Re: New Aethereal Pathways on 08/03/2007 09:19 AM CDT
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>>Pathway Shadow
>>A proxy "shadow" is placed in the room, targetting spells at the shadow will hit anything in hiding, although the spell will lose its maximum potency. If multiple hiders are in the room, the damage is split up among them.

An alternative to this, and opposite to some of the ones suggested so far would be some sort of expanding of the matrix ability (as opposed to turning AoE spells to hit one thing):

Pathway Area
This pathway causes any TM spell cast to harm the whole room (other than the caster), and the damage is split up evenly among those in the room (including those hidden).


That is assuming that pathway shadow might be rejected due to the 'shadows' or hiding places not being truly a physical entity (ie if its decided it wouldn't make sense to create such an item you could just have it hurt the whole room instead...so if the only person around is the one person in hiding it would only go toward that person and not split up since theres only one target).

-Gandoloth
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Re: New Aethereal Pathways on 08/03/2007 09:20 AM CDT
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Pathway Repeat: When a targeted spell is cast there is a delay and the spell is cast again. Mana requirements apply of coarse.

Pathway Stowaway: you attune yourself to a specific spell (chain lightning, fireball, ect) When someone in the room prepares that spell and creates a target matrix you also have the spell preped and can use the same target matrix as them.


Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: New Aethereal Pathways on 08/03/2007 09:26 AM CDT
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>>Pathway Augmentation
>>Targetted spells cast by the mage holding Augmentation are bonused %5 of everyone's TM skill in mage's group. Targetted spells cast by other mages in the mage's group are bonused 10% of the person holding Augmentation.

I like the idea of collaborative pathways. Perhaps some involving spell combinations could be used under a certain pathway:

Pathway Meld
When in a group with another mage using this same pathway, any spells cast will sit in limbo until the second mage casts their spell (or third mage if you have three mages doing this; potentially no limit on how many could actually add to the strength of the cast if you're capable of organizing that many mages). Spells cast this way benefit from a signficant power upgrade (if the same spell is cast). Spells of the same book (but not the same spell) also benefit from a smaller power upgrade (in addition to any strategic benefits of the multiple spells hitting at once). Spells of opposite books cast may have explosive results during the melding process (which may have the highest damage increase possible to the target but may also have a splash effect back to the casters).

-Gandoloth
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Re: New Aethereal Pathways on 08/03/2007 12:54 PM CDT
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Pathway that takes spells with multi-strikes and makes them all hit the same spot (GZ, FS, etc.)

Pathway(s) that specifically enhance each elemental damage type; one for electric, aether, stone, etc.

How about a pathway non-lethal? Convert lethal damage into a stun, or any other type of non-direct-damage spell
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Re: New Aethereal Pathways on 08/03/2007 02:05 PM CDT
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>>How about a pathway non-lethal? Convert lethal damage into a stun, or any other type of non-direct-damage spell

That would actually be pretty cool. I'll hop on board with this one.

I like going around and disabling stuff for others during invasions, but somethings you just can't IP/SD/tremor with an effect. It would be nice to knock something into a daze with my TM.








a black panther comes flying into view! it hits the ground, bouncing once before sliding to a stop.
A black panther is stunned!
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Re: New Aethereal Pathways on 08/03/2007 03:15 PM CDT
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Ranger Invasion

Pathway backlash:
Basically thinking maybe more for perception but will allow any targeted matrix upon the mage, that they can sense, to be a conduct for their own spell. Essence if someone is targeting from hiding and and you can't search then you can use their matrix to have your spell hit them.

Pathway Dominance:
Any targeted matrix in the area can be bent to your will and be forced to cast at whatever you are targeting at the moment. Of course this would have to be in some way skill checked so that the more powerful mage in the area is in fact the only one able to manipulate anyone else's matrix that is being targeted.

Pathway Sever:
By casting with this pathway up, mage can attempt to secretly destroy any targeted matrix they choose. If caster is unaware of this happening their targeted matrix will explode when they cast rather than attempt to hit its target.

Just some thoughts.




"So like I said, don't take it personally. All cultures have their share of fools. It's just that we always felt yours had a lot more than ours."
~~Warrior Mage Guild Leader Senfrislor, The Prydaen in Their Own Words~~
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Re: New Aethereal Pathways on 08/03/2007 03:31 PM CDT
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Pathway assault:
After casting a fully targeted spell, your next targeting matrix will form in a matter of seconds(think 4), taking a small ammount of manipulative resolve for each successive cast, the ability will fade if no spell is cast in the next 12 seconds(from the last).

Pathway Flurry:
Any tier 3 and under(stops any AOE that I'm aware of from working) spell has the potential (percentile chance) to be double cast, taking a moderate ammount of manipulative resolve when triggered.
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Re: New Aethereal Pathways on 08/03/2007 03:33 PM CDT
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Pathway Redirect - All targetting matrices aimed at the caster redirect to his target using his TM, although at the mana that the original caster provided. Works well in concert with a pathway that allows targeting matrices to last far longer. Very useful when fighting bosses (which seems much more realistic with Tasks) and directing group combat, as well as a worthwhile defense.

-Durnil
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Re: New Aethereal Pathways on 08/03/2007 03:37 PM CDT
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Few more:

Pathway Shield
Attempts to deflect incoming projectiles with focused blasts of energy, draining manipulative resolve and attunement with each shot taken at the mage.

Pathway Unwavering
Allows the mage to continue casting targeted magic spells at full power (depending on his PM/harn) regarldess of vitality or fatigue damages induced (each cast has a significant resolve hit)
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Re: New Aethereal Pathways on 08/03/2007 03:41 PM CDT
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>Pathway Redirect - All targetting matrices aimed at the caster redirect to his target using his TM, although at the mana that the original caster provided. Works well in concert with a pathway that allows targeting matrices to last far longer. Very useful when fighting bosses (which seems much more realistic with Tasks) and directing group combat, as well as a worthwhile defense.

Edit:

This pathway is one that can be used on a mage so that you can utilize his TM for the attack. For example, if Bob is a 150th level WM, he can target something and use the Pathway Lock (or whatever the extended matrix pathway is called) to hold the matrix there for a while. Then, Joe and Steve activate Pathway Redirect on Bob and target Bob. When their targeting matrix has Bob fully in their sights, they cast, and the spell aligns itself with Bob's targeting matrix, utilizing Bob's TM ranks but limiting the spell to the amount of mana that Joe and Steve can put into it as per usual.

-Durnil
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Re: New Aethereal Pathways on 08/03/2007 04:08 PM CDT
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<<Pathway Shield
<<Attempts to deflect incoming projectiles with focused blasts of energy, draining manipulative resolve and attunement with each shot taken at the mage.

I'll echo this, since it is basically a restatement of a spell idea I proposed a while ago which would contest our TM skill against a ranged attack. I still love the idea and think it is fair given our very poor ability to defend against ranged attacks (tert/tert for evasion and shield. Tert perception doesn't help either).


-Sephos
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Re: New Aethereal Pathways on 08/03/2007 05:35 PM CDT
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Pathway of Pain- Once your vitality reaches a certain low you can iact this ability giving you the ability to draw on your magic to bolster yourself for a short time to allow you to flee the scene more easily and the time to survive it
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Re: New Aethereal Pathways on 08/03/2007 05:48 PM CDT
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Pathway of the (water/fire/earth/elec/aether/air)- raises the effectiveness and ease of casting these spells
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Re: New Aethereal Pathways on 08/03/2007 10:45 PM CDT
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Pathway of Courage - when in effect, TM spells won't suffer an increased chance of failure as a result of having low vitality.

Low vitality makes spell casting harder, so this pathway would let a mage still dump out strong TM spells, even if at death's door...




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: New Aethereal Pathways on 08/04/2007 01:32 AM CDT
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>Pathway of Courage - when in effect, TM spells won't suffer an increased chance of failure as a result of having low vitality.

Or fatigue? Please?

-Durnil
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Re: New Aethereal Pathways on 08/04/2007 11:27 AM CDT
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Pathway Distance - Activates automatically if something the Warrior Mage has a targeting matrix on leaves the area. It allows the targeting matrix to remain on the target, but can not be further strengthened. This allows a Warrior Mage to hit those foes too cowardly to stand and fight them.

Oh, and Target Lock, too...


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
>They made Lord of the Rings in a shorter timeline than Simu system development operates on. ~ Celestian Kougen Aensworth
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Re: New Aethereal Pathways on 08/04/2007 03:40 PM CDT
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I really like a lot of ideas and I think it'd be taking a step in the right direction.

How about changing pathways and making them similar to how roars are learned? Let Warrior Mages choose which pathways they want. Just wondering if WMs would prefer it this way or not. For example:

Pathway A, B, C, and D can only be learned in any order after 10th circle.

Pathway E, F, G, and H can only be learned in any order after 40th.

I, J, K, L only after 80th, etc...

Maybe any pathway from A - D can be learned at 17th, next at 25th, etc...

Of course, if you want to keep them learned from doing quests then that's cool. I'd like to see them get more developed and fleshed out. If I'm not mistaken, Z or someone else is doing a rewrite on concentration so I don't know how or if it would even be related to pathways.


Vinjince




"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."

- Sima Yi
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Re: New Aethereal Pathways on 08/04/2007 04:21 PM CDT
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Vinjince, I was thinking along that line too - about there being different choices. Variety is the spice of life, and it gets WMs away from the cookie cutter. Choices = good.


Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: New Aethereal Pathways on 08/05/2007 08:58 AM CDT
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I don't think Concentration plays a role as if it were drained we'd be negatively impacted on any spell casting we did using a pathway. That kind of defeats the purpose. I believe there is a pool that it draws from called Manipulative Resolve, and I think pathways are currently the only thing that draws from it.


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
>They made Lord of the Rings in a shorter timeline than Simu system development operates on. ~ Celestian Kougen Aensworth
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Re: New Aethereal Pathways on 08/05/2007 02:01 PM CDT
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How about a pathway that allows one caster to lay out the targeting matrix, and other casters (in their group, I would assume) to use that target as theirs for their spells.

`Arcane Lord Moto
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Re: New Aethereal Pathways on 08/05/2007 02:15 PM CDT
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>>How about a pathway that allows one caster to lay out the targeting matrix, and other casters (in their group, I would assume) to use that target as theirs for their spells.

Hmm- Pathway Beacon? Considering the nature of Mark of Arhat, that does sound doable.


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: New Aethereal Pathways on 08/06/2007 04:18 PM CDT
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Pathway Zen: Specifically negates penalties for casting TM spells without targeting first.
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Re: New Aethereal Pathways on 08/10/2007 10:51 PM CDT
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Pathway Holy - infuses some holy mana into any TM spell we cast, allowing us to cause damage to undead
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Re: New Aethereal Pathways on 08/11/2007 01:29 AM CDT
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Pathway Sacrifice

You can fit 1.5x the mana into a spell, but half of your mana used comes out of your vitality rather than harness. This ignores the effects of low vitality on ability to cast.

-Durnil
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Re: New Aethereal Pathways on 08/11/2007 01:49 AM CDT
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Pathway AIM: Attempts to cast the spell on a directional trajectory more akin to mundane aiming than standard targeting. Useful on target's that are highly resistant to the normal formation of a targeting matrix.
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Re: New Aethereal Pathways on 08/11/2007 02:55 AM CDT
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Pathway lazy: Prep a spell and the pathway will target the spell for you, and automatically cast when you've reached full aim.

Pathway quicker: Removes the casting RT from TM.

Pathway option: changes the type of damage a TM spell deals

Pathway nuh-uh: Cancels all target-maticies on something

Pathway pathway: TM version of stalking. Target something, go away, and then follow your targeted matrix back to where the target is.

Pathway multi-opponents: lets you target one spell onto multiple targets. when you cast you choose which you're hitting.

Pathway decoy: Transfers all targeted matricies from you onto something else

Pathway Mirror: transfers all targeted matricies from you onto the person who created them

Pathway preemptive: Create targeting matricies whenever and wherever you want. choose the spell to use with them later.

-Tropicalo
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Re: New Aethereal Pathways on 08/11/2007 08:34 AM CDT
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Pathway Overwatch: Lets you prep and target a spell that automatically casts when the target comes into your view.
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Re: New Aethereal Pathways on 08/17/2007 08:03 AM CDT
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Pathway Silence

Chance to stop spell casters from casting spells, disable dances and khris, on a TM hit.

Targoth
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Re: New Aethereal Pathways on 08/17/2007 08:12 AM CDT
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Pathway Life
When a TM spell hits mage, mana is consumed instead of health.

Targoth
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Re: New Aethereal Pathways on 08/17/2007 05:41 PM CDT
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Mana shield? Ahh, diablo memories...
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Re: New Aethereal Pathways on 08/19/2007 10:12 AM CDT
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How about a pathway where, once you start targetting an opponent, the matrix will stay with them even if they walk away. You can continue targetting them once they're in other rooms, and even cast the spell and it will seek them out if they don't go too terribly far away?

A fireball comes blazing in like a comet from the south, heading straight for Kardlo!

A fireball blasts into his skull, sending teeth and bits of skull flying....blahblah etc.


Player of Relek and crew
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Re: New Aethereal Pathways on 08/19/2007 02:04 PM CDT
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>How about a pathway where, once you start targetting an opponent, the matrix will stay with them even if they walk away. You can continue targetting them once they're in other rooms, and even cast the spell and it will seek them out if they don't go too terribly far away?

This is slated as our 100th level ability called "Target Lock". Not sure if it's still the case.

-Durnil
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Re: New Aethereal Pathways on 08/19/2007 09:17 PM CDT
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Pathway teach:

Knowledge of this pathway allows you to create a target pattern for someone else. They wouldn't be able to use your pattern as well as you, but if your TM is higher than theirs it will be more effective than a matrix they create.


Pathway share:

Similar to the above, but rather than allowing another mage to use your target, you and another mage would combine forces to create one matrix, either for one (or both) of the creators or a third party. Assuming equal skill, it would be more powerful than either could create on their own.
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Re: New Aethereal Pathways on 08/20/2007 10:45 AM CDT
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>This is slated as our 100th level ability called "Target Lock". Not sure if it's still the case.

I thought Target Lock was the ability to maintain the same targeting matrix on a creature for multiple TM spells... If that's not the case...

Please make an Aethereal Pathway that lets us cast multiple fully-targeted TM spells at the same target without retargeting. Please don't make it a 100th circle ability. Pretty please? I'd put a cherry on top, but all I have right now is Mountain Dew. So... pretty please with a Mountain Dew on top?


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
>They made Lord of the Rings in a shorter timeline than Simu system development operates on. ~ Celestian Kougen Aensworth
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Re: New Aethereal Pathways on 08/20/2007 03:07 PM CDT
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Pathway Locate - will point you in the direction of anyone you have place a mark of arhat on.

-Tropicalo
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Re: New Aethereal Pathways on 08/21/2007 02:16 AM CDT
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>>Please make an Aethereal Pathway that lets us cast multiple fully-targeted TM spells at the same target without retargeting.

According to GM Armifer, the concept of zero-target-time TM spells is not likely to happen.


- GM Wythor

What goes up
is futile --
unless it goes out
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Re: New Aethereal Pathways on 08/21/2007 08:43 AM CDT
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>According to GM Armifer, the concept of zero-target-time TM spells is not likely to happen.

It would still be subject to prep time rather than being auto-prepped like a targeted spell. So it's more of an extremely reduced target time than zero target time... You could even require full prep or the targeted pattern would collapse.


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
>They made Lord of the Rings in a shorter timeline than Simu system development operates on. ~ Celestian Kougen Aensworth
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