<<It would be interesting if Traders were still ICly NMUs but are able to use jewelry to channel sunlight/moonlight into causing magical effects.
No it wouldn't. Stick with actual spellcasting, thanks.
Re: April Fool's Magic on 04/02/2012 09:43 AM CDT
Re: April Fool's Magic on 04/02/2012 09:47 AM CDT
>>It would be interesting if Traders were still ICly NMUs but are able to use jewelry to channel sunlight/moonlight into causing magical effects.
I think that's an interesting and clever idea to explain things, and I do like it. I imagine that might make things rather complicated though, so it'd be easier from a mechanical standpoint to just say that traders are able to attune to lunar mana and roll with becoming magic users.
-Broichan Leshyahen
> hum tuneless
You hum a tuneless tune.
I think that's an interesting and clever idea to explain things, and I do like it. I imagine that might make things rather complicated though, so it'd be easier from a mechanical standpoint to just say that traders are able to attune to lunar mana and roll with becoming magic users.
-Broichan Leshyahen
> hum tuneless
You hum a tuneless tune.
Re: April Fool's Magic on 04/02/2012 10:15 AM CDT
I've been trying to figure out how the lunar thing works in regards to Traders. I'm hoping that their affinity stems purely from their kinship with navigation by the stars. They'll still be magic tertiary, so how I imagine it working is that after years of training (like 20th circle) they glean some gradual attunement and insight to lunar mana.
-Coralin
-Coralin
Re: April Fool's Magic on 04/02/2012 10:16 AM CDT
>No it wouldn't.
Sure it would.
>>Stick with actual spellcasting, thanks.
System-wise, it would still be "actual spellcasting". All I'm suggesting is the way it's conveyed via IC messaging.
"hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down." - GERSTEINJ2
Chatter[Gonifa] whatever, scripto-gnome.
Sure it would.
>>Stick with actual spellcasting, thanks.
System-wise, it would still be "actual spellcasting". All I'm suggesting is the way it's conveyed via IC messaging.
"hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down." - GERSTEINJ2
Chatter[Gonifa] whatever, scripto-gnome.
Re: April Fool's Magic on 04/02/2012 10:19 AM CDT
I wouldn't sweat the lore right now, the GMs said they were going to write it out, and I'm sure it'll be logical.
The GMs did refer to it flatly as a retcon, which, for those unfamiliar...
http://en.m.wikipedia.org/wiki/Retroactive_continuity
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
The GMs did refer to it flatly as a retcon, which, for those unfamiliar...
http://en.m.wikipedia.org/wiki/Retroactive_continuity
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Re: April Fool's Magic on 04/02/2012 10:36 AM CDT
<<how I imagine it working is that after years of training (like 20th circle) they glean some gradual attunement and insight to lunar mana.>>
since the requirements posted begin 2 of the magical requirement from 1st-10th circle I highly doubt it would only be gained after 20th.
And actual spell=casting is what traders are getting, and sounds very good. no imitations.
[Uzmam] "<chat>" "what you seem to not realize is that I'd love for Uzmam to be outed. That way she could have Divult finally apprentice her and I could learn those slips"
since the requirements posted begin 2 of the magical requirement from 1st-10th circle I highly doubt it would only be gained after 20th.
And actual spell=casting is what traders are getting, and sounds very good. no imitations.
[Uzmam] "<chat>" "what you seem to not realize is that I'd love for Uzmam to be outed. That way she could have Divult finally apprentice her and I could learn those slips"
Re: April Fool's Magic on 04/02/2012 10:48 AM CDT
>>I wouldn't sweat the lore right now, the GMs said they were going to write it out, and I'm sure it'll be logical.
We know they're going to retcon/write it out, but I don't think how they're going to do that is set in stone just yet. I'm just expressing that what I feel is an interesting way to have Traders use lunar magic.
"hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down." - GERSTEINJ2
Chatter[Gonifa] whatever, scripto-gnome.
We know they're going to retcon/write it out, but I don't think how they're going to do that is set in stone just yet. I'm just expressing that what I feel is an interesting way to have Traders use lunar magic.
"hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down." - GERSTEINJ2
Chatter[Gonifa] whatever, scripto-gnome.
Re: April Fool's Magic on 04/02/2012 10:49 AM CDT
Re: April Fool's Magic on 04/02/2012 11:07 AM CDT
just going by the GM announcement. spell slots would be the same, but if attunement were only gained at 20th circle, you wouldn't have requirements until then.
1-10: 1st magic 1 per circle
11-30: 1st magic - 2 per circle
1-10: 2nd magic 1 per circle
11-30: 2nd magic, 1 per circle
3rd magic, no requirement 1-10
11-30, 1 per circle.
Not hard requirements, to be sure, but much easier with attunement than being taught or something.
[Uzmam] "<chat>" "what you seem to not realize is that I'd love for Uzmam to be outed. That way she could have Divult finally apprentice her and I could learn those slips"
1-10: 1st magic 1 per circle
11-30: 1st magic - 2 per circle
1-10: 2nd magic 1 per circle
11-30: 2nd magic, 1 per circle
3rd magic, no requirement 1-10
11-30, 1 per circle.
Not hard requirements, to be sure, but much easier with attunement than being taught or something.
[Uzmam] "<chat>" "what you seem to not realize is that I'd love for Uzmam to be outed. That way she could have Divult finally apprentice her and I could learn those slips"
Re: April Fool's Magic on 04/02/2012 12:25 PM CDT
>>I've been trying to figure out how the lunar thing works in regards to Traders. I'm hoping that their affinity stems purely from their kinship with navigation by the stars. They'll still be magic tertiary, so how I imagine it working is that after years of training (like 20th circle) they glean some gradual attunement and insight to lunar mana.
I don't see much point in singling Traders out among the other 8 (9 including Traders soon) magical guilds and gimping them in a totally unique way, especially considering 2 of those other magic guilds are also magic tert and don't get gimped in such a way.
Your suggestion seems (to me) to stem more from a concern that sharing a mana type will make Moon Mages less unique? I assure you that isn't the case. Bards and Warrior Mages could not be further apart even though they switch only a single skillset. Same goes from Empaths and Rangers (though their skillset placement is more different).
I don't see much point in singling Traders out among the other 8 (9 including Traders soon) magical guilds and gimping them in a totally unique way, especially considering 2 of those other magic guilds are also magic tert and don't get gimped in such a way.
Your suggestion seems (to me) to stem more from a concern that sharing a mana type will make Moon Mages less unique? I assure you that isn't the case. Bards and Warrior Mages could not be further apart even though they switch only a single skillset. Same goes from Empaths and Rangers (though their skillset placement is more different).
Re: April Fool's Magic on 04/02/2012 12:42 PM CDT
Re: April Fool's Magic on 04/02/2012 12:59 PM CDT
Re: April Fool's Magic on 04/02/2012 01:03 PM CDT
>>I've been trying to figure out how the lunar thing works in regards to Traders. I'm hoping that their affinity stems purely from their kinship with navigation by the stars. They'll still be magic tertiary, so how I imagine it working is that after years of training (like 20th circle) they glean some gradual attunement and insight to lunar mana.
<<I don't see much point in singling Traders out among the other 8 (9 including Traders soon) magical guilds and gimping them in a totally unique way, especially considering 2 of those other magic guilds are also magic tert and don't get gimped in such a way.
<<Your suggestion seems (to me) to stem more from a concern that sharing a mana type will make Moon Mages less unique? I assure you that isn't the case. Bards and Warrior Mages could not be further apart even though they switch only a single skillset. Same goes from Empaths and Rangers (though their skillset placement is more different).
Seconded and that is why I'm not fond of attributing their abilities to "manipulating light through prisms" either. Every guild that has had a "unique" way of doing magic has suffered for it in the past. I'd prefer they just raise their arms skyward than worry about having "special" messaging.
Just figure on a simple retcon and come up with some events that will help ease the storyline in: while most Traders don't have the ability to tap into Lunar magic, heroic Traders have always been a different breed, attracted to the opportunities offered by magic. Most saw the advantages provided by Lunar magic as particularly attractive. As the principles behind their particular application of Lunar magic were worked out and developed by trailblazing Traders and probably not a few bribed Moon Mages, the secrets were passed on to Traders deemed trustworthy. Now the guild leadership is prepared to expand the candidate pool to include your player character because they believe you've got the knack for it.
<<I don't see much point in singling Traders out among the other 8 (9 including Traders soon) magical guilds and gimping them in a totally unique way, especially considering 2 of those other magic guilds are also magic tert and don't get gimped in such a way.
<<Your suggestion seems (to me) to stem more from a concern that sharing a mana type will make Moon Mages less unique? I assure you that isn't the case. Bards and Warrior Mages could not be further apart even though they switch only a single skillset. Same goes from Empaths and Rangers (though their skillset placement is more different).
Seconded and that is why I'm not fond of attributing their abilities to "manipulating light through prisms" either. Every guild that has had a "unique" way of doing magic has suffered for it in the past. I'd prefer they just raise their arms skyward than worry about having "special" messaging.
Just figure on a simple retcon and come up with some events that will help ease the storyline in: while most Traders don't have the ability to tap into Lunar magic, heroic Traders have always been a different breed, attracted to the opportunities offered by magic. Most saw the advantages provided by Lunar magic as particularly attractive. As the principles behind their particular application of Lunar magic were worked out and developed by trailblazing Traders and probably not a few bribed Moon Mages, the secrets were passed on to Traders deemed trustworthy. Now the guild leadership is prepared to expand the candidate pool to include your player character because they believe you've got the knack for it.
Re: April Fool's Magic on 04/02/2012 01:16 PM CDT
This sounds pretty awesome. I think lunar mana is a really good fit for the trader's guild.
As others have said, the psychic aspects that are associated with moon mages would seem to apply. The 2 guild balance for mana types fits in. Someone mentioned navigation, which seems to fit with sea trading, so some traders may already be watching the sky.
My personal favorite is that the ebb and flow of the moons seems to parallel the rise and fall of the markets. Traders are at the mercy of the markets and can come out ahead (Buy low, sell high) and now at the mercy of mana (prep low, cast high? alright maybe not). I think there are a lot of opportunities to base RP on there.
I suspect this also brings Traders into the crafting of enchanted goods, so that seems to be a pretty solid side benefit.
Overall, this seems like a pretty great fit.
As others have said, the psychic aspects that are associated with moon mages would seem to apply. The 2 guild balance for mana types fits in. Someone mentioned navigation, which seems to fit with sea trading, so some traders may already be watching the sky.
My personal favorite is that the ebb and flow of the moons seems to parallel the rise and fall of the markets. Traders are at the mercy of the markets and can come out ahead (Buy low, sell high) and now at the mercy of mana (prep low, cast high? alright maybe not). I think there are a lot of opportunities to base RP on there.
I suspect this also brings Traders into the crafting of enchanted goods, so that seems to be a pretty solid side benefit.
Overall, this seems like a pretty great fit.
Re: April Fool's Magic on 04/02/2012 02:54 PM CDT
Speaking as someone that has played a moonie since walking into the realms, I am fine with traders using lunar magic. Of all the magics, lunar makes the most sense for them. As long as spells aren't stepping into the other guilds realms or "a smaller version of crystal spike/tkt" type of thing, then more power to them.
The reason I don't want spells to be stepping on each other is simple. I think that same mana based guilds should be able to share some of their spells (where they make sense) with their counterpart guild. Rangers and empaths with SOP is a good example of that. obviously not ALL spells should be shared, but a few of the more general ones easily could easily be. A moonie doesn't have need of anything under negotiation, however we are farily good with illusions and could probably teach the traders how to better harness their abilities in that area while they help us become better with defenses or in working with our crystal spells. After all, who knows crystaline structures (aka gems) better than a trader? They could point out flaws in our understanding.
On the flip side, traders just don't get that whole tkt thing or teleportation. They just don't make sense to them.
Guild synergy could be a wonderful thing, and it is something I hope happens more in the future. Just as long as we don't step on each others identity.
The reason I don't want spells to be stepping on each other is simple. I think that same mana based guilds should be able to share some of their spells (where they make sense) with their counterpart guild. Rangers and empaths with SOP is a good example of that. obviously not ALL spells should be shared, but a few of the more general ones easily could easily be. A moonie doesn't have need of anything under negotiation, however we are farily good with illusions and could probably teach the traders how to better harness their abilities in that area while they help us become better with defenses or in working with our crystal spells. After all, who knows crystaline structures (aka gems) better than a trader? They could point out flaws in our understanding.
On the flip side, traders just don't get that whole tkt thing or teleportation. They just don't make sense to them.
Guild synergy could be a wonderful thing, and it is something I hope happens more in the future. Just as long as we don't step on each others identity.
Re: April Fool's Magic on 04/02/2012 03:02 PM CDT
I have only a few comments on this.
1. If we MUST have magic, I suppose lunar works. I am glad there are spells we can use that relate not at all to combat, as my trader does not hunt. She RUNS from critters. I mean, come on, she's not even 2 feet tall.
2. Please make certain that when Trader spellbooks come out in the spellbook shop, they are available in red (crimson would be great) and that there are onyx, ruby, and gold cover decorations available so I can match my caravan. Blue/sapphire, green/emerald, and silver would be wonderful, too, for some friends of mine.
3. I do not like having a weapon requirement but I suppose I will handle as I handle my armor requirements. With classes.
Gnara the Gnome Trader (and others) player
1. If we MUST have magic, I suppose lunar works. I am glad there are spells we can use that relate not at all to combat, as my trader does not hunt. She RUNS from critters. I mean, come on, she's not even 2 feet tall.
2. Please make certain that when Trader spellbooks come out in the spellbook shop, they are available in red (crimson would be great) and that there are onyx, ruby, and gold cover decorations available so I can match my caravan. Blue/sapphire, green/emerald, and silver would be wonderful, too, for some friends of mine.
3. I do not like having a weapon requirement but I suppose I will handle as I handle my armor requirements. With classes.
Gnara the Gnome Trader (and others) player
Re: April Fool's Magic on 04/02/2012 03:02 PM CDT
<<I am fine with traders using lunar magic>>
It just wasn't what I was expecting, so it surprised me.
I think this is a great day for traders. I might even roll up my first ever trader. Well, okay probably not Heh but it is intriguing.
My question is if spellbooks sold at Guildfest will be updated in time to have trader oriented bells and whistles? My guess is probably no?
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
It just wasn't what I was expecting, so it surprised me.
I think this is a great day for traders. I might even roll up my first ever trader. Well, okay probably not Heh but it is intriguing.
My question is if spellbooks sold at Guildfest will be updated in time to have trader oriented bells and whistles? My guess is probably no?
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
Re: April Fool's Magic on 04/02/2012 03:16 PM CDT
Re: April Fool's Magic on 04/02/2012 03:22 PM CDT
>>So does this mean our speculates and hires will change?
Not as far as I'm concerned. They're their own class of abilities that don't need to be rolled into magic.
>>My question is if spellbooks sold at Guildfest will be updated in time to have trader oriented bells and whistles? My guess is probably no?
That's so far down the line I'm not even thinking about it, tbh. Let's focus on the task at hand (X3), then the task further down the line (Getting the trader rebuild done), THEN we can talk about bells and whistles :).
>>The reason I don't want spells to be stepping on each other is simple.
Yeah, there's an overall goal in the Magic system in general to not have duplicate spells. SOME spells will be similar to each other, by the very nature of the magic, but they'll certainly be their own spells.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
Not as far as I'm concerned. They're their own class of abilities that don't need to be rolled into magic.
>>My question is if spellbooks sold at Guildfest will be updated in time to have trader oriented bells and whistles? My guess is probably no?
That's so far down the line I'm not even thinking about it, tbh. Let's focus on the task at hand (X3), then the task further down the line (Getting the trader rebuild done), THEN we can talk about bells and whistles :).
>>The reason I don't want spells to be stepping on each other is simple.
Yeah, there's an overall goal in the Magic system in general to not have duplicate spells. SOME spells will be similar to each other, by the very nature of the magic, but they'll certainly be their own spells.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
Re: April Fool's Magic on 04/02/2012 03:26 PM CDT
Re: April Fool's Magic on 04/02/2012 03:31 PM CDT
>>Traders are very travel oriented, as are Moonies. I can see some possible conflict of interest on that one. Enjoying refereeing all that!
Traders are about getting goods between several places for profit, which is usually a slow and laborious process. Moon Mages are about quick travel for convenience. I don't see much overlap, in the same way cars and planes aren't really competing.
Traders are about getting goods between several places for profit, which is usually a slow and laborious process. Moon Mages are about quick travel for convenience. I don't see much overlap, in the same way cars and planes aren't really competing.
Re: April Fool's Magic on 04/02/2012 03:36 PM CDT
<<Traders are about getting goods between several places for profit, which is usually a slow and laborious process. Moon Mages are about quick travel for convenience. I don't see much overlap, in the same way cars and planes aren't really competing.>>
Yes, but you're making the mistake of analyzing it logically. You've seen some of the player comments and arguments in the past and how they look at things Heh It'll probably come up at some point, even if it's for more of a magical shortcut of some kind so that slow and laborious turns into quick.
Actually I was just trying to be funny. I guess it fell flat.
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
Yes, but you're making the mistake of analyzing it logically. You've seen some of the player comments and arguments in the past and how they look at things Heh It'll probably come up at some point, even if it's for more of a magical shortcut of some kind so that slow and laborious turns into quick.
Actually I was just trying to be funny. I guess it fell flat.
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
Re: April Fool's Magic on 04/02/2012 03:38 PM CDT
Re: April Fool's Magic on 04/02/2012 03:42 PM CDT
>>>Traders are very travel oriented, as are Moonies. I can see some possible conflict of interest on that one. Enjoying refereeing all that!
I don't think it'll be that much of a fight. Caravan's can't use Moongates now, and even if the GMs "open up" fast travel abilities with new Enchanting or something, I got the very strong impression that while "fast travel" may see some expansion, Moonmages will still be the best at it. Period. Also, none of the spellbook suggestions seemed to have anything to do with "transduction" spells/functions (that's the one with Moongate, Teleport, RS, etc, as I recall).
In short, I'm super super stoked to join Moon Mages in using Lunar Mana, but I doubt that traders will be getting access to fast travel methods, and honestly, if you're trying to run routes, or even just "bring goods to market" fast travel without your caravan is kind of pointless (and impossible!) I don't expect there will be much conflict over the issue, at least not with Traders, because I don't think staff will EVER be okay with caravans that travels faster than they do and possibly skip over boundaries they weren't intended to, etc etc.
When all of this is done and settled, I'm hoping to have a very impressive tank of a Trader, heh, using AP and Guild defensive buffs/disablers on top of my (currently( way over trained defenses (that would be slightly ahead of level reqs even if we switched to X3 tomorrow). It'll be Heavy Metal. woot!
I don't think it'll be that much of a fight. Caravan's can't use Moongates now, and even if the GMs "open up" fast travel abilities with new Enchanting or something, I got the very strong impression that while "fast travel" may see some expansion, Moonmages will still be the best at it. Period. Also, none of the spellbook suggestions seemed to have anything to do with "transduction" spells/functions (that's the one with Moongate, Teleport, RS, etc, as I recall).
In short, I'm super super stoked to join Moon Mages in using Lunar Mana, but I doubt that traders will be getting access to fast travel methods, and honestly, if you're trying to run routes, or even just "bring goods to market" fast travel without your caravan is kind of pointless (and impossible!) I don't expect there will be much conflict over the issue, at least not with Traders, because I don't think staff will EVER be okay with caravans that travels faster than they do and possibly skip over boundaries they weren't intended to, etc etc.
When all of this is done and settled, I'm hoping to have a very impressive tank of a Trader, heh, using AP and Guild defensive buffs/disablers on top of my (currently( way over trained defenses (that would be slightly ahead of level reqs even if we switched to X3 tomorrow). It'll be Heavy Metal. woot!
Re: April Fool's Magic on 04/02/2012 04:04 PM CDT
Re: April Fool's Magic on 04/02/2012 04:11 PM CDT
Re: April Fool's Magic on 04/02/2012 04:31 PM CDT
>>It would be interesting if Traders were still ICly NMUs but are able to use jewelry to channel sunlight/moonlight into causing magical effects.
I know you mean this as a more "interesting flavor" thing than anything, but I just can't say I'm a fan. I feel like Traders have suffered a lot from the cry of, "Well they are supposed to be mundane!" As heroic adventurers, they're actually supposed to be supernaturally awesome, just like all the other guilds.
Again, realize you probably didn't mean for them to stay mundane with that suggestion, just feels like it could fuel that fire to me. Although I think it might be neat if they got unique spell preps, of course.
>>...so how I imagine it working is that after years of training (like 20th circle) they glean some gradual attunement and insight to lunar mana.
Like a few others, I see no reason to gimp them beyond the other magic tert guilds. But I like the navigation idea. Perhaps that could work into some of their spells. Or it might be fodder for the guild-wide RP event that switches them over.
>>2. Please make certain that when Trader spellbooks come out in the spellbook shop, they are available in...
Don't worry, the spellbook merchant has so many options it will make your eyes bleed. ;)
-- Player of Eyuve
I know you mean this as a more "interesting flavor" thing than anything, but I just can't say I'm a fan. I feel like Traders have suffered a lot from the cry of, "Well they are supposed to be mundane!" As heroic adventurers, they're actually supposed to be supernaturally awesome, just like all the other guilds.
Again, realize you probably didn't mean for them to stay mundane with that suggestion, just feels like it could fuel that fire to me. Although I think it might be neat if they got unique spell preps, of course.
>>...so how I imagine it working is that after years of training (like 20th circle) they glean some gradual attunement and insight to lunar mana.
Like a few others, I see no reason to gimp them beyond the other magic tert guilds. But I like the navigation idea. Perhaps that could work into some of their spells. Or it might be fodder for the guild-wide RP event that switches them over.
>>2. Please make certain that when Trader spellbooks come out in the spellbook shop, they are available in...
Don't worry, the spellbook merchant has so many options it will make your eyes bleed. ;)
-- Player of Eyuve
Re: April Fool's Magic on 04/02/2012 05:07 PM CDT
I don't really have a feel, since I've been back, for how many Trader primary players there are.
For me, Brynnhilde is my highest and main character. I was amused yesterday thinking that this was a joke.
Today I'm a little non-plussed, but it doesn't matter a lot to me. Whatever she has to do to advance in her guild is what I'll have her do. I have an image of her fiddling with a runestone while the caravan leads. That wouldn't be much different than what she does now.
The only serious concern I have is justifying it IC. I'll have to see what the GMs give us to work with.
Laura
p/o Brynnhilde
For me, Brynnhilde is my highest and main character. I was amused yesterday thinking that this was a joke.
Today I'm a little non-plussed, but it doesn't matter a lot to me. Whatever she has to do to advance in her guild is what I'll have her do. I have an image of her fiddling with a runestone while the caravan leads. That wouldn't be much different than what she does now.
The only serious concern I have is justifying it IC. I'll have to see what the GMs give us to work with.
Laura
p/o Brynnhilde
Re: April Fool's Magic on 04/02/2012 05:11 PM CDT
Yeah, I would see it as them having a supernatural affinity toward "using gems", which to me is pretty badass (and be well outside the realm of something "anyone" should be allowed to do). Hell, having it [ICly] be a half-magic half-dance/khri-mojo would be even more unique to me.
And, once again, that doesn't mean they would have to explicitly need to have/hold/use/etc a gem to use magic.
I'm just spitballing what I personally think would be cool. The idea of a Trader having such an affinity toward gems that results in magic seems really awesome to me.
"hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down." - GERSTEINJ2
Chatter[Gonifa] whatever, scripto-gnome.
And, once again, that doesn't mean they would have to explicitly need to have/hold/use/etc a gem to use magic.
I'm just spitballing what I personally think would be cool. The idea of a Trader having such an affinity toward gems that results in magic seems really awesome to me.
"hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down." - GERSTEINJ2
Chatter[Gonifa] whatever, scripto-gnome.
Re: April Fool's Magic on 04/02/2012 07:00 PM CDT
Any trader worth his/her salt should be able to maintain their books, so they're probably very mathematically gifted. It wouldn't be difficult to comprehend that they be good with star charts and the geometry involved with lunar magics. I would see it not so much as a personal attunement to lunar mana, but as an ability to manipulate it to do what they want it to.
Re: April Fool's Magic on 04/02/2012 07:07 PM CDT
>>I would see it not so much as a personal attunement to lunar mana, but as an ability to manipulate it to do what they want it to.
I would see eating a chicken sandwich not so much as the ability to consume a chicken sandwich, but the ability to force the chicken sandwich into a state of consumption.
I would see eating a chicken sandwich not so much as the ability to consume a chicken sandwich, but the ability to force the chicken sandwich into a state of consumption.
Re: April Fool's Magic on 04/02/2012 07:15 PM CDT
Re: April Fool's Magic on 04/02/2012 07:18 PM CDT
> It wouldn't be difficult to comprehend that they be good with star charts and the geometry involved with lunar magics.
I'm not sure this logically follows; most (all) trading is done on trade routes, which are well defined roads, if moderately dangerous.
S'like saying I can fly to Zimbabwe because I can walk down the street and buy some African cuisine.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
I'm not sure this logically follows; most (all) trading is done on trade routes, which are well defined roads, if moderately dangerous.
S'like saying I can fly to Zimbabwe because I can walk down the street and buy some African cuisine.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Re: April Fool's Magic on 04/02/2012 07:25 PM CDT
>I'm not sure this logically follows; most (all) trading is done on trade routes, which are well defined roads, if moderately dangerous.
Perhaps PC yes, but you're forgetting the large portions of the Trader guild that deal with shipping. Plus there are a few outposts that I seem to recall aren't linked by roads, such as Wolf Clan.
Now, that may not be enough to justify the original post about it, but it does exist to some extent.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Perhaps PC yes, but you're forgetting the large portions of the Trader guild that deal with shipping. Plus there are a few outposts that I seem to recall aren't linked by roads, such as Wolf Clan.
Now, that may not be enough to justify the original post about it, but it does exist to some extent.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Re: April Fool's Magic on 04/02/2012 07:27 PM CDT
>>I'm not sure this logically follows; most (all) trading is done on trade routes, which are well defined roads, if moderately dangerous.
Lots of the caravan routes run through wilderness areas, actually. Sure, we as players think of Tiger Clan as literally 2 seconds from Crossing (oh no! you might get attacked by goblins and HOGS which are 20 ranks of offense, heaven forbid!) but we also represent either the feudal lord running with a pack of guards or the treacherous black knight who can besiege a group of normal foes all by himself.
To the average peasant, Wolf Clan is probably a dangerous voyage, what with cougars known to attack travelers. That's just in Zoluren, too. It gets worse in Ilithi (eidolon steeds), Hib, and Therengia (voyage to Muspar'ii is VERY treacherous). I would say it is fair that Traders are good at navigation.
Lots of the caravan routes run through wilderness areas, actually. Sure, we as players think of Tiger Clan as literally 2 seconds from Crossing (oh no! you might get attacked by goblins and HOGS which are 20 ranks of offense, heaven forbid!) but we also represent either the feudal lord running with a pack of guards or the treacherous black knight who can besiege a group of normal foes all by himself.
To the average peasant, Wolf Clan is probably a dangerous voyage, what with cougars known to attack travelers. That's just in Zoluren, too. It gets worse in Ilithi (eidolon steeds), Hib, and Therengia (voyage to Muspar'ii is VERY treacherous). I would say it is fair that Traders are good at navigation.
Re: April Fool's Magic on 04/02/2012 08:12 PM CDT
<<It wouldn't be difficult to comprehend that they be good with star charts and the geometry involved with lunar magics.>>
I think Traders and Moon Mages would do well, at this point, to assume we will share little more than attunement to lunar mana and an inevitable love of all things red, blue, and black. There was a subtle reference to the forceful manipulation of luck (Teleologic Sorcery) in the post which piqued my curiosity wondering how Traders would interact with such magic without a connection to the Plane of Probability, but I know They will figure something out.
I hope we'll be playing in the same sandbox but building distinctly different castles. I think to do otherwise would be unfair to both our Guilds. I'm excited to see how this all shakes out, and I continue to be gobsmacked with the evolution of our game.
Welcome to the neighborhood,
Malzard
I think Traders and Moon Mages would do well, at this point, to assume we will share little more than attunement to lunar mana and an inevitable love of all things red, blue, and black. There was a subtle reference to the forceful manipulation of luck (Teleologic Sorcery) in the post which piqued my curiosity wondering how Traders would interact with such magic without a connection to the Plane of Probability, but I know They will figure something out.
I hope we'll be playing in the same sandbox but building distinctly different castles. I think to do otherwise would be unfair to both our Guilds. I'm excited to see how this all shakes out, and I continue to be gobsmacked with the evolution of our game.
Welcome to the neighborhood,
Malzard
Re: April Fool's Magic on 04/02/2012 08:36 PM CDT
I'm liking the Lore that Trader's guide themselves by the Stars.
And I totally concur about the dangerous nature of plenty of the paths traders run for moving their goods. I think a bit of the player base misses how the adventuring class is super competent, super rich, and having many things further superior then the commoners and the rest of the 99% of the population. I mean there are some characters (150 circle characters in particular) that I'd wager have more wealth then some smaller kingdoms.
_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
And I totally concur about the dangerous nature of plenty of the paths traders run for moving their goods. I think a bit of the player base misses how the adventuring class is super competent, super rich, and having many things further superior then the commoners and the rest of the 99% of the population. I mean there are some characters (150 circle characters in particular) that I'd wager have more wealth then some smaller kingdoms.
_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: April Fool's Magic on 04/02/2012 09:08 PM CDT
I am very excited about this announcement, can't wait to see how the lore pans out! I don't know if it was intentional or not, but I kind of get a tongue-in-cheek feeling from the Trader flavor of magic. I always felt there was a humor to the guild that was intriguing.
Quick question/clarification:
>>Traders have an unusual knack for creating illusions, focusing on life-like replicas of people or objects. Unlike the "illusions" of the Moon Mages, which tend to become substantial or even take on alien life, Traders practice what we'd conventionally call illusions: insubstantial images formed by light.
How do Bards fit into this updated Illusions scheme? I know that previously, Bards and Moon Mages had slightly different lore to explain the overlap in magical illusion-weaving. Just curious to see how all three will fit together.
Thanks!
GENT
Quick question/clarification:
>>Traders have an unusual knack for creating illusions, focusing on life-like replicas of people or objects. Unlike the "illusions" of the Moon Mages, which tend to become substantial or even take on alien life, Traders practice what we'd conventionally call illusions: insubstantial images formed by light.
How do Bards fit into this updated Illusions scheme? I know that previously, Bards and Moon Mages had slightly different lore to explain the overlap in magical illusion-weaving. Just curious to see how all three will fit together.
Thanks!
GENT
Re: April Fool's Magic on 04/02/2012 09:09 PM CDT
ICly, quite a few traders trade by boat, from a strictly Elanthia-lore perspective. My personal trader would have picked up celestial navigation(using star positions to determine location and direction) at home, as a commoner, living on an insanely rural homestead. He doesn't need to use it in his current work. The same cannot be said about all the "Traders" responsible for shipping between the various islands and the mainland though.
Re: April Fool's Magic on 04/02/2012 09:17 PM CDT
>>How do Bards fit into this updated Illusions scheme?
We skew perception so that individuals imagine illusions, rather than the illusions being visible to all personnel in the area. Though there are some cases where we do make sparkly things happen in the air(Nexus, Naga's Blessing, etc) but those are less illusions and more side effects of the songs.
~Leilond
http://tinyurl.com/Leilond-Portrait
http://drzeal.forumotion.com Learn How to PvP!
We skew perception so that individuals imagine illusions, rather than the illusions being visible to all personnel in the area. Though there are some cases where we do make sparkly things happen in the air(Nexus, Naga's Blessing, etc) but those are less illusions and more side effects of the songs.
~Leilond
http://tinyurl.com/Leilond-Portrait
http://drzeal.forumotion.com Learn How to PvP!