Re: Change to Crossing Warrior Mage Guild on 06/15/2010 04:52 PM CDT
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It's about time. Don't think there are any other guilds in DR that need that much protection/pansying.
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Re: Change to Crossing Warrior Mage Guild on 06/15/2010 07:25 PM CDT
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Turn on magic in barb guild and switch the ranger journeyman to elemental evict mechanics instead of auto.
Thanks.


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Suddenly a large group of men in white coats appear and wrestle Grisgonda to the ground. "Awright, Grisgonda!" barks the leader. "Come along quietly now, and you won't get hurt!"
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Re: Change to Crossing Warrior Mage Guild on 06/17/2010 02:07 PM CDT
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>> switch the ranger journeyman to elemental evict mechanics instead of auto

What does this mean? By 'evict' do you mean 'throw players out of the Ranger guild area' or is it something else? When would this happen automatically as you say? Just curious... Thanks.
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Re: Change to Crossing Warrior Mage Guild on 06/17/2010 03:57 PM CDT
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I was kidding and dono't really care either way, but

Rangers are free to attack you on their lawn (with normal town justice stuff of course), but if you attack them you get kicked out for a bit. I don't think there was an RT, maybe you ended up prone, it was awhile ago. Unless this has changed...
It was annoying when it happened to me and it seemed like I got led there just for that when I was chasing someone down.

I know we can't fight in most of our guild, and I guess that makes sense since I'm sure someone would stop a few mages who are about to throw down and blow some stuff up. I do wish the steel room would was battle friendly, or at least a training room with no magic.


_____________________________________

Suddenly a large group of men in white coats appear and wrestle Grisgonda to the ground. "Awright, Grisgonda!" barks the leader. "Come along quietly now, and you won't get hurt!"
Reply Reply