Do higher ranks of scouting decrease the time it takes to run trails? If not I think it would be a cool feature. Of course you'd need some minimum time but it might make it more exciting to get higher ranks of scouting. Anyways just wonderin,
-Tiruuns
Increasing scouting ranks decreasing trail time? on 03/04/2015 04:03 AM CST
Re: Increasing scouting ranks decreasing trail time? on 03/04/2015 10:08 AM CST
<<Do higher ranks of scouting decrease the time it takes to run trails?
Yes.
https://elanthipedia.play.net/mediawiki/index.php/Scouting
<<The Scouting skill will determine the difficulty of trailmarker you are able to read. As skill progresses more difficult trails will become available, the roundtime for scouting a trailmarker will *decrease as well as transit time inside the trail system. The amount of people you can lead down a trail will also increase with skill.
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Yes.
https://elanthipedia.play.net/mediawiki/index.php/Scouting
<<The Scouting skill will determine the difficulty of trailmarker you are able to read. As skill progresses more difficult trails will become available, the roundtime for scouting a trailmarker will *decrease as well as transit time inside the trail system. The amount of people you can lead down a trail will also increase with skill.
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Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: Increasing scouting ranks decreasing trail time? on 03/04/2015 01:45 PM CST
Re: Increasing scouting ranks decreasing trail time? on 03/04/2015 07:20 PM CST
I've done testing with the times on trails and I do not see any difference in TIME inside a trail.
All the other benefits are true.
I haven't found any post stating that increased scouting skill reduces time.
The WS spell does not reduce time. The only thing it does is allow for trails to be seen easier. WS is useless for scouting unless you have extremely low ranks.
I posted a while back regarding the NE trail. Nothing really reduces time inside a trail. Injuries and burden DO impact the time though.
Re: Increasing scouting ranks decreasing trail time? on 03/04/2015 07:54 PM CST
Just did this test on the long Lang trail comparing times.
No Burden
No Injuries
Scouting skill:
300
Crossing ferry to Lang: 3:22
Lang side to Crossing side: 3:18
Scouting skill:
750
Crossing ferry to Lang: 3:22
Lang side to Crossing side: 3:20
Stats were not factored in.
I will post further results with scout skill less than 300.
No Burden
No Injuries
Scouting skill:
300
Crossing ferry to Lang: 3:22
Lang side to Crossing side: 3:18
Scouting skill:
750
Crossing ferry to Lang: 3:22
Lang side to Crossing side: 3:20
Stats were not factored in.
I will post further results with scout skill less than 300.
Re: Increasing scouting ranks decreasing trail time? on 03/05/2015 01:53 AM CST
Re: Increasing scouting ranks decreasing trail time? on 03/05/2015 11:19 AM CST
I asked people to help me. The 300 and 750 might already be maxed on the times though.
Ideally I'd like to find 150 and 75 ranks and test that. It would show a doubling of skill and if time changes.
Anyway, these are the data points I have so far:
245 scout
South side to north side: 3:22
North side to south side: 3:22
300 scout
South side to north side: 3:22
North side to south side: 3:18
750+ Scout
South side to north side: 3:22
North side to south side: 3:20
Even with a margin of error factored in...It isn't enough to make a difference. All the times are the same.
Another important point is that EXP gain is static regardless of rank. You will always get to 'RUMINATING' from each trail.
Ideally I'd like to find 150 and 75 ranks and test that. It would show a doubling of skill and if time changes.
Anyway, these are the data points I have so far:
245 scout
South side to north side: 3:22
North side to south side: 3:22
300 scout
South side to north side: 3:22
North side to south side: 3:18
750+ Scout
South side to north side: 3:22
North side to south side: 3:20
Even with a margin of error factored in...It isn't enough to make a difference. All the times are the same.
Another important point is that EXP gain is static regardless of rank. You will always get to 'RUMINATING' from each trail.
Re: Increasing scouting ranks decreasing trail time? on 03/05/2015 04:26 PM CST
Mind updating elanthipedia with this stuff, and any other incorrect/obsolete information that you notice on the page?
https://elanthipedia.play.net/mediawiki/index.php/Scouting
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https://elanthipedia.play.net/mediawiki/index.php/Scouting
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Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: Increasing scouting ranks decreasing trail time? on 03/05/2015 04:28 PM CST
<<Ideally I'd like to find 150 and 75 ranks and test that. It would show a doubling of skill and if time changes.
I was planning on starting a new character later this week and was leaning towards Ranger. I might give it a go and get back to you on the 75 ranks once he's able to start the trails in a week or two or three.
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I was planning on starting a new character later this week and was leaning towards Ranger. I might give it a go and get back to you on the 75 ranks once he's able to start the trails in a week or two or three.
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Re: Increasing scouting ranks decreasing trail time? on 03/13/2015 02:06 AM CDT
Re: Increasing scouting ranks decreasing trail time? on 03/13/2015 04:50 PM CDT
<<This is incorrect. More Scouting does not decrease the time on trails. However, the trails that take the longest currently teach the best.
Mind updating elanthipedia with that and any other incorrect information about scouting, please? No one has updated anything on that page since this was previously said to be incorrect a week ago, and I only know as much about scouting as is on that page or I would do it myself.
https://elanthipedia.play.net/mediawiki/index.php/Scouting
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Mind updating elanthipedia with that and any other incorrect information about scouting, please? No one has updated anything on that page since this was previously said to be incorrect a week ago, and I only know as much about scouting as is on that page or I would do it myself.
https://elanthipedia.play.net/mediawiki/index.php/Scouting
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: Increasing scouting ranks decreasing trail time? on 03/13/2015 10:48 PM CDT
<<Mind updating elanthipedia with that and any other incorrect information about scouting, please? No one has updated anything on that page since this was previously said to be incorrect a week ago, and I only know as much about scouting as is on that page or I would do it myself.
But you are able to change it now that you know the correct information.
Falker
But you are able to change it now that you know the correct information.
Falker
Re: Increasing scouting ranks decreasing trail time? on 03/14/2015 01:19 AM CDT
<<But you are able to change it now that you know the correct information.
I have no clue if the rest of the information that hasn't changed on that page since around 2008 is also outdated or not, which is more what I'm asking for. Out of all the guilds, the ranger pages are the least updated compared to other guilds. It would be nice to have a ranger who knows what's what go through them and tidy them up to be more current.
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I have no clue if the rest of the information that hasn't changed on that page since around 2008 is also outdated or not, which is more what I'm asking for. Out of all the guilds, the ranger pages are the least updated compared to other guilds. It would be nice to have a ranger who knows what's what go through them and tidy them up to be more current.
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Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: Increasing scouting ranks decreasing trail time? on 03/14/2015 07:19 PM CDT
I'm not sure why you're being antagonistic over a request for someone who already knows the information to proofread and update the pages. But no matter, DRFREAK has done it. Thanks!
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Re: Increasing scouting ranks decreasing trail time? on 03/14/2015 07:28 PM CDT
Re: Increasing scouting ranks decreasing trail time? on 03/14/2015 07:34 PM CDT
Some thing I am not sure of though are the spells.
Ranger spells and beseeches could use added info. I saw a lot of 'Unknowns' in the beseech charts.
The spell chart shows compost as costing 0 spell slots, but I was showing a newbie the spells and he said Kalika charged him a spell slot to learn it.
I have not been able to confirm this cost though.
Spell and beseech updates for the Ranger page are really the other things I see that could use some cleaning up and additional information.
Ranger spells and beseeches could use added info. I saw a lot of 'Unknowns' in the beseech charts.
The spell chart shows compost as costing 0 spell slots, but I was showing a newbie the spells and he said Kalika charged him a spell slot to learn it.
I have not been able to confirm this cost though.
Spell and beseech updates for the Ranger page are really the other things I see that could use some cleaning up and additional information.
Re: Increasing scouting ranks decreasing trail time? on 03/15/2015 09:33 AM CDT
I'll go in and see if I can add some things to the beseech charts. Some of the guild ability template points are more n/a than unknown; things like slot cost, contest, path, aren't really relevant. The only thing I've seen make a beseech fail is minimum amount aligned and being indoors, and if you bonus is tanked you can fail (at least the transfer one, probably the rest). Testing over a declining bonus is difficult as we have only messaging for broad ranges.
Jalika
Re: Increasing scouting ranks decreasing trail time? on 03/15/2015 10:29 AM CDT
I agree. You can not do certain beseeches if your bonus is tanked. You have to be at least neutral with it (I know Beseech Elanthia to Transfer is one of them). I think that should be noted somewhere on the Ranger pages, but not sure where.
I noticed things that could be updated with the spells and beseeches, but I did not want to mess up the charts, so I left it alone.
I noticed things that could be updated with the spells and beseeches, but I did not want to mess up the charts, so I left it alone.
Re: Increasing scouting ranks decreasing trail time? on 03/15/2015 10:54 AM CDT
<<I'll go in and see if I can add some things to the beseech charts. Some of the guild ability template points are more n/a than unknown;
Awesome, thanks for the updates! I'm going to go in and do a quick little bit of wiki-fu to fancy up the display on the beseech page so there's a handy at-a-glance table like with the spell pages.
<<I noticed things that could be updated with the spells and beseeches, but I did not want to mess up the charts, so I left it alone.
There's an 'Edit with form' link at the top that should help to somewhat demystify the editing of those charts since it does all the formatting for you, if that helps.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
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Awesome, thanks for the updates! I'm going to go in and do a quick little bit of wiki-fu to fancy up the display on the beseech page so there's a handy at-a-glance table like with the spell pages.
<<I noticed things that could be updated with the spells and beseeches, but I did not want to mess up the charts, so I left it alone.
There's an 'Edit with form' link at the top that should help to somewhat demystify the editing of those charts since it does all the formatting for you, if that helps.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: Increasing scouting ranks decreasing trail time? on 03/15/2015 03:22 PM CDT
Okay, I've taken the edits you've done and tweaked them and the AbilityList template to work with them. There's now a better table for your beseeches on your page: https://elanthipedia.play.net/mediawiki/index.php/Category:Beseeches#Summary_of_beseeches
One thing that is missing for the most part is the difficulty of each beseech. The convention on the wiki is typically to use the same tiers as spells (i.e. intro, basic, advanced, and esoteric). (I know that's not really a precise measure, but it's handy to show approximate relative difficulties across ability types.) A few of them had a mention of how difficult the beseech was to use so I went ahead and added the difficulties according to that metric based on those statements and costs. The others didn't mention how hard they were to use, so I'm not sure. Most are probably basic or advanced.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
One thing that is missing for the most part is the difficulty of each beseech. The convention on the wiki is typically to use the same tiers as spells (i.e. intro, basic, advanced, and esoteric). (I know that's not really a precise measure, but it's handy to show approximate relative difficulties across ability types.) A few of them had a mention of how difficult the beseech was to use so I went ahead and added the difficulties according to that metric based on those statements and costs. The others didn't mention how hard they were to use, so I'm not sure. Most are probably basic or advanced.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Re: Increasing scouting ranks decreasing trail time? on 03/16/2015 08:43 PM CDT
Re: Increasing scouting ranks decreasing trail time? on 03/17/2015 09:38 AM CDT
Re: Increasing scouting ranks decreasing trail time? on 03/17/2015 07:57 PM CDT
Rangers are on the short list of guilds to get some focused development. I have some burgeoning ideas for them I'm excited about - but nothing even remotely developed enough to discuss. I wish I had more of an update to make but, at this time, I do not.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Increasing scouting ranks decreasing trail time? on 03/17/2015 09:03 PM CDT
Thanks for the update Raesh. Its hard to get excited at this point, just because of the bad luck we've had in the past (GMs have a bad habit of disappearing altogether, right after announcing plans to work on our guild). So maybe you can break the cycle. Else, it was nice knowing you. ;)
Falker
Falker
Re: Increasing scouting ranks decreasing trail time? on 03/17/2015 10:41 PM CDT
Raesh just don't post anything, develop it in full, then drop it into the game, see then you can stay volunteering for DR and help with the Ranger Curse (and despite it).
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: Increasing scouting ranks decreasing trail time? on 03/17/2015 10:49 PM CDT
Paladins haven't killed me yet. Though I did just have to call in sick to work twice this week for the first time since I started my current job (over four years ago) so... there's that.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Increasing scouting ranks decreasing trail time? on 03/18/2015 01:33 AM CDT
Re: Increasing scouting ranks decreasing trail time? on 04/04/2015 05:04 PM CDT
I'm returning after a few years and I'm a little bummed out. I played a high level ranger in the very early 2000s (different acct) and almost nothing has changed.
No new companions or abilities. Beseech is still eh, and stagnated. The spell book has changed some but I personally find it a more boring set of spells (I liked seeing the damage from HB for instance). I was thinking "Do the rangers even have a GM?" and seeing all the disappearing GMs makes me realize the answer was more than likely no for the past 10 years.
Ah well. I do wish a lot of luck to the next GM who takes Rangers on. I just don't understand what's happened, maybe the base code was a complete mess? Who knows.
No new companions or abilities. Beseech is still eh, and stagnated. The spell book has changed some but I personally find it a more boring set of spells (I liked seeing the damage from HB for instance). I was thinking "Do the rangers even have a GM?" and seeing all the disappearing GMs makes me realize the answer was more than likely no for the past 10 years.
Ah well. I do wish a lot of luck to the next GM who takes Rangers on. I just don't understand what's happened, maybe the base code was a complete mess? Who knows.
Re: Increasing scouting ranks decreasing trail time? on 04/04/2015 05:08 PM CDT
>>maybe the base code was a complete mess?
More true than you know. I haven't even been in Companion code myself, but I've heard horror stories.
For what it's worth (And honestly, it's not much) I agree - the Ranger guild isn't in a great place right now. They haven't seen major development in quite awhile and I'm unhappy with how many of their spells made it through the 3.0 conversion process. The spellbooks are mostly functional, but they're very bland and boring and many of the spells don't feel interesting.
This is why Rangers are on the short list for development focus. I've got a few ideas rolling around for Rangers I think you'll find really interesting, but it's still a ways out. Sorry. (For reference the short list of guilds that need focused development, in no particular order, are Paladins, Rangers, Traders and Bards.)
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
More true than you know. I haven't even been in Companion code myself, but I've heard horror stories.
For what it's worth (And honestly, it's not much) I agree - the Ranger guild isn't in a great place right now. They haven't seen major development in quite awhile and I'm unhappy with how many of their spells made it through the 3.0 conversion process. The spellbooks are mostly functional, but they're very bland and boring and many of the spells don't feel interesting.
This is why Rangers are on the short list for development focus. I've got a few ideas rolling around for Rangers I think you'll find really interesting, but it's still a ways out. Sorry. (For reference the short list of guilds that need focused development, in no particular order, are Paladins, Rangers, Traders and Bards.)
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Increasing scouting ranks decreasing trail time? on 04/04/2015 05:33 PM CDT
Thanks for the response Raesh. At least we know that the Ranger guild is on a list somewhere to be improved.
Personally, I'd like to have our spells looked at and have some of them revisited to be a bit more multi-functional. The two that spring to mind are Swarm and HB I'd like both of them to give some damage. (Hehe I can remember when Swarm was deadly if you put enough mana in it.)
Also, I'd like to see with more ranks in scouting the time to travel even the longest trails be reduced with enough ranks.
Bluefalcon
Re: Increasing scouting ranks decreasing trail time? on 04/04/2015 05:37 PM CDT
On the topic of spells, I miss plague of scavengers being usable on undead things. Most of our debuff stuff isn't able to be used on undead and that makes little baby life mage sad in his heart.
There is a small window of time where you can use HB or COTW on an undead thing, but it's a pretty much "one-shot" thing and they flag as immune after the first cast. Sometimes you can fire off both spells at least once, sometimes it's just one spell.
After running Riot2 and Barrier quests a bunch of times, it just makes me sadder. I won't even try Dunshade with my Ranger because I know it wouldn't be any better. Plus the whole manor is not very wild or friendly to our bonus.
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
There is a small window of time where you can use HB or COTW on an undead thing, but it's a pretty much "one-shot" thing and they flag as immune after the first cast. Sometimes you can fire off both spells at least once, sometimes it's just one spell.
After running Riot2 and Barrier quests a bunch of times, it just makes me sadder. I won't even try Dunshade with my Ranger because I know it wouldn't be any better. Plus the whole manor is not very wild or friendly to our bonus.
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
Re: Increasing scouting ranks decreasing trail time? on 04/04/2015 05:58 PM CDT
<<There is a small window of time where you can use HB or COTW on an undead thing, but it's a pretty much "one-shot" thing and they flag as immune after the first cast. Sometimes you can fire off both spells at least once, sometimes it's just one spell.
This is the first time I've ever heard of a mechanic like this for anything. Mind explaining what happens when they become immune? Is it a Ranger specific mechanic? The only things I can think of that would be similar are diminishing returns on certain debilitations and minimum prep spells not bypassing undead resistance, but the former should only apply in PvP and the latter is just a case of needing to prep at min+1 against undead every time.
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This is the first time I've ever heard of a mechanic like this for anything. Mind explaining what happens when they become immune? Is it a Ranger specific mechanic? The only things I can think of that would be similar are diminishing returns on certain debilitations and minimum prep spells not bypassing undead resistance, but the former should only apply in PvP and the latter is just a case of needing to prep at min+1 against undead every time.
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Re: Undead + spells = no bueno on 04/04/2015 06:06 PM CDT
>Mind explaining what happens when they become immune?
Here, I have a log from my recent run of Barrier quest.
Prep HB at 10 mana:
>cast shar
You gesture at the lost Rakash Sharlir.
A thousand tiny spiders crawl out of their hiding places and begin crawling over the lost Rakash Sharlir, trapping her in a cocoon of sticky webbing.
Roundtime: 2 sec.
Same spell, same mana, second time:
>cast shar
You gesture at the lost Rakash Sharlir.
The spell pattern collapses at the last moment due to the undead state of the lost Rakash Sharlir.
Roundtime: 2 sec.
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
Here, I have a log from my recent run of Barrier quest.
Prep HB at 10 mana:
>cast shar
You gesture at the lost Rakash Sharlir.
A thousand tiny spiders crawl out of their hiding places and begin crawling over the lost Rakash Sharlir, trapping her in a cocoon of sticky webbing.
Roundtime: 2 sec.
Same spell, same mana, second time:
>cast shar
You gesture at the lost Rakash Sharlir.
The spell pattern collapses at the last moment due to the undead state of the lost Rakash Sharlir.
Roundtime: 2 sec.
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
Re: Undead + spells = no bueno on 04/04/2015 06:10 PM CDT
Have any logs that aren't from a boss? They potentially have special mechanics unique to them.
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Re: Undead + spells = no bueno on 04/04/2015 06:11 PM CDT
Not any recent logs. I could probably go find a skeleton or something and give it a go though next time I'm on my Ranger, or another Ranger can give it a shot.
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
Re: Increasing scouting ranks decreasing trail time? on 04/05/2015 01:19 AM CDT
Thanks for the reply, it's great to know of the list. Paladins are clunky and awkward by nature so I think you should just leave them alone. :)
I'm wondering if having Awaken Forrest or perhaps another spell branch replace the current companion model entirely would be feasible... maybe steal/alter some code from necromancers. Just an idea from someone who has no knowledge of the coding involved.
I'm wondering if having Awaken Forrest or perhaps another spell branch replace the current companion model entirely would be feasible... maybe steal/alter some code from necromancers. Just an idea from someone who has no knowledge of the coding involved.
Re: Increasing scouting ranks decreasing trail time? on 04/05/2015 01:23 AM CDT
>I'm wondering if having Awaken Forrest or perhaps another spell branch replace the current companion model entirely would be feasible... maybe steal/alter some code from necromancers. Just an idea from someone who has no knowledge of the coding involved.
Funnily enough, this is the idea. The plan is basically for the pet system being developed for Necromancers to also replace the pet systems of War Mages, Ranger, Empaths and other stuff with a common pet core that doesn't rely on decade-old uncommented spaghetti code half-stolen from Gemstone. The prognosis is good, a working prototype exists last we heard.
>Forgive my snark, but welcome to the life of a warrior mage.
Funnily enough, this is the idea. The plan is basically for the pet system being developed for Necromancers to also replace the pet systems of War Mages, Ranger, Empaths and other stuff with a common pet core that doesn't rely on decade-old uncommented spaghetti code half-stolen from Gemstone. The prognosis is good, a working prototype exists last we heard.
>Forgive my snark, but welcome to the life of a warrior mage.
Re: Increasing scouting ranks decreasing trail time? on 04/05/2015 11:33 AM CDT
<<On the topic of spells, I miss plague of scavengers being usable on undead things.>>
This gave me a cool idea for a TM spell. I think it was Raesh who, a while back, had expressed an interest in making an Empath TM spell that actually resided in one of the Ranger spellbooks because that was more fitting for what he had in mind. With Absolution being a thing now, having a Ranger anti-undead TM spell that's readily available on scrolls would be really neat.
We'll call it Putrefaction for now. Basically the spell attempts to reassert the natural order of life and death onto a being that should be spilling out the mutilated life essence that animates it. This could be expressed mechanically in a number of ways. Damage over time seems fitting to me, but it could just be a simple damage spell that gets a bit of extra oomph in exchange for being limited to only undead targets. Maybe it causes chunks of flesh to rot and fall off or something.
Thanks,
-Life Sustainer Karthor
This gave me a cool idea for a TM spell. I think it was Raesh who, a while back, had expressed an interest in making an Empath TM spell that actually resided in one of the Ranger spellbooks because that was more fitting for what he had in mind. With Absolution being a thing now, having a Ranger anti-undead TM spell that's readily available on scrolls would be really neat.
We'll call it Putrefaction for now. Basically the spell attempts to reassert the natural order of life and death onto a being that should be spilling out the mutilated life essence that animates it. This could be expressed mechanically in a number of ways. Damage over time seems fitting to me, but it could just be a simple damage spell that gets a bit of extra oomph in exchange for being limited to only undead targets. Maybe it causes chunks of flesh to rot and fall off or something.
Thanks,
-Life Sustainer Karthor
Re: Undead + spells = no bueno on 04/05/2015 11:59 AM CDT
The immunity is due to the undead state. You need to change your spell stance with more 'INTEGRITY' and you can bypass their spell resistance.
This is the case for most undead. They have natural spell resistance. You need to up your integrity and minimum spell prep. It will land every time.