Do we? on 02/03/2010 11:24 PM CST
ODIN 331, You have really put some thought into this icesilk thing. It makes sense that Kaldars would not invest in such a frivilous material such as icesilk. However, every race has some item that they consider to be delicate or fine or hard to come by. Icesilk is, I guess, our fine material.
Why don't the GM's have more Albarian items other than icesilk or Albarian Lace? Is it because it is so difficult making our way back through the Dark Hand, and what is here is all that is left from our voyage to Kermoria.
We need to be able to skin a wormwood vine and make items out of it. And why don't the Shadoweavers drop Albarian items?
Shadoweaver:
The dense shadows of the demon forest coalesce into the stunningly perfect form of a Kaldar battle maiden whose pearl-white eyes gaze back at you seductively. The shadoweaver moves lithely through the air, weaving a dark tapestry of alluring malevolence that threatens to wrap you in its chilling folds.
Why don't the GM's have more Albarian items other than icesilk or Albarian Lace? Is it because it is so difficult making our way back through the Dark Hand, and what is here is all that is left from our voyage to Kermoria.
We need to be able to skin a wormwood vine and make items out of it. And why don't the Shadoweavers drop Albarian items?
Shadoweaver:
The dense shadows of the demon forest coalesce into the stunningly perfect form of a Kaldar battle maiden whose pearl-white eyes gaze back at you seductively. The shadoweaver moves lithely through the air, weaving a dark tapestry of alluring malevolence that threatens to wrap you in its chilling folds.
Re: Do we? on 02/03/2010 11:31 PM CST
>> However, every race has some item that they consider to be delicate or fine or hard to come by.
It's one thing to say something is Elven silk or Elothean silk because it's made by Elves or Elotheans, similar to how we'll call silk from Italy Italian silk or whatever. It's not actually a different material, we're just referring to who produced it.
It's another to have stormsilk and mistsilk and marblesilk and icesilk and watersilk (which isn't actually silk) and firesilk and shadowsilk and faespun silk and moonsilk and moonspun silk and steelsilk and spidersilk and nightsilk (which is actually just spidersilk made from different spiders!) and nightweaver silk and nightreaver silk and nightstalker silk and freaking tacosilk that are all these distinct special kinds of silk with super specialized and often magical means of production.
GOD JUST STOP ALREADY PLEASE
Rev. Reene
"The time will come when the sun will shine only on free men who know no other master but their reason." - Nicolas de Condorcet
It's one thing to say something is Elven silk or Elothean silk because it's made by Elves or Elotheans, similar to how we'll call silk from Italy Italian silk or whatever. It's not actually a different material, we're just referring to who produced it.
It's another to have stormsilk and mistsilk and marblesilk and icesilk and watersilk (which isn't actually silk) and firesilk and shadowsilk and faespun silk and moonsilk and moonspun silk and steelsilk and spidersilk and nightsilk (which is actually just spidersilk made from different spiders!) and nightweaver silk and nightreaver silk and nightstalker silk and freaking tacosilk that are all these distinct special kinds of silk with super specialized and often magical means of production.
GOD JUST STOP ALREADY PLEASE
Rev. Reene
"The time will come when the sun will shine only on free men who know no other master but their reason." - Nicolas de Condorcet
Re: Do we? on 02/03/2010 11:43 PM CST
But they're all very different and need very specific names to avoid confusion. Moonspun silk for example is silk created ON one of the moons (and delivered to Elanthia by the gods, obviously) while Moonsilk is actually MADE from the moons.
Do you see now?
"That's how I knew who you were. You were always like "Blah blah blah I'm a Barbarian oh-my-god." -my gf
Do you see now?
"That's how I knew who you were. You were always like "Blah blah blah I'm a Barbarian oh-my-god." -my gf
Re: Do we? on 02/03/2010 11:43 PM CST
Re: Do we? on 02/03/2010 11:45 PM CST
Re: Do we? on 02/03/2010 11:51 PM CST
Re: Do we? on 02/04/2010 12:29 AM CST
Re: Do we? on 02/04/2010 12:33 AM CST
Re: Do we? on 02/04/2010 11:07 AM CST
Re: Do we? on 02/04/2010 11:31 PM CST
Re: Do we? on 02/06/2010 12:09 PM CST
>>>look on awesome table
>>On the awesome table you see some awesomesilk.
>>>look awesomesilk
>>The awesomesilk was made BY KALDAR, FOR KALDAR.
Minor correction: Awesomesilk must always be capitalized. It is the direct manifestation of the concept of awesomeness from the plane of probability. As such, it warps the rules of grammar around itself by its very existence on the plane of abiding.
>tap loin
You tap an ineffable Awesomesilk loincloth embroidered with the words "Hail to the King, Baby" that you are wearing.
Squire Xalahai Zayasero, Player of
"This idea may have worked in another time and another place, but here it immediately fell on its face and went 'Durp durp.'" - Armifer
P.S. Sorry, was bored.
>>On the awesome table you see some awesomesilk.
>>>look awesomesilk
>>The awesomesilk was made BY KALDAR, FOR KALDAR.
Minor correction: Awesomesilk must always be capitalized. It is the direct manifestation of the concept of awesomeness from the plane of probability. As such, it warps the rules of grammar around itself by its very existence on the plane of abiding.
>tap loin
You tap an ineffable Awesomesilk loincloth embroidered with the words "Hail to the King, Baby" that you are wearing.
Squire Xalahai Zayasero, Player of
"This idea may have worked in another time and another place, but here it immediately fell on its face and went 'Durp durp.'" - Armifer
P.S. Sorry, was bored.
Re: Do we? on 02/06/2010 03:53 PM CST
>The dense shadows of the demon forest coalesce into the stunningly perfect form of a Kaldar battle maiden whose pearl-white eyes gaze back at you seductively. The shadoweaver moves lithely through the air, weaving a dark tapestry of alluring malevolence that threatens to wrap you in its chilling folds.
This description changes, it's always a female version of whatever race you are.
This description changes, it's always a female version of whatever race you are.
Re: Do we? on 02/06/2010 05:23 PM CST
Re: Do we? on 02/06/2010 05:33 PM CST
Re: Do we? on 02/07/2010 04:38 PM CST
I am not exactly sure what being a Kaldar is however, I am not sure if this past silk spree has made me think about the below:
A rough and tough wool cloak, with an extravagantly embroidered "For the Special K, by the Special K."
Alright so I go that off my back, I know there are plenty of books out there. But would anyone who feels they are the real kaldar stand up, and give a short story, perhaps a paragraph in length, or if you feel especially wanting to get into the character three.
I have felt that the only real reason people seem to play Kaldar is that they want to be a more human, but closer to Gor'Tog in strength and toughness and such.
Really would love to get more of a feel from the Kaldar player base what it means to be a Kaldar. And yes I'll be reading the library books as well to get a better feel.
_____________________________________
Seriously, there's no reason to ever go that high aside from sheer laziness. Or a bug that lodges 23982 pieces of shrapnel in you, but...er...yeah.
- GM Dartenian
A rough and tough wool cloak, with an extravagantly embroidered "For the Special K, by the Special K."
Alright so I go that off my back, I know there are plenty of books out there. But would anyone who feels they are the real kaldar stand up, and give a short story, perhaps a paragraph in length, or if you feel especially wanting to get into the character three.
I have felt that the only real reason people seem to play Kaldar is that they want to be a more human, but closer to Gor'Tog in strength and toughness and such.
Really would love to get more of a feel from the Kaldar player base what it means to be a Kaldar. And yes I'll be reading the library books as well to get a better feel.
_____________________________________
Seriously, there's no reason to ever go that high aside from sheer laziness. Or a bug that lodges 23982 pieces of shrapnel in you, but...er...yeah.
- GM Dartenian
Re: Do we? on 02/07/2010 04:54 PM CST
>> I have felt that the only real reason people seem to play Kaldar is that they want to be a more human, but closer to Gor'Tog in strength and toughness and such.
My Elf basically regards Kaldar as taller and slightly glorified Humans, so that sounds about right.
Rev. Reene
"The time will come when the sun will shine only on free men who know no other master but their reason." - Nicolas de Condorcet
My Elf basically regards Kaldar as taller and slightly glorified Humans, so that sounds about right.
Rev. Reene
"The time will come when the sun will shine only on free men who know no other master but their reason." - Nicolas de Condorcet
Re: Do we? on 02/07/2010 05:03 PM CST
>>Really would love to get more of a feel from the Kaldar player base what it means to be a Kaldar.
I really enjoy the sense of chaos and mystery surrounding their gods. I also originally started one because a) I liked the flavor of their culture and history, and b) I wanted to be a giant. In my opinion their height and mass is so great that they really aren't as similar to humans as a lot of people perceive.
-- Player of Niieth
I really enjoy the sense of chaos and mystery surrounding their gods. I also originally started one because a) I liked the flavor of their culture and history, and b) I wanted to be a giant. In my opinion their height and mass is so great that they really aren't as similar to humans as a lot of people perceive.
-- Player of Niieth
Re: Do we? on 02/07/2010 07:51 PM CST
>>I have felt that the only real reason people seem to play Kaldar is that they want to be a more human, but closer to Gor'Tog in strength and toughness and such.
Realistically, this may be true, but it's a shame if the percentage of people who are playing Kaldar for strength and lesser intelligence penalties than Gor'Togs is higher than the people who are playing Prydaen for Reflex or Dwarves for discipline.
>>My Elf basically regards Kaldar as taller and slightly glorified Humans, so that sounds about right.
I imagine most Kaldar, ICly, would likely take offense to this notion in the same way that Prydaen object to being called kitties. Of course, that may very well be the point; my Kaldar has a heavy cultural bias towards Prydaen and it has led to some very good roleplay.
>>Really would love to get more of a feel from the Kaldar player base what it means to be a Kaldar. And yes I'll be reading the library books as well to get a better feel.
Personally I play a Kaldar because I was enamored with the idea of playing one after the Gorbesh War. I think it's criminal that when Kaldar and Gnomes are basically undefined.
Kaldar - at least as I perceive them - reflect the discipline of an army or martial school on a cultural level moreso than any other race. Gor'Togs are physically more powerful but they also, at least on the level of cultural stereotypes, tend to be pretty easy-going. Kaldar have abandoned the rigorous regimentation of the actual Gorbesh, to the point of breaking off culturally and considering themselves a new race, but they haven't completely shrugged off the influence of their cultural forebears: they shun magic, romanticize martial prowess and personal honor much like the Gorbesh. Imagine it as being raised in a family with military tradition, which tends to make them great soldiers.
At the same time they tend to be pretty practical. They have very close ties with Gnomes, whose proficiencies are much more inclined towards the magical and the mechanical (see: the use of Battle Spheres, which were sorcerous weapons of mass destruction built by the Gnomes but employed by the Gorbesh during the war even though they themselves heavily favored army units of melee units and composite bows). The Kaldar have maintained these cultural ties.
In other words, Kaldar are awesome and I'd love some development of the culture. Obviously these are also just generalizations.
"I hate you so much right now." -GM Armifer
Realistically, this may be true, but it's a shame if the percentage of people who are playing Kaldar for strength and lesser intelligence penalties than Gor'Togs is higher than the people who are playing Prydaen for Reflex or Dwarves for discipline.
>>My Elf basically regards Kaldar as taller and slightly glorified Humans, so that sounds about right.
I imagine most Kaldar, ICly, would likely take offense to this notion in the same way that Prydaen object to being called kitties. Of course, that may very well be the point; my Kaldar has a heavy cultural bias towards Prydaen and it has led to some very good roleplay.
>>Really would love to get more of a feel from the Kaldar player base what it means to be a Kaldar. And yes I'll be reading the library books as well to get a better feel.
Personally I play a Kaldar because I was enamored with the idea of playing one after the Gorbesh War. I think it's criminal that when Kaldar and Gnomes are basically undefined.
Kaldar - at least as I perceive them - reflect the discipline of an army or martial school on a cultural level moreso than any other race. Gor'Togs are physically more powerful but they also, at least on the level of cultural stereotypes, tend to be pretty easy-going. Kaldar have abandoned the rigorous regimentation of the actual Gorbesh, to the point of breaking off culturally and considering themselves a new race, but they haven't completely shrugged off the influence of their cultural forebears: they shun magic, romanticize martial prowess and personal honor much like the Gorbesh. Imagine it as being raised in a family with military tradition, which tends to make them great soldiers.
At the same time they tend to be pretty practical. They have very close ties with Gnomes, whose proficiencies are much more inclined towards the magical and the mechanical (see: the use of Battle Spheres, which were sorcerous weapons of mass destruction built by the Gnomes but employed by the Gorbesh during the war even though they themselves heavily favored army units of melee units and composite bows). The Kaldar have maintained these cultural ties.
In other words, Kaldar are awesome and I'd love some development of the culture. Obviously these are also just generalizations.
"I hate you so much right now." -GM Armifer
Re: Do we? on 02/08/2010 02:34 PM CST
>I have felt that the only real reason people seem to play Kaldar is that they want to be a more human, but closer to Gor'Tog in strength and toughness and such.
Yuck, no.
I chose Kaldar for their status as foreigners, their hardiness, sense of duty, and the way they can share in the "relatable but mysterious" status that near-human races like elves typically have without having to be willowy and feminine.
They're strong without being stupid, they have a neat history, and they're not some combination of animal+human.
Yuck, no.
I chose Kaldar for their status as foreigners, their hardiness, sense of duty, and the way they can share in the "relatable but mysterious" status that near-human races like elves typically have without having to be willowy and feminine.
They're strong without being stupid, they have a neat history, and they're not some combination of animal+human.
Re: Do we? on 02/08/2010 05:46 PM CST
I've been thinking about how to reply to this, but in general, this will cover it:
>>I chose Kaldar for their status as foreigners, their hardiness, sense of duty, and the way they can share in the "relatable but mysterious" status that near-human races like elves typically have...
>>They're strong without being stupid, they have a neat history...
Parts intentionally omitted because they didn't apply to my own reasoning.
Also, I've always wanted to have a Kaldar/Gorbesh primary character since the race was introduced, but I just never had a good enough concept to run with for one until recently.
Squire Xalahai Zayasero, Player of
"This idea may have worked in another time and another place, but here it immediately fell on its face and went 'Durp durp.'" - Armifer
>>I chose Kaldar for their status as foreigners, their hardiness, sense of duty, and the way they can share in the "relatable but mysterious" status that near-human races like elves typically have...
>>They're strong without being stupid, they have a neat history...
Parts intentionally omitted because they didn't apply to my own reasoning.
Also, I've always wanted to have a Kaldar/Gorbesh primary character since the race was introduced, but I just never had a good enough concept to run with for one until recently.
Squire Xalahai Zayasero, Player of
"This idea may have worked in another time and another place, but here it immediately fell on its face and went 'Durp durp.'" - Armifer
Re: Do we? on 02/08/2010 09:06 PM CST
>>But would anyone who feels they are the real kaldar stand up
Laeorna stands up, clears her throat, and speaks in a clear, strong, female voice and says "I am Kaldar, and am NOT a glorified human!!!”.
Laeorna has been my only character that I have played since I started back in 2003. I chose this race because they wanted to go back to their roots and live in nature away from the cities, much like how the rangers are.
Kaldars are refugees that seem to be lost from their roots. We all have differing ideas of what it means to be Kaldar, and some don’t even want to be Kaldar, they want to be Gorbesh and seek Gorbesh items in the realms.
A long time ago me and Krinahd arugued about the Gorbesh infiltration in Kermoria, and he said that he didn’t mind killing players such as Jozan that wanted to explore their Gorbesh sides. So there are definitely players that believe that Kaldar and Gorbesh are very different one from another.
In my opinion, the Kaldar are NOT militant. They are strong, proud, determined, a bit on the snobbish side because we think our race is superior to others, and have a sardictic sense of humor.
Laeorna stands up, clears her throat, and speaks in a clear, strong, female voice and says "I am Kaldar, and am NOT a glorified human!!!”.
Laeorna has been my only character that I have played since I started back in 2003. I chose this race because they wanted to go back to their roots and live in nature away from the cities, much like how the rangers are.
Kaldars are refugees that seem to be lost from their roots. We all have differing ideas of what it means to be Kaldar, and some don’t even want to be Kaldar, they want to be Gorbesh and seek Gorbesh items in the realms.
A long time ago me and Krinahd arugued about the Gorbesh infiltration in Kermoria, and he said that he didn’t mind killing players such as Jozan that wanted to explore their Gorbesh sides. So there are definitely players that believe that Kaldar and Gorbesh are very different one from another.
In my opinion, the Kaldar are NOT militant. They are strong, proud, determined, a bit on the snobbish side because we think our race is superior to others, and have a sardictic sense of humor.
Re: Do we? on 02/08/2010 09:09 PM CST
>>.In my opinion, the Kaldar are NOT militant. They are strong, proud, determined, a bit on the snobbish side because we think our race is superior to others, and have a sardictic sense of humor.
I'd agree they are not militant in the sense that they want to expand their territory. However, they carry traits which heavily become a militaristic disposition: pride and determination, like you mentioned, a penchant for physical combat, etc.
"I hate you so much right now." -GM Armifer
I'd agree they are not militant in the sense that they want to expand their territory. However, they carry traits which heavily become a militaristic disposition: pride and determination, like you mentioned, a penchant for physical combat, etc.
"I hate you so much right now." -GM Armifer
Re: Do we? on 02/08/2010 09:30 PM CST
Kaldar simply believe that the Gorbesh lose sight of life's true purpose by focusing on conquest and bloodshed. In Albaria, the two cultures were still often united against common foes and respected and admired each other. They even shared the same religion.
A schism began when the Kaldar largely started believing Lanival was Xin'Alaudas and one day a lot of them simply went north to find him. I can't seem to find when (and indeed if) the Kaldar immigrants converted to a belief in The 13, can anyone point me toward that?
A schism began when the Kaldar largely started believing Lanival was Xin'Alaudas and one day a lot of them simply went north to find him. I can't seem to find when (and indeed if) the Kaldar immigrants converted to a belief in The 13, can anyone point me toward that?
Re: Do we? on 02/08/2010 11:23 PM CST
>>Kaldar simply believe that the Gorbesh lose sight of life's true purpose by focusing on conquest and bloodshed. In Albaria, the two cultures were still often united against common foes and respected and admired each other. They even shared the same religion.
Mostly true. From what I've read, though, the disagreement was primarily over the Gorbesh tendency to construct and live in large cities. The Kaldar felt that their people were better off eschewing walls and cities and getting back to their roots as a tribal people inhabiting the wilderness and living on the land. In essence, they felt the Gorbesh got soft. I've never seen anything indicating the Kaldar are any less war-like or bloodthirsty.
>>I can't seem to find when (and indeed if) the Kaldar immigrants converted to a belief in The 13, can anyone point me toward that?
It has never been written that all of them did.
All the lore I've ever seen seems to indicate that most if not all Kaldar still in the homeland are Imperial loyalists, and some if not many of them still adhere to the traditional Gorbesh religion.
Of the immigrants, all that the lore really seems to say is that they accept the possibility of Lanival being Xin'Alaudas and they followed Trimbolt (a prophet-priest in the Gorbesh tradition, most likely*) when he said they should go north to find him when he was reborn.
* This part is not supported directly by lore, but a lot of circumstantial evidence seems to indicate it.
Squire Xalahai Zayasero, Player of
"This idea may have worked in another time and another place, but here it immediately fell on its face and went 'Durp durp.'" - Armifer
Mostly true. From what I've read, though, the disagreement was primarily over the Gorbesh tendency to construct and live in large cities. The Kaldar felt that their people were better off eschewing walls and cities and getting back to their roots as a tribal people inhabiting the wilderness and living on the land. In essence, they felt the Gorbesh got soft. I've never seen anything indicating the Kaldar are any less war-like or bloodthirsty.
>>I can't seem to find when (and indeed if) the Kaldar immigrants converted to a belief in The 13, can anyone point me toward that?
It has never been written that all of them did.
All the lore I've ever seen seems to indicate that most if not all Kaldar still in the homeland are Imperial loyalists, and some if not many of them still adhere to the traditional Gorbesh religion.
Of the immigrants, all that the lore really seems to say is that they accept the possibility of Lanival being Xin'Alaudas and they followed Trimbolt (a prophet-priest in the Gorbesh tradition, most likely*) when he said they should go north to find him when he was reborn.
* This part is not supported directly by lore, but a lot of circumstantial evidence seems to indicate it.
Squire Xalahai Zayasero, Player of
"This idea may have worked in another time and another place, but here it immediately fell on its face and went 'Durp durp.'" - Armifer