Okay, I wanna be the first to say, here, in front of all the other rangers...
Z, you rock. Seriously, you've done so much for rangers in the last few months, and for survival in general.
Makes being a ranger worth it again.
Now, about those companions... grins
Re: Hunt Verb on 01/17/2009 11:20 PM CST
>Okay, I wanna be the first to say, here, in front of all the other rangers...
>Z, you rock. Seriously, you've done so much for rangers in the last few months, and for survival in general.
>Makes being a ranger worth it again.
Glad to hear it. :) Hunt's been something I've been excited about for a while, it's been being worked on for almost a year as I had time. For Rangers that keep their scouting up along with their stalking/perc, they'll be pretty dang awesome at finding people (especially people who don't want to be found) via Hunt.
>Now, about those companions... grins<
Oof. You could only scare me more if you said boats or horses. It's a big IF at the moment, but if I ever do companions, we'll be restarting from scratch.
-Z
>Z, you rock. Seriously, you've done so much for rangers in the last few months, and for survival in general.
>Makes being a ranger worth it again.
Glad to hear it. :) Hunt's been something I've been excited about for a while, it's been being worked on for almost a year as I had time. For Rangers that keep their scouting up along with their stalking/perc, they'll be pretty dang awesome at finding people (especially people who don't want to be found) via Hunt.
>Now, about those companions... grins<
Oof. You could only scare me more if you said boats or horses. It's a big IF at the moment, but if I ever do companions, we'll be restarting from scratch.
-Z
Re: Hunt Verb on 01/17/2009 11:20 PM CST
Re: Hunt Verb on 01/17/2009 11:38 PM CST
Awesome, no more hours of trailrunning scroll. No more carpal tunnel from running loops in hunting areas looking for spawn. Able to find people nearby. Can do it while hidden. Absolutely awesome.
There's been some great releases in the past month or so. Thanks to all GMs involved in the recent releases.
Shendorian
There's been some great releases in the past month or so. Thanks to all GMs involved in the recent releases.
Shendorian
Re: Hunt Verb on 01/17/2009 11:42 PM CST
Re: Hunt Verb on 01/17/2009 11:54 PM CST
Re: Hunt Verb on 01/18/2009 12:35 AM CST
>Still wonder if SCOUT COVER MY TRACKS and SCOUT COVER MY TRAIL (DIRECTION) could be changed to provide HUNT defense. Did not get a response to that in the other thread.<
Well, I don't actually know what those do so I can't really respond off the cuff, so can you inform me for now what they do (or are theoretically doing)?
-Z
Well, I don't actually know what those do so I can't really respond off the cuff, so can you inform me for now what they do (or are theoretically doing)?
-Z
Re: Hunt Verb on 01/18/2009 01:01 AM CST
Re: Hunt Verb on 01/18/2009 02:52 AM CST
>>if I ever do companions, we'll be restarting from scratch.
Back when I actively posted in Rangers, I think that was the original plan. =P
---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Back when I actively posted in Rangers, I think that was the original plan. =P
---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
Re: Hunt Verb on 01/18/2009 08:49 AM CST
Zeyurn,
Very neat release that makes hunting easier and training perception in combat easier. Thanks.
- Mazrian
The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
Very neat release that makes hunting easier and training perception in combat easier. Thanks.
- Mazrian
The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
Re: Hunt Verb on 01/18/2009 09:21 AM CST
>>Well, I don't actually know what those do so I can't really respond off the cuff, so can you inform me for now what they do (or are theoretically doing)?
Ah, I forgot that your primary character was not a Ranger, and these abilities both require some level of Scouting skill if I recall correctly. There is a secondary use to the latter (higher skill) one, which is to get across rough terrain (ice, mud, roots) more easily than walking, but with a roundtime associated. As the other poster said, they are primarily supposed to keep you from being tracked. Given that the HUNT command is based on finding tracks of people/things, it seemed like a good connection.
Ah, I forgot that your primary character was not a Ranger, and these abilities both require some level of Scouting skill if I recall correctly. There is a secondary use to the latter (higher skill) one, which is to get across rough terrain (ice, mud, roots) more easily than walking, but with a roundtime associated. As the other poster said, they are primarily supposed to keep you from being tracked. Given that the HUNT command is based on finding tracks of people/things, it seemed like a good connection.
Re: Hunt Verb on 01/18/2009 09:40 AM CST
I'm going to say "potentially" but it won't happen right away, I'll put it on my expansion list. My gut instinct is telling me that it could be done as a hunter perception/stalking vs Ranger scouting check (weighted properly).
My priority right now is going to be to spend the next weekish fixing bugs of all flavors, so if you have a favorite bug you want fixed (that's in my jurisdiction) you may want to post about it (in its own thread) to refresh my memory.
-Z
My priority right now is going to be to spend the next weekish fixing bugs of all flavors, so if you have a favorite bug you want fixed (that's in my jurisdiction) you may want to post about it (in its own thread) to refresh my memory.
-Z
Re: Hunt Verb on 01/18/2009 10:31 AM CST
Suggestions for HUNT -- collected and expanded from previous posts...
* CAREFUL and QUICK to expand range/difficulty at the expense of RT or to reduce range/difficulty to the benefit of RT.
* Use "--)" instead of just not showing the critters when a skill-based barrier or no-teleport area is in effect. This still saves us from having to run around like crazy to find critters, even if we can't teleport.
* Instead of losing the trail completely when a critter crosses a skill-based barrier, have us move to the last place we saw the critter. This will let us get closer to the critter and still let us get the exp from the HUNT, since we have already paid for the RT.
* Allow rangers to attempt to TRACK to anything seen on the list, since that isn't limited by things moving around as much as HUNT is, since it has the expense of slow movement.
* Would be nice if rangers could HUNT <character name> and get the same direction information as provided by the BEFRIEND LIST without incurring a long RT. Or, if we do get some sort of RT, allow us to TRACK to them if they are within tracking range.
-pete
* CAREFUL and QUICK to expand range/difficulty at the expense of RT or to reduce range/difficulty to the benefit of RT.
* Use "--)" instead of just not showing the critters when a skill-based barrier or no-teleport area is in effect. This still saves us from having to run around like crazy to find critters, even if we can't teleport.
* Instead of losing the trail completely when a critter crosses a skill-based barrier, have us move to the last place we saw the critter. This will let us get closer to the critter and still let us get the exp from the HUNT, since we have already paid for the RT.
* Allow rangers to attempt to TRACK to anything seen on the list, since that isn't limited by things moving around as much as HUNT is, since it has the expense of slow movement.
* Would be nice if rangers could HUNT <character name> and get the same direction information as provided by the BEFRIEND LIST without incurring a long RT. Or, if we do get some sort of RT, allow us to TRACK to them if they are within tracking range.
-pete
Re: Hunt Verb on 01/19/2009 05:00 PM CST
<<I'm going to say "potentially" but it won't happen right away, I'll put it on my expansion list. My gut instinct is telling me that it could be done as a hunter perception/stalking vs Ranger scouting check (weighted properly).>>
Cover Tracks greatly increases the skill needed to track the ranger. Although it still can be done. However, it only works once the ranger is stationary. Which I found fairly useless in most situations.
Cover Trail also had the effect of masking the direction of movement for a ranger. I have used this on occasion to get away from PC's following me in combat in large areas.
This is a very good release. Thanks again Z.
~Van
Cover Tracks greatly increases the skill needed to track the ranger. Although it still can be done. However, it only works once the ranger is stationary. Which I found fairly useless in most situations.
Cover Trail also had the effect of masking the direction of movement for a ranger. I have used this on occasion to get away from PC's following me in combat in large areas.
This is a very good release. Thanks again Z.
~Van
Re: Hunt Verb on 01/20/2009 12:10 PM CST
Re: Hunt Verb on 01/23/2009 02:46 PM CST
Re: Hunt Verb on 01/23/2009 03:05 PM CST
Re: Hunt Verb on 01/23/2009 08:07 PM CST
<<water
That dog won't Hunt.
>ne
Roundtime: 1 sec.
You swim northeast, moving against the light current.
[Gwenalion Fens, In the Water]
The occasional cry of a nesting gull drifts over the water, mocking you from the shore...,etc.
Obvious paths: east, southwest, northwest.
>hunt
You take note of all the tracks in the area, so that you can hunt anything nearby down.
To the east, northeast, north:
1) a fendryad
To the northwest, northeast, northeast:
2) a fendryad
3) a fendryad
To the east, south, southeast, southeast:
4) a fendryad
5) a fendryad
Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.
Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
That dog won't Hunt.
>ne
Roundtime: 1 sec.
You swim northeast, moving against the light current.
[Gwenalion Fens, In the Water]
The occasional cry of a nesting gull drifts over the water, mocking you from the shore...,etc.
Obvious paths: east, southwest, northwest.
>hunt
You take note of all the tracks in the area, so that you can hunt anything nearby down.
To the east, northeast, north:
1) a fendryad
To the northwest, northeast, northeast:
2) a fendryad
3) a fendryad
To the east, south, southeast, southeast:
4) a fendryad
5) a fendryad
Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.
Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
Re: Hunt Verb on 01/23/2009 08:55 PM CST
Re: Hunt Verb on 01/23/2009 09:35 PM CST
It might be an issue with how much water is there. Some rooms are set with a low enough water level that it's effectively not a swimming room even though it teaches and does the normal swimming RT thing.
I wanna say Dart brought that out in a discussion on the sun or wet enchante, but I don't remember the context so I probably have all that wrong.
DISCLAIMER: THIS POSTER IS NOT A MEMBER OF STAFF AND HIS INFORMATION IS/MIGHT BE WRONG.
I wanna say Dart brought that out in a discussion on the sun or wet enchante, but I don't remember the context so I probably have all that wrong.
DISCLAIMER: THIS POSTER IS NOT A MEMBER OF STAFF AND HIS INFORMATION IS/MIGHT BE WRONG.
Re: Hunt Verb on 01/24/2009 07:42 AM CST
Re: Hunt Verb on 01/24/2009 07:53 AM CST
>>Beneath the Zaulfung is a cleric quest area; I rather suspect that's the reason it's no-Hunt (in addition to the water, of course).
Yeah even if you went up to Heirophants you still won't be able to hunt because it's a no teleport area
Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.
-Armifer
Yeah even if you went up to Heirophants you still won't be able to hunt because it's a no teleport area
Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.
-Armifer
Re: Hunt Verb on 01/25/2009 10:04 AM CST