Die Harder on 09/17/2020 08:36 PM CDT
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Hi everybody,

I've released an update that will prevent spells (302, 519, 717, 720, 1106, and 1115) from instantly killing a creature if a GM has decided that they shouldn't be killed by them. This applies to minibosses and bosses from the boss creature system now and may apply to other special creatures in the future.

Also, the damage done by Cold Snap and Pain when they do their percentage-of-health damage is capped at 200, in all situations. Normal creatures (including packs/minibosses/bosses) don't have enough health for that to matter, but it could matter for special event creatures.


Ixix

This message was originally posted in Combat, Magic, and Character Mechanics, Magic. To discuss the above, follow the link below.

http://forums.play.net/forums/19/327/3365/view/380
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