Throne city on 09/09/2007 12:45 PM CDT
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approximately what would a spell slot cost for a 36th circle warmie with 300 pm in tpds/plats? ballpark figure?
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Re: Throne city on 09/09/2007 01:10 PM CDT
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Keep TDPs, circle, get spell slot.


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Re: Throne city on 09/09/2007 02:06 PM CDT
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Heh, I bought 2 spell slots and have 1000 TDPs in reserve as a 61st circle WM. Stats are fine and all, but hardly a necessity. Especially with the recent trend to make stats have smaller bonuses. Do what's fun. Because if its fun you'll keep playing longer than if its not :P

Power player wise it makes sense to just circle if you are able. I figure once enchanting is released all mages will need 2-3 spells anyways just to get started, so its better to buy the slots now rather than later.

I always forget the formula... but I think once you have over 200 PM you pay extra. You also pay +100 TDPs if you've previously purchased a slot.



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Throne city on 09/10/2007 08:22 AM CDT
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yea I dont circle that fast and I want to get my char setup with CL for training purposes
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Re: Throne city on 09/10/2007 08:22 AM CDT
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plus I didnt even get an approximation.
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Re: Throne city on 09/10/2007 09:42 AM CDT
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>>approximately what would a spell slot cost for a 36th circle warmie with 300 pm in tpds/plats? ballpark figure?

This info is coming from dusty corners of my mind, and I'm sure it's not 100% correct. That being said, I think the plat cost is somewhere around 50, and the TDP cost is something like 200+(PM/2-100). Something like that, anyway.

~player of Gulphphunger
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Re: Throne city on 09/10/2007 09:45 AM CDT
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Found a post by Mythyl. I'd trust this info:


You can get a new spell slot for 5 plat + [200 + ((pm-100)/2) tdps]
You can erase a spell you already know for 30 plat + 300 tdps (flat rate)
Each additional slot add 100 more TDP's

So if you're PM is less than 300, it's cheaper TDP wise to buy a slot.



Cheers,

~player of Gulphphunger
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Re: Throne city on 09/10/2007 10:40 AM CDT
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I wasn't going to say anything since I've said my opinion on this topic a bunch before(I agree with Akariss). However, after your follow up post..

>>yea I dont circle that fast and I want to get my char setup with CL for training purposes

Do you have a bunch of extra magic? Maybe good PM but aren't circling for other reasons.

I hope so.

I'll just say again. I'd recommend you just circle, save the tdps and get CL when you can. Juason's reasons about doing what is fun are very valid, but a heads up in this situation... You're probably going to be disappointed with CL if you get it as soon as it's available.






a black panther comes flying into view! it hits the ground, bouncing once before sliding to a stop.
A black panther is stunned!
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Re: Throne city on 09/10/2007 11:29 AM CDT
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CL isn't even castable by most mages at circle 40 if your magics are even for your circle. By circle 55 I was able to make OK use out of it after working my PM heavily. Good luck with your choice though.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Throne city on 09/10/2007 02:54 PM CDT
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The OP does have really high magics for his(?) circle, however, the amount of TM required to circle to at least 50th can definitely be acquired w/o CL, and really easily. Either get CL when you can get it and start using it then, or even don't use CL immediately. I'm fairly confident I'll be able to work TM a good while longer without CL, and I've got 50th circle reqs in TM. If you're learning it slowly with your current spell, perhaps try a different spell or a different creature, or both. You shouldn't need CL until much higher than when you could naturally get it with the regular spell slot progression (I'm guessing).

However, if spending TDPs on a spellslot floats your boat, by all means. I thought I wanted to for a while, but I was talked out of it.


Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: Throne city on 09/10/2007 11:04 PM CDT
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ok, the run down.
Im living on ratha.
Im in swains.

TM is 146

my defenses are average of 115

my PM and Harness are at 300.

Like alot of war mages I cant learn TM off what teaches me defenses safely. IE Silver Leucros.

So what I do in swains, since they're so swarmy, is knock em down with frostbite, and gar zeng/lash them to death. im at circle 36 with up to tingle in my book, so I still need LB to get CL.

Whats holding me back is TM and HE.

Basically I want to learn CL to compliment frostbite and basically supplement defense with a strong offense.

Plus you dont have to see the target to hit it, so it makes hunting....hiders...easier.
I see nothing wrong with grabbing the spell slot, and from mythyl's formula it will cost me 5 plats and 300 tdps, which really doesnt seem like that much, mebbe 1 circle worth of tdps.
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Re: Throne city on 09/11/2007 12:53 AM CDT
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>Like alot of war mages I cant learn TM off what teaches me defenses safely.

IS this really a common problem? I expecet better from my guildmates.

-Tropicalo
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Re: Throne city on 09/11/2007 05:31 AM CDT
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easy enough to run into...since TM is primary, weapons secondary and all sorts of defense aside from parry is tert...specially if your a circle chaser, which im not.
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Re: Throne city on 09/11/2007 06:34 AM CDT
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>IS this really a common problem? I expecet better from my guildmates.

I stand toe-to-toe with what I hunt for TM, although three gets pretty hairy. Since the multi change though, MO stays at around perplexed, so I've got high hopes.

OP, take the time to get your defenses caught up. You won't regret it. Pump those TDPs you want to spend on the spellslot into mentals and those ranks will come really fast.


Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: Throne city on 09/11/2007 06:37 AM CDT
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Do you have SuF, SW and YS yet?
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Re: Throne city on 09/11/2007 07:49 AM CDT
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Just SW. im at mod hinderance in relayer forged HP and a massive black round shield. evasion is about 25 ranks behind shield and 15 behind parry. is YS going to give me an incredible boost?
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Re: Throne city on 09/11/2007 02:39 PM CDT
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YS is really good, but if you don't have that OR SUF, I'd probably get SUF first. Also, although it seems like you're pretty proficent at moving PM, I've found that with high 200s, YS moves it pretty well. I usually lock PM and harness just when trying to cap the time on YS.

If you're not mixing armor types, you might be able to hold off on YS for a while, but especially in HP, I'd get it eventually.

SUF is going to provide a considerable agility and reflex boost with 300s magic. I picked it as my 4th spell, and I haven't regretted it a day since. I have YS, SW, and SUF up whenever I'm hunting at level, and SUF's up for backtraining weapons and doing boxes as well. Definitely a useful spell, a must-have in my opinion.

Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: Throne city on 09/11/2007 03:05 PM CDT
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>>>>Like alot of war mages I cant learn TM off what teaches me defenses safely.

>>IS this really a common problem? I expecet better from my guildmates.

It tends, for me at least, to become a common problem. My hunting pattern is that I get my defenses to where I can move up the hunting ladder to something that teaches me TM again, and then TM shoots up like a rocket, and I get stuck still hunting the same thing for the defenses even after I have hard capped TM in there.

It isn't intentional, it is just the way my training pattern tends to go.

Then again, it has been several combat changes since the last time I have been able to hunt, so it may be different in the future.

~Kyn (Kynevon)

Info Page http://kynevon.info
Grimoire of Echoes: http://tinyurl.com/2ac987
Hunting Info: http://tinyurl.com/44jlt
Armor Info: http://tinyurl.com/2h5jcp
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Re: Throne city on 09/11/2007 05:08 PM CDT
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Kynevon, that's definitely a common product of WM hunting. The trick is (at least in my opinion) to keep catching the defenses up instead of chasing the TM ladder and widening the gap.


Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: Throne city on 09/12/2007 12:07 AM CDT
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Heh, i remember those days. They suck.

That's why I've always told other WMs not to listen to TM classes. They of course never listen and that's why I'm always the one never teaching a class. All it really does is further that problem though. You might as well keep a tert combat skill goin while sitting around.

It gets way better though. Things teach much much wider ranges later on.



Also, Meje, Yes you need YS if you're going to wear plate. That will drop your hindrance a bunch and may help your defense problem over all allowing you to train TM better.






a black panther comes flying into view! it hits the ground, bouncing once before sliding to a stop.
A black panther is stunned!
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Re: Throne city on 09/12/2007 05:42 AM CDT
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>>Kynevon, that's definitely a common product of WM hunting. The trick is (at least in my opinion) to keep catching the defenses up instead of chasing the TM ladder and widening the gap.

Yep, at which point you are stuck training at tert rates, instead of primary rates. It just gets boring at times, hunting forever in an area where you can't learn TM. Or at least it can feel like forever...

Besides, if you can't learn TM in a hunting ground, is hunting there considered backtraining, even if you can learn all other combat skills at level?

~Kyn (Kynevon)

Info Page http://kynevon.info
Grimoire of Echoes: http://tinyurl.com/2ac987
Hunting Info: http://tinyurl.com/44jlt
Armor Info: http://tinyurl.com/2h5jcp
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Re: Throne city on 09/12/2007 07:29 AM CDT
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I agree with you Kynevon...I consider training armor and evasion as a necessary backtraining.

I circle slowly because I don't usually chase my TM too far past my defense, thus I want chain lightning to handle swarms in a place where I learn TM, but can damage the critters down to a safe melee level for learning defense.
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Re: Throne city on 09/12/2007 02:42 PM CDT
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My opinion of backtraining is when you're facing a critter to train skills up to your "combat" skills. To me, your top "combat" skills = top defenses and top offenses. If your top defenses (evasion + parry or evasion + shield) can be trained very well on a critter that does not teach your TM, then I'd say your TM is just overtrained.

If you're in an area that trains your TM yet you can't handle the critter defensively even with your buffs, then yeah... might be time to step down and do some catching up with your defenses.

I also think if you spend too much time trying to get your defenses to match your TM then you're just slowing yourself down. Shield and evasion are tert, parry secondary, TM is primary. There should always be a gap. You'll waste more time trying to get them equal when they'll continue to spread out anyway (this is assuming you're trying to train in the most effective way. If you're just trying to have fun then do whatever you wish)

Basically, the most effective way for a WM to train is to be against a critter that will teach their defenses AND TM. No matter how far the gap spreads, if you're always able to train both defenses and TM and lock them on the same critter, then you're doing the very best you can do. Listening to evasion and shield classes is also better than TM classes.


Vinjince




"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."

- Sima Yi
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Re: Throne city on 09/12/2007 02:48 PM CDT
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My method as of late has been to let TM slow down while training defenses until I can get right on the edge of handling creatures safely, like Vinjince says. Then TM and defenses will fly. Eventually TM will slow down again, then it's time to train the defenses for the next creature. There's plenty of good stuff to hunt that can work a wide range of skills, and it seems like the ranges widen at higher levels, which I'm looking forward to seeing in greater effect, and am already noticing a small bit.

Also SUF can really provide a good bonus, as well as SW.


Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: Throne city on 10/11/2007 03:00 AM CDT
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SW+SUF+YS capped usually allows you to hunt things with your Defences safely 70 to 100 ranks below your TM. As capped SW gives you around 70 ranks of evasion and parry each and SUF keeps you comfortably ballanced wich gives your defencive stance a bit of a boost and YS reduces your armor hinderance penalty.

I have never had an issue hunting things that teach TM. The trick is of course not to let your TM outpace your defences by 100+ ranks. Before I hit 200 in TM I could lock it easy with snapcasting same spell over and over and over nad over again. Once I hit 200+ that tactic was not as usefull and CL took over as king. At 300 I find Fire Rain to be really good at teaching TM. Also helps greatly with Defences too. I can sit at meele with 3 crits locking my combats and with 3 rounds of 20 mana Fire Rain I lock my TM. Sadly tho it does SQUAT for damage against heavily armored foes. Could be considered a bonus if you rather sit and work your defences without yet pick up TM without actually killing the thing outright which is what CL does.
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Re: Throne city on 10/11/2007 03:09 AM CDT
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I believe Jhime said it. You will be sadly dissapointed with TM when you first get it. Belive me it wont do much for you at low TM ranks. I got it as fast as I could and found it crappy at 42 circles said to myself "What the hell all these WM drooling over this spell its crap!" You can only cast it at min prep and at min mana it only hits 2 to 3 shots, does NO damage at low TM ranks and since they nerfed the nerve damage you won't be able to kill things with it all that well with low TM. GZ is the pre 50ith version of CL. You have to be in Meele to use it tho. Try combining Frost/Static Discharge to keep your foes tractable/controled and GZ them two to three times than reaply Frost/SD. As a WM you got a plethora of spells to neutralize the things you hunt somewhat. Ice patch, Static Discharge, Tingle, Frost etc.

Why CL wont work for you all that well at your circle is the low TM. Seriously you will be very sadly disappointed your high PM notwithstanding. However spells such as Frost, Static Discharge and Ice Patch will highly benefit from your high PM try using those to neutralize your opponents than use Gar Zang or Aether Lance or somthing else like that just prep at min and snap cast it repeatedly it will lock your TM up fairly quick under 200 ranks in TM after that CL takes over.
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Re: Throne city on 10/11/2007 03:17 AM CDT
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Yep for a good WM with SW, SUF and YS up capped good rule of thumb seems to be to keep TM no more than between 70 and 100 ranks above your main defences. Armor I find youc an get away with it being a little lower if its HP or HC. After all I hunt Adnaf with just 165 ranks of HP and do fairly well despite that as the added protection from HP compensates fairly well. Can't wait for it to hit 200 as I do get trashed quick if things land hits consistantly.

I can dance with 3 Warriors in meele eze with abut 205 MO, 230 evasion, 245 parry or 230 shield. I use a large shield and my stance is either at 100shield/80evasion OR 100parry/80evasion depending on what I am locking shield or parry.

However I also have all 3 Adnaf warriors disarmed with tingle and if they get feisty I zap them with Static Discharge. After about 3 to 4 hits of 15mana of SD they are complately paralyzed and not much of a threat while teaching me very good defences. Fire raining their arse locks my TM eze and I dont even do much damage to them meaning I can lock most of my combats INCLUDING my TM with same 3 critters very quick. Which is kind of no fun as I rather be slaughtering stuff.
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