Hey everyone,
While doing some testing and tweaking on the new Shockwave, I stumbled on a very serious issue with the magic system and how it deals with pulse spells. At the moment this only affects a handful of Warrior Mages spells, but the effect is serious.
What's happening is that each pulse's power level is being determined solely from the initial prep of the spell and completely ignoring harnessed or cambrinth-stored mana. This means that harnessing extra mana or using cambrinth does exactly nothing to increase the power of these spells.
The current list of affected spells is as follows:
Shockwave (new version only)
Chain Lightning
Fire Shard
Gar Zeng
Static Discharge
Ring of Spears
I'm testing out a simple workaround to allow these spells to at least function at a power level close to what they should be functioning at, but we'll eventually need a permanent solution and a more reliable system.
It's apparent from even cursory examination that the pulse system will need to be rewritten to some degree, both to fix these problems permanently and to reduce drag on the game. GM Dartenian has been digging into the system and has already found additional issues that need to be addressed.
We'll keep you updated on the status of these issues as we obtain more information.
- GM Wythor
The plain and simple truth is that the truth is rarely plain and never simple.