>>Well, there have to be some limitations to what Empaths can do. Otherwise no one would die.
I'm not going to touch on permanent injuries too much, since I don't know enough about how they've been presented in the past, but I'll go for the limitations tangent. The ultimate limitation of Empathy-as-mortals-know-it is Life itself. The cycle of life, death, creation and destruction has a teleological weight behind it and, from there, a sense of what is "meant to be" and "not meant to be."
Empathy cannot create what was, within Life's set limitations, not meant to be. Life magic in general terms, powered by this cycle, cannot violate the cycle. To do so would be like trying to build a wall out of air (without a Warrior Mage): the medium simply cannot do what the magician in this case conceives it to do. Immortality is abhorrent to how the cycle works. Things are born, experience and contribute, then die off as the next generation takes their turn. Nature does not want you to live forever, but to have your rightful place in the cycle and then return from whence you came.
It's possible that there are some plateaus of Life magic that supersede this limitation, by tapping into some higher idea of life than the relatively crude mechanism of the Plane of Abiding, but if so nobody has proven it. Instead, this is traditionally where necromancy comes in; the magic of breaking the cycle.
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
Re: Role-Playing weakness on 08/27/2009 10:30 AM CDT
Re: Role-Playing weakness on 08/28/2009 08:49 AM CDT
Re: Role-Playing weakness on 08/28/2009 08:57 AM CDT
>Is this a reason why shifting is taboo in the Empath guild? They can shift you younger, and theoretically extend your life beyond what's "meant to be"?<
Shifting is cosmetic, so I think it must be something else.
- Mazrian
The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
Shifting is cosmetic, so I think it must be something else.
- Mazrian
The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
Re: Role-Playing weakness on 08/28/2009 12:01 PM CDT
>>Is this a reason why shifting is taboo in the Empath guild?
It does actually move your birthday from what I understand, but to my mind you can only stretch someone so far.
If you want to know why shifting is taboo, Szrael is more than willing to rant about it IG. It's sort of complicated.
--Player of Szrael --
Professional Healers Association Fee Calcs: http://empathunion.com (G3 script and web calc links in the sidebar.)
PHA Crossing Healing spot: east, north, go backdoor from Empath guild. (Try gwething if no one is there!)
It does actually move your birthday from what I understand, but to my mind you can only stretch someone so far.
If you want to know why shifting is taboo, Szrael is more than willing to rant about it IG. It's sort of complicated.
--Player of Szrael --
Professional Healers Association Fee Calcs: http://empathunion.com (G3 script and web calc links in the sidebar.)
PHA Crossing Healing spot: east, north, go backdoor from Empath guild. (Try gwething if no one is there!)
Re: Role-Playing weakness on 08/29/2009 12:55 PM CDT
Last I had heard on it was that Shift Age is ICly regarded as cosmetic only, but it literally changes your age due to technical limitations they had at the time. After all, a literal interpretation of the ability right now is pretty silly ("I...shift time to make you be born a week earlier?").
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
Re: Role-Playing weakness on 08/29/2009 01:11 PM CDT
Re: Role-Playing weakness on 08/29/2009 01:54 PM CDT
>>("I...shift time to make you be born a week earlier?").
Isn't Jomay like 600 years old at this point?
--Player of Szrael --
Professional Healers Association Fee Calcs: http://empathunion.com (G3 script and web calc links in the sidebar.)
PHA Crossing Healing spot: east, north, go backdoor from Empath guild. (Try gwething if no one is there!)
Isn't Jomay like 600 years old at this point?
--Player of Szrael --
Professional Healers Association Fee Calcs: http://empathunion.com (G3 script and web calc links in the sidebar.)
PHA Crossing Healing spot: east, north, go backdoor from Empath guild. (Try gwething if no one is there!)
Re: Role-Playing weakness on 08/29/2009 02:05 PM CDT
Tiv's gotta be around 150 or more... and he's just a human.
Jomay as a 600 year old elf is perfectly viable.
Dartenian says, "The thing that makes Dragon Dance king is that it pretty much bonuses every single that can possibly be buffed for combat. Including at least two things that don't even exist."
Jomay as a 600 year old elf is perfectly viable.
Dartenian says, "The thing that makes Dragon Dance king is that it pretty much bonuses every single that can possibly be buffed for combat. Including at least two things that don't even exist."
Re: Role-Playing weakness on 08/29/2009 03:36 PM CDT
>> Last I had heard on it was that Shift Age is ICly regarded as cosmetic only, but it literally changes your age due to technical limitations they had at the time.
I actually asked about this when Obseden was writing Shift/Features 2.0 because that was my understanding too. He said it was not a technical limitation, and that it was intentional.
I have no bloody clue at this point.
Rev. Reene
"...[gods] are symbols in a way that no human being, however 'archetypal', can ever be. They are actors playing parts that are real only for us; they are the masks behind which we see our own faces."
I actually asked about this when Obseden was writing Shift/Features 2.0 because that was my understanding too. He said it was not a technical limitation, and that it was intentional.
I have no bloody clue at this point.
Rev. Reene
"...[gods] are symbols in a way that no human being, however 'archetypal', can ever be. They are actors playing parts that are real only for us; they are the masks behind which we see our own faces."
Re: Role-Playing weakness on 08/29/2009 03:42 PM CDT
..doing anything with Shift ICly at this juncture seems pretty pointless. Icly its just a mess of horror and more horror.
"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
Re: Role-Playing weakness on 08/29/2009 03:45 PM CDT
I like my fiction to make sense, so I'd really like to see Shift be given some kind of coherent lore.
It's been both said that Shift is purely cosmetic and that it changing your birthday is not merely a system limitation and is intentional. Both arguments have their problems and contradictions though.
But this is something better done in the Shift folder probably.
Rev. Reene
"...[gods] are symbols in a way that no human being, however 'archetypal', can ever be. They are actors playing parts that are real only for us; they are the masks behind which we see our own faces."
It's been both said that Shift is purely cosmetic and that it changing your birthday is not merely a system limitation and is intentional. Both arguments have their problems and contradictions though.
But this is something better done in the Shift folder probably.
Rev. Reene
"...[gods] are symbols in a way that no human being, however 'archetypal', can ever be. They are actors playing parts that are real only for us; they are the masks behind which we see our own faces."
Re: Role-Playing weakness on 08/29/2009 04:50 PM CDT
Re: Role-Playing weakness on 08/29/2009 06:38 PM CDT
Re: Role-Playing weakness on 09/02/2009 01:35 PM CDT
Re: Role-Playing weakness on 09/02/2009 03:00 PM CDT
Re: Role-Playing weakness on 09/02/2009 06:05 PM CDT
>I don't think it's possible to roleplay a character with a deformity or quirk.
Nut! Mr. Book has a friend who does a halfway decent job of deformity/quirk. I'd pay that one some pirp points. If I, like, had any to give. Plus there's this one s'kra, I dunno if you met her, she's kind of cute but she slurps and drools a lot while she lisps. I don't get it but I guess her last boyfriend hit her? Fact is most of us regular folk don't understand lizard mating rituals.
~Innocence lost, ignorance slain.
I'm a self-loathing narcissist. It's a love-hate relationship.
Nut! Mr. Book has a friend who does a halfway decent job of deformity/quirk. I'd pay that one some pirp points. If I, like, had any to give. Plus there's this one s'kra, I dunno if you met her, she's kind of cute but she slurps and drools a lot while she lisps. I don't get it but I guess her last boyfriend hit her? Fact is most of us regular folk don't understand lizard mating rituals.
~Innocence lost, ignorance slain.
I'm a self-loathing narcissist. It's a love-hate relationship.
Re: Role-Playing weakness on 09/02/2009 06:41 PM CDT
Re: Role-Playing weakness on 10/01/2009 09:53 AM CDT
I don't think weakness is really a viable avenue.
As Caelumia has already stated, it will be contradicted by your stats, and at the end of the day the player characters in Elanthia are the warrior caste. If you want to keep your character at 9 strength and wear cloth armor, by all means go for it. If you expect to train optimally and have your paladin stomping around in full plate with a barn door for a shield, destroying all opposition with fluid grace and then demand people play along with your rp of being a cripple... that's a whole other story.
As Caelumia has already stated, it will be contradicted by your stats, and at the end of the day the player characters in Elanthia are the warrior caste. If you want to keep your character at 9 strength and wear cloth armor, by all means go for it. If you expect to train optimally and have your paladin stomping around in full plate with a barn door for a shield, destroying all opposition with fluid grace and then demand people play along with your rp of being a cripple... that's a whole other story.
Re: Role-Playing weakness on 10/01/2009 11:06 AM CDT
Re: Role-Playing weakness on 10/01/2009 02:27 PM CDT