I have no idea if the following is at all technically feasable, but here it is:
Several weeks before the pre-scheduled shops, it would be interesting if established Traders (maybe 50th and above) could begin bidding on a shop location at the festival itself. Obviously it would be limited to only one or two locations.
Winner would be allowed to buy a limited stock of festival grade items and put them in their shop for resale.
You'd have to guess at how much would be sold, and if they aren't sold, you eat the cost.
It just seems like it would be nice to have Traders involved in some of the biggest trade events in any given year.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
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Combat Balance List:
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Festival Shops on 11/19/2011 09:59 PM CST
Re: Festival Shops on 11/20/2011 10:04 AM CST
<<Several weeks before the pre-scheduled shops, it would be interesting if established Traders (maybe 50th and above) could begin bidding on a shop location at the festival itself. Obviously it would be limited to only one or two locations.
50th is not established. 50th is an alt. 100th is an alt. Most primary character Traders are 135th and above because it takes real desire to train combat to that point on a Trader. 150th Traders should be the eligible parties for this.
50th is not established. 50th is an alt. 100th is an alt. Most primary character Traders are 135th and above because it takes real desire to train combat to that point on a Trader. 150th Traders should be the eligible parties for this.
Re: Festival Shops on 11/20/2011 10:18 AM CST
>>50th is not established. 50th is an alt. 100th is an alt. Most primary character Traders are 135th and above because it takes real desire to train combat to that point on a Trader. 150th Traders should be the eligible parties for this.
Your position is that of a scripter that is hardcore, even by Dragonrealms standards.
*******
Malkien
Your position is that of a scripter that is hardcore, even by Dragonrealms standards.
*******
Malkien
Re: Festival Shops on 11/20/2011 10:55 AM CST
<<Your position is that of a scripter that is hardcore, even by Dragonrealms standards.
I was speaking specifically to Traders.
My Trader alt is 122nd and needs, you guessed it, to sit in combat for 150th. 100th circle Traders are bought and sold almost weekly.
There have been discussions about this in the past. In an effort to seem more welcoming as a guild by placing key abilities at a lower circle they end up further relegating it to a joke guild that most people are content to alt rather than actually play.
Anything that seems reasonable by the standard of whatever guild your primary is in should be at least doubled when it comes to Traders.
Placing an ability higher than 100th will motivate some of us to actually play our Traders for a while instead of simply let their shop sit unattended for hours a day. Keep in mind mine has been seeing some play since Mechanical Lore caps were raised through new origami patterns, but I'm not hunting. I'm running routes, folding origami, and generally doing everything except what needs to be done to circle. Because circles don't mean jack for Traders. There's nothing to look forward to after 50th. This isn't even really an artifact of the 99 circle cap. While that was in effect Traders had no real reason to circle past 30th (for guild shop access).
I was speaking specifically to Traders.
My Trader alt is 122nd and needs, you guessed it, to sit in combat for 150th. 100th circle Traders are bought and sold almost weekly.
There have been discussions about this in the past. In an effort to seem more welcoming as a guild by placing key abilities at a lower circle they end up further relegating it to a joke guild that most people are content to alt rather than actually play.
Anything that seems reasonable by the standard of whatever guild your primary is in should be at least doubled when it comes to Traders.
Placing an ability higher than 100th will motivate some of us to actually play our Traders for a while instead of simply let their shop sit unattended for hours a day. Keep in mind mine has been seeing some play since Mechanical Lore caps were raised through new origami patterns, but I'm not hunting. I'm running routes, folding origami, and generally doing everything except what needs to be done to circle. Because circles don't mean jack for Traders. There's nothing to look forward to after 50th. This isn't even really an artifact of the 99 circle cap. While that was in effect Traders had no real reason to circle past 30th (for guild shop access).
Re: Festival Shops on 11/20/2011 12:50 PM CST
Re: Festival Shops on 11/20/2011 03:27 PM CST
This discussion is interesting, but I think it's very tough to generalize about "established Traders" are at least X level, or Traders below Y level tend to be alts. There aren't a whole lot of people who have played Traders as their long-time main character, but for the ones I know, their levels vary wildly from 50 to 150 with no apparent trend that I can see.
If anything, alts will tend to be HIGHER level than main character Traders. Trader circling requirements are basically 8 ranks per level of letting your script walk in a circle (which is by far the most boring and difficult single circling requirement of any guild in the game), and then a bunch of stuff that is so ridiculously easy that you should be ashamed if you ever need them. So those requirements are actually much easier for someone leveling their 2nd account alt that they don't care about, than for someone who actually intends to play the character and enjoy playing the game.
Also on top of the circling requirements basically being "8 ranks of being bored off your ass and not actually playing your character" per level - like you mentioned, there is very little motivation to achieve high levels. Profits from contracts and gemselling cap out at fairly low levels (<100 or so), and while profits from Shops do scale somewhat with level (due to staying open 1 hour per 10 levels, which is awesome design btw), even that can be overcome fairly easily if you actively play the character and sit in your shop periodically.
Not to sound like a broken record, but what this guild REALLY needs is a comprehensive set of Magic 3.0 abilities that you grow into as you level. The idea posted in this thread is cool, and I love it in an ideal world with infinite GM coding time, but it's a good example of what we DON'T need GMs using up all their time on, since it would presumably be quite challenging to implement but then it would only get used a couple weeks per year.
Apu
_
http://www.elanthipedia.com/wiki/User:Apu
If anything, alts will tend to be HIGHER level than main character Traders. Trader circling requirements are basically 8 ranks per level of letting your script walk in a circle (which is by far the most boring and difficult single circling requirement of any guild in the game), and then a bunch of stuff that is so ridiculously easy that you should be ashamed if you ever need them. So those requirements are actually much easier for someone leveling their 2nd account alt that they don't care about, than for someone who actually intends to play the character and enjoy playing the game.
Also on top of the circling requirements basically being "8 ranks of being bored off your ass and not actually playing your character" per level - like you mentioned, there is very little motivation to achieve high levels. Profits from contracts and gemselling cap out at fairly low levels (<100 or so), and while profits from Shops do scale somewhat with level (due to staying open 1 hour per 10 levels, which is awesome design btw), even that can be overcome fairly easily if you actively play the character and sit in your shop periodically.
Not to sound like a broken record, but what this guild REALLY needs is a comprehensive set of Magic 3.0 abilities that you grow into as you level. The idea posted in this thread is cool, and I love it in an ideal world with infinite GM coding time, but it's a good example of what we DON'T need GMs using up all their time on, since it would presumably be quite challenging to implement but then it would only get used a couple weeks per year.
Apu
_
http://www.elanthipedia.com/wiki/User:Apu
Re: Festival Shops on 11/20/2011 06:21 PM CST
>>Not to sound like a broken record, but what this guild REALLY needs is a comprehensive set of Magic 3.0 abilities that you grow into as you level.
+1
Traders need actual, supernatural abilities, just like every other guild in the game.
I was so sad when I read that Armifer put forward a plan for Traders that got rejected. I have no idea what the plan was, but I have to believe that any kind of comprehensive development of abilities for Traders at this point would be a good thing.
-- Player of Eyuve
+1
Traders need actual, supernatural abilities, just like every other guild in the game.
I was so sad when I read that Armifer put forward a plan for Traders that got rejected. I have no idea what the plan was, but I have to believe that any kind of comprehensive development of abilities for Traders at this point would be a good thing.
-- Player of Eyuve
Re: Festival Shops on 11/20/2011 08:38 PM CST
I dunno. Shops were huge. I'd really, really like to see Traders made a comprehensive, competitive guild without heavy combat development.
This is from someone with no vested interest in Traders, though, and my reasons are entirely philosophical. The more practical solution is probably just to admit that combat is more than half the game, and give them decent combat abilities.
*******
Malkien
This is from someone with no vested interest in Traders, though, and my reasons are entirely philosophical. The more practical solution is probably just to admit that combat is more than half the game, and give them decent combat abilities.
*******
Malkien
Re: Festival Shops on 11/20/2011 09:19 PM CST
>>I dunno. Shops were huge. I'd really, really like to see Traders made a comprehensive, competitive guild without heavy combat development.
Shops ARE huge, definitely. The revised commodities system will be too. These are great systems because players will use them daily, as opposed to fun little niche ideas like creature trading or the festival shop idea in this thread. But there's honestly only one way to make Traders a comprehensive, competitive guild:
>>The more practical solution is probably just to admit that combat is more than half the game, and give them decent combat abilities.
Bingo
Apu
_
http://www.elanthipedia.com/wiki/User:Apu
Shops ARE huge, definitely. The revised commodities system will be too. These are great systems because players will use them daily, as opposed to fun little niche ideas like creature trading or the festival shop idea in this thread. But there's honestly only one way to make Traders a comprehensive, competitive guild:
>>The more practical solution is probably just to admit that combat is more than half the game, and give them decent combat abilities.
Bingo
Apu
_
http://www.elanthipedia.com/wiki/User:Apu
Re: Festival Shops on 11/20/2011 10:05 PM CST
Re: Festival Shops on 11/20/2011 10:33 PM CST
I suggest a neat Trader option and people argue what "established Trader" means.
Bah, forums!
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Bah, forums!
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Festival Shops on 11/20/2011 11:08 PM CST
Re: Festival Shops on 11/21/2011 07:35 AM CST
Re: Festival Shops on 11/21/2011 07:53 AM CST
Re: Festival Shops on 11/21/2011 10:35 AM CST
>>>>50th is not established. 50th is an alt. 100th is an alt.<<<<<
Come on, seriously? I play a trader main....I am 108th, soon to be 109th. I focus on things that I enjoy. Just don't make assumptions about traders in general...it's really getting to be an old story.
~Player of Crimsondae
Re: Festival Shops on 11/21/2011 05:57 PM CST
>Besides what could they sell at the festival?
I'm not sure if you read my entire post, but the initial suggestion was that the shop winner would recieve access to a stock of customizable festival grade items to sell.
In addition, any sort of rare material items a Trader might have collected could be sold if they had the kind of crowds a festival brings.
I'll point out that I've never played a Trader seriously, so I bet you guys can come up with some good additions or modifications to my idea. Get to it!
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
I'm not sure if you read my entire post, but the initial suggestion was that the shop winner would recieve access to a stock of customizable festival grade items to sell.
In addition, any sort of rare material items a Trader might have collected could be sold if they had the kind of crowds a festival brings.
I'll point out that I've never played a Trader seriously, so I bet you guys can come up with some good additions or modifications to my idea. Get to it!
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Festival Shops on 11/21/2011 09:31 PM CST
Re: Festival Shops on 11/21/2011 10:05 PM CST
Re: Festival Shops on 11/21/2011 10:09 PM CST
Re: Festival Shops on 11/21/2011 10:31 PM CST
>>IMO it might just be fun for there to be a Trader pavilion at festivals. Traders could have a more captive audience and take the opportunity to sell festival items that weren't being sold this time around.
I like the idea of putting a little pavilion at the festival entrance where people naturally gather anyways, and then plop down some Trader tables just like the ones outside the Crossing Plaza. Traders get to sell some extra merchandise during a period where almost no one visits the permanent Trader shops, we get to make use out of a system that almost no one uses anymore, and the hangout spot at the front of the festival gets more interesting for everyone. Plus it presumably wouldn't be too hard to code since you just reuse the Trader table code that already exists
Apu
_
http://www.elanthipedia.com/wiki/User:Apu
I like the idea of putting a little pavilion at the festival entrance where people naturally gather anyways, and then plop down some Trader tables just like the ones outside the Crossing Plaza. Traders get to sell some extra merchandise during a period where almost no one visits the permanent Trader shops, we get to make use out of a system that almost no one uses anymore, and the hangout spot at the front of the festival gets more interesting for everyone. Plus it presumably wouldn't be too hard to code since you just reuse the Trader table code that already exists
Apu
_
http://www.elanthipedia.com/wiki/User:Apu
Re: Festival Shops on 11/21/2011 11:45 PM CST
>I like the idea of putting a little pavilion at the festival entrance where people naturally gather anyways, and then plop down some Trader tables just like the ones outside the Crossing Plaza.
Huh, I like that too.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Huh, I like that too.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Festival Shops on 11/21/2011 11:50 PM CST
>>>I like the idea of putting a little pavilion at the festival entrance where people naturally gather anyways, and then plop down some Trader tables just like the ones outside the Crossing Plaza.
Definitely a decent idea, since people are in a buying mood anyways. If I were a Trader, though, I'd be a bit befuddled about what to put on the table, given up the ramp would be like fifty competing shops.
*******
Malkien
Definitely a decent idea, since people are in a buying mood anyways. If I were a Trader, though, I'd be a bit befuddled about what to put on the table, given up the ramp would be like fifty competing shops.
*******
Malkien
Re: Festival Shops on 11/21/2011 11:52 PM CST
>I'd be a bit befuddled about what to put on the table, given up the ramp would be like fifty competing shops.
Assuming it's like the Hollow Eve fest and in the spot where non-ticket holders could get to... I could see a HUGE market.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Assuming it's like the Hollow Eve fest and in the spot where non-ticket holders could get to... I could see a HUGE market.
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: Festival Shops on 11/22/2011 12:09 AM CST
>>I like the idea of putting a little pavilion at the festival entrance where people naturally gather anyways, and then plop down some Trader tables just like the ones outside the Crossing Plaza.
Fantastic idea.
>>If I were a Trader, though, I'd be a bit befuddled about what to put on the table, given up the ramp would be like fifty competing shops.
Alteration base materials (e.g. planetary gems), recently won raffle items and game prizes, Uwresari (or other alterer) vouchers, and/or festival gear for those who can't get into the fest itself.
-- Player of Eyuve
Fantastic idea.
>>If I were a Trader, though, I'd be a bit befuddled about what to put on the table, given up the ramp would be like fifty competing shops.
Alteration base materials (e.g. planetary gems), recently won raffle items and game prizes, Uwresari (or other alterer) vouchers, and/or festival gear for those who can't get into the fest itself.
-- Player of Eyuve
Re: Festival Shops on 11/22/2011 08:07 AM CST
Amazing idea IMO.
~Leilond
http://www.elanthipedia.com/wiki/Leilond
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~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://drzeal.forumotion.com Learn How to PvP!
Re: Festival Shops on 11/22/2011 09:10 AM CST
>>If I were a Trader, though, I'd be a bit befuddled about what to put on the table, given up the ramp would be like fifty competing shops.
Others already mentioned alteration required materials and raffle/game prizes, but I'd also add forged weapons/armor if someone wants something altered, items from previous festivals that people might have hoped to see at the festival but couldn't find, and things that just might be interesting but just wouldn't be at a festival (quest prizes/treasure box finds/etc).
Others already mentioned alteration required materials and raffle/game prizes, but I'd also add forged weapons/armor if someone wants something altered, items from previous festivals that people might have hoped to see at the festival but couldn't find, and things that just might be interesting but just wouldn't be at a festival (quest prizes/treasure box finds/etc).
Re: Festival Shops on 11/22/2011 09:37 AM CST