First up apologies for the length but this is the result of a couple of months of thinking about the Rakash race. Secondly this post is not meant as a moan or a gripe, more as constructive criticism that I hope will fire off some ideas among the GMs and show them how well some expansion would be received and the desire that exists among the player base to flesh out what we have and move forward.
Chinoa and I have been very much enjoying playing Rakash characters and there are a good number of dedicated people to interact with in the game. We did our best to RP as much as we could in the build up to the Barrier coming down, and we spent a lot of time in the North telling the story of the Migration and spreading news of Lyras's coming. All of which was great fun and well received.
However it is undeniable that the slant of the war and the RP that is springing up from its background is predominantly Prydean. It was their Elders who were active as the Barrier came down when ours were not. The Lore they have available seems more developed, more prominent and Chinoa and I had to rely almost totally upon it when we were researching the Barrier. We could find almost no information about Rakash Elders involved in the Barriers construction or their location now, if any survive. The GMPCs we encountered could not help in this regard. Nor could we find an account of the Migration from a Rakash perspective, save a few scattered words at the arrival Moot. In addition the (living) GMPC activity is largely Prydean. The Claw is active. Darkensi and Darkali too. Twansic was about.
I know Denizelva was involved in the build up and Shalir is one of Lyras's risen, but the feeling is that this is a Prydean vendetta, that they are more involved in its history than we are, a feeling that does not sit comfortably with many of the Rakash I have talked to.
I have also had people who know a bit of history but not much, surprised when I tell them that the Rakash were involved in the Migration and the Barrier as well as the Prydeans.
I am not raising a voice against the Prydean players, as they have a very dedicated group, the majority of whom I have found to be very interested in the Lore behind their race. However, there is a great opportunity at a time when we should be in the spotlight to do something similar with the Rakash race and I want to show that the desire is there, not only to tell you this but to help in any way we can to make it happen.
To that end I have a few suggestions for further thought, both among players and Gms. If, as Lanita says, we could get an official response too it would be very much welcomed. Even if it's just, thanks guys we'll have a look.
1) As mentioned, Rakash Gods granting favours. This would be a small touch but a really welcome one from an RP perspective, especially among our Clerics.
2) Some Rakash racial titles in the manner of the Prydean ones. I know we can use custom titles but they take a long, long time to save the points for. A few Rakash titles would be a great thing. Especially if a few were war related.
3) Some more Lore concerning the Rakash involvement in the events before the Migration. I know that many of the players would be more than happy to dedicate some of their time to assisting with this project. The main aim would be to fill in some of the details that are missing. Things like the account of the 'gars kerreni luzurt' death ceremony and the wedding practices found in the book 'Rakash Traditions and Dawvs'. It is these little details that make background come alive and allow players to build their sense of their characters racial history with consistency.
4) More racial items. Make these periodically available if you like to restrict access, but I think a wider range of items would be welcomed with open arms. Not just odajs and the weapons but instruments, more clothing, bags, fluff etc... The Ancient Tower merchants are so rarely present that demand for the items sold there is high. Perhaps schedule a return every six months or so for a week, with a new shop or two? It would also be wonderful if there were some verby items available as well.
5) Make the policy in regards to obtaining racial alterations more lenient. I think it would be fantastic to be able to use LTB points or a standard alteration to change a Claymore into a Vargs Zovens, the Rakash equivalent. I know the policy on changing the noun of an item is strict, but in my mind there is a vast difference between changing a Claymore into a 'Smashing Stick' and -translating- the word claymore into Rakash. This could also be tied into the new crafting split. Perhaps allowing Rakash smiths to craft a zovens instead of a broad sword or a vargs zovens instead of a claymore.
Hopefully this will spark some discussion and ideas and show you that we want to help expand what we already have.
---
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Rakash Suggestions and Ideas on 05/16/2009 08:50 PM CDT
Re: Rakash Suggestions and Ideas on 05/16/2009 08:51 PM CDT
>> Shalir is one of Lyras's risen
Sorry for the nitpicking out of your post, but no, she's not.
Klusarlaik has a separate and very interesting history that is slowly getting unraveled. She's definitely not Sharlir.
Rev. Reene
The black panther growls, "Are you blind Tachid? Kill Caelumia."
>
Tachid says, "SHE HAS BLUE FIRE"
Sorry for the nitpicking out of your post, but no, she's not.
Klusarlaik has a separate and very interesting history that is slowly getting unraveled. She's definitely not Sharlir.
Rev. Reene
The black panther growls, "Are you blind Tachid? Kill Caelumia."
>
Tachid says, "SHE HAS BLUE FIRE"
Re: Rakash Suggestions and Ideas on 05/16/2009 08:55 PM CDT
I would firstly like to add my support for everything Naea has said here. Her words echo my thoughts exactly.
We enjoyed the rp that we were able to garner after the moot with Bambina, and everything leading upto the barrier. And frankly, we want more. But not just for us, we want all the Rakash players out there, new and old, to get involved.
Part of getting that started, is to give people a history on which to build thier characters. A racial identity.
I know for a fact, Naea and I would be willing to help with this. As would Lanita, Alexii and many more of the Rakash players we have met and spoken too. If the GM's find themselves swamped, then they should ask the players for help. The pasion for this race is out there, it's just untapped and supressed after so long of watching many other Races get the GM attention they deserve.
So, Naea's idea's are a start. A good start. If any of you out there want to share more then them, then I urge you, post them here.
Lastly I would say one thing. If the GM's are just waiting for us to do something, and for us to go ahead and start the ball rolling ourselves. Then lets do that. I suggest we hold a moot. Swap storries, tales and get to know one another.
Alexii has formed a pack in the north, it is small, but it is good. We would be willing to host this moot, either in Muspari.. or traveling down too the ancient tower near the crossing.
If your interested in doing this, any of you Rakash players out there, then please don't hesitate to post here or contact Naea or myself.
Sorry... tell me again, what do you mean you had no time to get favours?
We enjoyed the rp that we were able to garner after the moot with Bambina, and everything leading upto the barrier. And frankly, we want more. But not just for us, we want all the Rakash players out there, new and old, to get involved.
Part of getting that started, is to give people a history on which to build thier characters. A racial identity.
I know for a fact, Naea and I would be willing to help with this. As would Lanita, Alexii and many more of the Rakash players we have met and spoken too. If the GM's find themselves swamped, then they should ask the players for help. The pasion for this race is out there, it's just untapped and supressed after so long of watching many other Races get the GM attention they deserve.
So, Naea's idea's are a start. A good start. If any of you out there want to share more then them, then I urge you, post them here.
Lastly I would say one thing. If the GM's are just waiting for us to do something, and for us to go ahead and start the ball rolling ourselves. Then lets do that. I suggest we hold a moot. Swap storries, tales and get to know one another.
Alexii has formed a pack in the north, it is small, but it is good. We would be willing to host this moot, either in Muspari.. or traveling down too the ancient tower near the crossing.
If your interested in doing this, any of you Rakash players out there, then please don't hesitate to post here or contact Naea or myself.
Sorry... tell me again, what do you mean you had no time to get favours?
Re: Rakash Suggestions and Ideas on 05/16/2009 09:35 PM CDT
Everytime I complain or mention this to someone they are like, 'Well the _ race have been neglected forever too.' Okay, fine, but this event in history is suppose to be 'our' thing. Something we have been anticipating since anyone has picked up the book to read on their own Rakash 'history'
I agree on almost everything and I would love it and think it would be great if we did have more Player held things for Rakash.
I tried for so long and one can only take so many hits to their confidence and self consciousness, of which it takes a lot of, before saying, 'Okay, I quit."
Matter of fact speaking of quitting. I know quite a few that have stopped playing simply for the lack of progress in Rakash lore and items. I can name two for certain but won't.
Where as the other races might not have had attention that they most likely deserve they at least seem to be complete. I always have had the feeling someone stopped mid sentence while writing our stuff. It is so vague. I know there is a nice collection of Rakash written stories, mine is sort of hitting on that the Rakash pack may not of always stuck together during the migration. I had to post here and ask what others thought before writing it out cause I didn't see anything on the books saying more of the migration hardships and such. Anyways, I agree on most of these things and most that have been sticking around long and reading the Rakash forums know that these are all things we have been asking for for a long time, again and again.. and again. Hehe.I'm probably rambling and getting off topic. Erm anyways you have my full support and if this does get better I'll get back to hosting bar meets and more Rakash meetings if Rakash can actually make it hehe. I will gladly help host, donate, or anything if you ever ever EVER need please ask I've been dying to help get this to someplace better.
I agree on almost everything and I would love it and think it would be great if we did have more Player held things for Rakash.
I tried for so long and one can only take so many hits to their confidence and self consciousness, of which it takes a lot of, before saying, 'Okay, I quit."
Matter of fact speaking of quitting. I know quite a few that have stopped playing simply for the lack of progress in Rakash lore and items. I can name two for certain but won't.
Where as the other races might not have had attention that they most likely deserve they at least seem to be complete. I always have had the feeling someone stopped mid sentence while writing our stuff. It is so vague. I know there is a nice collection of Rakash written stories, mine is sort of hitting on that the Rakash pack may not of always stuck together during the migration. I had to post here and ask what others thought before writing it out cause I didn't see anything on the books saying more of the migration hardships and such. Anyways, I agree on most of these things and most that have been sticking around long and reading the Rakash forums know that these are all things we have been asking for for a long time, again and again.. and again. Hehe.I'm probably rambling and getting off topic. Erm anyways you have my full support and if this does get better I'll get back to hosting bar meets and more Rakash meetings if Rakash can actually make it hehe. I will gladly help host, donate, or anything if you ever ever EVER need please ask I've been dying to help get this to someplace better.
Re: Rakash Suggestions and Ideas on 05/16/2009 10:58 PM CDT
>Okay, fine, but this event in history is suppose to be 'our' thing.<
Just a comment. This event is for everyone. There are nods to Prydaen and Rakash but nothing in the main event structure is made to be specifically for any race.
The Prydaen GMs did decide they wanted to do some stuff, which we did accommodate, but by and large the event is what the players want to make of it.
-Z
Just a comment. This event is for everyone. There are nods to Prydaen and Rakash but nothing in the main event structure is made to be specifically for any race.
The Prydaen GMs did decide they wanted to do some stuff, which we did accommodate, but by and large the event is what the players want to make of it.
-Z
Re: Rakash Suggestions and Ideas on 05/16/2009 11:04 PM CDT
Well of course!What I mean to say is that this is something we both as races have been looking forward to. Something we have been taught while trying to figure ourselves out from the beginning to keep an eye on. I didn't mean literally that this is only a Rakash Prydaen thing. I was hoping to make it clear that that was what I meant.
Main point I think we're all trying to get across is we're feeling left out in something that we as a race should be springing from. This isn't the first post about this same subject either. The vibe is the same in long ago posts with no reply so far...
Main point I think we're all trying to get across is we're feeling left out in something that we as a race should be springing from. This isn't the first post about this same subject either. The vibe is the same in long ago posts with no reply so far...
Re: Rakash Suggestions and Ideas on 05/16/2009 11:12 PM CDT
>>The Prydaen GMs did decide they wanted to do some stuff, which we did accommodate, but by and large the event is what the players want to make of it.
And where are the Rakash GM's? Are they busy doing other stuff?
>>The vibe is the same in long ago posts with no reply so far...
i believe the last thing we heard from our racial GM was that 'something was coming down the pipe' and it turned out to be the SWEAT verb available to everyone, which is the worst verb in history.
And where are the Rakash GM's? Are they busy doing other stuff?
>>The vibe is the same in long ago posts with no reply so far...
i believe the last thing we heard from our racial GM was that 'something was coming down the pipe' and it turned out to be the SWEAT verb available to everyone, which is the worst verb in history.
Re: Rakash Suggestions and Ideas on 05/17/2009 07:10 AM CDT
Thank you for replying too the thread, Zeyurn. However unfortunatly I think that you missed the point of what we're trying to do here and have chosen to comment on an unfortunate choice of words born from frustration.
Be that as it may, I'm pleased to see that GMs do read this forum, and that you have chosen to take the time to reply to this thread.
I think we'd all agree that the GM's do a sterling job.. and at the end of the day they do have lives and other responsabilities.
The feeling Naea and I have had since playing Rakash is that we've simply.... been left in the play pen on our own for too long without adult supervision.
Anyway, I think we've gotten away from the message intended from Naea's post. We're not complaining, and I would urge others to not vent thier frustration here at the GM's or anyone else. The post was and is meant as a constructive post, that will hopefully garner an official response, but if not give us the players something to build on.
So, as Zayurn pointed out, this event is what the players make of it. Lets make something of it as a race then. Keep your eye's peeled over sunday and monday for some more info on a Rakash Moot.
Lastly, again, as in Naea's post if anyone has idea's that they want too see implimented, please do post them. We'll be collecting them all up as we go.
Sorry... tell me again, what do you mean you had no time to get favours?
Be that as it may, I'm pleased to see that GMs do read this forum, and that you have chosen to take the time to reply to this thread.
I think we'd all agree that the GM's do a sterling job.. and at the end of the day they do have lives and other responsabilities.
The feeling Naea and I have had since playing Rakash is that we've simply.... been left in the play pen on our own for too long without adult supervision.
Anyway, I think we've gotten away from the message intended from Naea's post. We're not complaining, and I would urge others to not vent thier frustration here at the GM's or anyone else. The post was and is meant as a constructive post, that will hopefully garner an official response, but if not give us the players something to build on.
So, as Zayurn pointed out, this event is what the players make of it. Lets make something of it as a race then. Keep your eye's peeled over sunday and monday for some more info on a Rakash Moot.
Lastly, again, as in Naea's post if anyone has idea's that they want too see implimented, please do post them. We'll be collecting them all up as we go.
Sorry... tell me again, what do you mean you had no time to get favours?
Re: Rakash Suggestions and Ideas on 05/17/2009 10:04 AM CDT
As Chinoa said, perhaps a misinterpreted choice of words, but the underlying point remains. The war represents a fantastic opportunity to develop the Rakash race as it is the single largest event in our history. We see this kind of development being done with the Prydeans and we would hate to see the chance squandered for >>our<< Race. As I said, we are willing to help in this in whatever way we can, with ideas, writing, time, whatever.
I am going to do this with or without GM help. Untimately the game is what we make of it as players so I will try to get things moving on our own, but it would be fantastic and I think restore a lot of faith from an outstandingly passonate racial player base if the GMs wanted to get involved as well.
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
I am going to do this with or without GM help. Untimately the game is what we make of it as players so I will try to get things moving on our own, but it would be fantastic and I think restore a lot of faith from an outstandingly passonate racial player base if the GMs wanted to get involved as well.
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Re: Rakash Suggestions and Ideas on 05/17/2009 11:08 PM CDT
I invite you all to....
http://games.groups.yahoo.com/group/WetheRakash/
Now play nice kiddies let's make this good.
http://games.groups.yahoo.com/group/WetheRakash/
Now play nice kiddies let's make this good.
Re: Rakash Suggestions and Ideas on 05/18/2009 01:46 PM CDT
This group should hopefully give all of us somewhere to bounce around ideas, upload files, stories, songs and more and also discuss the organization of Moots and General Events.
---
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
---
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Re: Rakash Suggestions and Ideas on 05/26/2009 02:15 PM CDT
>>5) Make the policy in regards to obtaining racial alterations more lenient. I think it would be fantastic to be able to use LTB points or a standard alteration to change a Claymore into a Vargs Zovens, the Rakash equivalent. I know the policy on changing the noun of an item is strict, but in my mind there is a vast difference between changing a Claymore into a 'Smashing Stick' and -translating- the word claymore into Rakash. This could also be tied into the new crafting split. Perhaps allowing Rakash smiths to craft a zovens instead of a broad sword or a vargs zovens instead of a claymore.
This. That or release a merchant that sells better-than-average racial weapons. I know that having a racial weapon can be its own reward, and my Prydaen in Plat happily uses his even if there are "better" weapons available. I'd still like it to be easier. Three of my last fuor alterations were denied because a noun cannot be changed, even though one was just a racial translation of that same noun. I'm not sure how I snuck the fourth through, to be honest, as they changed the noun for a racial equivilant too. I don't get it.
~Talo, Prydaen Barbarian~
This. That or release a merchant that sells better-than-average racial weapons. I know that having a racial weapon can be its own reward, and my Prydaen in Plat happily uses his even if there are "better" weapons available. I'd still like it to be easier. Three of my last fuor alterations were denied because a noun cannot be changed, even though one was just a racial translation of that same noun. I'm not sure how I snuck the fourth through, to be honest, as they changed the noun for a racial equivilant too. I don't get it.
~Talo, Prydaen Barbarian~
Re: Rakash Suggestions and Ideas on 05/26/2009 02:49 PM CDT
As a player who generally stays away from racial titles/things that seem to have little meaning unless you know the word, here is my opinion on the better way to go about changing a claymore to a Vargs Zovens.
TAP: a gleaming silver claymore with a bone hilt shaped into a snarling badger
LOOK: Upon closer inspection, the subtelties which identify this sword as a Rakash Vargs Zovens, become more clear. <Enter some sort of definining description about the sword here>. The masterfully carved bone hilt has been chiselled into the visage of a badger bearing wickedly pointed fangs.
But I'm also of the mindset that if I am getting something altered, I do not want it to be a mystery to everyone else. Because while I may know what the look I am conveying is, it doesn't do much good if I want other people to know this about my character as well.
Here are a couple of ways that I have gone around the system.
My character has lived a long time in Muspar'i, and up there you will find an item called a uaro's'sugi which is typically used to shield the wearer from sandstorms. It is also a fashionable piece of clothing, not unlike maybe some sort of beduin headdress. But I despise the word uaro's'sugi as my character is not a S'kra Mur, so I had to find a way to create a new item that essentially looked the same to fill my desert theme.
Uaro's'sugi - Draping uaro's'sugi of soft crimson silk
Description: My fine uaro's'sugi are the perfect accessory for maintaining fashion while protecting the head from those pesky desert sandstorms! They are diaphanous enough to leave a clear view of the face, yet still protective against harsh winds. The long folds of glorious silk contain a small pocket suitable for storing a precious item. No self-respecting S'Kra would be without one outside the city!~
I made this: a loosely draped desert cowl wrapping into a diaphanous mask of sheer mistsilk
LOOK: Mounds of luxurious alabaster fabric are designed to cascade down the back in long wispy tendrils, sinuously wrapping to outline the wearer's individual contours. Crafted for wear in the desert, the end is cut to stretch across the lower half of the wearer's face, protecting from harsh winds seeded with biting sand. The light fabric remains sheer enough to expose the wearer's features, albeit in a hazy mirage-like vision.
But I have encountered the problem you're talking about. At GodFest, through a series of RP events leading up to them I obtained vouchers from Durhal and Satfiki. Satfiki was unable to change my khuj (from SCC) into a glaive, but Durhal was able to change my forged katar into a witch's blade. This leads me to believe that either a) some items have something in their mechanics which prevent the noun from being changed without breaking the item or b) it is up to the alterer's discretion.
So, I feel your pain, but I hope that food for thought helped in some way.
- Terra
TAP: a gleaming silver claymore with a bone hilt shaped into a snarling badger
LOOK: Upon closer inspection, the subtelties which identify this sword as a Rakash Vargs Zovens, become more clear. <Enter some sort of definining description about the sword here>. The masterfully carved bone hilt has been chiselled into the visage of a badger bearing wickedly pointed fangs.
But I'm also of the mindset that if I am getting something altered, I do not want it to be a mystery to everyone else. Because while I may know what the look I am conveying is, it doesn't do much good if I want other people to know this about my character as well.
Here are a couple of ways that I have gone around the system.
My character has lived a long time in Muspar'i, and up there you will find an item called a uaro's'sugi which is typically used to shield the wearer from sandstorms. It is also a fashionable piece of clothing, not unlike maybe some sort of beduin headdress. But I despise the word uaro's'sugi as my character is not a S'kra Mur, so I had to find a way to create a new item that essentially looked the same to fill my desert theme.
Uaro's'sugi - Draping uaro's'sugi of soft crimson silk
Description: My fine uaro's'sugi are the perfect accessory for maintaining fashion while protecting the head from those pesky desert sandstorms! They are diaphanous enough to leave a clear view of the face, yet still protective against harsh winds. The long folds of glorious silk contain a small pocket suitable for storing a precious item. No self-respecting S'Kra would be without one outside the city!~
I made this: a loosely draped desert cowl wrapping into a diaphanous mask of sheer mistsilk
LOOK: Mounds of luxurious alabaster fabric are designed to cascade down the back in long wispy tendrils, sinuously wrapping to outline the wearer's individual contours. Crafted for wear in the desert, the end is cut to stretch across the lower half of the wearer's face, protecting from harsh winds seeded with biting sand. The light fabric remains sheer enough to expose the wearer's features, albeit in a hazy mirage-like vision.
But I have encountered the problem you're talking about. At GodFest, through a series of RP events leading up to them I obtained vouchers from Durhal and Satfiki. Satfiki was unable to change my khuj (from SCC) into a glaive, but Durhal was able to change my forged katar into a witch's blade. This leads me to believe that either a) some items have something in their mechanics which prevent the noun from being changed without breaking the item or b) it is up to the alterer's discretion.
So, I feel your pain, but I hope that food for thought helped in some way.
- Terra
Re: Rakash Suggestions and Ideas on 05/26/2009 03:22 PM CDT
I'm happy its sparked off a discussion, I know the idea of racial words is a polarizer. Some people (me) like it for the distinctiveness, others don't like not knowing what an item is and find it exclusionary.
Ultimately the reason I get an item altered is to bring it in line with my conception of a specific character, and the fact that the game allows this is fantastic. Naea happens to be fiercely proud of her Rakash heritage to the point that she uses Cirvis and other weapons that are distinctly 'underpowered' (if this type of thing means anything). The fact is that such items exist in the game in the game already, I'd just like to expand the system a bit and give room for customization where I am not necessarily forced to choose between a Racial weapon that underperforms next to a generic forged equivalent.
I see a relaxation of these rules as a way to increase diversity in a game that for all its races and shops and items can sometimes have a vanilla feel to it. People tend to gravitate towards the 'best' items of each type. Allowing racial customization of these would help move away from the situation where almost every one is using 'a bastard sword' and 'some half-plate' and would act as an excuse for interaction. If some random passerby asked Naea what a Cirvi was she'd be happy to chat to them and tell them about Rakash history. Finally it would help develop racial distinctiveness which I think can only enrich the game world.
Apologies for the ramble!
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Ultimately the reason I get an item altered is to bring it in line with my conception of a specific character, and the fact that the game allows this is fantastic. Naea happens to be fiercely proud of her Rakash heritage to the point that she uses Cirvis and other weapons that are distinctly 'underpowered' (if this type of thing means anything). The fact is that such items exist in the game in the game already, I'd just like to expand the system a bit and give room for customization where I am not necessarily forced to choose between a Racial weapon that underperforms next to a generic forged equivalent.
I see a relaxation of these rules as a way to increase diversity in a game that for all its races and shops and items can sometimes have a vanilla feel to it. People tend to gravitate towards the 'best' items of each type. Allowing racial customization of these would help move away from the situation where almost every one is using 'a bastard sword' and 'some half-plate' and would act as an excuse for interaction. If some random passerby asked Naea what a Cirvi was she'd be happy to chat to them and tell them about Rakash history. Finally it would help develop racial distinctiveness which I think can only enrich the game world.
Apologies for the ramble!
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Re: Rakash Suggestions and Ideas on 05/26/2009 07:48 PM CDT
>>Naea's ramble
I agree 100%. From the distinctiveness and welcoming someone to ask what that is hanging on my belt to the "a bastard sword" argument.
>>I'd just like to expand the system a bit and give room for customization where I am not necessarily forced to choose between a Racial weapon that underperforms next to a generic forged equivalent.
Again, I agree.
~Talo, Prydaen Barbarian~
I agree 100%. From the distinctiveness and welcoming someone to ask what that is hanging on my belt to the "a bastard sword" argument.
>>I'd just like to expand the system a bit and give room for customization where I am not necessarily forced to choose between a Racial weapon that underperforms next to a generic forged equivalent.
Again, I agree.
~Talo, Prydaen Barbarian~
Re: Rakash Suggestions and Ideas on 05/26/2009 09:01 PM CDT
I agree with what you all are saying in theory. There are plenty of items in game like this. Many of the weapons in Leth, the slender khuj, and so on.
However, if there is a big bastard sword like blade hanging from your belt, but it is called a Krthhri Vzixixhji, why should I have to ask if it's a sword, an umbrella, a tutu, etc?
Or if you're wearing half plate that's called fzili mumbali, but is clearly just plate armor..why should I have to say... Hey, what's growing off your shoulder? Oh, that's just your races name for plate armor..my bad.
So, while I like the idea of racial identity through items, I dislike having to ask someone what my character should plainly recognize.
I understand the counter arguement to what I'm saying, which is that everything doesn't need to be spelled out in simple plain terms, but my opinion is still what it is. I'm not saying it's right, just that it's mine.
- Terra
However, if there is a big bastard sword like blade hanging from your belt, but it is called a Krthhri Vzixixhji, why should I have to ask if it's a sword, an umbrella, a tutu, etc?
Or if you're wearing half plate that's called fzili mumbali, but is clearly just plate armor..why should I have to say... Hey, what's growing off your shoulder? Oh, that's just your races name for plate armor..my bad.
So, while I like the idea of racial identity through items, I dislike having to ask someone what my character should plainly recognize.
I understand the counter arguement to what I'm saying, which is that everything doesn't need to be spelled out in simple plain terms, but my opinion is still what it is. I'm not saying it's right, just that it's mine.
- Terra
Re: Rakash Suggestions and Ideas on 05/26/2009 09:06 PM CDT
>> So, while I like the idea of racial identity through items, I dislike having to ask someone what my character should plainly recognize.
This pretty much.
Awhile ago there was talk of expanding the LOOK verb so we could look at items on other characters without being shown them. If this happened and the silly racial weapons were mandated to have a description of what they are in the LOOK, I think it would be a lot more reasonable.
Rev. Reene
Reene: tie a scimitar to your fist.
Kystrk: that would just be unrealistic
Reene: because jump kicking someone from hiding and vaporizing their skull is super realistic
Kystrk: I was wearing footwraps
This pretty much.
Awhile ago there was talk of expanding the LOOK verb so we could look at items on other characters without being shown them. If this happened and the silly racial weapons were mandated to have a description of what they are in the LOOK, I think it would be a lot more reasonable.
Rev. Reene
Reene: tie a scimitar to your fist.
Kystrk: that would just be unrealistic
Reene: because jump kicking someone from hiding and vaporizing their skull is super realistic
Kystrk: I was wearing footwraps
Re: Rakash Suggestions and Ideas on 05/26/2009 10:38 PM CDT
>>Awhile ago there was talk of expanding the LOOK verb so we could look at items on other characters without being shown them.
I'd like that. Especially as we often put so much thought and effort into the way our characters look but its very rarely seen.
>> So, while I like the idea of racial identity through items, I dislike having to ask someone what my character should plainly recognize.
I guess I just don't mind this though I can see why people do. I'll ask if I want to know, it's the problem of having a text based game. There are so many items that exist with names that give no hint to their function or basic structure from clothing to weapons and armour to jewelry. You only have to look at the number of instruments available with unusual names. I only mention it as an issue with weapons because the racial ones are rather poor templates. I use them anyway but it'd be nice to have the option to customise a better forged weapon.
One way that could possibly satisfy both sides, though I have no idea if it is possible or not within the game, is to have the race in question see the word in their language while everyone else sees it in Common. So I see vargz zovens while everyone else sees claymore. This would represent a passerby going 'Oh gee, a huge blade, it's a claymore' while a Rakash would go aha, thats a 'Vargs Zovens'. Probably a bit laborious for the GMs though.
Just a thought
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
I'd like that. Especially as we often put so much thought and effort into the way our characters look but its very rarely seen.
>> So, while I like the idea of racial identity through items, I dislike having to ask someone what my character should plainly recognize.
I guess I just don't mind this though I can see why people do. I'll ask if I want to know, it's the problem of having a text based game. There are so many items that exist with names that give no hint to their function or basic structure from clothing to weapons and armour to jewelry. You only have to look at the number of instruments available with unusual names. I only mention it as an issue with weapons because the racial ones are rather poor templates. I use them anyway but it'd be nice to have the option to customise a better forged weapon.
One way that could possibly satisfy both sides, though I have no idea if it is possible or not within the game, is to have the race in question see the word in their language while everyone else sees it in Common. So I see vargz zovens while everyone else sees claymore. This would represent a passerby going 'Oh gee, a huge blade, it's a claymore' while a Rakash would go aha, thats a 'Vargs Zovens'. Probably a bit laborious for the GMs though.
Just a thought
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Re: Rakash Suggestions and Ideas on 05/28/2009 03:07 AM CDT
>> So, while I like the idea of racial identity through items, I dislike having to ask someone what my character should plainly recognize.
>>I guess I just don't mind this though I can see why people do. I'll ask if I want to know, it's the problem of having a text based game. There are so many items that exist with names that give no hint to their function or basic structure from clothing to weapons and armour to jewelry. You only have to look at the number of instruments available with unusual names. I only mention it as an issue with weapons because the racial ones are rather poor templates. I use them anyway but it'd be nice to have the option to customise a better forged weapon.
There are two issues within this. The first is the issue of asking what something is. Your solution is nice, but the hidden problem that I haven't seen mentioned within this thread is the fact that there currently exist too many items where no one even has a clue what it is supposed to be or so few do as to make it the same end results. Sure you can appraise item X and determine it is a Heavy Edged weapon. But that doesn't do nearly enough to clarify WHAT it is. Is it a sword? An axe? So short of digging through the lore and the dictionaries hoping for clarification, the owner of the item is left unable to give a solid answer to their questioner as to what the item actually is.
This lead to establishing a set of rules for racial naming. The rules are (I feel) fairly common sense.
In order for the use of a non-common name on an item, we need to have an established understanding of what the item is and how it looks.
1) If the item looks exactly like you'd expect that item to look, you don't get a racial name. What I mean by this is if the item is a chair and it looks just like any other chair, then you need to call it a chair. If however the chair happens to have a tail slot and is otherwise a design common to the S'kra Mur and associated with them, then you get to use a S'kra Mur name with it. So to the suggested Claymore within this thread, in order to qualify for a racial name it would need a unique characteristic that makes that design distinguishable and strongly associated with the Rakash. This is a design aspect that we the GM's need to make and is something I'd like to see done over a wide variety of weapons and included within the forging system.
A few examples from real life might be the Katana (a sword unique in design compared to other countries) a futon and a main gauche knife. While I realize that not each and every person alive knows the ins and outs of them, particularly the weaponry, I'm willing to handwave that within DR to some extent, so long as we have established what the difference actually is.
2) The look of the item needs to be ON the item so that anyone holding it can understand what the name implies and why it is what it is and as equally importantly, why it isn't being called by the more common name of the item if it has a near equivalent. And given your state example, let's indeed look at those many musical instruments with in game names. Aside from knowing if they are percussion or woodwind or whatever, what do our characters in game know about most of them? The answer for most players is next to nothing, the same as with many of the already existing racially named weapons.
On the issue of weapon quality, I do fully agree with and understand the complaint. However, I do not agree that the solution is to just slap random in game language words onto items to make them feel authentic, but instead the solution is to design them as functional weapons and incorperate them into the game properly through merchants and in time the smithing system.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
>>I guess I just don't mind this though I can see why people do. I'll ask if I want to know, it's the problem of having a text based game. There are so many items that exist with names that give no hint to their function or basic structure from clothing to weapons and armour to jewelry. You only have to look at the number of instruments available with unusual names. I only mention it as an issue with weapons because the racial ones are rather poor templates. I use them anyway but it'd be nice to have the option to customise a better forged weapon.
There are two issues within this. The first is the issue of asking what something is. Your solution is nice, but the hidden problem that I haven't seen mentioned within this thread is the fact that there currently exist too many items where no one even has a clue what it is supposed to be or so few do as to make it the same end results. Sure you can appraise item X and determine it is a Heavy Edged weapon. But that doesn't do nearly enough to clarify WHAT it is. Is it a sword? An axe? So short of digging through the lore and the dictionaries hoping for clarification, the owner of the item is left unable to give a solid answer to their questioner as to what the item actually is.
This lead to establishing a set of rules for racial naming. The rules are (I feel) fairly common sense.
In order for the use of a non-common name on an item, we need to have an established understanding of what the item is and how it looks.
1) If the item looks exactly like you'd expect that item to look, you don't get a racial name. What I mean by this is if the item is a chair and it looks just like any other chair, then you need to call it a chair. If however the chair happens to have a tail slot and is otherwise a design common to the S'kra Mur and associated with them, then you get to use a S'kra Mur name with it. So to the suggested Claymore within this thread, in order to qualify for a racial name it would need a unique characteristic that makes that design distinguishable and strongly associated with the Rakash. This is a design aspect that we the GM's need to make and is something I'd like to see done over a wide variety of weapons and included within the forging system.
A few examples from real life might be the Katana (a sword unique in design compared to other countries) a futon and a main gauche knife. While I realize that not each and every person alive knows the ins and outs of them, particularly the weaponry, I'm willing to handwave that within DR to some extent, so long as we have established what the difference actually is.
2) The look of the item needs to be ON the item so that anyone holding it can understand what the name implies and why it is what it is and as equally importantly, why it isn't being called by the more common name of the item if it has a near equivalent. And given your state example, let's indeed look at those many musical instruments with in game names. Aside from knowing if they are percussion or woodwind or whatever, what do our characters in game know about most of them? The answer for most players is next to nothing, the same as with many of the already existing racially named weapons.
On the issue of weapon quality, I do fully agree with and understand the complaint. However, I do not agree that the solution is to just slap random in game language words onto items to make them feel authentic, but instead the solution is to design them as functional weapons and incorperate them into the game properly through merchants and in time the smithing system.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
Re: Rakash Suggestions and Ideas on 05/28/2009 03:12 AM CDT
<<And given your state example, let's indeed look at those many musical instruments with in game names. Aside from knowing if they are percussion or woodwind or whatever, what do our characters in game know about most of them?
I love RECALL <instrument> since it fulfils this exact need.
-Evran
Crackling with unspent rage since 386AV.
I love RECALL <instrument> since it fulfils this exact need.
-Evran
Crackling with unspent rage since 386AV.
Re: Rakash Suggestions and Ideas on 05/28/2009 03:42 AM CDT
>>I love RECALL <instrument> since it fulfils this exact need.
But is not open to all I do not believe, and does not currently exist for all manners of weapons and armor and so is not relevant to the issue at hand. ;)
And because I forgot to mention it previously, the ruling regarding naming conventions came from myself, Dartenian and Solomon. Most weapon name questions in alterations come to me for an answer as well, so by all means please feel free to blame me all you like about the fact you can't get X in your alteration. I can take it.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
But is not open to all I do not believe, and does not currently exist for all manners of weapons and armor and so is not relevant to the issue at hand. ;)
And because I forgot to mention it previously, the ruling regarding naming conventions came from myself, Dartenian and Solomon. Most weapon name questions in alterations come to me for an answer as well, so by all means please feel free to blame me all you like about the fact you can't get X in your alteration. I can take it.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
Re: Rakash Suggestions and Ideas on 05/28/2009 09:12 AM CDT
Thanks Oolan, your reply makes a lot of sense. As a relative newbie to the game it is nice to have the thinking outlined so I appreciate you taking the time. I assume that the existing Rakash weapons were designed before this came into effect as most are described (if they are described) as a sword / axe etc with their only distinguishing feature being embellishment (vinaigrettes) rather than design differences.
>> However, I do not agree that the solution is to just slap random in game language words onto items to make them feel authentic
This is a rather crude representation of what I was suggesting. The word is not the end product but the catalyst. My idea was along the lines of yours, albeit with a player rather than a GM bias. I wasn't suggesting the look of a racial alteration be identical to a standard sword, but rather that if such alterations were open to players then they would be forced to think about precisely what it is what makes a Zovens Rakash in the first place. However that is academic as...
>>This is a design aspect that we the GM's need to make and is something I'd like to see done over a wide variety of weapons and included within the forging system.
That would make a lot of people very happy I think and was something I mentioned in my original post. If nothing else (other than clear it up for me!) hopefully this topic has put racial weapons in your mind for clarification at some point.
As I said earlier, if you would like any help or input from the Rakash player base when the time comes please don't hesitate to ask.
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
>> However, I do not agree that the solution is to just slap random in game language words onto items to make them feel authentic
This is a rather crude representation of what I was suggesting. The word is not the end product but the catalyst. My idea was along the lines of yours, albeit with a player rather than a GM bias. I wasn't suggesting the look of a racial alteration be identical to a standard sword, but rather that if such alterations were open to players then they would be forced to think about precisely what it is what makes a Zovens Rakash in the first place. However that is academic as...
>>This is a design aspect that we the GM's need to make and is something I'd like to see done over a wide variety of weapons and included within the forging system.
That would make a lot of people very happy I think and was something I mentioned in my original post. If nothing else (other than clear it up for me!) hopefully this topic has put racial weapons in your mind for clarification at some point.
As I said earlier, if you would like any help or input from the Rakash player base when the time comes please don't hesitate to ask.
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Re: Rakash Suggestions and Ideas on 05/28/2009 10:05 AM CDT
Oolan A++
And for the instruments, I just stay away from the pieces I don't know what they are. I do like the instruments from the GodFest 'A Cultured Attire' tent, which had the different Elven instruments because they were either self-explanatory or had a look which described them.
Good to hear some other opinions on this.
- Terra
And for the instruments, I just stay away from the pieces I don't know what they are. I do like the instruments from the GodFest 'A Cultured Attire' tent, which had the different Elven instruments because they were either self-explanatory or had a look which described them.
Good to hear some other opinions on this.
- Terra
Re: Rakash Suggestions and Ideas on 05/28/2009 10:23 AM CDT
>>This is a rather crude representation of what I was suggesting.
It was indeed a crude and harsh way to phrase it and I do apologize. But please also understand that I am aiming that as much as a description of what we the GM's have done in the past where we've taken weapon template X, clothing item, musical instrument, etc, slapped a racial name on it without any description at all and declared it a finished product.
I fully understand why many players want weapons and other tools that help them play the role they've chosen, but at the same time we need to make sure the tools in question actually do help you achieve that goal. If I release a Rakash ME weapon and you can't even tell if it is an axe or a sword, how has this helped enhance anything for you?
But knowing what it is still isn't enough in my opinion. A test I commonly use is to ask, well what if I handed this to a human, an elf and a gnome. If the item has no distinguishing features that should make it identifyable as an actual variation, then none of them would use the racial name for the item so we shouldn't either. A three legged stool is probably always going to be a three legged stool. A hunting knife is probably always going to be a hunting knife. But where we can clarify a variation and have a design that stands out, then adding it to the game does indeed make it a tool that helps you the players enhance the role you are playing.
>>As I said earlier, if you would like any help or input from the Rakash player base when the time comes please don't hesitate to ask.
By all means if you guys have thoughts or descriptions please feel free to toss them out. Even if I'm not using them this minute I'll jot them down or come back and search for them later. If you want a general guideline, look to the Prydaen merchant that came out a year or so back with the keyiru and such. That was merchant was designed shortly after the rules were set down and should be a decent example of what we are looking for though the designs don't have to be nearly that elaborate. I happened to have stolen that one from a book I'd read....er I mean my writing was heavily influenced.
>>I assume that the existing Rakash weapons were designed before this came into effect as most are described (if they are described) as a sword / axe etc with their only distinguishing feature being embellishment (vinaigrettes) rather than design differences.
That is quite correct. The Rakash weapons most likely predate me as a GM. But in due time they and most other racial weapons will develop a look of their own as we flesh them out.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
It was indeed a crude and harsh way to phrase it and I do apologize. But please also understand that I am aiming that as much as a description of what we the GM's have done in the past where we've taken weapon template X, clothing item, musical instrument, etc, slapped a racial name on it without any description at all and declared it a finished product.
I fully understand why many players want weapons and other tools that help them play the role they've chosen, but at the same time we need to make sure the tools in question actually do help you achieve that goal. If I release a Rakash ME weapon and you can't even tell if it is an axe or a sword, how has this helped enhance anything for you?
But knowing what it is still isn't enough in my opinion. A test I commonly use is to ask, well what if I handed this to a human, an elf and a gnome. If the item has no distinguishing features that should make it identifyable as an actual variation, then none of them would use the racial name for the item so we shouldn't either. A three legged stool is probably always going to be a three legged stool. A hunting knife is probably always going to be a hunting knife. But where we can clarify a variation and have a design that stands out, then adding it to the game does indeed make it a tool that helps you the players enhance the role you are playing.
>>As I said earlier, if you would like any help or input from the Rakash player base when the time comes please don't hesitate to ask.
By all means if you guys have thoughts or descriptions please feel free to toss them out. Even if I'm not using them this minute I'll jot them down or come back and search for them later. If you want a general guideline, look to the Prydaen merchant that came out a year or so back with the keyiru and such. That was merchant was designed shortly after the rules were set down and should be a decent example of what we are looking for though the designs don't have to be nearly that elaborate. I happened to have stolen that one from a book I'd read....er I mean my writing was heavily influenced.
>>I assume that the existing Rakash weapons were designed before this came into effect as most are described (if they are described) as a sword / axe etc with their only distinguishing feature being embellishment (vinaigrettes) rather than design differences.
That is quite correct. The Rakash weapons most likely predate me as a GM. But in due time they and most other racial weapons will develop a look of their own as we flesh them out.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
Re: Rakash Suggestions and Ideas on 05/28/2009 12:28 PM CDT
Thanks Oolan. As Terra said the answers are very much appreciated, as is the overall plan to develop these concepts more thoroughly. I'll stick up some of my ideas and ponderings on the weapons later and hopefully everyone else can comment and you can steal or laugh at your discretion! =)
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Rakash Suggestions and Ideas - Weapons on 05/28/2009 12:39 PM CDT
So as some follow on from GM Oolan's earlier post and to get some ideas out there how does everyone envision the Rakash weapons? Looking at this list on the wiki http://www.elanthipedia.com/wiki/Kifa_Awrocis the tendency seems to be towards very heavy weapons (an 85 stone 2HE, a 40 stone LT !). This fits in with the Rakash Agility penalty, namely that they prefer weapons that favour strength. There is also a lack of ranged weapons other than the thrown variety. No bows or crossbows. Again this fits into the Strength over Agility idea.
I see something of a Viking influence. The spear was the prevalent ranged weapon for them. Axes were in heavy use and bearded much like the Rakash ones. The spear descriptions fit the Viking style too, where the head was generally long and narrow, coming to a slender point rather than wide and leaf-shaped.
>>'Polished to a fine gleam the edges on this spear's black head bow outward slightly before meeting in a deadly point.'
Obviously real world comparisons will only go so far because of the huge amount of weapons classes that need to be covered in the game and the desire not to be too identifiably derivative.
Oolan also mentioned the Prydean weapons which were done recently. An example:
>>a darkened keyiru
>>Extending from the base of the grip, the blade of this vicious weapon resembles a reversed claw with a razor sharp edge. Ending in a diamond shape at the tip, it has a secondary cutting edge on the upper surface. Branded with leaping flames, the polished hilt is nonetheless smooth to the touch.
This seems to have taken physical racial characteristics and channelled them into a weapon. This could be an option for Rakash with fang like blades? The ava's (halberds) already do this with semi-circular and half-moon blades which is another option. I think this solution is preferable as it gives a more uniquely Rakash feel to the weapons.
Half moon LE weapons with a grip across the base?
What does everyone else think?
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
I see something of a Viking influence. The spear was the prevalent ranged weapon for them. Axes were in heavy use and bearded much like the Rakash ones. The spear descriptions fit the Viking style too, where the head was generally long and narrow, coming to a slender point rather than wide and leaf-shaped.
>>'Polished to a fine gleam the edges on this spear's black head bow outward slightly before meeting in a deadly point.'
Obviously real world comparisons will only go so far because of the huge amount of weapons classes that need to be covered in the game and the desire not to be too identifiably derivative.
Oolan also mentioned the Prydean weapons which were done recently. An example:
>>a darkened keyiru
>>Extending from the base of the grip, the blade of this vicious weapon resembles a reversed claw with a razor sharp edge. Ending in a diamond shape at the tip, it has a secondary cutting edge on the upper surface. Branded with leaping flames, the polished hilt is nonetheless smooth to the touch.
This seems to have taken physical racial characteristics and channelled them into a weapon. This could be an option for Rakash with fang like blades? The ava's (halberds) already do this with semi-circular and half-moon blades which is another option. I think this solution is preferable as it gives a more uniquely Rakash feel to the weapons.
Half moon LE weapons with a grip across the base?
What does everyone else think?
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Re: Rakash Suggestions and Ideas - Weapons on 05/28/2009 01:00 PM CDT
I love some of your idea's Naea, and if you want to get together with me via IM's perhaps we can help work up some weapons like this. My primary and most of my characters are Elves, but some of the weapon choices seem intriguing enough to me that maybe I would use them.
ava: a western adaptation to the more commonly used halberd, the distinction being that the ava always has two back to back half moon blades between a sharpened cylindrical point. (In this instance, I would suggest NO ava be designed any other way, save for two half moons and a spear like top, for consistency. My character in her studies would certainly make note of a defined weapon like that and probably use it)
a polished deobar ava mounted by two wickedly curved half-moons
LOOK: Smooth deobar wood has been polished to a respectable shine, with small leather tie grips at interbals throughout the base to ensure the wielderer a tighter grip. Along the tip of the weapon are the characteristic half-moon blades, pointed out with serrated edges to ensure maximum damage. A spiralling silver spike protrudes up from the center, allowing more versatility in the already formidable weapon.
This is a little long, and in a whim and probably has typo's but I didn't have time to preview or anything else.
Just an idea. Is this the type of thing you are looking for? Basic weapon description and possible examples of excecution?
- Terra
ava: a western adaptation to the more commonly used halberd, the distinction being that the ava always has two back to back half moon blades between a sharpened cylindrical point. (In this instance, I would suggest NO ava be designed any other way, save for two half moons and a spear like top, for consistency. My character in her studies would certainly make note of a defined weapon like that and probably use it)
a polished deobar ava mounted by two wickedly curved half-moons
LOOK: Smooth deobar wood has been polished to a respectable shine, with small leather tie grips at interbals throughout the base to ensure the wielderer a tighter grip. Along the tip of the weapon are the characteristic half-moon blades, pointed out with serrated edges to ensure maximum damage. A spiralling silver spike protrudes up from the center, allowing more versatility in the already formidable weapon.
This is a little long, and in a whim and probably has typo's but I didn't have time to preview or anything else.
Just an idea. Is this the type of thing you are looking for? Basic weapon description and possible examples of excecution?
- Terra
Re: Rakash Suggestions and Ideas - Weapons on 05/28/2009 07:30 PM CDT
Thanks Terra. I'll drop you an IM when I am back at home. I was just trying to sketch out the half moon LE and add an LT as well. Same for the zovens to try and give it an identity and maintain a similar idea across them all (curves, teeth)
Tap: a grusuana kaft
(Slice orientated LE)
Look: This heavy knife consists of a thick crescent moon shaped blade with the cutting edge serrated into fine reverse teeth. A sturdy wooden handle wrapped in Katamba black leather joins the tips of the blade allowing the weapon to be wielded as an extension of the fist.
Tap: A heavy kaukt kaft
(slice / puncture LT)
Look: The weighty crescent-moon blade is balanced for throwing. A Katamba-black grip is wrapped around one tip secured only at the ends, the loose leather designed to wail as the air passes over it in flight, a sound not unlike the howling of a wolf.
Tap: a saw-toothed vargs zovens
(slice / impact 2HE)
Look: The long pommel of this thick Rakash sword is offset at an angle from the blade allowing the hands to lead the strike. The leading edge is serrated with fine reverse teeth and curves gracefully, dropping down below the pommel before rising again to a fine point
Other ideas I haven't had time to develop yet. Brawling weapons? Rakash get a bonus to bite in moonskin so maybe a set of brawling weapons.
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Tap: a grusuana kaft
(Slice orientated LE)
Look: This heavy knife consists of a thick crescent moon shaped blade with the cutting edge serrated into fine reverse teeth. A sturdy wooden handle wrapped in Katamba black leather joins the tips of the blade allowing the weapon to be wielded as an extension of the fist.
Tap: A heavy kaukt kaft
(slice / puncture LT)
Look: The weighty crescent-moon blade is balanced for throwing. A Katamba-black grip is wrapped around one tip secured only at the ends, the loose leather designed to wail as the air passes over it in flight, a sound not unlike the howling of a wolf.
Tap: a saw-toothed vargs zovens
(slice / impact 2HE)
Look: The long pommel of this thick Rakash sword is offset at an angle from the blade allowing the hands to lead the strike. The leading edge is serrated with fine reverse teeth and curves gracefully, dropping down below the pommel before rising again to a fine point
Other ideas I haven't had time to develop yet. Brawling weapons? Rakash get a bonus to bite in moonskin so maybe a set of brawling weapons.
===
But there's a tree, of many, one,
A single field which I have look'd upon,
Both of them speak of something that is gone:
The pansy at my feet
Doth the same tale repeat:
Wither is fled the visionary gleam?
Where is it now, the glory and the dream?
Re: Rakash Suggestions and Ideas on 05/29/2009 11:05 AM CDT