Great ideas to break the boredom of hack and slash. Perhaps add that the Gladiators could be sponsered by individual traders for a cut of the purse.
Traders could pick a PC or NPC gladiator, pay for their equipment, weapons, medical bills, and entrance fees. In return the traders would get a share of the purse plus they could run odds on their fighter.
Have a betting system run by a NPC bookie where we could place bets. The NPC would tally up the wins and losses and make the odds. You put the cash up for the bet and if you win, you get lots of money. If you lose you owe big money.
Also I'd like to suggest non-violent competitions for those who can't or don't hunt. Archery contests with targets, riding competitons, obstacle courses and so forth.
Also in medival times jousting was a very big sport. We need a jousting circuit for nobodies to start on and end up as champions.
Such champions could gain money from the purses they earned plus from royal favors. They could gain experience against NPC gladiators, or competitiors. Yes even Empaths could compete and gain prestige and money this way. I'd also suggest an bonded item that would give a title to the champion at the end of each circuit. This item could be made semi-permanent, ie it only lasts for x number of Elanthia years until the next circuit champion is chosen and then it vanishes.
Eventually as the people moved along the circuit they'd culminate in the Provincial Try-Outs for the Kaith Kirm every 4 Elanthia years where the final show-down would be.
I'm against having an NPC Empath. I think it would encourage people to find and hire a PC Empath which in much more IC and also beneficial for the Empath's Guild. Perhaps an Empath booth for the PC Empaths where each "patient" was charged for each healing and 90% of the profit was given to the Empath (sorta like the auction hall system) for Empaths healing at the games.
Ways it would drain coin:
1. Entrance fees
2. Empath fees
3. Souvenir Booths
4. Cost of to attend
5. Lost bets
6. Loss of equipment
If you are defeated then you have to pay for the PC healing for you and your oppenent, repair of oppenent's armor and a portion of the purse. If you don't pay up you lose your equipment, armor and mount (if it's a joust).
Ways it would benefit the PCs
1. A REAL alternative to hack and slash
If you want to fight in a gladiator game where you won't die it costs more and teaches less. So the real risk of death and injury is still apparent.
2. Revenue and trading exp for sponsoring competitiors and winning bets.
3. A social event that doesn't involve conflict.
Gladiator Games on 08/21/2002 12:30 AM CDT
Re: Gladiator Games on 08/21/2002 05:27 PM CDT
Hmm... empath's shouldn't be allowed to do archery since they can't learn the skills without causing themselves shock. Minor detail. Also, it'd be rather hard for them to participate in harming someone by jousting if they aren't allowed to hurt others.
However, I do like that idea, making a TRUE jousting curcuit. One that's open-entry and who's competitors are picked from every 3 months or so and split up by status (within the Games themselves, not by circle or anythin' as there would be pseudo-skills in use within the Games... hopefully). Then you could go ahead with a jousting tourney every so often...
I do like the idea about having empath's nearby. I'd say, maybe make a healerie there and have two sign-up sheets on it. Once the battle is over, give the competitor a 90 second RT as they enter the healerie in search of an empath (i.e. they can't ditch and find an empath that they specifically set aside). When they do so, only the top name on the empath list within the infirmary is allowed (due to coding) to touch and heal them... in doing so, the money is paid out to the Game's, themselves, but 80% of that money goes to the empath on that list once the 90 second RT is up.
This way, empath's would gain another healing location as well, which if the last time I was in the Crossing's infirmiry was an indication, is definately a needed thing 'round there (way too crowded!). Also, their name is only allowed on the listing once, but if they're the only empath in the room after having just healed someone, they may rejoin the list immediately (however, if other's have signed it, they'll go right to the bottom and have to wait their turn). When their turn comes up, messaging is given to them who it is that's in need and that their services are required by the Game's co-ordinators to assist this individual. :-)
So what's that give us?
1) A jousting arena.
2) Survival games. (Which btw, one cool thought that I had was in-bred critters. Can we say "stone-gray granite salt-crab"? as well as critters unique to the games. Also a great way to introduce new critters.)
3) All entry costs. If you have no reputation within the games, no odds are set on you. If you've participated at least twice, they begin to build. Bids on the Survival Games include not only if they finish/live, but also how many points they gain as if they play it right, they might die at the end but still gain quite a few Game-points.
4) They could collect the pelts that some people turn in from the Survival Games and in turn sell those pelts... for a price... someone might want those custom armor's as a souvenir (however it's spelled).
5) Healerie (with sign-up lists), that's auto-paid (cost/pay goes up with the level of the game played) but also promised to whomever's on the list.
Did I miss anything?
~ Kwa Cyn
However, I do like that idea, making a TRUE jousting curcuit. One that's open-entry and who's competitors are picked from every 3 months or so and split up by status (within the Games themselves, not by circle or anythin' as there would be pseudo-skills in use within the Games... hopefully). Then you could go ahead with a jousting tourney every so often...
I do like the idea about having empath's nearby. I'd say, maybe make a healerie there and have two sign-up sheets on it. Once the battle is over, give the competitor a 90 second RT as they enter the healerie in search of an empath (i.e. they can't ditch and find an empath that they specifically set aside). When they do so, only the top name on the empath list within the infirmary is allowed (due to coding) to touch and heal them... in doing so, the money is paid out to the Game's, themselves, but 80% of that money goes to the empath on that list once the 90 second RT is up.
This way, empath's would gain another healing location as well, which if the last time I was in the Crossing's infirmiry was an indication, is definately a needed thing 'round there (way too crowded!). Also, their name is only allowed on the listing once, but if they're the only empath in the room after having just healed someone, they may rejoin the list immediately (however, if other's have signed it, they'll go right to the bottom and have to wait their turn). When their turn comes up, messaging is given to them who it is that's in need and that their services are required by the Game's co-ordinators to assist this individual. :-)
So what's that give us?
1) A jousting arena.
2) Survival games. (Which btw, one cool thought that I had was in-bred critters. Can we say "stone-gray granite salt-crab"? as well as critters unique to the games. Also a great way to introduce new critters.)
3) All entry costs. If you have no reputation within the games, no odds are set on you. If you've participated at least twice, they begin to build. Bids on the Survival Games include not only if they finish/live, but also how many points they gain as if they play it right, they might die at the end but still gain quite a few Game-points.
4) They could collect the pelts that some people turn in from the Survival Games and in turn sell those pelts... for a price... someone might want those custom armor's as a souvenir (however it's spelled).
5) Healerie (with sign-up lists), that's auto-paid (cost/pay goes up with the level of the game played) but also promised to whomever's on the list.
Did I miss anything?
~ Kwa Cyn
Re: Gladiator Games on 08/22/2002 11:20 AM CDT
Re: Gladiator Games on 08/23/2002 06:00 PM CDT