So my complaint: HB costs 3 spell slots. THREE! And now given 3.0 it is next to powerless. Keeping the critter from leaving the room is no longer a big deal, because they seem to stick around, and we are pretty much forced to stay at melee anyway. The webs dont last long, many critters can break out of them, and being webbed or off balance doesnt do very much to defenses. For 3 spell slots, this spell needs to be hands down one of our best spells, and in my opinion, it's nowhere close.
This spell needs to have something added to it, to make it worthwhile. Like spiders biting for a stunning poison, or the webs need to sap stamina, or the spiders could do a flat 15% Vit drop with no damage (cant go below 85% vitality from casting), to make damaging the target easier.
I cant see a single good argument that it should cost 3 spell slots in its current state. I may add swarm to this complaint after more testing.
Falker
>I just think it is relatively dumb to have two spells that basically do the same thing with HB and COTW. Maybe lets use some thinking caps to replace one or the other?
What about COTW and HB is the same? Harawep's bond webs, Curse of the Wild is an offense/defense reduction. Or am I missing something?
What about COTW and HB is the same? Harawep's bond webs, Curse of the Wild is an offense/defense reduction. Or am I missing something?
Ohh I am sorry, I forgot you take it literally they are the same. You are completely right they are totally different. Only one webs the other, while the second one uses vines, so sorry. I didn't know too that when someone is webbed that it doesn't reduce ability to defend and attack. Thank you for clarifying that for me.
Arct
Arct
>Ohh I am sorry, I forgot you take it literally they are the same. You are completely right they are totally different. Only one webs the other, while the second one uses vines, so sorry. I didn't know too that when someone is webbed that it doesn't reduce ability to defend and attack. Thank you for clarifying that for me.
They are different, it's not about taking it literally or not taking it literally. The spells have different effects. The spell messaging may be similar, but that's cosmetic and probably not on the highest of priorities (if any, and also a pretty lol complaint) Harawep's Bond binds the target in place, prevents them from performing certain actions and negatively impacts the target's balance which can cause them to fall over, sure those can be seen as offense and defense reducing actions since you can't effectively attack or the balance hit causes a penalty to defense. Curse of the Wild is a % reduction to both your offense and defense. Different spells, different effects. Haraweps bond doesn't provide a 20% penalty to Offense and Defense, and Curse of the Wild doesn't imbalance your foe. (arbitrary #) I'm not really sure what you're trying to argue here.
They are different, it's not about taking it literally or not taking it literally. The spells have different effects. The spell messaging may be similar, but that's cosmetic and probably not on the highest of priorities (if any, and also a pretty lol complaint) Harawep's Bond binds the target in place, prevents them from performing certain actions and negatively impacts the target's balance which can cause them to fall over, sure those can be seen as offense and defense reducing actions since you can't effectively attack or the balance hit causes a penalty to defense. Curse of the Wild is a % reduction to both your offense and defense. Different spells, different effects. Haraweps bond doesn't provide a 20% penalty to Offense and Defense, and Curse of the Wild doesn't imbalance your foe. (arbitrary #) I'm not really sure what you're trying to argue here.
Re: HB *POSTS HIDDEN* on 01/24/2013 06:14 PM CST
I noticed HB doesn't last as long as it used to also, would be nice if the duration was at least pushed back up some.. especially since balance doesn't play as important of a role as it used to.
As far as HB and COTW being the same.. well, replies above already did a good job of explaining how they are very different, except a similarity in messaging.
Both of them are very useful in their own way, HB just not as much as it used to be.
As far as HB and COTW being the same.. well, replies above already did a good job of explaining how they are very different, except a similarity in messaging.
Both of them are very useful in their own way, HB just not as much as it used to be.
I'm not seeing how COTW is in any way related to HB. HB makes it so a player/monster cant move for X amount of time, COTW lowers skills. One can be cast in town. One cannot?
lol.
~Nefidyne
>
Kssarh gestures at you.
Two Ranger journeymen materialize out of the surrounding trees and begin to whisper to Kssarh as they escort him out of the area.
Cotw lowers the evasion/attack of a critter. HB lowers the effectiveness of evasion with the web, and doesnt allow the critter to attack (for a very small time). They do the same thing, just in different ways, which does allow them to basically stack. However, if you are choosing one spell over the other, Cotw is a better spell in every way.
I am not asking for HB to go away, It was my favorite spell for years and would hate to see it go away. I am, however, rather upset at what a joke it is nowadays, especially considering it takes 3 spell slots for a watered-down version of Cotw. It just needs some love. Well, a lot of love.
Falker
I am not asking for HB to go away, It was my favorite spell for years and would hate to see it go away. I am, however, rather upset at what a joke it is nowadays, especially considering it takes 3 spell slots for a watered-down version of Cotw. It just needs some love. Well, a lot of love.
Falker
>Cotw lowers the evasion/attack of a critter. HB lowers the effectiveness of evasion with the web, and doesnt allow the critter to attack (for a very small time). They do the same thing, just in different ways, which does allow them to basically stack. However, if you are choosing one spell over the other, Cotw is a better spell in every way.
That's really stretching it considering you can use both, also one lasts a few seconds the other lasts a few minutes. Same as saying Malediction is the same as Soul Sickness.
>I am not asking for HB to go away, It was my favorite spell for years and would hate to see it go away. I am, however, rather upset at what a joke it is nowadays, especially considering it takes 3 spell slots for a watered-down version of Cotw. It just needs some love. Well, a lot of love.
Not sure why all of a sudden it's like CoTW, CoTW has always been around in its current incantation.
That's really stretching it considering you can use both, also one lasts a few seconds the other lasts a few minutes. Same as saying Malediction is the same as Soul Sickness.
>I am not asking for HB to go away, It was my favorite spell for years and would hate to see it go away. I am, however, rather upset at what a joke it is nowadays, especially considering it takes 3 spell slots for a watered-down version of Cotw. It just needs some love. Well, a lot of love.
Not sure why all of a sudden it's like CoTW, CoTW has always been around in its current incantation.
<<Not sure why all of a sudden it's like CoTW, CoTW has always been around in its current incantation.
It's not all the of the sudden. However, we werent getting anything worked on with 3.0 in the works. Now 3.0 is out, I'd like to see our stuff fixed. Not to mention, all 3.0 did for HB was nerf it even more.
Falker
It's not all the of the sudden. However, we werent getting anything worked on with 3.0 in the works. Now 3.0 is out, I'd like to see our stuff fixed. Not to mention, all 3.0 did for HB was nerf it even more.
Falker
>>duration increased
I thought disablers were all brought in line - is HB on pace with other demobilizers (the only one I can think of is the necro goop spell)?
If it costs 3 slots, and isn't up there among the best, I think maybe a poison of some sort might be in order, non-damaging of course.
That being said, the response to that will probably be, "wait until we work on alchemy and figure poisons out then we might add one."
Player of Diggan, Ranger & Halfing of Aesry
I thought disablers were all brought in line - is HB on pace with other demobilizers (the only one I can think of is the necro goop spell)?
If it costs 3 slots, and isn't up there among the best, I think maybe a poison of some sort might be in order, non-damaging of course.
That being said, the response to that will probably be, "wait until we work on alchemy and figure poisons out then we might add one."
Player of Diggan, Ranger & Halfing of Aesry