Hunt Verb on 01/17/2009 11:00 PM CST
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Okay, I wanna be the first to say, here, in front of all the other rangers...

Z, you rock. Seriously, you've done so much for rangers in the last few months, and for survival in general.

Makes being a ranger worth it again.

Now, about those companions... grins
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Re: Hunt Verb on 01/17/2009 11:20 PM CST
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>Okay, I wanna be the first to say, here, in front of all the other rangers...

>Z, you rock. Seriously, you've done so much for rangers in the last few months, and for survival in general.

>Makes being a ranger worth it again.

Glad to hear it. :) Hunt's been something I've been excited about for a while, it's been being worked on for almost a year as I had time. For Rangers that keep their scouting up along with their stalking/perc, they'll be pretty dang awesome at finding people (especially people who don't want to be found) via Hunt.

>Now, about those companions... grins<

Oof. You could only scare me more if you said boats or horses. It's a big IF at the moment, but if I ever do companions, we'll be restarting from scratch.


-Z
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Re: Hunt Verb on 01/17/2009 11:20 PM CST
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I did wonder when someone would pick up on the fact this was partially a Ranger release.


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
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Re: Hunt Verb on 01/17/2009 11:38 PM CST
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Awesome, no more hours of trailrunning scroll. No more carpal tunnel from running loops in hunting areas looking for spawn. Able to find people nearby. Can do it while hidden. Absolutely awesome.

There's been some great releases in the past month or so. Thanks to all GMs involved in the recent releases.

Shendorian
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Re: Hunt Verb on 01/17/2009 11:42 PM CST
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I noticed the last few tidbits that were survival oriented helped rangers greatly.

Again, awesome.
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Re: Hunt Verb on 01/17/2009 11:54 PM CST
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Still wonder if SCOUT COVER MY TRACKS and SCOUT COVER MY TRAIL (DIRECTION) could be changed to provide HUNT defense. Did not get a response to that in the other thread.
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Re: Hunt Verb on 01/18/2009 12:35 AM CST
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>Still wonder if SCOUT COVER MY TRACKS and SCOUT COVER MY TRAIL (DIRECTION) could be changed to provide HUNT defense. Did not get a response to that in the other thread.<

Well, I don't actually know what those do so I can't really respond off the cuff, so can you inform me for now what they do (or are theoretically doing)?

-Z
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Re: Hunt Verb on 01/18/2009 01:01 AM CST
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Theoretically, they stop you from being tracked by other Rangers.
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Re: Hunt Verb on 01/18/2009 02:52 AM CST
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>>if I ever do companions, we'll be restarting from scratch.

Back when I actively posted in Rangers, I think that was the original plan. =P


---
"Close your eyes -
For your eyes will only tell the truth..
And the truth isn't what you want to see.
In the dark, it is easy to pretend
That the truth is what it ought to be." - Erik Claudin
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Re: Hunt Verb on 01/18/2009 08:49 AM CST
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Zeyurn,

Very neat release that makes hunting easier and training perception in combat easier. Thanks.


- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Hunt Verb on 01/18/2009 09:21 AM CST
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>>Well, I don't actually know what those do so I can't really respond off the cuff, so can you inform me for now what they do (or are theoretically doing)?

Ah, I forgot that your primary character was not a Ranger, and these abilities both require some level of Scouting skill if I recall correctly. There is a secondary use to the latter (higher skill) one, which is to get across rough terrain (ice, mud, roots) more easily than walking, but with a roundtime associated. As the other poster said, they are primarily supposed to keep you from being tracked. Given that the HUNT command is based on finding tracks of people/things, it seemed like a good connection.
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Re: Hunt Verb on 01/18/2009 09:40 AM CST
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I'm going to say "potentially" but it won't happen right away, I'll put it on my expansion list. My gut instinct is telling me that it could be done as a hunter perception/stalking vs Ranger scouting check (weighted properly).

My priority right now is going to be to spend the next weekish fixing bugs of all flavors, so if you have a favorite bug you want fixed (that's in my jurisdiction) you may want to post about it (in its own thread) to refresh my memory.

-Z
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Re: Hunt Verb on 01/18/2009 10:31 AM CST
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Suggestions for HUNT -- collected and expanded from previous posts...

* CAREFUL and QUICK to expand range/difficulty at the expense of RT or to reduce range/difficulty to the benefit of RT.

* Use "--)" instead of just not showing the critters when a skill-based barrier or no-teleport area is in effect. This still saves us from having to run around like crazy to find critters, even if we can't teleport.

* Instead of losing the trail completely when a critter crosses a skill-based barrier, have us move to the last place we saw the critter. This will let us get closer to the critter and still let us get the exp from the HUNT, since we have already paid for the RT.

* Allow rangers to attempt to TRACK to anything seen on the list, since that isn't limited by things moving around as much as HUNT is, since it has the expense of slow movement.

* Would be nice if rangers could HUNT <character name> and get the same direction information as provided by the BEFRIEND LIST without incurring a long RT. Or, if we do get some sort of RT, allow us to TRACK to them if they are within tracking range.

-pete
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Re: Hunt Verb on 01/19/2009 05:00 PM CST
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<<I'm going to say "potentially" but it won't happen right away, I'll put it on my expansion list. My gut instinct is telling me that it could be done as a hunter perception/stalking vs Ranger scouting check (weighted properly).>>

Cover Tracks greatly increases the skill needed to track the ranger. Although it still can be done. However, it only works once the ranger is stationary. Which I found fairly useless in most situations.

Cover Trail also had the effect of masking the direction of movement for a ranger. I have used this on occasion to get away from PC's following me in combat in large areas.

This is a very good release. Thanks again Z.


~Van
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Re: Hunt Verb on 01/20/2009 12:10 PM CST
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Scout Cover my Trail <direction> will also shake stalkers from your group (based on a skill check I assume).

Lhun
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Re: Hunt Verb on 01/23/2009 02:46 PM CST
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Not sure if this has been asked. Why no 'Hunt'-ing in basilisks?




Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.


Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
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Re: Hunt Verb on 01/23/2009 03:05 PM CST
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water
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Re: Hunt Verb on 01/23/2009 08:07 PM CST
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<<water
That dog won't Hunt.

>ne
Roundtime: 1 sec.
You swim northeast, moving against the light current.
[Gwenalion Fens, In the Water]
The occasional cry of a nesting gull drifts over the water, mocking you from the shore...,etc.
Obvious paths: east, southwest, northwest.

>hunt
You take note of all the tracks in the area, so that you can hunt anything nearby down.

To the east, northeast, north:
1) a fendryad

To the northwest, northeast, northeast:
2) a fendryad
3) a fendryad

To the east, south, southeast, southeast:
4) a fendryad
5) a fendryad





Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.


Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
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Re: Hunt Verb on 01/23/2009 08:55 PM CST
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interesting. it was my intepretation of everything Z said to date it wasn't going to be allowed to work in water at all.. odd.
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Re: Hunt Verb on 01/23/2009 09:35 PM CST
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It might be an issue with how much water is there. Some rooms are set with a low enough water level that it's effectively not a swimming room even though it teaches and does the normal swimming RT thing.

I wanna say Dart brought that out in a discussion on the sun or wet enchante, but I don't remember the context so I probably have all that wrong.


DISCLAIMER: THIS POSTER IS NOT A MEMBER OF STAFF AND HIS INFORMATION IS/MIGHT BE WRONG.
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Re: Hunt Verb on 01/24/2009 07:42 AM CST
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Beneath the Zaulfung is a cleric quest area; I rather suspect that's the reason it's no-Hunt (in addition to the water, of course).
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Re: Hunt Verb on 01/24/2009 07:53 AM CST
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>>Beneath the Zaulfung is a cleric quest area; I rather suspect that's the reason it's no-Hunt (in addition to the water, of course).

Yeah even if you went up to Heirophants you still won't be able to hunt because it's a no teleport area




Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.

-Armifer
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Re: Hunt Verb on 01/25/2009 10:04 AM CST
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<<no teleport

That makes more sense than the water issue.




Master Craftsman Thryntyrlz BagMaker steps out from under Caelfind's road-worn traveler's cloak.


Tvini gets a Nilerbone brain from inside her canvas sack.
Tvini pokes her Nilerbone brain.
Nilerbone sneezes!
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