wtb on 06/26/2009 08:04 PM CDT
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regular script checks + hilarious invasions at the WM Guild.

Wythor, isn't this your territory? Only so many times I can nag other GMs to script check the room in front of the WM guild.

You cannot possibly act like this isn't happening, either. And not to beat a dead horse or anything, it's the safe room mechanics directly contributing to the problem.



Rev. Reene

Szrael says to you, "He's quite a friend. I've never seen anyone remove their pants with such alacrity."
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Re: wtb on 06/26/2009 08:05 PM CDT
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But being able to log in 12-16 hours later and still be in the class I logged out listening to is AWESOME.
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Re: wtb on 06/26/2009 08:30 PM CDT
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Could we just... set the room on fire? Or something?

It can be a small fire. Something ES defends against.

It's the most depressing spot in the game. :(

Also it's full of moon mages. That ain't right.


"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
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Re: wtb on 06/26/2009 08:35 PM CDT
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>> Also it's full of moon mages. That ain't right.

Louts interfere with scripts. Makes AFKing harder.



Rev. Reene

Szrael says to you, "He's quite a friend. I've never seen anyone remove their pants with such alacrity."
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Re: wtb on 06/26/2009 08:40 PM CDT
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One west can't have moonbeams or foraging.

The WMs can't have moonbeams either... but at least it usually has a teacher.
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Re: wtb on 06/26/2009 08:45 PM CDT
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You two must be bored!

>The WMs can't have moonbeams either... but at least it usually has a teacher.

Safe rooms prevent beam drops or something?

This reminds me: has there been any change to whatever reason it was that the Chamber of Air (you know, on top of the tower. Outside.) is indoors? It's terribly obnoxious. Room could at least be redescribed to put a dome over it if it's going to stay inside.


"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
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Re: wtb on 06/26/2009 08:47 PM CDT
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No, safe rooms don't. However that entire path until you get into the guild proper is warded against moonbeams, teleporting, etc. Annoying.
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Re: wtb on 06/26/2009 08:50 PM CDT
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>> Safe rooms prevent beam drops or something?

The way the rooms around the WM guild tower are flagged is bizarre.

(moon mage nerd-fu follows)

They aren't standard clairvoyance or teleport wards. We can't see them with perceive, and they don't quite act like those wards usually do mechanically. When you try to locate someone at the WM guild you get a "brief, dim vision" as though they were in hiding and you failed the check instead of "unclear" like normal clairvoyance blocked rooms (which is actually a nice give sometimes). Thoughtcast acts like the distance to the WM guild is too far, even if you're capping the spell and standing at the NE gate. If you try to use a Celestial Beacon from one of those rooms, the system acts like you don't exist when the mage tries to cast on you. It's very strange.

Devourers never summon shadow masters around there either. I've tried many times.

(end moon mage nerd-fu)

>> Room could at least be redescribed to put a dome over it if it's going to stay inside.

I thought it did? But it's a glass dome. Really should be flagged as just partially indoors.



Rev. Reene

Szrael says to you, "He's quite a friend. I've never seen anyone remove their pants with such alacrity."
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Re: wtb on 06/26/2009 09:12 PM CDT
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The only dome visible from even the vicinity of the WM guild is the observatory's. The roof itself is never actually explicitly described that I know, but it's got a skylight which is some kind of pyramid or cone set atop the tower (it 'tapers to a point' and is visible from the ground).

You climb out of this skylight to get onto the roof.

Which is indoors of the variety where you can glance outside to check the weather, and air spells have indoor preps. I've whined about this years ago and was given some reason the room needed to be indoors that I can't remember.

I suppose the skylight could be enclosed in another, even more transparent structure... or maybe this can be chalked up to the slightly-extraplanar, bigger-on-the-inside nature of the tower itself ... but really. The room ought to just have a makeover already if this is going to be the state of things.


"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
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Re: wtb on 06/26/2009 09:29 PM CDT
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>>They aren't standard clairvoyance or teleport wards.

It's a semi-rare mechanic that usually gets used to isolate special areas of the game (like pay-quest areas) so that remote spells work within the area but not across it to the rest of the game.

It gets used to some effect for various Warrior Mage guildhalls for reasons I don't fully understand.

-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
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Re: wtb on 06/26/2009 11:18 PM CDT
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>>Wythor, isn't this your territory? Only so many times I can nag other GMs to script check the room in front of the WM guild.

Not really. While I am the Warrior Mage Advocate, I work primarily on the Dev side of things. The only times I actually spend time in the live instances are when I'm testing something, observing a release, or hanging out during an event.

>>You cannot possibly act like this isn't happening, either. And not to beat a dead horse or anything, it's the safe room mechanics directly contributing to the problem.

Script checks take less time to complete than your average PvP assist.


- GM Wythor

What goes up
is futile --
unless it goes out
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Re: wtb on 06/26/2009 11:28 PM CDT
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>> Script checks take less time to complete than your average PvP assist.

Script checks would be a great thing to throw down there more often.

But I wasn't talking about killing them all enmasse either. Safe room mechanics contribute to the problem for reasons outside of mechanically preventing me from casting TKS and chilling for five minutes.



Rev. Reene

Szrael says to you, "He's quite a friend. I've never seen anyone remove their pants with such alacrity."
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Re: wtb on 06/27/2009 10:52 AM CDT
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I don't really see what's so special about that room outside the WM guild that can't be handled with the normal policy. I used to be able to converse and hang out there but now it has gotten pretty bad. I only assume they must be passing their script checks somehow.





Vinjince
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Re: wtb on 06/27/2009 11:10 AM CDT
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Weren't there plans for an automated invasion system? Is that still on the table at all?


Elemancer Opieus, Warrior Mage of Elanthia
I blame Bubba:
http://the-emu.mybrute.com
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Re: wtb on 06/27/2009 11:03 PM CDT
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Even if regular checks are enforced in that room, they'll just move somewhere else. And judging by the sheer amount of people there at any given time, I wonder if banning such people wouldn't drastically reduce the population of the game. GMs can easily find scripters by visiting ANY hunting ground or certain obvious public hangouts. I suspect they don't because they want to keep subscriptions.

I honestly don't care if there are people scripting because it's not interfering with my enjoyment of the game and it's nice to have a class during downtime. Now, a scripter hogging a key location in a hunting area is a different problem altogether, because that does interfere with other players' enjoyment.
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Re: wtb on 06/27/2009 11:09 PM CDT
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>> And judging by the sheer amount of people there at any given time, I wonder if banning such people wouldn't drastically reduce the population of the game.

Failing AFK checks doesn't get you locked out anymore, so that's a moot point.

>> I honestly don't care if there are people scripting because it's not interfering with my enjoyment of the game and it's nice to have a class during downtime.

It has pretty much killed this room as a gathering spot, speaking as someone with extensive experience with the before and after.

I don't care about AFK scripting as long as it's somewhere I can't see it. Frankly if you're doing it in popular gathering spots like this you're doing it wrong and deserve to get caught; I don't care about the talented AFK scripters because I never see them doing it. When it's in my face and overrunning a formerly fun gathering spot, it becomes a problem.



Rev. Reene

(1:37:09 PM) Telrenth: I haven't got the foggiest idea what the hell you're talking about. Which, now that I think back on things, is about normal for the first few minutes of a conversation with you.
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Re: wtb on 06/27/2009 11:24 PM CDT
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Honestly... I think most people who are AFK scripting would be more likely to quit all together over the xp hits (which QUICKLY get nasty) rather then a few days/weeks of lock out. 5% hit to all your skills is a lot nastier then 3 days of time out IMHO particullarly at high levels.

>>When it's in my face and overrunning a formerly fun gathering spot, it becomes a problem.

When did you consider the warrior mage guild anything of the sort?
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Re: wtb on 06/27/2009 11:25 PM CDT
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It used to be a nexus of Warmage guild soceity, now it's something people use to make fun of war mages.

Really, keep the safe room if you must, but put in some Stormwill-esque mechanics that would be ES-defendable so at least the only people clogging up the room would be warmages?

Then if nothing else the derisive comments about the guild would be accurate.


"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
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Re: wtb on 06/27/2009 11:25 PM CDT
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Oh! Back when you could kill the WMs there.

That makes sense.
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Re: wtb on 06/27/2009 11:27 PM CDT
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>> When did you consider the warrior mage guild anything of the sort?

Years ago before Chakram happened to it.



Rev. Reene

(1:37:09 PM) Telrenth: I haven't got the foggiest idea what the hell you're talking about. Which, now that I think back on things, is about normal for the first few minutes of a conversation with you.
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Re: wtb on 06/28/2009 05:05 AM CDT
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So tonight the warmage guild got invaded.

One of the scripters with their text-butts glued to the ground there died with all their avoids on, autodeparted and lost a shadowsilk cloak.

I am appeased...for now.



Rev. Reene

(1:37:09 PM) Telrenth: I haven't got the foggiest idea what the hell you're talking about. Which, now that I think back on things, is about normal for the first few minutes of a conversation with you.
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Re: wtb on 06/28/2009 08:36 AM CDT
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good lord just stop


~Arwinia

The Empath spellbook is a riddle trapped in an enigma hidden inside a lot of suck.-Armifer
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Re: wtb on 06/28/2009 04:31 PM CDT
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>good lord just stop

But, no, it's awesome!


"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
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Re: wtb on 06/28/2009 08:29 PM CDT
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>>>> When did you consider the warrior mage guild anything of the sort?

>>Years ago before Chakram happened to it.

Years before that, before Atrathian happened to it.

IMO, that meeting area was a place I tolerated for the people I knew who hung there, not a place of enjoyment. It was seriously irritating watching dumb Barb number two trillion come in every 2 seconds and spam "I wanna SPAR!" messages there, interferring with those of us there to converse. AFter all, if you wanted to watch the AFK scripters and non-responsive types, all you had to do was go into the Empath guild and ask, politely, for healing. I got so sick of that that I used to travel to Shard to the Premium healer there, since she is one of the few auto-paths that actually heals most everything.

And, bear in mind, that I enjoy living out on Ratha, so YMMV.



~Kyn (Kynevon)

DR-SOCHARIS
Attempting to update appraisal is like sticking my head face-first into a bucket of angry weasels.
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Re: wtb on 06/28/2009 08:54 PM CDT
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>It was seriously irritating watching dumb Barb number two trillion come in every 2 seconds and spam "I wanna SPAR!" messages there

I have to agree with this. And it wasn't just barb's. I remember one particular Moon Mage who liked to come in and cast Mind Blast on people just to prove he could. No idea what his name was, though.

>since she is one of the few auto-paths that actually heals most everything.

Not sure if it has changed, but the one in Leth heals most everything now.


Elemancer Opieus, Warrior Mage of Elanthia
I blame Bubba:
http://the-emu.mybrute.com
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Re: wtb on 06/28/2009 09:02 PM CDT
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Leth heals the same as Dokt which heals the same as err most autohealers actually.

Very few autohealers don't actually heal everything. It's just a few with odd gimmicks, like the Crossing autopath (and Knife clan is just next door) or the Haven guy that doesn't heal eyes.



Rev. Reene

(1:37:09 PM) Telrenth: I haven't got the foggiest idea what the hell you're talking about. Which, now that I think back on things, is about normal for the first few minutes of a conversation with you.
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Re: wtb on 06/28/2009 09:29 PM CDT
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<<Very few autohealers don't actually heal everything. It's just a few with odd gimmicks, like the Crossing autopath (and Knife clan is just next door) or the Haven guy that doesn't heal eyes.

As an addendum to this, since someone will say that they weren't healed fully, the NPC healers will only heal the scars that they create with their own efforts. So if you are dinged up, eat a jadice flower/yelith root/etc., and head on over to the local auto-path, you'll have whatever scarring the herb caused left over afterwards.

-Evran

Crackling with unspent rage since 386A.V.
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Re: wtb on 06/28/2009 10:35 PM CDT
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I still make Warmie runs every now and then. No one ever responds these days, though. :(





Vinjince
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Re: wtb on 06/29/2009 09:07 PM CDT
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>As an addendum to this, since someone will say that they weren't healed fully, the NPC healers will only heal the scars that they create with their own efforts. So if you are dinged up, eat a jadice flower/yelith root/etc., and head on over to the local auto-path, you'll have whatever scarring the herb caused left over afterwards.

Basically, all autohealers share the same bug.
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Re: wtb on 06/29/2009 09:11 PM CDT
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<<Basically, all autohealers share the same bug.

I don't think its a bug. They heal fresh wounds, not scars. Whether or not that is desirable is up for debate, but I'm pretty sure its as intended.

-Evran

Crackling with unspent rage since 386A.V.
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Re: wtb on 07/01/2009 02:48 PM CDT
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First, I've always thought the lack of previous scar healing was in response to players requesting -some- scar not be healed, for role playing purposes. Even to this day, my empath brother usually asks if there is anything they would like to keep.

Second, and more relevant point to this topic is I miss the old hangout. I use to sit there and talk to my guild elders (before I became ashamed at my minuscule circle (I mean, come on, how is a 25th circle respected by any guild these days?)).

I really liked sitting there, back then, and watch all the asshattery. It was hysterical and kept things lively. Anyone remember the insanity of Frogspawn's antics? And I usually like laughing at the barb or thief or whatever than came in and asked for sparing, and then immediately request no magic. Madness.

Bottom line, it was fun and all were welcome to participate. Since there has been a lack of that Elanthian Culture in the room, I have yet to be back to sit a spell. That chaos and anarchy is our roots, and a fun outlet to an otherwise grinding game. Come on, lift the protection. The low circle peoples like me can not participate in any invasion events, and will practically never be able to talk critter and relate to fighting experience with 3/4s the players in the game. We need a fun social outlet again. Something we ALL can talk about. Talking points leads to friendships. Let the madness ensue.

~Antinous


*How long has it been since you've just taken a walk?
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Re: wtb on 07/02/2009 05:17 AM CDT
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>>(I mean, come on, how is a 25th circle respected by any guild these days?))<<

By your character's actions and deeds and words, not by their circle
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Re: wtb on 07/02/2009 12:21 PM CDT
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>>(I mean, come on, how is a 25th circle respected by any guild these days?))<<

>>By your character's actions and deeds and words, not by their circle

Yeah, actions and deeds are nice. But when you can not take action or do any great deeds when your two pokes from death by 80% of the critters in the realms, kinda makes life difficult for us. That's why I'd like the protection lifted. It'll give players my level not only talking points, but also a place to laugh and carry on with my fellow guild members.

If the guild is protected, then all we get is a bunch of repetitive cambrinth snapping. If its not, then people have to be more alert, and in tern, more talkative. I miss it. Its the one place I probably can sit next to an Arcane Master and not feel too terribly uncomfortable. And just so everyone knows, I'm not uncomfortable by their circle. I just don't really have anything to talk about besides the weather.




*How long has it been since you've just taken a walk?
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Re: wtb on 07/07/2009 09:14 AM CDT
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I remember having this discussion not too long ago and Wythor made it painfully obvious that he wasn't taking off the safe room mechanics. What might help though is to reduce the mana in the room back to hazy, the way it was at one point. When i used to hang out at the WM guild years ago i'd listen to TM and converse with people, spar, lol @ frogspawn and if i wanted to script i'd go inside to the earth room or air chamber. No reason why it shouldn't be the same again.
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Re: wtb on 07/07/2009 03:54 PM CDT
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>What might help though is to reduce the mana in the room back to hazy, the way it was at one point...

But then you're left with zombi moon mages.


"...I am inclined to think the focus of the [Warmage's] spellbook should be ways to make things explode, to help you make things explode, or to assist your victim in exploding." -Armifer
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Re: wtb on 07/07/2009 05:06 PM CDT
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Who wouldn't be there if we couldn't always go there to get a TM class :P
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Re: wtb on 07/07/2009 07:37 PM CDT
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>>I remember having this discussion not too long ago and Wythor made it painfully obvious that he wasn't taking off the safe room mechanics.

Well, that sucks. I wanted a place to get to know members of my guild. It sucks for me right now. If your reading this Wythor, imagine my point of view.

As of right now, the only time I get to hang out with mages is by luck if they are sitting in some random gathering place. Their skills and experiences are god like com paired to mine. Now, compound that with the fact that most everyone in gathering places are either cambrinth snapping, popping boxes mindlessly, or getting a heal and heading back to hunting.

It use to be, if I didn't see a warmie there, I would surly see one hunting, and we could hunt together. Now, the only way I ever see another mage in a hunting area is when they are working their third weapon skill. They can lie down and not get a single hit. As for me, I get my arse handed to me.

This is probably asking for too much. Truth be told, i really doesn't matter much. Soon, Necros will go online and there will be a mass of young ranks coming up. I can always just hang with them. And, I can understand the reasons why the ban is in place. Its just interesting that everyone has a story about the old guild. How many stories are being made there now?

~Antinous


*How long has it been since you've just taken a walk?
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Re: wtb on 07/07/2009 07:39 PM CDT
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>>How many stories are being made there now?

"There was this one time the GMs temporarily toggled the safe room mechanics off, flooded the WM guild with invasion creatures and multiple people with bad scripts died, autodeparted, and lost their entire inventories to looters."

Great story, huh?



Rev. Reene

Reene: I WILL BECOME MINILYRAS!
Devan: ... I thought you already were.
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Re: wtb on 07/07/2009 08:56 PM CDT
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Maybe not great but funny!
I just dont get it,if that spot and the empath guild spot are just so full of afk scripters or whatever why is it still so..I just dont get it
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Re: wtb on 07/07/2009 11:58 PM CDT
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Seriously, auto-invasions please.

>Antinous

What are you hunting? I can probably find a character to hang out with you if you'd like. If all else fails, I've been grinding a bit on Opieus, so I've jumped like ten circles this month. I don't mind hanging out and chatting, would be a great change of pace.


Elemancer Opieus, Warrior Mage of Elanthia
I blame Bubba:
http://the-emu.mybrute.com
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