>>Backstab exp definitely needs to be up-tweaked and if snipe checks backstab it should grant experience.
>>Disagree. Then again, I wouldn't have it check backstab either.
I agree with JMF90 that snipe shouldnt be checking backstab or teaching it, my vote is a new Ranger/Thief only skill.
>>Backstab exp is fine.
I disagree that its fine just based on two well known facts:
1)We can easily lock ME and LE before backstab locks, on high perception targets.
2)Ambushing neck, head ,eyes teaches more backstab than backstab.
Please bump up backstab.
Re: Backstab exp on 08/07/2009 01:04 AM CDT
Re: Backstab exp on 08/07/2009 04:00 AM CDT
Gonna have to agree in that snipe either shouldnt contest backstab or it should teach it for checking it.
Also think backstab needs a bump; As is I lock it just fine. If mind murk returns its back to the good old:
sleep
hide
awake
feint right eye
repeat.
God I dont miss those days, I don't script combat so that was just a pain
Also think backstab needs a bump; As is I lock it just fine. If mind murk returns its back to the good old:
sleep
hide
awake
feint right eye
repeat.
God I dont miss those days, I don't script combat so that was just a pain
Backstab issues. on 09/28/2009 01:05 PM CDT
I really hate to complain. Something has to be wrong with backstabbing though. It takes absolutely forever to train it. Even constantly using ambush clout I can literally lock 5 weapons before I get anywhere near locking backstab. Yes, I know with the new exp system locking is not the goal. The thing is backstabbing barely moves even when using the special attacks that teach backstabbing. Is there any way it can be tweaked to teach just a little better? Honestly this is the only skill I have problems with. All others are fairly easy to train if I really work at it.
Mujaki, Paladin of the people.
Mujaki, Paladin of the people.
Re: Backstab issues. on 09/28/2009 01:09 PM CDT
>>I really hate to complain. Something has to be wrong with backstabbing though. It takes absolutely forever to train it. Even constantly using ambush clout I can literally lock 5 weapons before I get anywhere near locking backstab. Yes, I know with the new exp system locking is not the goal. The thing is backstabbing barely moves even when using the special attacks that teach backstabbing. Is there any way it can be tweaked to teach just a little better? Honestly this is the only skill I have problems with. All others are fairly easy to train if I really work at it.
Have you tried actually backstabing or ambush right eye if you're not hunting bipedal critters?
Have you tried actually backstabing or ambush right eye if you're not hunting bipedal critters?
Re: Backstab issues. on 09/28/2009 01:57 PM CDT
Perhaps it's hard to train for a reason, such as it being extremely OP. :/
I love it when somebody backstabs me, I get the message "but you are not surprised" and the blade still goes through my neck or through my face or whatever some of the other common backstab kills are.
I wish shield and/or parry at least factored into your defense when you get the "not surprised" messaging... would mean a good many less insta-deaths for me when I give a thief who robbed me and got caught consent by hitting said thief with PS or SICK or what-have-you.
Segmere
Shadow Priest, Baron's Own Militia
"The best cure for insomnia is to get a lot of sleep." ~WC Fields
I love it when somebody backstabs me, I get the message "but you are not surprised" and the blade still goes through my neck or through my face or whatever some of the other common backstab kills are.
I wish shield and/or parry at least factored into your defense when you get the "not surprised" messaging... would mean a good many less insta-deaths for me when I give a thief who robbed me and got caught consent by hitting said thief with PS or SICK or what-have-you.
Segmere
Shadow Priest, Baron's Own Militia
"The best cure for insomnia is to get a lot of sleep." ~WC Fields
Re: Backstab issues. on 09/28/2009 02:10 PM CDT
I agree backstabbing is uber powerful. I can see your point with that. I haven't had a pvp situation in years so that isn't my motivation. I have no problem with it being tougher to train if they made another survival count towards circles. I would much rather go toe to toe with critters but I need to train pretty heavily in backstabbing if I wish to circle. It takes a lot of time away from training many more things I would rather be working on. Perhaps I am just being selfish.
Mujaki, paladin of the people.
Mujaki, paladin of the people.
Re: Backstab issues. on 09/28/2009 02:37 PM CDT
>>I wish shield and/or parry at least factored into your defense when you get the "not surprised" messaging... would mean a good many less insta-deaths for me when I give a thief who robbed me and got caught consent by hitting said thief with PS or SICK or what-have-you.
Last I heard from Z about it is that the messaging for backstab is wacky. So you may in fact be getting surprised even though the message doesn't reflect it.
Vinjince Rexem'lor
Last I heard from Z about it is that the messaging for backstab is wacky. So you may in fact be getting surprised even though the message doesn't reflect it.
Vinjince Rexem'lor
Re: Backstab issues. on 09/28/2009 03:36 PM CDT
I found I can train it better using a beat up tiny dart that just light hits forever something, instead of one or two shot killing something with apocolyptic strikes. Thats just the way I train it. Or I ambush a head or neck, cause I never seem to hit the eyes on things I hunt, using the same destroyed tiny dart. Usually gets to higher mind states in like 15-20 minutes.
Dun
Dun
Re: Backstab issues. on 09/28/2009 04:57 PM CDT
Without an approximation of your ranks or any mention of what you are hunting it can be challenging to give feedback. You might just be "underhunting" the specific skill...
<<I have no problem with it being tougher to train if they made another survival count towards circles.>>>
We can choose 8 survivals out of 10 possible skills for our general survival rank. The requirements for 7 and 8 are almost meaningless. You could easily choose to train hiding, stalking, evasion, climbing, stealing, perception, disarm and locks. Bam. I'm not even aware of a hard req for backstab, like you have for hiding, stalking, stealing, locks and disarm sooooo, what's the problem?
<<I have no problem with it being tougher to train if they made another survival count towards circles.>>>
We can choose 8 survivals out of 10 possible skills for our general survival rank. The requirements for 7 and 8 are almost meaningless. You could easily choose to train hiding, stalking, evasion, climbing, stealing, perception, disarm and locks. Bam. I'm not even aware of a hard req for backstab, like you have for hiding, stalking, stealing, locks and disarm sooooo, what's the problem?
Re: Backstab issues. on 09/28/2009 07:48 PM CDT
Re: Backstab issues. on 09/28/2009 08:35 PM CDT
>I have the same problem...training backstab is ridiculously slow. I dont understand how locking weapons is so easy and locking backstabbing takes about 3 or 4 times as long.
Well, for starters, there's the skillset discrepancy. But I agree backstab exp is low via backstab, especially compared to ambush.
Well, for starters, there's the skillset discrepancy. But I agree backstab exp is low via backstab, especially compared to ambush.
Re: Backstab issues. on 09/28/2009 09:07 PM CDT
<<Well, for starters, there's the skillset discrepancy. But I agree backstab exp is low via backstab, especially compared to ambush.>>
One issue is that hiding/stalking contests everything in the room everytime you hide/stalk/sneak/advance. Backstab/ambush only contests the one critter at a time.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
One issue is that hiding/stalking contests everything in the room everytime you hide/stalk/sneak/advance. Backstab/ambush only contests the one critter at a time.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Re: Backstab issues. on 09/28/2009 10:36 PM CDT
Re: Backstab issues. on 09/29/2009 06:54 AM CDT
Even ambushing eyes doesn't teach that good, it takes forever for it to move and thats even with ambushing 3 or 4 times then killing/stabbing depending where i am to move straight onto the next critter in swarm areas like super celpz an stuff which are some of the hardest things around.
If advice was any good, they wouldn't give it out for free.
If advice was any good, they wouldn't give it out for free.
Re: Backstab issues. on 09/29/2009 08:05 AM CDT
<<I'm not even aware of a hard req for backstab, like you have for hiding, stalking, stealing, locks and disarm sooooo, what's the problem? >>
Sooooo the problem is the skill moving too slowly. People complain about it constantly, and for good reason. It's tough to move into upper mindstates.
Sooooo the problem is the skill moving too slowly. People complain about it constantly, and for good reason. It's tough to move into upper mindstates.
Re: Backstab issues. on 09/29/2009 08:46 AM CDT
>>Even ambushing eyes doesn't teach that good, it takes forever for it to move and thats even with ambushing 3 or 4 times then killing/stabbing depending where i am to move straight onto the next critter in swarm areas like super celpz an stuff which are some of the hardest things around.
They must have fixed it then because 2 years ago when I still played my thief amush eye was the way to train on non-bipedal critters. It would teach way past the normal combat cap of a critter
They must have fixed it then because 2 years ago when I still played my thief amush eye was the way to train on non-bipedal critters. It would teach way past the normal combat cap of a critter
Re: Backstab issues. on 09/29/2009 09:50 AM CDT
>They must have fixed it then because 2 years ago when I still played my thief amush eye was the way to train on non-bipedal critters. It would teach way past the normal combat cap of a critter
There was a cap to the "cap boost" granted via ambushing harder body parts. Ambushing the eyes is a waste. Extra hard without the extra reward. You need to ambush an easier-to-hit location such as the head or neck.
There was a cap to the "cap boost" granted via ambushing harder body parts. Ambushing the eyes is a waste. Extra hard without the extra reward. You need to ambush an easier-to-hit location such as the head or neck.
Re: Backstab issues. on 09/29/2009 11:21 AM CDT
"Even ambushing eyes doesn't teach that good, it takes forever for it to move and thats even with ambushing 3 or 4 times then killing/stabbing depending where i am to move straight onto the next critter in swarm areas like super celpz an stuff which are some of the hardest things around.
If advice was any good, they wouldn't give it out for free. "
-Coupe
I think that's more a product of a relative lack of high level hunting.
If advice was any good, they wouldn't give it out for free. "
-Coupe
I think that's more a product of a relative lack of high level hunting.
Re: Backstab issues. on 09/29/2009 03:19 PM CDT
From the original poster, if not his original post
<<<<I have no problem with it being tougher to train if they made another survival count towards circles. I would much rather go toe to toe with critters but I need to train pretty heavily in backstabbing if I wish to circle.>>>
My response... <<<I'm not even aware of a hard req for backstab, like you have for hiding, stalking, stealing, locks and disarm sooooo, what's the problem? >>>>
Sooo, for him, at least, what's the problem? If you do not want to train backstab, you do not have to. That goes for any of us.
<<<<I have no problem with it being tougher to train if they made another survival count towards circles. I would much rather go toe to toe with critters but I need to train pretty heavily in backstabbing if I wish to circle.>>>
My response... <<<I'm not even aware of a hard req for backstab, like you have for hiding, stalking, stealing, locks and disarm sooooo, what's the problem? >>>>
Sooo, for him, at least, what's the problem? If you do not want to train backstab, you do not have to. That goes for any of us.
Re: Backstab issues. on 09/29/2009 03:59 PM CDT
>Sooo, for him, at least, what's the problem? If you do not want to train backstab, you do not have to. That goes for any of us.
Just taking a stab in the dark here, but I would guess that his problem is that he actually does want to train backstab. I could be completely off-base, however.
Just taking a stab in the dark here, but I would guess that his problem is that he actually does want to train backstab. I could be completely off-base, however.
Re: Backstab issues. on 09/29/2009 04:12 PM CDT
Re: Backstab issues. on 09/29/2009 04:29 PM CDT
Re: Backstab issues. on 09/29/2009 04:35 PM CDT
<<Sooo, for him, at least, what's the problem? If you do not want to train backstab, you do not have to. That goes for any of us.>>
I want to make sure I'm understanding what you're saying. If a skill has broken learning experience, just forget about it and go to the next skill? That's the solution?
So if evasion, for example, didn't train for squat would we just ignore it because it isn't a hard req and instead work escaping or stealing? What about perception? Learning it rankled people for years. We should have blown that off too? I don't think anyone needs it for circling, but it got GM attention because it needed fixing.
Let's expand this a little bit to make it easier. What if all the skills, non-req or otherwise, had the same experience problems? Just ignore them all? That's great.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
I want to make sure I'm understanding what you're saying. If a skill has broken learning experience, just forget about it and go to the next skill? That's the solution?
So if evasion, for example, didn't train for squat would we just ignore it because it isn't a hard req and instead work escaping or stealing? What about perception? Learning it rankled people for years. We should have blown that off too? I don't think anyone needs it for circling, but it got GM attention because it needed fixing.
Let's expand this a little bit to make it easier. What if all the skills, non-req or otherwise, had the same experience problems? Just ignore them all? That's great.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
Re: Backstab issues. on 10/03/2009 02:43 PM CDT
Completely agreed, Kaxis.
This isn't a circling issue, it's an issue with a skill that moves up in mindstates remarkably slow.
It takes a lot of time as a player to get backstabbing moving up mindstates, more than any other skill that I can think of, and I play every guild but Paladin and Trader.
Maybe it needs to be reevaluated.
This isn't a circling issue, it's an issue with a skill that moves up in mindstates remarkably slow.
It takes a lot of time as a player to get backstabbing moving up mindstates, more than any other skill that I can think of, and I play every guild but Paladin and Trader.
Maybe it needs to be reevaluated.
Re: Backstab issues. on 10/03/2009 04:44 PM CDT
At this point I can only assume everybody else must have more than 400 ranks of backstab or something because I have no more trouble learning backstab than I do evasion or hiding. Either that or you're all just doing something wrong, heh. I'm sure it's just that my skills aren't pushing legendary levels or something though... heh.
Re: Backstab issues. on 10/03/2009 08:34 PM CDT
<<At this point I can only assume everybody else must have more than 400 ranks of backstab or something because I have no more trouble learning backstab than I do evasion or hiding. Either that or you're all just doing something wrong, heh. I'm sure it's just that my skills aren't pushing legendary levels or something though... heh.>>
Actually I think you're on to something here. The pattern I experienced over time, which I think many have shared (from what I've read) is that at lower levels, BS and Hide/Stalk do all tend to track closer together. I think back when I was in ghouls, BS was my highest stealth. Memory could be playing tricks on me though. But as you move up and up, BS starts lagging the other two. I'm not even high circle really, but this is already very pronounced. Backstabbing orc raiders or ambushing warklin chests or heads or other bodyparts eventually locks Hide/Stalk while BS struggles to reach double digits. Sometimes it's better or worse, but so far I've not found that magic technique that moves BS as nicely as Hide/Stalk. Perhaps one of the high level thieves could give some advice to the rest of us here. If I'm doing something wrong I'm more than ready and willing to try other avenues.
My next stop will probably be celpeze/kra'hei, but I have no reason right now to think it would be any different. I like to test and tinker with systems in DR, so it might be interesting to visit Ratha for an early experiment and see what results I get.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
Actually I think you're on to something here. The pattern I experienced over time, which I think many have shared (from what I've read) is that at lower levels, BS and Hide/Stalk do all tend to track closer together. I think back when I was in ghouls, BS was my highest stealth. Memory could be playing tricks on me though. But as you move up and up, BS starts lagging the other two. I'm not even high circle really, but this is already very pronounced. Backstabbing orc raiders or ambushing warklin chests or heads or other bodyparts eventually locks Hide/Stalk while BS struggles to reach double digits. Sometimes it's better or worse, but so far I've not found that magic technique that moves BS as nicely as Hide/Stalk. Perhaps one of the high level thieves could give some advice to the rest of us here. If I'm doing something wrong I'm more than ready and willing to try other avenues.
My next stop will probably be celpeze/kra'hei, but I have no reason right now to think it would be any different. I like to test and tinker with systems in DR, so it might be interesting to visit Ratha for an early experiment and see what results I get.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
Re: Backstab issues. on 10/05/2009 12:19 AM CDT
This info I only thought to collect after I'd left orc manor tonight because I'd gotten all the boxes I needed. Hide, stalk, and backstab are all on odd-numbered ranks. Hide is two ranks less than stalk, and backstab is 40ish ranks less.
SECOND STORY ORC RAIDERS
(hide/stalk/backstab all 0/34 at start)
After 63 backstabs/61 kills:
Hiding: (12/34)
Stalking: (29/34)
Backstab: (10/34)
When I first started hunting the manor, hide and stalk trained more equally. Hiding is starting to slow down to the level of backstab, which has always been dead slow there.
ARMORED WARKLIN/WARKLIN MAULERS
(hide/backstab are both 0/34 and stalk is 15/34 at start)
After 87 ambushes/4 kills:
When the first stealth locked:
Hiding: (27/34)
Stalking: (34/34)
Backstab: (9/34)
When the second stealth locked:
Hiding: (34/34)
Stalking: (34/34)
Backstab: (11/34)
Hide and stalk both train very well here. First place tie for them. Backstab, as usual, takes the "also-was-present" award. Maybe not the best organized or complete test but hopefully of some use anyway.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
SECOND STORY ORC RAIDERS
(hide/stalk/backstab all 0/34 at start)
After 63 backstabs/61 kills:
Hiding: (12/34)
Stalking: (29/34)
Backstab: (10/34)
When I first started hunting the manor, hide and stalk trained more equally. Hiding is starting to slow down to the level of backstab, which has always been dead slow there.
ARMORED WARKLIN/WARKLIN MAULERS
(hide/backstab are both 0/34 and stalk is 15/34 at start)
After 87 ambushes/4 kills:
When the first stealth locked:
Hiding: (27/34)
Stalking: (34/34)
Backstab: (9/34)
When the second stealth locked:
Hiding: (34/34)
Stalking: (34/34)
Backstab: (11/34)
Hide and stalk both train very well here. First place tie for them. Backstab, as usual, takes the "also-was-present" award. Maybe not the best organized or complete test but hopefully of some use anyway.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
Re: Backstab issues. on 10/05/2009 10:41 AM CDT
Makes sense. I try to lock ME/LE while ignoring stalk/hide (they lock very fast) and my character that stabs does not have that many ranks.
It sounds like it lags pretty badly for folks at higher ranks. I suspect the question is whether we want it over powered and slow to learn or nerfed and quick.
It sounds like it lags pretty badly for folks at higher ranks. I suspect the question is whether we want it over powered and slow to learn or nerfed and quick.
Re: Backstab issues. on 10/05/2009 06:30 PM CDT
<<whether we want it over powered and slow to learn or nerfed and quick>>
We've been told BS is going to be nerfed, or should I say "brought within global caps" (that's the new hip phrase going around these days) I just hope the exp learning is looked at when that time comes.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
We've been told BS is going to be nerfed, or should I say "brought within global caps" (that's the new hip phrase going around these days) I just hope the exp learning is looked at when that time comes.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
Re: Backstab issues. on 10/05/2009 07:34 PM CDT
A nerf may well do it. I tested last night in Swains with my 145 BS, 123 LE and 110 ME. ME took 3 hits to kill during daytime, 1-2 at night. LE was constantly 1-2.
After locking both weapons (BS at 10/34) I busted out the jambiya and started using ambush head and couldn't get through the Swain parry. However, I was getting masterful position most of the time (after I put up a certain ability) and I essentially locked BS using a single Swain.
After locking both weapons (BS at 10/34) I busted out the jambiya and started using ambush head and couldn't get through the Swain parry. However, I was getting masterful position most of the time (after I put up a certain ability) and I essentially locked BS using a single Swain.
Re: Backstab issues. on 10/05/2009 07:57 PM CDT
<<A nerf may well do it. I tested last night in Swains with my 145 BS, 123 LE and 110 ME.>>>
Except I'm not having the issue at about double those ranks. Try tier two snobs or kra'hei hatchlings. If this issue exists, I can only assume it actually occurs at 300+ ranks, or people are just too darn skurred to hunt at the level they "need" to for training BS. I've just gotten used to hunting basically a full peg up the critter ladder for Hide/Stalk/BS compared to where I train evasion despite my backstab and evasion being equal rank for rank.
Except I'm not having the issue at about double those ranks. Try tier two snobs or kra'hei hatchlings. If this issue exists, I can only assume it actually occurs at 300+ ranks, or people are just too darn skurred to hunt at the level they "need" to for training BS. I've just gotten used to hunting basically a full peg up the critter ladder for Hide/Stalk/BS compared to where I train evasion despite my backstab and evasion being equal rank for rank.
Re: Backstab issues. on 10/05/2009 08:09 PM CDT
Re: Backstab issues. on 10/05/2009 08:17 PM CDT
Double post, but on that note I think I will give hatchlings a go to see what's what in there. I'll report back.
Quick question though, how are hatchling boxes compared to Swains? Right now I'm on the low end of swains (essentially just box skills holding me back from circling for a bit), just wondering if they're about on par or significantly more difficult.
Quick question though, how are hatchling boxes compared to Swains? Right now I'm on the low end of swains (essentially just box skills holding me back from circling for a bit), just wondering if they're about on par or significantly more difficult.
Re: Backstab issues. on 10/05/2009 08:25 PM CDT
<<Quick question though, how are hatchling boxes compared to Swains?
They're more difficult, but not significantly so. There's a few new traps in the mix as well that swains don't have like naphtha soakers. I was doing them (safely, but slowly) at 90's in lockpicking/disarm with a bard playing the DRUMS enchante to boost my skill.
-Evran
Crackling with unspent rage since 386A.V.
They're more difficult, but not significantly so. There's a few new traps in the mix as well that swains don't have like naphtha soakers. I was doing them (safely, but slowly) at 90's in lockpicking/disarm with a bard playing the DRUMS enchante to boost my skill.
-Evran
Crackling with unspent rage since 386A.V.
Re: Backstab issues. on 10/05/2009 09:13 PM CDT
<<However, I was getting masterful position most of the time (after I put up a certain ability) and I essentially locked BS using a single Swain.>>
I get masterful position in warklins most of the time and still get the results I posted earlier, after nearly 100 attacks.
<<or people are just too darn skurred to hunt at the level they "need" to for training BS.>>
I think the essential point is still being missed. I'm just one example, but my backstab is 40ish ranks less than my hide/stalk, not higher than, and still it can't keep up or even get anywhere close to hide/stalk under any and all circumstances. If your idea of underhunting backstab was correct then it should be my hide/stalk that lags since they would be closer to a cap, or all three skills, but not backstab alone. When the higher skills lock easily but the lower skill lags, that sounds like the system is wonky.
I think it was Falk? who recently had a thread somewhere that said he thought skills that are similar in nature or which act in concert with each other or which share the same usage nature should train reasonably close to each other. I can agree with that. For example, it would be odd if opening boxes trained disarm really well but hardly trained lockpick at all. It would be imbalanced.
Hide, stalk, and backstab are all stealth skills that are used as a concerted, integrated combat unit. They complement each other the same way the two box skills complement each other. Using the previous premise, it would make sense if the three stealth skills all trained similarly and tracked pretty much the same, with backstab locking about the same time as hide and stalk. If any of the three is wildly out of proportion to the other two, it just doesn't seem reasonable to me, especially if it's the lower skill.
I also think that having to attack something over and over again with the express purpose of not trying to kill it because somehow that odd way of non-hunting trains backstab better than actually just using the skill to kill, is wrong in principle. We should just be able to backstab or ambush creatures while hunting normally, and have all three stealth skills perform similarly and lock reasonably close to each other at all circles.
As for ranks, I honestly do not recall where the problem began developing. Maybe others can shed more light on it. I'm pretty sure death spirits and red leucros locked everything, and maybe geni.
It's really an experience issue, but I'm hoping this concern will be revisited along with everything else in the combat rewrite.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
I get masterful position in warklins most of the time and still get the results I posted earlier, after nearly 100 attacks.
<<or people are just too darn skurred to hunt at the level they "need" to for training BS.>>
I think the essential point is still being missed. I'm just one example, but my backstab is 40ish ranks less than my hide/stalk, not higher than, and still it can't keep up or even get anywhere close to hide/stalk under any and all circumstances. If your idea of underhunting backstab was correct then it should be my hide/stalk that lags since they would be closer to a cap, or all three skills, but not backstab alone. When the higher skills lock easily but the lower skill lags, that sounds like the system is wonky.
I think it was Falk? who recently had a thread somewhere that said he thought skills that are similar in nature or which act in concert with each other or which share the same usage nature should train reasonably close to each other. I can agree with that. For example, it would be odd if opening boxes trained disarm really well but hardly trained lockpick at all. It would be imbalanced.
Hide, stalk, and backstab are all stealth skills that are used as a concerted, integrated combat unit. They complement each other the same way the two box skills complement each other. Using the previous premise, it would make sense if the three stealth skills all trained similarly and tracked pretty much the same, with backstab locking about the same time as hide and stalk. If any of the three is wildly out of proportion to the other two, it just doesn't seem reasonable to me, especially if it's the lower skill.
I also think that having to attack something over and over again with the express purpose of not trying to kill it because somehow that odd way of non-hunting trains backstab better than actually just using the skill to kill, is wrong in principle. We should just be able to backstab or ambush creatures while hunting normally, and have all three stealth skills perform similarly and lock reasonably close to each other at all circles.
As for ranks, I honestly do not recall where the problem began developing. Maybe others can shed more light on it. I'm pretty sure death spirits and red leucros locked everything, and maybe geni.
It's really an experience issue, but I'm hoping this concern will be revisited along with everything else in the combat rewrite.
Kaxis
TIP OF THE DAY:
A heavy crossbow is a heavy crossbow type weapon.
Re: Backstab issues. on 10/05/2009 09:33 PM CDT
Re: Backstab issues. on 10/05/2009 10:43 PM CDT
As I said before. I hate complaining but honestly backstabbing is broken. Also yes it is powerful but so is the fire spitting mages can pull off. Almost all guilds have some uber powerful ability now.
So come on. Please ease up on how difficult it is to train backstab. It is messing with the reason exp was changed. We were supposed to be given the chance to suck up a lot of experience then go and roleplay. At the rate I am learning backstab I would have to nonstop grind just to barely get by. Therefore I am having to completely neglect rp if I want to train and circle. I would really like a good balance of both.
Mujaki, paladin of the people.
So come on. Please ease up on how difficult it is to train backstab. It is messing with the reason exp was changed. We were supposed to be given the chance to suck up a lot of experience then go and roleplay. At the rate I am learning backstab I would have to nonstop grind just to barely get by. Therefore I am having to completely neglect rp if I want to train and circle. I would really like a good balance of both.
Mujaki, paladin of the people.
Re: Backstab issues. on 10/05/2009 10:50 PM CDT
Re: Backstab issues. on 10/05/2009 11:04 PM CDT
Re: Backstab issues. on 10/05/2009 11:10 PM CDT