>Ranger trails with one exception I didn't notice until it was too late ALREADY HAVE THIS TREATMENT. Also Rangers probably have the climbing/swimming to contest it directly, which if I can figure out how to do would be equally fine. ~Z
>https://www.play.net/forums/messages.asp?forum=20&category=24&topic=3&message=19713
This was posted in relation to survival skill checks (or lack thereof) in the current shift moonbeam. Can you talk a little more about what this post means for Ranger trails/tracking/etc? Does this mean it might be possible to add swim/climb checks to tracking over obstacles?
~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Clarification about GM post on 09/25/2010 08:36 AM CDT
Re: Clarification about GM post on 09/25/2010 08:50 AM CDT
Re: Clarification about GM post on 09/25/2010 10:55 AM CDT
I'm guessing it means the Lang - Ferry and vice versa trail does not check swimming/perception/whatever needed to go the "long way". Even though I'm pretty sure the long way is faster due to trails being exceedingly slow.
I will continue to get blunter on this topic until people get the message or my posts contain enough profanity to be removed. - Armifer
I will continue to get blunter on this topic until people get the message or my posts contain enough profanity to be removed. - Armifer
Re: Clarification about GM post on 09/25/2010 12:06 PM CDT
Re: Clarification about GM post on 09/25/2010 12:07 PM CDT
>I'm guessing it means the Lang - Ferry and vice versa trail does not check swimming/perception/whatever needed to go the "long way". Even though I'm pretty sure the long way is faster due to trails being exceedingly slow.
The "long way" takes about 1/3 the time as the "short cut", which is entirely typical of trails in general.
-pete
The "long way" takes about 1/3 the time as the "short cut", which is entirely typical of trails in general.
-pete