Just an idea, has there been discussion on a trapping skill for rangers?
Something either mob distance initiated or self initiated (fires an arrow to trigger for instance)
These could replace some of the spells and include a more involved and interesting mechanic. It could replace some other ability.. like beseeches.
some poor examples:
>Craft trap
You go through some finger karate to craft the bear trap
>Modify bear trap trigger melee
You successfully modify the bear trap to trigger at melee ranger
>
>Hide
You hide is successful because you're a ranger.
>Set bear trap
You silently set a bear trap near you.
>Unhide
You come out of hiding.
?
The bear sniffs around (It did not find your trap)
>
A bear closes to melee range on you.
>
The bear trap triggers as the bear closes to melee range on you, chopping of it's paw and also its face. The bear is in trouble.
>Set napha trap
You set a naphtha trap
>
A bear has arribed
A bear has arrived
A bear has arrived
>Aim napha trap
You target the napha trap
>Fire
You hit the naphta trigger, the trap explodes in fire
>
A bear is on fire
A bear is on fire
A rather agile bear dodges out of the way
Re: Trapping on 04/10/2015 02:01 PM CDT
Re: Trapping on 04/10/2015 02:18 PM CDT
Re: Trapping on 04/10/2015 02:28 PM CDT
I would love to see Trapping come into play one of these days. I think it would be neat if it worked somewhat like Thieves with their Ambushes. But, instead would teach mostly Debilitation along with some Scouting or something Guild-like. And, like ambushes, you'd have to visit various NPCs to learn different trap styles. Brokk is the obvious, but would be neat to learn about possible explosive traps from the Last (The Last grunts, "KA-BOOM!"), or snares from Charpig the Cook (These snares keep the meat nice fer cookin.) Etc. Etc.
I have hopes that when Rangers get a hard look at and our guild updated a bit, someone somewhere will find the time and energy to help us finally see trapping.
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
I have hopes that when Rangers get a hard look at and our guild updated a bit, someone somewhere will find the time and energy to help us finally see trapping.
*************
Your time for being forced PvP OPEN has ended. You have been set back to DON'T MUCK WITH ME UNLESS YOU TELL ME FIRST! and will not be able to change it for 24 hours.
*************
Re: Trapping on 04/10/2015 02:49 PM CDT
Engineering traps that degraded with use and needed repairing or wore out completely after X uses would be pretty cool. Add in some Ranger techniques to make their traps more effective and apply some debilitating/damaging effect.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Trapping on 04/10/2015 04:14 PM CDT
Re: Trapping on 04/10/2015 06:53 PM CDT
Thomlee,
Many moons ago at a Vegas Con trapping was being discussed by Solomon and Maelonna (head of the guilds at the time.) Couple of years later, Paklin had the system all ready to release just before Jent, the GM for rangers left.
I had suggested a trap for thief protection for money/gem pouches. Was a baby poisonous snake that would poison anyone that but his hand in the pouch, with rangers being able to bypass being bitten with enough animal lore.
Then Jent left and the system was never released. I was sort of sad about that as it sounded like a very good systems that was going to be released.
Hopefully after Kodius gets all the crafting released this could be looked at again, as in concept it sounds like a system that rangers would really like.
Bluefalcon
Re: Trapping on 04/10/2015 08:51 PM CDT
Hmm.
I'd be very leery of how "ready to release" a system was. I've learned from first hand experience many things I was told were far into development or nearly done in my years as a player very much weren't when I went looking for them as a staff member. (I'm looking at you Su Helmas). For what it's worth I just did a quick search through our scripts (Both released and not) and can't find any reference to a trapping system unless it's going by a weird name.
On the other hand I've found a surprisingly large amount of projects at the 90% done mark and then abandoned. This seemed odd to me at first but now - after five years on staff - I've discovered I have my own little pile of projects like that for a variety of reasons.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
I'd be very leery of how "ready to release" a system was. I've learned from first hand experience many things I was told were far into development or nearly done in my years as a player very much weren't when I went looking for them as a staff member. (I'm looking at you Su Helmas). For what it's worth I just did a quick search through our scripts (Both released and not) and can't find any reference to a trapping system unless it's going by a weird name.
On the other hand I've found a surprisingly large amount of projects at the 90% done mark and then abandoned. This seemed odd to me at first but now - after five years on staff - I've discovered I have my own little pile of projects like that for a variety of reasons.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Re: Trapping on 05/17/2015 09:05 PM CDT
<<Many moons ago at a Vegas Con trapping was being discussed by Solomon and Maelonna (head of the guilds at the time.) Couple of years later, Paklin had the system all ready to release just before Jent, the GM for rangers left. >>
Actually, the system was not ready to be released; rather the design had been approved by Maelona. Trapping was to be a way to train mech, disarm, locks, skin, perc, AL, foraging, and maybe a few others. It was to provide new materials for Crafting, more ways to learn boring skills, make more coin, and most importantly supply food for the new companions.
I think there were 5-6 man traps that were also approved, tiger pit type thing. A few of the man traps would have taken the harvested trap parts from boxes and incorporated them into the building of the man trap.
The companion system re-design was near approval and would have brought a new companion every 15 circles including, big cats, some sort of ape, birds of prey, dolphins, and new mounts. We would have been able to have multiple companions based on Charisma. The companions were also going to be allowed to fight next to the Ranger if the companion was aggressive in nature. The companion system re-write was to include mounts, including the introduction of magical critters as mounts. The system would have been the basis for any sort of pet, familiar, mount, follower, etc for other guilds to design their own unique followers.
Oh and Mountain Climbing gear was approved as well.
Have Fun!
Actually, the system was not ready to be released; rather the design had been approved by Maelona. Trapping was to be a way to train mech, disarm, locks, skin, perc, AL, foraging, and maybe a few others. It was to provide new materials for Crafting, more ways to learn boring skills, make more coin, and most importantly supply food for the new companions.
I think there were 5-6 man traps that were also approved, tiger pit type thing. A few of the man traps would have taken the harvested trap parts from boxes and incorporated them into the building of the man trap.
The companion system re-design was near approval and would have brought a new companion every 15 circles including, big cats, some sort of ape, birds of prey, dolphins, and new mounts. We would have been able to have multiple companions based on Charisma. The companions were also going to be allowed to fight next to the Ranger if the companion was aggressive in nature. The companion system re-write was to include mounts, including the introduction of magical critters as mounts. The system would have been the basis for any sort of pet, familiar, mount, follower, etc for other guilds to design their own unique followers.
Oh and Mountain Climbing gear was approved as well.
Have Fun!