Low circle AEL question on 02/26/2008 06:22 PM CST
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How is AEL at TM training, as well as PM and Harness?

I have GZ, FS, FB, MOF, and ES. Thus far I can only lock PM and Harness by casting MOF a bunch of times. I would really like to work them while training TM. FB is too mana intensive right now at about 40 PM and Harness.

Also, are there any other spells that might be useful at those levels?
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Re: Low circle AEL question on 02/26/2008 08:13 PM CST
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AEL is good in that it has a very low minimum prep, is easy to cast, and doesn't seem to be adversely effected by weather. Also, I've noticed it seems to be more effective on some critters such as Grendels. It's also a prereq for Aether Lash- which I saw used to devastating effect one day.

You already have the other spell I would have suggested for training at your level: Gar Zeng.

Happy Casting!

Ryeka and the brood


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Low circle AEL question on 02/26/2008 09:28 PM CST
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I prefer AeL to GZ anyday. The piercing damage does much more well, damage than GZ, plus you can be at missle range to cast it
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Re: Low circle AEL question on 02/26/2008 09:37 PM CST
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You don't need ael right now. You need SUF, zephyr/SW, AL/SD, that sort of thing. Eventually YS. GZ is the best TM teacher at your level and will continue to be until about circle 50 when CL comes into its own.

As to locking PM/Harn in combat... I still have problems with that one, so maybe you can let me know when you figure it out.


-Sephos
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Re: Low circle AEL question on 02/26/2008 10:30 PM CST
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I tend to cast lots and lots of min prep spells without fully targeting. GZ, at this point, drains too much harness and deflects off armor a lot, whereas fireshard usually does a bit more damage.

I think GZ will be better after I get some more ranks, but it doesn't seem to fit the method I am using right now.

>>SUF, zephyr/SW, AL/SD, that sort of thing. Eventually YS<<

SUF: increases balance, which I am usually at incredibly.

Zephyr: I don't have any problems with fatigue just yet. Right now, just useful as a prereq for SW

SW: I do want this spell, but I am not having trouble right now evading things.

AL: Not too impressed by this spell by reading it. Wouldn't TC be better?

SD: I would like this for disarming critters, but it doesn't teach TM which overall magic is the only thing holding me back.

YS: Definite necessity, going to be wearing plate.

If there are other uses/functionality for these spells that I am missing, please let me know.
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Re: Low circle AEL question on 02/26/2008 10:44 PM CST
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Sure footing: increases agility, reflex, and balance, the former two by a margin of 12~ I believe when you can cap the effects.

Static discharge: Stuns and gives nerve damage to all creatures at melee when cast on a person with a charged ethereal shield

Arc Light: prereq for Tingle, very handy for hunting things such as young ogres, snow goblins, sand sprites, etc. Though pretty poor on its own.

In general, early on I'd suggest getting Sure footing far before worrying about Swirling winds, though I didn't bother with either until I was past 40th (not wisest choice I've found, but it can be done, was good for my defenses I like to tell myself)

Being interested in utility spells is good though, the one thing I regretted about my mid circles was having too many TM and not enough utility, you only need a few good ways to kill, anything else can be added once you've seen them and know what you're interested in.
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Re: Low circle AEL question on 02/26/2008 10:58 PM CST
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>>SUF: increases balance, which I am usually at incredibly.

Having worked on and played with all spells extensively, my opinion is that this spell is the absolute best second spell you can learn. On any WM characters I create I make it a point to learn and use this spell as soon as I can. Take that as you will.


- GM Wythor

What goes up
is futile --
unless it goes out
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Re: Low circle AEL question on 02/26/2008 11:32 PM CST
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Well, I decided to do a little of both.

I got SUF and AEL

SUF I haven't tested thoroughly enough yet, but AEL I like for unarmed creatures.

After doing some testing, I've found that GZ sometimes causes creatures to drop things they are holding, which is a nice bonus.

Overall, I am pretty happy.
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Re: Low circle AEL question on 02/27/2008 07:29 AM CST
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To tie up some loose ends...

<<AL: Not too impressed by this spell by reading it. Wouldn't TC be better?

I suggested this spell because it is a pre-req for SD (and tingle). It is indeed useless by itself.

<<SD: I would like this for disarming critters, but it doesn't teach TM which overall magic is the only thing holding me back.

This spell doesn't disarm things, it stuns them, and gives nerve damage. It is superior to TC as a debuffer because of the nerve damage and lack of timer. TC's greatest value is to help with hiding.


-Sephos
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Re: Low circle AEL question on 02/27/2008 07:52 AM CST
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It might be just superstition- but SuF seems to help with boxes, indirectly. If my war mage that has the spell runs into a box she can't handle, she throws that up and usually the box opens without further trouble.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Low circle AEL question on 02/27/2008 09:41 AM CST
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>>This spell doesn't disarm things, it stuns them, and gives nerve damage. It is superior to TC as a debuffer because of the nerve damage and lack of timer. TC's greatest value is to help with hiding.<<

Yeah, I was thinking of tingle. I'm still remembering things from my first WM some 6-7 years ago.

>>SD: This spell doesn't disarm things, it stuns them, and gives nerve damage. It is superior to TC as a debuffer because of the nerve damage and lack of timer. TC's greatest value is to help with hiding.<<

Doesn't it require a recast of ES every time you use it?

>>It might be just superstition- but SuF seems to help with boxes, indirectly. If my war mage that has the spell runs into a box she can't handle, she throws that up and usually the box opens without further trouble.<<

Good to know, though not too useful for me as I just leave boxes on the ground.
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Re: Low circle AEL question on 02/27/2008 09:03 PM CST
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Yes, SD requires a recast before it can be cast again, but a 1 prep snap takes almost no time at all.

K
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Re: Low circle AEL question on 02/28/2008 03:03 AM CST
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>It might be just superstition- but SuF seems to help with boxes, indirectly.

Doesn't SUF grant a modest agility bonus?
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Re: Low circle AEL question on 02/28/2008 07:15 AM CST
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<<Doesn't SUF grant a modest agility bonus?

At least 10 points of agility for a capped cast. That would definitely help with boxes, it is no superstition.


-Sephos
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Re: Low circle AEL question on 03/02/2008 05:36 PM CST
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GZ is my workhorse...has been since 5th circle. If I wanna be classy I throw around MOA...teach PM great, but GZ is still my right hand spell. 2 to 3 hits and nerve damage is REAL attractive. Now I can't say from experience that AeL isn't as good, but a few friends that I see training with that, always ask me how I lock TM faster at higher levels.

Take from that what you will. GZ still teaches me fastest at beyond adept levels.


<l></l>
That plan worked better in my head.
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