Is there any chance of making this semi-useful in every day life, albeit niche? Something like letting you do things in water that you normally couldn't do? Playing instruments and casting some bardic spells come to mind.
Air Bubble on 10/11/2015 10:30 PM CDT
Re: Air Bubble on 10/11/2015 11:24 PM CDT
Re: Air Bubble on 10/12/2015 01:10 AM CDT
Putting it on a runestone would make it les.... oh, hi Naohhi.
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Re: Air Bubble on 10/12/2015 07:27 PM CDT
Re: Air Bubble on 10/12/2015 09:55 PM CDT
Would be funny is Air Bubble was a utility/debilitation hybrid where you can either provide someone an air bubble for breathing or choking purposes.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Re: Air Bubble on 10/13/2015 08:38 AM CDT
> Would be funny is Air Bubble was a utility/debilitation hybrid where you can either provide someone an air bubble for breathing or choking purposes.
I'm guessing that it's no where close to an option, but that could open up an entire line of "bubble" spells.
* Fire bubble (fireball + AB) - Debilitation/TM - Balance hit while it's on, next hit to the head explodes it for impact/fire damage.
* Electric Bubble (GZ + AB) - Debilitation/Utility - Creates a small electrical storm in bubble (think the globes that you touch). Hitting with a metal weapon channels the storm adding a chance of stun. Periodically strikes on it's own with enough skill hindering DF.
* Water bubble (Rising mists + AB) - Debilitation/TM - Slowly drown the target (opposite of khri hasten). Refraction makes it difficult to predict weapon strikes (DF penalty). Periodic vit damage while it's ongoing (drowning).
* Aether bubble (Fissure + AB) - Debilitation/Warding/Utility - Cast on yourself or another. Connects you to the room you cast it in. Short term buffs (fissure/nexus) apply. You siphon mana (every room you go into has mana equal to that room). Pulsing. Can be used to debilitate or help something/someone else, depending on the room they're in when you cast it. High skill/knowledge spell. Obviously no negative effects for NMUs, Traders, or moon mages.
* Air Bubble. (base) - Debiltation/utility Does what it does now + balance + OF penalties. Air currents move wildly within the bubble hindering the target's ability to judge depth perception and maintain balance.
All of these grow with skill (think filling up more of the bubble). You need a lot of skill to get secondary and tertiary effects.
Re: Air Bubble on 10/13/2015 08:41 AM CDT
Re: Air Bubble on 10/13/2015 10:26 AM CDT
Re: Air Bubble on 10/13/2015 05:25 PM CDT
Re: Air Bubble on 01/21/2016 10:37 PM CST
A lot of the debilitation options sound tremendously like Vertigo, which already exists.
I cast it a lot, for training, and I suspect it continues to exist as a requirement for Planar Travel. At least, it makes me happy to believe that.
If the GM's want to add some effects and are looking for ideas, I would suggest trying to stay in the Utility wheelhouse, even though that's a bit hard to do. My main thought would be to go along the lines of effects we can justify as being similar to inhaling pure oxygen, perhaps as a meta spell. One or more of these options might be interesting.
* Increase of effective Concentration related to spellcasting, or possible Concentration regeneration increase.
* Slight decrease in stun durations. Would have to be very slight, I'm sure.
* Slight boost to defending against Fortitude SvS contests.
* Possible immunity to Vertigo seems to make sense, but I think we're moving away from this type of defense from other spells.
- Saragos
I cast it a lot, for training, and I suspect it continues to exist as a requirement for Planar Travel. At least, it makes me happy to believe that.
If the GM's want to add some effects and are looking for ideas, I would suggest trying to stay in the Utility wheelhouse, even though that's a bit hard to do. My main thought would be to go along the lines of effects we can justify as being similar to inhaling pure oxygen, perhaps as a meta spell. One or more of these options might be interesting.
* Increase of effective Concentration related to spellcasting, or possible Concentration regeneration increase.
* Slight decrease in stun durations. Would have to be very slight, I'm sure.
* Slight boost to defending against Fortitude SvS contests.
* Possible immunity to Vertigo seems to make sense, but I think we're moving away from this type of defense from other spells.
- Saragos
Re: Air Bubble on 01/21/2016 10:38 PM CST
Re: Air Bubble on 01/22/2016 07:57 PM CST
Re: Air Bubble on 01/22/2016 08:58 PM CST
Re: Air Bubble on 01/22/2016 09:50 PM CST
Re: Air Bubble on 01/22/2016 10:07 PM CST
Re: Air Bubble on 01/22/2016 11:17 PM CST
I'd like to revive some of the unused WM TM spell messaging - mostly because we all REALLY hate writing TM messaging tables and some of them were quite good.
That said Aether Lance isn't coming back since it was decided that Aether wasn't really suitable for TM spells like that. I don't know the status of Sun Lance for sure but I don't think it's going to happen. There's a hylomorphic sorcery under development which files the same niche Sun Lance was planned for I believe. (Sun Lance was the proposed name for the TM spell for incorporeal creatures right? Or am I mixing up my proposed spells?)
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
That said Aether Lance isn't coming back since it was decided that Aether wasn't really suitable for TM spells like that. I don't know the status of Sun Lance for sure but I don't think it's going to happen. There's a hylomorphic sorcery under development which files the same niche Sun Lance was planned for I believe. (Sun Lance was the proposed name for the TM spell for incorporeal creatures right? Or am I mixing up my proposed spells?)
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Re: Air Bubble on 01/22/2016 11:36 PM CST
>>That said Aether Lance isn't coming back since it was decided that Aether wasn't really suitable for TM spells like that. I don't know the status of Sun Lance for sure but I don't think it's going to happen. There's a hylomorphic sorcery under development which files the same niche Sun Lance was planned for I believe. (Sun Lance was the proposed name for the TM spell for incorporeal creatures right? Or am I mixing up my proposed spells?)
I don't think the ideas for the actual function of Sun Lance was ever released, just a mention that it was basically replacing Aether Lance.
I don't think the ideas for the actual function of Sun Lance was ever released, just a mention that it was basically replacing Aether Lance.