Re: Elemental Weapons on 03/24/2015 12:05 PM CDT
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>I might be not understanding the way this breaks down correctly, but it seems to me that you're taking a hit to slice

I could not follow your examples, but let me state something as clearly as I can. The "hit" is 100%, the slice on his greatsword is now zero. You convert 100% of the highest physical damage type to an elemental damage type if you SHAPE it to ice/fire/electric.

Example with made up numbers:
- Sword does 100 slice, 50 impact, 25 piercing.
- Sword shaped to ice does 100 cold, 50 impact, 25 piercing.

Adding Ignite complicates things a little, but it shouldn't be doing anything more powerful numbers wise than casting the spell on any other type of weapon, except now it does two elemental damage types and two physical damage types, as opposed to one elemental damage type and three physical damage types. If you cast it on a weapon SHAPEd to fire, you're getting a very small benefit out of the spell.

The poor elemental protection of armors just means that maybe people who PvP a lot might need to rethink their armor setups. This is a good thing, IMO.

>this is for a secondary skill

Ignite is one of the few things Warrior Mages had that gave a nod towards being weapon secondary. This ability gives a nod towards both Weapon Secondary and, to a smaller degree, Lore (Crafting) secondary.

Javac
That one guy

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Re: Elemental Weapons on 03/24/2015 12:16 PM CDT
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> The "hit" is 100%, the slice on his greatsword is now zero.

I completely misunderstood that, thanks for the clarification.

As for Ignite, how does the damage types/amounts play with Cold/Electricity forms? The fire damage increase is proportional to the highest damage type (Which i presume as ABSELON said is now an elemental type?), so you end up with, to continue the approximation;

A sword that deals 100 cold, 50 impact, 25 piercing and X Fire, where X is how much it would have dealt if the sword wasn't shaped to cold anyway.

Is the end product here weapons that are about as good, with respect to 'points of damage across slice/impact/pierce/fire/cold/electricity' as capped player forged rare metal stuff?

And to clarify;

>The poor elemental protection of armors just means that maybe people who PvP a lot might need to rethink their armor setups. This is a good thing, IMO.

I agree, I think shaking up the 'ways to do damage' is a good thing across the board.
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Re: Elemental Weapons on 03/24/2015 12:21 PM CDT
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>>Also, can someone clarify for me how the lightening/cold/fire infusion stacks with Ignite?
>>Ignite increases the damage proportionally based on the highest damage type

Actually it is only based on physical damage type, so a primary electric weapon will figure out the fire damage based on the second highest stat. If the weapon does some fire damage, but isn't fire primary - which I don't think is possible yet - it does a bit less of a buff. If the weapon is a primary fire weapon, it adds only the a very minimal boost, probably not something you'd notice, unless that minimal amount just happened to move up the damage messaging scale, but it's there.

ASGM Ricinus
Core, Logistics, Survival
Cleric Advocate
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Re: Elemental Weapons on 03/24/2015 01:29 PM CDT
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world did not explode with atlatl and spear/javelin, though it did poof into smoke after a bit if I didn't load it, but picking it up and reloading didn't seem to redo a timer, like it poofed within seconds of loading - instead of 20 or so.

fire damage with ignite changed depending if it was stone or ice actually. and I lied, it was extreme and no slice, not very extreme with some slice.


handed edged pole-ranged weapon.
An icy greatsword trains the two-handed edged skill.

You are certain that it could do:
low (3/26) puncture damage
no (0/26) slice damage
very heavy (10/26) impact damage
low fire damage with affinity for random attacks
extreme cold damage with affinity for slice attacks
no (0/26) electric damage

The icy greatsword is fairly (5/17) designed for improving the force of your attacks.

You are certain that the greatsword is poorly (3/15) balanced and is well (9/15) suited to gaining extra attack power from your strength.

You are certain that the icy greatsword is of average construction (9/18), and is in pristine condition (98-100%).

You are certain that the icy greatsword weighs exactly 90 stones.
You are certain that the icy greatsword is worth exactly 687 Kronars.
Roundtime: 8 seconds.
sR>
You feel fully rested.

sR> shape great to stone

You reach out with your will and reshape your greatsword into a stone greatsword.
Roundtime: 1 sec.

sR>
Your stone greatsword suddenly bursts into flames.
s> app great

A stone greatsword is a two-handed edged pole-ranged weapon.
A stone greatsword trains the two-handed edged skill.

You are certain that it could do:
low (3/26) puncture damage
extreme (15/26) slice damage
very heavy (10/26) impact damage
fair fire damage with affinity for random attacks
no (0/26) cold damage
no (0/26) electric damage

The stone greatsword is fairly (5/17) designed for improving the force of your attacks.

You are certain that the greatsword is poorly (3/15) balanced and is well (9/15) suited to gaining extra attack power from your strength.

You are certain that the stone greatsword is of average construction (9/18), and is in pristine condition (98-100%).

You are certain that the stone greatsword weighs exactly 90 stones.
You are certain that the stone greatsword is worth exactly 687 Kronars.
Roundtime: 8 seconds.



A fiery greatsword is a two-handed edged pole-ranged weapon.
A fiery greatsword trains the two-handed edged skill.

You are certain that it could do:
low (3/26) puncture damage
no (0/26) slice damage
very heavy (10/26) impact damage
extreme fire damage with affinity for slice attacks
no (0/26) cold damage
no (0/26) electric damage


You awkwardly attempt to juggle an icy greatsword and a fiery greatsword, barely managing to grab each object before it falls!

___________________
You make a few adjustments to the Zoluren, and you feel confident that it will recognize you as its owner.
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Re: Elemental Weapons on 03/24/2015 01:36 PM CDT
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> picking it up and reloading didn't seem to redo a timer

Picking it up should now reset the timer.

Javac
That one guy

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Re: Elemental Weapons on 03/24/2015 01:42 PM CDT
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thanks! sorry that wasn't more coherent... ::babbles::

___________________
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Re: Elemental Weapons on 03/24/2015 03:18 PM CDT
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>>Cabalists always had fire swords. They hurt even with decent elemental protection.

<3 Cabalists. I think they're my favorite of the creatures I've written. (Which is, admittedly, not that many).

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Elemental Weapons on 03/24/2015 03:42 PM CDT
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Cabalists are awesome, I like how they get louder when they talk in your head too.
They have fire armor too if you hadn't seen them - the only elemental armor?

-I heard they have a unique reaction/effect to a certain spell, but never saw anything odd other than the head voices. Also my spells fail on them a lot, so that may be why - but I'd guess MOA may anger them?

-Is there something with lava drakes taking on a momentary humanoid form sometimes?


So why can't I grapple something, sunmon a fissure and be done with them? Elemental planes as a trash bucket?
Need a mystery element X option too - something really evil that eats everyone's magic or something - I wanna void blade to render doom with!!!

Or some kind of metaspell charge/change to brawling techs?
PW/shockwave blast flying suplex? Exploding Palm technique? Lightning kicks? Wipe my sweat away at foe and turn it into ice shards midair?
___________________
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Re: Elemental Weapons on 03/24/2015 06:10 PM CDT
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<<but I'd guess MOA may anger [cabalists]?>>

It doesn't seem to do anything odd on the rare occasion that casting it at each other is successful. Sometimes it's a humanoid figure instead of a lion though, not sure if that's a normal part of the spell or not.

Thanks,
-Life Sustainer Karthor
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Re: Elemental Weapons on 03/24/2015 08:06 PM CDT
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That's Arhart (supposedly) - he shows up like 1/20 of the time.


Over clock GM cruelty? turbo button maybe?

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Re: Elemental Weapons on 03/25/2015 12:45 PM CDT
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The ingot is never consumed. However, there is always a chance that it's quality will decrease when you summon the weapon.
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Re: Elemental Weapons on 03/25/2015 12:45 PM CDT
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The ingot is never consumed. However, there is always a chance that it's quality will decrease when you summon the weapon.
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Re: Elemental Weapons on 03/25/2015 12:48 PM CDT
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> The ingot is never consumed. However, there is always a chance that it's quality will decrease when you summon the weapon.

Can you give away or trade the weapons you summon?
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Re: Elemental Weapons on 03/25/2015 02:16 PM CDT
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>>Can you give away or trade the weapons you summon?

From: https://elanthipedia.play.net/mediawiki/index.php/Elemental_weapons

The weapon cannot be GIVEN to another person.
The weapons crumble a short period after being dropped.
The weapon crumbles if someone else tries to pick it up.
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Re: Elemental Weapons on 03/25/2015 02:48 PM CDT
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> The weapons crumble a short period after being dropped.

How does that work if you throw your weapons or spells like tingle/MB? I assume at feet would mean they stay?
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Re: Elemental Weapons on 03/25/2015 03:18 PM CDT
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>The weapon crumbles if someone else tries to pick it up.

This shouldn't be the case. It should simply prevent them from being picked up by anybody other than the creator. If someone tends it out after it lodges, it should give some messaging and end up on the ground.

>How does that work if you throw your weapons or spells like tingle/MB?

I am not sure. I'll test it tonight when I get home, and see if it is working correctly.

Javac
That one guy

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Re: Elemental Weapons on 03/25/2015 04:45 PM CDT
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<<This shouldn't be the case. It should simply prevent them from being picked up by anybody other than the creator.

I verified this in game and updated the wiki.



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Re: Elemental Weapons on 03/25/2015 05:02 PM CDT
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After throw it'll sit around for like 20 seconds, and should now reset that timer when you pick it up. Missed throws end up at the feet spot, but will still rot after about half a minute. It seemed to last okay when lodged in something, and I was just able to pull it out of its corpse or grab it after searching the corpse. I haven't had anything break when lodged in a critter yet, but I killed them pretty quickly. I guess hogs weren't meant to hold multiple elemental greatswords...

If you just drop it, they break pretty fast.

Noone wants to be my victim so I haven't tested tending or trying to pull a weapon out yet or any of that.

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Re: Elemental Weapons on 03/25/2015 08:29 PM CDT
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>How does that work if you throw your weapons or spells like tingle/MB?

It should last 30-40 seconds after you drop it from both of these spells. This worked correctly for me, but let me know if you see something else happening.

Javac
That one guy

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Re: Elemental Weapons on 03/26/2015 03:10 AM CDT
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< You bash an electric quarterstaff at a ship's rat. A ship's rat fails to dodge.
The quarterstaff lands an apocalyptic (23/23) strike (So that's what it felt like when Grazhir shattered!) that blows a smoking hole into the throat and larynx with an electric blast.
The ship's rat screams one last time and lies still.

"AND JESUS WEPT"
-Dean Pelton, Greendale Community College

Seriously, best thing ever.




"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons on 03/26/2015 03:20 AM CDT
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no no, sorry, this is better.

< You hurl a fiery spear at a large musk hog. A large musk hog fails to evade.
The spear lands a cataclysmic (22/23) strike (Did the Greater Fist just erupt again?) that cooks skin and smolders bone with a blazing blow to the right leg, lightly stunning it.

"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons on 03/29/2015 12:51 PM CDT
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All of the metaspells are now on General Preview.

Javac
That one guy

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Re: Elemental Weapons on 03/29/2015 01:22 PM CDT
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You glance down to see a fiery bola in your right hand and an icy bola in your left hand.

BWAHAHAHAHAHAHAHAH mmmyes

"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons on 03/29/2015 01:51 PM CDT
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Couple of messaging issues:

< Fluidly, you slice an icy claymore at a musk hog. A musk hog attempts to evade, only partially avoiding the impact. The claymore lands an awesome strike that shatters the hog's chest into a hail of ice shards as icy claymore trails blood-soaked hoarfrost in the wake.
The musk hog falls to the ground and lies still.
[You're adeptly balanced]
[Roundtime 9 sec.]

Needs the word "the" in from of icy claymore towards the end of the hit. Also might read better if it said "in its wake" instead of "in the wake".

< Moving in gracefully, you slice an icy claymore at a musk hog. A musk hog fails to dodge, moving almost completely out of harm's reach. The claymore lands a demolishing hit that combusts the throat and larynx causing smoke to issue from the hog's's mouth.
The musk hog screams one last time and lies still.
[You're adeptly balanced]
[Roundtime 9 sec.]

Seems like this should be for a fiery hit and not an icy hit? Also the double apostrophe.

Btw, loving these!
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Re: Elemental Weapons on 03/29/2015 02:01 PM CDT
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I feel like there should be some messaging as to how strong a weapon you're getting. When I was testing with a rare metal ingot the only way I could tell if it was working is by undeeding and redeeding the ingot rather than some message about how the elemental matrix was strengthed or some magical technobabble like that.
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Re: Elemental Weapons on 03/29/2015 02:20 PM CDT
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i'm confused, why did you need to deed the ingot? Are you not getting material quality with appraise careful?

"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons on 03/29/2015 02:27 PM CDT
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I wanted to check the exact level of quality loss, so I wanted the actual number rather than the range which is all I get from analyzing or appraising carefully.
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Re: Elemental Weapons on 03/29/2015 02:32 PM CDT
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ahh, higher appraisal will give you the numbers.

> app ing careful
The haralun ingot is made with metal.
You are certain that the metal in the haralun ingot has a quality of 83, placing it at 'somewhat pure' on the official Trader's Scale.

Appraisal: 330

"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons on 03/31/2015 12:53 PM CDT
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Quick question I haven't seen anywhere yet.

Summoning an elemental weapon is an earth aligned ability, but does this change if summoning or shaping to a fire, ice, or electric weapon? I.e. if I SUMMON WEAPON FIRE or SHAPE <weapon> TO FIRE does that cost elemental charge based on earth or fire alignment?



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Re: Elemental Weapons on 03/31/2015 02:23 PM CDT
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>cost elemental charge based on earth or fire alignment?

All abilities are based on Earth.

Javac
That one guy

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Re: Elemental Weapons on 03/31/2015 02:46 PM CDT
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<<All abilities are based on Earth.

Thanks for the info! Updating elanthipedia with the clarification.

Just as a devil's advocate... it does seem a bit weird to be pulling a weapon directly from the plane of water/fire/electricity and having it be aligned with earth, particularly in the case of electricity, but I can understand wanting to keep the ability simple.



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Re: Elemental Weapons on 03/31/2015 03:01 PM CDT
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>> All abilities are based on Earth.

Does that mean it costs me twice as much charge if I am opposed to earth?
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Re: Elemental Weapons on 03/31/2015 03:09 PM CDT
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<<Does that mean it costs me twice as much charge if I am opposed to earth?

Compared to if you are aligned to earth, yes.
AlignmentCost
Alignedx
Neutralx+50%
Opposedx+100%



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Re: Elemental Weapons on 03/31/2015 04:36 PM CDT
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>Compared to if you are aligned to earth, yes.

I have no idea where you got that info, but I am 90% sure that is incorrect. I'll double check, but I believe it's

AlignmentCost
Alignedx/2
Neutralx
Opposedx*2


Javac
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Re: Elemental Weapons on 03/31/2015 04:38 PM CDT
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>Javac's Post

That's what I always had heard too.

- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
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Re: Elemental Weapons on 03/31/2015 04:52 PM CDT
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<<I have no idea where you got that info, but I am 90% sure that is incorrect. I'll double check, but I believe it's
AlignmentCost
Alignedx/2
Neutralx
Opposedx*2


That's what I thought as well and had my table as that originally, but I thought I would do the research to make sure and ended up taking my info from here: https://elanthipedia.play.net/mediawiki/index.php/Summoning_skill#Training_methods
<<- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element.
<<- Using a neutral elemental pathway drains elemental charge 1.5 times as fast as using a pathway of an aligned element.



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Re: Elemental Weapons on 03/31/2015 04:58 PM CDT
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Oh wait... I mean this is what I originally thought:
AlignmentCost
Alignedx-50%
Neutralx
Opposedx+50%

Regardless, more than one someone is clearly wrong, and I'm very likely one of them.



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Re: Elemental Weapons on 03/31/2015 05:46 PM CDT
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I double checked. It is definitely:
AlignmentCost
Alignedx/2
Neutralx
Opposedx*2


Javac
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Re: Elemental Weapons on 03/31/2015 06:16 PM CDT
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>> Compared to if you are aligned to earth, yes.

I guess it's time to rethink my air alignment on my noob WM. I was wondering why it took 4/12 charge to summon one.
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Re: Elemental Weapons on 03/31/2015 06:24 PM CDT
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>I was wondering why it took 4/12 charge to summon one.

A slight exaggeration, but that does sound about right if you are aligned to Air. :(

Javac
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