Meat on 03/04/2006 05:10 AM CST
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Is it just me, or are other people bitter about not being able to carve meat off of most things. I mean everything with a few minor exceptions is made of "meat" so why can't I carve it up and feed it to the wolf? Sure some meat might be a bit tastier than others, but if my wolf is about to starve to death I'm pretty sure he'd be just as happy eating musk hog as he would be eating goblin. Given the fact that if meat is rancid it will kill your wolf flat out, I think it should be possible to get meat off of pretty much everything.

The thing that really bugs me about this is that I like the idea of having my wolf along side me while I go about my daily routine, but I hate the fact that if he gets hungry I have to send him away till I manage to get back to one of the few things that I can actually carve. I sumbit that as long as something isn't undead then it should be made of "meat" and that meat should, for the most part, be edible (yes I can see certain insects having evil meat that would make your wolf sick) but even that should be few and far between.
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Re: Meat on 03/04/2006 06:57 AM CST
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Its been suggested that we have a means for storing more than 1 piece of meet for longer than an hour. Last time I'm pretty sure it was shot down. Since that's not an option, yes please, make more things carveble. I'm hoping this change will happen with the skinning rewrite, but given its current state of "not even gonna get a sooon " I'm not holding my breath.

~Ranger Hanryu, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
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Re: Meat on 03/05/2006 06:25 AM CST
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I remember from way ,way back that having a companion was suppose to have some inconvience associated with it.Thereby the Ranger was making a sacrifice of themselves in order to befriend a normally wild creature.Might of been Treveri who said or a GM before him.


That's the secret to life... replace one worry with another....
Charles M. Schulz
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Re: Meat on 03/05/2006 09:19 AM CST
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I pick more important things (to me) to be bitter about. This isn't one of them.

Of course, my poor wolf rarely gets to eat.


~Dulcinia


If it was just a 3-hour tour, why did the Howells pack so much stuff?

[Meerc] "People are irritatesome..."
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Meat in P5 on 09/21/2006 12:43 PM CDT
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Some one posted somewhere about food for their wolf in P5. There is a carvable critter in P5, though I may need to make another.

-T
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Re: Meat in P5 on 09/21/2006 01:10 PM CDT
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<<Some one posted somewhere about food for their wolf in P5. There is a carvable critter in P5, though I may need to make another.>>

I remember being told a while back that the only carvables for meat would be animals (IE cougars, boars and snowbeasts). So it would have been logical to be able to carve bulls, boars, bats, and apes. But aparantly you can't. Hopefully someone finds the carvable soon. Mactire is almost old enough to stop drinking milk.


Gahlron Dragon'Claws
Ranger
~Everything's better with gravy~
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Re: Meat in P5 on 09/21/2006 01:40 PM CDT
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>So it would have been logical to be able to carve bulls, boars, bats, and apes.

You should try again. One of these does have meat. I have tested this in the live game to be sure it works.

-T
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Meat rarity on 09/25/2006 08:45 AM CDT
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This is a subject that has been brought up many times in the past, but with the introduction of another province and perhaps team Ranger considering the re-write of the companion system I feel the need to ask this question.


Why are so many things in the realm not made out of meat?

I mean a goblin is made of meat, and I'm pretty sure wolves are fairly forgiving when it comes to what sort of meat its eating. I mean when you think about it, a wolf would eat nearly any meat available provided it wasn't diseased.

I heard an argument from someone suggesting that it wasn't a question of the meat existing but rather the ability to carve off a sizeable chunk...

By the time you have a wolf, your skinning is at least high enough to arrange critters for skinning. If your character has enough skinning potential to know how to flay an animal flawlessly I think he's got the skill required to carve some meat off of an animal.

I propose that anything made of coporeal substance is made of "meat" and should thusly be carveable. I also propose that a wolf's sense of smell is better than a humans. If I can smell meat and tell that its rotten and harmful I'm possitive that the wolf would also know that and instead of eating an instantly fatal piece of rotton mutton it would instead refuse to eat it.
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Re: Meat rarity on 09/25/2006 02:15 PM CDT
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<< I propose that anything made of coporeal substance is made of "meat" and should thusly be carveable. I also propose that a wolf's sense of smell is better than a humans. If I can smell meat and tell that its rotten and harmful I'm possitive that the wolf would also know that and instead of eating an instantly fatal piece of rotton mutton it would instead refuse to eat it.

These would both be excellent temporary fixes before the rewrite. But they're not doing any temporary fixes before the rewrite.

Arcelebor

"Back off, man. I'm a scientist."
PSA - Sakhara's definition of RP (like many things) is erroneous
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Re: Meat in P5 on 09/27/2006 01:13 AM CDT
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<<>So it would have been logical to be able to carve bulls, boars, bats, and apes.

You should try again. One of these does have meat. I have tested this in the live game to be sure it works.>>

Thing is, the bulls kill us mid level rangers, the boars bring axe wielding boar riding gobins to meete death to us mid level rangers and apes kill me on sight...instant death by bone. So if the one thing carvable is a bat, (not, since when you skin it you get fangs)...that leaves frost bears which kill mid level rangers with their roars. Now I know P5 is supposed to elder ranger paradise and kudos and all that, but would be nice to have something carveable that didn't kill you first. : )

Zinaca (still trying to teach Lucky the difference between fetch and mountain giants game of catch)
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Re: Meat in P5 on 09/27/2006 10:26 AM CDT
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>Now I know P5 is supposed to elder ranger paradise and kudos and all that, but would be nice to have something carveable that didn't kill you first.

Yup, but I've got to get a critter owner to volunteer their monster for meat. So far I've only had the one taker, but I'll look into it.

-T
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Re: Meat in P5 on 09/27/2006 11:28 AM CDT
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Tarragon -

aren't they looking into adding a lowbie critter to ain ghazal in case some youngen looses their gold.

Maybe throw one of the lowbie meat bearing critters in there.

or just make all rangers take WOTP.
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Re: Meat in P5 on 09/28/2006 12:35 AM CDT
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<<>Now I know P5 is supposed to elder ranger paradise and kudos and all that, but would be nice to have something carveable that didn't kill you first.

Yup, but I've got to get a critter owner to volunteer their monster for meat. So far I've only had the one taker, but I'll look into it. T>>


I love you Tarragon! And Lucky barks joyfully too!

Zinaca
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Re: Meat in P5 on 09/28/2006 12:38 AM CDT
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<<Tarragon -

aren't they looking into adding a lowbie critter to ain ghazal in case some youngen looses their gold.

Maybe throw one of the lowbie meat bearing critters in there.

or just make all rangers take WOTP. Arrys>>

Boo on you! Please don't make us have to take a ferry to Ain every time we wanna feed our wolves. Sure put one there, but also another one on Fordhvidar (or however you spell it) too.

As for WOTP, there is a spell path to that and I don't think they wanna screw it up just to give every ranger WOTP. But take heart Arrys, next spell slot I get, I'm getting WOTP and you won't hear me whinning on the boards (er see me whinning on the boards).

Zinaca
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Re: Meat in P5 on 09/28/2006 06:46 AM CDT
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So, WOTP helps with wolves and feeding? Howso? I hadn't come across that in my research before becoming a Ranger.

Kurako
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Re: Meat in P5 on 09/28/2006 08:22 AM CDT
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WOTP help resist frostweyr bears by boosting discipline. Zinaca and I and I'm sure many others, can't hunt there because the roar will kill us. Currently, the bears are the only carvable creature in Forfedhdar.




Range Master Dragamar, Recluse of Aesry Sulaenis'a
Brother Urio, Follower of Urrem'tier
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Re: Meat in P5 on 09/28/2006 10:48 AM CDT
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>Currently, the bears are the only carvable creature in Forfedhdar.

Actually, there are three others.
-T
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Re: Meat in P5 on 09/28/2006 11:44 AM CDT
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<<Actually, there are three others.
<<-T

Your right, what I meant is that there is only one carvable creature in Forfedhar that a mid-circle (40s or so) have a chance of killing.




Range Master Dragamar, Recluse of Aesry Sulaenis'a
Brother Urio, Follower of Urrem'tier
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Re: Meat in P5 on 09/28/2006 01:15 PM CDT
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Aha, that would be a "durrrr" on my part then. I was thinking it made your wolf smart enough to go off and hunt on its own or somesuch.

Kurako
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Re: Meat in P5 on 10/21/2006 08:10 PM CDT
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Wait, that bear special attack is working as it's supposed to? I 1 hit kill those things and don't learn a bit, and if I'm around more than 1 of them for more than a few seconds I die. How dumb.
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Re: Meat in P5 on 10/25/2006 07:02 PM CDT
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<<Wait, that bear special attack is working as it's supposed to? I 1 hit kill those things and don't learn a bit, and if I'm around more than 1 of them for more than a few seconds I die. How dumb.>>

Sadly, I believe they are working as intended. There have been quite a few posts (some of them mine : P ) about their attacks and so I'm pretty sure the GMs know that that happens.

Yeah, easy to kill and easy for them to kill us too. When I head back to P5 with my wolf, my plan is to stalk 2, kill 2 fast and get the hell out of there, then feed my wolf and freeze the other chunk.

Supposedly, this is only the first phase of the roll-in for P5 and hopefully down the road (not too far I hope) they will release more wolf meat that won't kill us mid level rangers with a look, bone, boulder or spell.

Zinaca and her wolf, Lucky (who is just happy to be with her pack again)
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Re: Meat in P5 on 10/25/2006 07:46 PM CDT
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>>Sadly, I believe they are working as intended.

They aren't. They were ported over from a quest and their standard attacks are toned down, but they didn't change the special attacks so they're still super high powered.

They're working on it.


-Teeklin

"You take people, you put them on a journey, you give them peril, you find out who they really are. If there's any kind of fiction better than that, I don't know what it is." -Joss Whedon
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Re: Meat in P5 on 10/25/2006 11:26 PM CDT
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<<They aren't. They were ported over from a quest and their standard attacks are toned down, but they didn't change the special attacks so they're still super high powered.

<<They're working on it.

<<-Teeklin

Teeklin, how do you always know everything about the mechanics of Dragonrealms?
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Re: Meat in P5 on 10/25/2006 11:47 PM CDT
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That would be because Dart already addressed this in another folder.


~Arwinia

It's mind over matter. I don't mind, because you don't matter.
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Re: Meat in P5 on 10/26/2006 12:08 AM CDT
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<<That would be because Dart already addressed this in another folder.

My question is regarding all dragonrealms mechanics, not this specific issue.
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Re: Meat in P5 on 10/26/2006 12:33 AM CDT
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>>Teeklin, how do you always know everything about the mechanics of Dragonrealms?

I am just that cool.


-Teeklin

"You take people, you put them on a journey, you give them peril, you find out who they really are. If there's any kind of fiction better than that, I don't know what it is." -Joss Whedon
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Re: Meat in P5 on 10/26/2006 10:16 AM CDT
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It helps if you read all the messages instead of just your guild folder... if you have the time to keep up that is.
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Re: Meat in P5 on 10/28/2006 12:45 AM CDT
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<<It helps if you read all the messages instead of just your guild folder... if you have the time to keep up that is.>>

God if I read all the messages in all the folders I wouldn't have time for anything else. No sleep, no food, no work (that actually would be nice), and worst of all, no DR.

I read a few folders in rangers, general discussion, companions (because I really like companions) and sometimes beseech the guru for knowledge (not so much anymore since Edahla left) and ranger ramblings sometimes. I read general discussions in the first folder you see when you log in, the general one. Those keep me busy enough.

So go easy on us that can't or won't read everything ever written : P

Zinaca
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Re: Meat in P5 on 10/28/2006 01:33 AM CDT
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>>So go easy on us that can't or won't read everything ever written

If one deliberately does not look for the information (ie, being lazy) or if one simply doesn't have the time to (or can't find it, knowing it's there), one should not throw stones at others brave enough to guess or answer the question and/or explain the concept. Wrong or right, these people are cutting large chunks out of your waiting game and giving you something concrete to play with rather than having to research it all yourself.

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
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Wolf Meat on 08/05/2008 08:39 PM CDT
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I have mentioned this before, and I was just hoping for some kind of official response.

We all know companions are coming "soon" with the re-write. I appreciate any and all work moving that forward. I am excited to see all the new things and what not.

That being said...

Can we get a bandaid of some sort on the wolf meat... bump the beseech several hours, knock the critter feeding times in one way or another. Just something so that if I am going to play for say a 6 hour bender, I don't have to go hunt down a snowbeast, or La'tami, ever 30 minutes just to have the little guy come out and play.

I know I am probably simplifing it significantly, but the beseech much have some variable to it that acts like this.

X = meat good time.
y = beseech bonus time.
Z = time since meat was carved.

after beseech:

Meat Good if X+Y>Z... how about just changing Y to something reasonable?

Wolf Trainer Diggan.
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