Re: 3.0 stuff? on 10/29/2013 12:24 PM CDT
Links-arrows 42
Reply Reply
Not to be argumentative, but because I have an interest in seeing a benefit in things, I have questions.

You said before you were going to use the barbarian calc to figure up our ranks and tdps. I don't remember where, but I distinctly remember that.

My buddy just came back to dr with two mid 60's barbs. They each got about 1000-1200 tdps or so. I'd hardly call that "an avalanche" even at that level since we've been locked out of viably working the skills forever.

I don't disagree that it's a viable way to compensate, I just think avalanche is a harsh word when on a good long day of playing I can earn 80 tdps or so. And I'm not even one of the uber thieves. Granted, it's my play/training style, and while an extra 1000 tdps or whatever would be nice. It's just hardly the answer I'd hope for. Stats get expensive and expecting people to be able to balance themselves out with a grand or so is fairly naive.

While it's not going to affect me, I still think a respec would be a wise choice to offer alongside the tdp gain. Or simply an acknowledgement that it's not off the table until after the test concludes.

Beast Elec Drister

"You know what the chain of command is? It's the chain I go get and beat you with until you understand who's in ruttin' command here."
―Jayne Cobb

MM1 (EXW) -USN 1999-present
Reply Reply
Re: 3.0 stuff? on 10/29/2013 03:00 PM CDT
Links-arrows 43
Reply Reply
>>Will they gain anything on top of what they already know in that conversion?

Nope. But they would be farther ahead of folks that just get the grandfathering. I'm curious though, is there anyone that actually has enough magic ranks to exceed the grandfathering? And if so, why?

>>You said before you were going to use the barbarian calc to figure up our ranks and tdps

Yep, still the case.

>>My buddy just came back to dr with two mid 60's barbs. They each got about 1000-1200 tdps or so. I'd hardly call that "an avalanche" even at that level since we've been locked out of viably working the skills forever.

Well, considering normal stats for a mid-60 character, having 1200 TDPs in one day can pretty well set them up to raise 2 stats by 4-5 points each, depending on which stats etc. Word choice aside, that's a pretty big TDP boon the moment you log in. Following that, your abilities now actually teach a skill, so there's more skills adding to TDPs going forward.

Maybe instead of avalanche, it's like poking the eave of your snow covered roof with a rake, having a sizable drift cascade onto your head, and then just when you pulled yourself out of it, you noticed it was still snowing. Avalanche was shorter.

>>Or simply an acknowledgement that it's not off the table until after the test concludes.

Pretty sure I already said that. :)

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply
Re: 3.0 stuff? on 10/29/2013 03:07 PM CDT
Links-arrows 44
Reply Reply
I have to ask, what is changing some much with khri that would require a second stat respec? Concentration will still be the driving force (with skills too) behind khri, so there is no reason to have to deviate from being heavily concentration based in stats. Agility is still the main stat in most of our ability/skills that we do as a thief. Strength and stamina both become much more important to have with the release of 3.0 so everyone should have respeced more into those stats at the beginning if they wanted them.

Charisma is the only stat that has really became more important to us, and we already need a certain amount of that for confidence anyways. So really only a couple of AoE debuffs are the only reason to change our stats at all.

It's not that I'm against another respec, I just don't see the need to crusade for one at this point. He's said it's an option if it turns out that things change a lot. It will also take a much better argument than your disagreement of what "avalanche" means in terms of TDPs and what a character from another guild got from their conversion, especially before Test has even opened.
Reply Reply
Re: 3.0 stuff? on 10/29/2013 06:03 PM CDT
Links-arrows 45
Reply Reply


Well just to let you know some of the returning players didnt even get to use our stat repecs in the first 24 hours of logging back in cause we had no idea yet at the time we needed it.

24 hours was a way to short of a time frame to give returning players and I had to personally battle for TDP's to get my "OLD WORTHLESS 10 charisma" up to par when I learned ...THREE WEEKS LATER I needed it for confidence.

That's why a respec is in question.
Reply Reply
Re: 3.0 stuff? on 10/29/2013 06:13 PM CDT
Links-arrows 46
Reply Reply
>Well just to let you know some of the returning players didnt even get to use our stat repecs in the first 24 hours of logging back in cause we had no idea yet at the time we needed it.

Probably the same people that didn't read the big message when they logged in about "Welcome to DR 3.0" or any of the wonderful information added to HELP and NEWS.

Meh.



Salute a drowned sailor? You ought to brush up on your protocol, Kasto.
Reply Reply
Re: 3.0 stuff? on 10/29/2013 10:53 PM CDT
Links-arrows 47
Reply Reply
What was the barbarian conversion factor for magic skills anyway? Looking at 3.0 posts it doesn't seem to be the minimum circle ranks so what was it exactly?
Reply Reply
Re: 3.0 stuff? on 10/30/2013 01:05 AM CDT
Links-arrows 48
Reply Reply


>What was the barbarian conversion factor for magic skills anyway? Looking at 3.0 posts it doesn't seem to be the minimum circle ranks so what was it exactly?


I have asked this several times since the thief meeting, and was only met with deafening silence... yeah I'd like to know too.
Reply Reply
Re: 3.0 stuff? on 10/30/2013 02:09 AM CDT
Links-arrows 49
Reply Reply
I don't have exact numbers in front of me, but it makes sure you are at circle for skills and adds a little on top because the circle reqs are very low and it's assumed if you used your skills normally, you'd be easily above circle reqs.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply
Re: 3.0 stuff? on 10/30/2013 02:20 AM CDT
Links-arrows 50
Reply Reply
Would it be possible to calculate the bits that one would earn if grandfathered from 0 ranks and subtract current rank bits of magic and place that difference in the EXP bonus pool, then grandfather up to circle reqs? Since the EXP bonus pool is there this would alleviate the feeling of past training of magics as a waste of time.

Example:

At, say 100th circle, you'd get 300 bits if you were to go from 0 ranks to 100 ranks in utility magic. The character currently has 10 bits (15 ranks), so we take 10 free bits throw them in the EXP bonus pool, then grandfather up to 100 ranks (290 free bits).

I ask since this would benefit my character:

Inner Magic: 61 14% clear (0/34)
Attunement: 56 60% clear (0/34)
Arcana: 389 30% clear (0/34)
Targeted Magic: 226 47% clear (0/34)
Augmentation: 54 64% clear (0/34)
Debilitation: 48 57% clear (0/34)
Utility: 50 91% clear (0/34)
Warding: 47 03% clear (0/34)
Sorcery: 31 65% clear (0/34)

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Reply Reply
Re: 3.0 stuff? on 10/30/2013 03:51 AM CDT
Links-arrows 51
Reply Reply
>>Would it be possible to calculate the bits...

The grandfathering method of the Supernatural skills for NMUs was set a long time ago, and has already been done for one guild. This method is not going to change to something else.


FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply
Re: 3.0 stuff? on 10/30/2013 07:26 AM CDT
Links-arrows 52
Reply Reply
Doing some quick research on DRSales of barbarians for sale around the launch of DR3.0 (1/19/13):

Date...........Circle.....Inner Fire Rank...1st Super Circle Req.......Ratio Actual/Req
1/15(TEST)....152.............587................386...................1.52
2/17............136.............505................328...................1.54
1/21............107.............360................241...................1.49
2/2.............98..............317................214...................1.48
2/3.............59..............167................108...................1.55
2/17............45..............136................80.....................1.7

Obviously as the date gets farther away from DR3.0 launch earned ranks will muddy this up. From the clean test conversion of 1/15, the break down of the other supernatural skills was this:

Augmentation = 0.8 Inner Fire
Debil = 0.6 Inner Fire
Warding = 0.5 Inner Fire
Reply Reply
Re: 3.0 stuff? on 10/30/2013 07:01 PM CDT
Links-arrows 53
Reply Reply
Talking about conversions I do have a question. Will we have access to the mechanic that allowed MUs to rearrange their magic skills once they were converted?
Reply Reply
Re: 3.0 stuff? on 10/30/2013 08:30 PM CDT
Links-arrows 54
Reply Reply
I don't believe barbarians did, and thieves will follow that template exactly, according to the GMs?

Well, exactly except for swapping warding for utility (thieves get it, barbs don't). Not sure it's really needed, since our abilities won't depend on hard rank requirements quite like spells do, and they won't be generated on an algorithm that can leave certain skills way behind others if there was an unbalanced training regimen.



I'm a badger, I be badgerin'
Reply Reply
Re: 3.0 stuff? on 10/30/2013 08:53 PM CDT
Links-arrows 55
Reply Reply
>>Will we have access to the mechanic that allowed MUs to rearrange their magic skills once they were converted?

Yep.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply
Re: 3.0 stuff? on 10/31/2013 08:47 AM CDT
Links-arrows 56
Reply Reply
>> I'm curious though, is there anyone that actually has enough magic ranks to exceed the grandfathering? And if so, why?

In 1994 (and probably later), thieves could use magic devices and train magic that way. Then it was removed. Some folks loved to get runestones and use them. Then it was removed but the ability left.

-
Qrb ivaqvpr!
Reply Reply
Re: 3.0 stuff? on 10/31/2013 10:47 AM CDT
Links-arrows 57
Reply Reply
I was wondering why Barbarians and Thieves have one less magic skill type to train when we already can't train TM, arcana, or attunement. Shouldn't we at least be allowed to train all of the specific magic skills?
Reply Reply
Re: 3.0 stuff? on 10/31/2013 12:04 PM CDT
Links-arrows 58
Reply Reply
Game didn't start till 96, I believe.

---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS

---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Reply Reply
Re: 3.0 stuff? on 11/15/2013 01:39 PM CST
Links-arrows 59
Reply Reply
>>I was wondering why Barbarians and Thieves have one less magic skill type to train when we already can't train TM, arcana, or attunement. Shouldn't we at least be allowed to train all of the specific magic skills?

NMUs earn slots slower than MUs, making it harder to actually train all of the skills since they would need you to know abilities to do so.

In the original design, having more skills to train was a penalty because skills beyond the top highest ones would not contribute to TDPs. This changed, but too late for us to go back and rewrite all the abilities.

There was excessive complaining about not being grandfathered up high enough and fear about effectiveness at level. Removing a skill reduces the amount of back training required.

Just a few of the reasons we haven't spent months refactoring everything to support the remaining skill.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Reply Reply
Re: 3.0 stuff? on 11/15/2013 10:28 PM CST
Links-arrows 60
Reply Reply


I gotta admit I'm a little confused about the magic 3.1 posts, the original one says for NMUs to look for posts in their own folders... but then Soch later says to another poster... "nothing in this release".

So is thief 3.0 stuff (or is it thief 3.1 stuff) going to be in test at the same time as magic 3.1, in a week?

I'm really looking forward to these changes, I personally think its gonna be awesome.
Reply Reply
Re: 3.0 stuff? on 11/15/2013 10:42 PM CST
Links-arrows 61
Reply Reply
Well, most of the details of Thief 3.x has already been posted. If any questions come up about what's already been mentioned, I'll be happy to answer them.

And, yes, Thief 3.x will be in Test at the same time as the other 3.1 changes.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply
Re: 3.0 stuff? on 11/15/2013 11:47 PM CST
Links-arrows 62
Reply Reply
Just for clarity, since the...necromancer of all people...went on a rampage about NMUs being 'easy mode' and the GMs clarified 'that doesn't apply to the MAGIC' release, is the thief 3.x content expected to make landfall with the 3.1 magic release, or should we be expecting 2-3 months after that, at earliest?



I'm a badger, I be badgerin'
Reply Reply
Re: 3.0 stuff? on 11/16/2013 12:01 AM CST
Links-arrows 63
Reply Reply
>>is the thief 3.x content expected to make landfall with the 3.1 magic release, or should we be expecting 2-3 months after that, at earliest?

If you mean prime/plat landfall, it'll be moved to prime/plat when it's deemed ready to move separate from whatever status the 3.1 changes are in. Everything that is planned for Test is being readied together so that we have a lot to test at once, and hopefully have a good group of people interesting in previewing and giving input on various parts. We may end up moving everything over to the live instances together, or various parts may move in at different times.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate
Reply Reply
Re: 3.0 stuff? on 11/16/2013 04:11 AM CST
Links-arrows 64
Reply Reply


>hopefully have a good group of people interesting in previewing and giving input on various parts

I'll be there with bells on. Stealthy thief bells.

Thanks for the posts Ric.
Reply Reply
Re: 3.0 stuff? on 11/16/2013 07:46 AM CST
Links-arrows 65
Reply Reply


Well i dont know about bells and stealths, might defeat the purpose, but i'll be there anyway. ;)

Rifkinn
Reply Reply
Re: 3.0 stuff? on 11/16/2013 07:48 AM CST
Links-arrows 66
Reply Reply
Sweet. I'll take this chance to mention, you'll get more testers if you can log in to test + another instance. Having to choose between test and live means 99% of the people and time live wins.



I'm a badger, I be badgerin'
Reply Reply
Re: 3.0 stuff? on 11/16/2013 07:50 AM CST
Links-arrows 67
Reply Reply
> I'll be there with bells on. Stealthy thief bells.

Flashbacks to TMNT 2.
Reply Reply