Ok, why is a thief allowed to repeatedly pick your pocket even when you keep catching them? i mean like 3 or 4 times in 10 seconds or so. The fact is, in real life, if i catch you picking my pocket, my senses will go on full alert and i ain't letting you out of my sight. Thieves should not be able to pick your pocket again if they are caught by you, Period. not for a few minutes anyway, your perception could just get a 2x or 3x bonus for a short period of time. 2nd thought. If you are back stabbed, why the heck can they just hide again in seconds and do it again. what a chicken poop way to fight. it does not give the victim even a chance to fight back, just stand there and be a pin cushion. So, my final question is why is the set up for theives so slanted to their advantage.
ideas for more realistic situations on 11/04/2003 07:43 PM CST
Re: ideas for more realistic situations on 11/04/2003 07:49 PM CST
>>>Ok, why is a thief allowed to repeatedly pick your pocket even when you keep catching them?
Uhhh, cause the thief outclasses you?
>>>If you are back stabbed, why the heck can they just hide again in seconds and do it again.
See above.
>>>what a chicken poop way to fight. it does not give the victim even a chance to fight back, just stand there and be a pin cushion.
Uhhh...duh? That's the point. If you can't find me, you can't hit me. If you can't hit me, I can't lose.
>>>So, my final question is why is the set up for theives so slanted to their advantage.
That's just so ridiculous it's funny.
DT
Uhhh, cause the thief outclasses you?
>>>If you are back stabbed, why the heck can they just hide again in seconds and do it again.
See above.
>>>what a chicken poop way to fight. it does not give the victim even a chance to fight back, just stand there and be a pin cushion.
Uhhh...duh? That's the point. If you can't find me, you can't hit me. If you can't hit me, I can't lose.
>>>So, my final question is why is the set up for theives so slanted to their advantage.
That's just so ridiculous it's funny.
DT
Re: ideas for more realistic situations on 11/04/2003 07:52 PM CST
>>>Ok, why is a thief allowed to repeatedly pick your pocket even when you keep catching them?
>Uhhh, cause the thief outclasses you?
Err...if he's so outclassed...why is he catching the thief?
-Chris
<iMike> monty python would be funny if nerds hadnt invented an entire subculture devoted to quoting it
>Uhhh, cause the thief outclasses you?
Err...if he's so outclassed...why is he catching the thief?
-Chris
<iMike> monty python would be funny if nerds hadnt invented an entire subculture devoted to quoting it
Re: ideas for more realistic situations on 11/04/2003 08:18 PM CST
Re: ideas for more realistic situations on 11/04/2003 08:31 PM CST
Re: ideas for more realistic situations on 11/04/2003 08:44 PM CST
because your perception sucks.
be glad for the training.
why the hell you think thieves pickpocket each other in the <former> guildhall?
~Weak of arm,crazy roar;
terrible aim,awful health;
broken fingers,no real stealth;
leave em dead,stabbed some more;
lost your coins,on the floor;
greetings!now you're out the door~
>
be glad for the training.
why the hell you think thieves pickpocket each other in the <former> guildhall?
~Weak of arm,crazy roar;
terrible aim,awful health;
broken fingers,no real stealth;
leave em dead,stabbed some more;
lost your coins,on the floor;
greetings!now you're out the door~
>
Re: ideas for more realistic situations on 11/04/2003 09:25 PM CST
Re: ideas for more realistic situations on 11/05/2003 08:41 AM CST
Because the thief was wearing chain and looking to pick a fight?
It happens.
Not all thieves are like that but a few like to work their stealth and kill folks.
Jerevth
"For no one in this world can you trust, not men, not women, not beasts. (points to his sword) This you can trust."
Conan's Father
It happens.
Not all thieves are like that but a few like to work their stealth and kill folks.
Jerevth
"For no one in this world can you trust, not men, not women, not beasts. (points to his sword) This you can trust."
Conan's Father
Re: ideas for more realistic situations on 11/06/2003 05:50 AM CST
>it does not give the victim even a chance to fight back, just stand there and be a pin cushion.
Do not stand still if a person is using you as a pin cushion.
-#1 rule of Anti-Victim Protection
ONE more thing!
If you know the no-stealing areas, move there.
ONE more thing!
Area effect magic/roars are great against those in the shadow. Use them.
ONE more thing!
Train your stealing and perception for situations like this in the future.
Do not stand still if a person is using you as a pin cushion.
-#1 rule of Anti-Victim Protection
ONE more thing!
If you know the no-stealing areas, move there.
ONE more thing!
Area effect magic/roars are great against those in the shadow. Use them.
ONE more thing!
Train your stealing and perception for situations like this in the future.
Re: ideas for more realistic situations on 11/06/2003 05:40 PM CST
>Train your stealing and perception for situations like this in the future.
Stealing no longer protects from being stolen from.
______________________________________
Your mind hears Elriic thinking, "Hey George? Yeah Bill? What was that bump in the road? I dunno Bill? Did it squish? Yep.. Oh well."
Stealing no longer protects from being stolen from.
______________________________________
Your mind hears Elriic thinking, "Hey George? Yeah Bill? What was that bump in the road? I dunno Bill? Did it squish? Yep.. Oh well."
Re: ideas for more realistic situations on 11/06/2003 06:49 PM CST
Stealing no longer protects from being stolen from. FELTONC<--
Did this change within the last few days? Before I had my elf learn some stealing ranks, he never prevented someone from stealing from him, he would note them doing it at times but never stop them. Since learning some stealing ranks he has quite often gotten a message saying something to the effect that you stopped <insert name>.
Learning stealing with two or three others as partners I found was a good way to start preventing picking of pockets. I need to get my elf to get another 10 or so ranks though, so I'll have to talk two or three folks into working the skill one night.
Jim
"The power of accurate observation is commonly called cynicism by those who have not got it." G.B.S.
Did this change within the last few days? Before I had my elf learn some stealing ranks, he never prevented someone from stealing from him, he would note them doing it at times but never stop them. Since learning some stealing ranks he has quite often gotten a message saying something to the effect that you stopped <insert name>.
Learning stealing with two or three others as partners I found was a good way to start preventing picking of pockets. I need to get my elf to get another 10 or so ranks though, so I'll have to talk two or three folks into working the skill one night.
Jim
"The power of accurate observation is commonly called cynicism by those who have not got it." G.B.S.
Re: ideas for more realistic situations on 11/06/2003 08:38 PM CST
Re: ideas for more realistic situations on 11/07/2003 08:41 AM CST
<<Stealing no longer protects from being stolen from.>>
Not yet. The formula will mainly work for stealing protection as what is higher - stealing or perception for your character. Then the higher one of those two skills will be weighted more heavily.
_____________________________________________________
<<Will we be seeing a new formula for the update to STEAL - meaning, a person can defend with either stealing or perception (whichever they have more). Will the contest for getting a successful grab change?>>Ruffles
My planned approach is very similar to that. It will still include both stealing and perception as a defense. However, the formula will be strongly weighted toward whichever is the higher skill.
The general plan is to have only a single contest, with descending results from "successful steal, not caught" down to "unsuccessful attempt, caught." It will be the thief's choice of whether "successful steal, caught" or "unsuccessful steal, not caught" is the preferred outcome [ie, the lesser failure].
-- GM Veyl
Post # 7789 in the Stealth Folder.
_____________________________________________________
That's the post where I asked the question.
Ruffles Scourge of the Seas
"Smack." Points and pauses for everyone to laugh and applaud. "The funny thing is, is that everyone knew who I meant." - Solomon
Not yet. The formula will mainly work for stealing protection as what is higher - stealing or perception for your character. Then the higher one of those two skills will be weighted more heavily.
_____________________________________________________
<<Will we be seeing a new formula for the update to STEAL - meaning, a person can defend with either stealing or perception (whichever they have more). Will the contest for getting a successful grab change?>>Ruffles
My planned approach is very similar to that. It will still include both stealing and perception as a defense. However, the formula will be strongly weighted toward whichever is the higher skill.
The general plan is to have only a single contest, with descending results from "successful steal, not caught" down to "unsuccessful attempt, caught." It will be the thief's choice of whether "successful steal, caught" or "unsuccessful steal, not caught" is the preferred outcome [ie, the lesser failure].
-- GM Veyl
Post # 7789 in the Stealth Folder.
_____________________________________________________
That's the post where I asked the question.
Ruffles Scourge of the Seas
"Smack." Points and pauses for everyone to laugh and applaud. "The funny thing is, is that everyone knew who I meant." - Solomon
Re: ideas for more realistic situations on 11/07/2003 09:32 AM CST
Re: ideas for more realistic situations on 11/08/2003 08:25 AM CST
Re: ideas for more realistic situations on 11/08/2003 04:05 PM CST
Re: ideas for more realistic situations on 11/08/2003 06:12 PM CST
Again, your idea has been brought up before. You aren't looking at it from the aspect of a non-combatent.
Say a 5th level, or even a 25th level trader catches someone stealing, a 50th level pickpocket <Of any guild>. Does that trader want to have the pickpocket at melee? Hell no. The trader wants to just keep on truckin', and accuse at the next outpost.
Or, say a paladin is In town and catches said pickpocket, that paladin wants to go run to the guardhouse and accuse for soul juice and not take justice into his own hands.
Or - say a 5th thief is pickpocketed by a 50th level WM. Said thief wants to teach the WM a lesson, so he runs to his own guildleader and the thugs give the WM a "lesson". :-)
Leave things the way they are, they're better for everyone in the circumstances listed above and in most circumstances.
~Weak of arm,crazy roar;
terrible aim,awful health;
broken fingers,no real stealth;
leave em dead,stabbed some more;
lost your coins,on the floor;
greetings!now you're out the door~
>
Say a 5th level, or even a 25th level trader catches someone stealing, a 50th level pickpocket <Of any guild>. Does that trader want to have the pickpocket at melee? Hell no. The trader wants to just keep on truckin', and accuse at the next outpost.
Or, say a paladin is In town and catches said pickpocket, that paladin wants to go run to the guardhouse and accuse for soul juice and not take justice into his own hands.
Or - say a 5th thief is pickpocketed by a 50th level WM. Said thief wants to teach the WM a lesson, so he runs to his own guildleader and the thugs give the WM a "lesson". :-)
Leave things the way they are, they're better for everyone in the circumstances listed above and in most circumstances.
~Weak of arm,crazy roar;
terrible aim,awful health;
broken fingers,no real stealth;
leave em dead,stabbed some more;
lost your coins,on the floor;
greetings!now you're out the door~
>
Re: ideas for more realistic situations on 11/08/2003 06:21 PM CST
>>Again, your idea has been brought up before. You aren't looking at it from the aspect of a non-combatent.<<
I figure a switch would be the happy medium. Player's decision if their character will automatically leap back (and move to missile) from a theft attempt, or keep with the thief and stay within melee range. Possibly add some sort of Escaping check on the thief end for skill-based glee.
Larcus' Player
"It's a metaphor of human bloody existence, a dragon. And if that wasn't bad enough, it's also a bloody great hot flying thing." -- Terry Pratchett
I figure a switch would be the happy medium. Player's decision if their character will automatically leap back (and move to missile) from a theft attempt, or keep with the thief and stay within melee range. Possibly add some sort of Escaping check on the thief end for skill-based glee.
Larcus' Player
"It's a metaphor of human bloody existence, a dragon. And if that wasn't bad enough, it's also a bloody great hot flying thing." -- Terry Pratchett
Re: ideas for more realistic situations on 11/08/2003 06:57 PM CST
>>Say a 5th level, or even a 25th level trader catches someone stealing, a 50th level pickpocket <Of any guild>. Does that trader want to have the pickpocket at melee? Hell no. The trader wants to just keep on truckin', and accuse at the next outpost.
So why can't they just do a
ret
ret
move south
>>Or, say a paladin is In town and catches said pickpocket, that paladin wants to go run to the guardhouse and accuse for soul juice and not take justice into his own hands.
ret
ret
dir guard
>>Or - say a 5th thief is pickpocketed by a 50th level WM. Said thief wants to teach the WM a lesson, so he runs to his own guildleader and the thugs give the WM a "lesson". :-)
ret
ret
dir bakery
And it would be easy to code after the engagement rewrite, to allow anyone who catches a pickpocket to automatically 100% be able to retreat from them.
-Teeklin Tessenoak, Proud Ranger of Elanthia
It's only after we've lost everything, that we're free to do anything.
So why can't they just do a
ret
ret
move south
>>Or, say a paladin is In town and catches said pickpocket, that paladin wants to go run to the guardhouse and accuse for soul juice and not take justice into his own hands.
ret
ret
dir guard
>>Or - say a 5th thief is pickpocketed by a 50th level WM. Said thief wants to teach the WM a lesson, so he runs to his own guildleader and the thugs give the WM a "lesson". :-)
ret
ret
dir bakery
And it would be easy to code after the engagement rewrite, to allow anyone who catches a pickpocket to automatically 100% be able to retreat from them.
-Teeklin Tessenoak, Proud Ranger of Elanthia
It's only after we've lost everything, that we're free to do anything.
Re: ideas for more realistic situations on 11/09/2003 01:11 PM CST
>Again, your idea has been brought up before. You aren't looking at it from the aspect of a non-combatent. Say a 5th level, or even a 25th level trader catches someone stealing, a 50th level pickpocket <Of any guild>. Does that trader want to have the pickpocket at melee? Hell no. The trader wants to just keep on truckin', and accuse at the next outpost. Or, say a paladin is In town and catches said pickpocket, that paladin wants to go run to the guardhouse and accuse for soul juice and not take justice into his own hands. Or - say a 5th thief is pickpocketed by a 50th level WM. Said thief wants to teach the WM a lesson, so he runs to his own guildleader and the thugs give the WM a "lesson". :-) Leave things the way they are, they're better for everyone in the circumstances listed above and in most circumstances.
I have to disagree, respectfully, but completely. Combatant or not, pickpocketing is an invasive, personal space-disrespecting, highly dangerous act. While it's admirable to point to cases where it would benefit the victim, this is neither altruistic or logical. Rather than "fix" the symmetry between the criminal and the prey, the suggestion to allow a current violation is not the answer.
The first premise is to admit the truth. When the criminal dips his hand, ever-so-gently, into the pocket of his victim, he is within striking distance. Make no attempts to justify polearm or missile range...stealing could not be accomplished with a 10' foot pole! Therefore, we must push this ideal to the forefront first. Stealing occurs at melee range!
Once agreed upon, NOW we can look at the two arguments provided above:
1. A trader who doesn't want to be interrupted on his route, and
2. A paladin who wants to avoid melee conflict and run to the guard house.
Is the answer to ignore the melee proximity? No, not at all. The solution lays within the mechanics; a stealth melee proximity. If a thief intends to steal, he should be taking a chance as well...
...And ultimately, I feel all stealth should be treated this way because advancing in stealth is not something you do fast..it's slow and meticulous, methodical and an detailed process. Consider the objections, when you advance on a person normally, you're basically heading directly to them, perhaps even running, but in plain sight and unconcerned about being spotted. Not so when you advance in stealth. In the skulking mode, you slow down. You weave, stay out of periphery, and maintain your focus on alerting the prey. It's slower.
How does this tie in to pickpocketing? Simple. When a paladin or trader catches you "on his back", you come out of hiding. This is what should be possible:
1. The trader or paladin should be able to strike you, as if at melee. If he does so, melee combat ranges commence, or
2. He can walk away as if he were at missile range.
You, the pickpocket, have two options:
1. Stand there and let the person decide if he wants to strike you or walk away...or
2. Begin retreating (which should involve some roundtime).
I have to disagree, respectfully, but completely. Combatant or not, pickpocketing is an invasive, personal space-disrespecting, highly dangerous act. While it's admirable to point to cases where it would benefit the victim, this is neither altruistic or logical. Rather than "fix" the symmetry between the criminal and the prey, the suggestion to allow a current violation is not the answer.
The first premise is to admit the truth. When the criminal dips his hand, ever-so-gently, into the pocket of his victim, he is within striking distance. Make no attempts to justify polearm or missile range...stealing could not be accomplished with a 10' foot pole! Therefore, we must push this ideal to the forefront first. Stealing occurs at melee range!
Once agreed upon, NOW we can look at the two arguments provided above:
1. A trader who doesn't want to be interrupted on his route, and
2. A paladin who wants to avoid melee conflict and run to the guard house.
Is the answer to ignore the melee proximity? No, not at all. The solution lays within the mechanics; a stealth melee proximity. If a thief intends to steal, he should be taking a chance as well...
...And ultimately, I feel all stealth should be treated this way because advancing in stealth is not something you do fast..it's slow and meticulous, methodical and an detailed process. Consider the objections, when you advance on a person normally, you're basically heading directly to them, perhaps even running, but in plain sight and unconcerned about being spotted. Not so when you advance in stealth. In the skulking mode, you slow down. You weave, stay out of periphery, and maintain your focus on alerting the prey. It's slower.
How does this tie in to pickpocketing? Simple. When a paladin or trader catches you "on his back", you come out of hiding. This is what should be possible:
1. The trader or paladin should be able to strike you, as if at melee. If he does so, melee combat ranges commence, or
2. He can walk away as if he were at missile range.
You, the pickpocket, have two options:
1. Stand there and let the person decide if he wants to strike you or walk away...or
2. Begin retreating (which should involve some roundtime).
Re: ideas for more realistic situations on 11/09/2003 10:03 PM CST
Or you could have different degrees of failure, the worst failure putting you at melee, a middle failure at pole, and a almost didnt fail at missile range.
http://www.houseofownzing.com/logs/drachstar.html
http://www.legends-end.com/Tourney/
TRADER OWNZING:
You hear a yelp and a soft thud from behind you and your rickety caravan swerves a bit.
http://www.houseofownzing.com/logs/drachstar.html
http://www.legends-end.com/Tourney/
TRADER OWNZING:
You hear a yelp and a soft thud from behind you and your rickety caravan swerves a bit.
Re: ideas for more realistic situations on 11/10/2003 06:01 PM CST
Re: ideas for more realistic situations on 11/11/2003 10:40 AM CST
I brought this up last time I believe, but there is a problem with it. REtreating is based on skill to some degree. The low level person or traders a lot of times would not be able to retreat. Unless there a switch put in, no way to implement. Hopefully in DR2.
I can at least hope.
Brabs
http://mywebpages.comcast.net/FatherJarle/index.html
Live by the shield, die by the shield.
I can at least hope.
Brabs
http://mywebpages.comcast.net/FatherJarle/index.html
Live by the shield, die by the shield.
Re: ideas for more realistic situations on 11/12/2003 01:13 PM CST
Having had my pocket picked two times in real life (gotta Las Vegas; I must look like a mark) I think that range is an issue, but not in the sense that it's presented here.
Pick pocket works in crowded areas, places where everyone would be assumed to be closer than missle range, where their proximity won't be considered odd. Sidewalks, restaraunts, shops, railcars, malls- people stand relatively close together because that's what people do. If you want to assume that people in town are all at missle range, then you've got a really weird bunch of people living in a giant-sized town. Combat ranges really can't be considered the same as 'social ranges', otherwise people would have to close to melee range to have a conversation without yelling. In towns, you're liable to get your pocket picked -regardless of combat range- unless you want to skulk around like a leper.
That said, there are a lot of places where people where naturally assumed to be at long 'social range', like within the wilderness and trade roads. People usually do not allow strangers to get that close to them in non-civilized areas. It's a lot harder to pickpocket someone if it's just you and them and a stretch of highway.
I think, outside city settings, a stealthy melee approach would be required, to close that uncomforable distance. The cover of darkness is a definate advantage in these situations and should be a determining factor. This might have something to do with the tradition of banditry now that I think about it: they pick your pockets in the city, they hold you up in the country, because the idea of picking pockets on the road is pretty silly unless you've got a good schtick (pardon me m'lord...help an old lady with her parcels?).
-Mersc Copperfire's player.
Pick pocket works in crowded areas, places where everyone would be assumed to be closer than missle range, where their proximity won't be considered odd. Sidewalks, restaraunts, shops, railcars, malls- people stand relatively close together because that's what people do. If you want to assume that people in town are all at missle range, then you've got a really weird bunch of people living in a giant-sized town. Combat ranges really can't be considered the same as 'social ranges', otherwise people would have to close to melee range to have a conversation without yelling. In towns, you're liable to get your pocket picked -regardless of combat range- unless you want to skulk around like a leper.
That said, there are a lot of places where people where naturally assumed to be at long 'social range', like within the wilderness and trade roads. People usually do not allow strangers to get that close to them in non-civilized areas. It's a lot harder to pickpocket someone if it's just you and them and a stretch of highway.
I think, outside city settings, a stealthy melee approach would be required, to close that uncomforable distance. The cover of darkness is a definate advantage in these situations and should be a determining factor. This might have something to do with the tradition of banditry now that I think about it: they pick your pockets in the city, they hold you up in the country, because the idea of picking pockets on the road is pretty silly unless you've got a good schtick (pardon me m'lord...help an old lady with her parcels?).
-Mersc Copperfire's player.