MSTRIKE and BERSERK Updated! on 07/16/2019 09:56 PM CDT
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MSTRIKE has been updated so you can set a default attack type. Use MSTRIKE SET DEFAULT {type} where type is one of ATTACK, JAB, PUNCH, GRAPPLE, or KICK. You can override the default type by specifying it during MSTRIKE, i.e., MSTRIKE JAB will still use JAB even if you set your default to PUNCH. See MSTRIKE HELP for more information.

Additionally, BERSERK has been updated to use the Unarmed Combat System (UCS) if MSTRIKE DEFAULT is set to a UCS attack. The berserker's rage prevents the clarity required to fully utilize UCS so the user will only PUNCH and KICK and will tier up randomly. UCS BERSERK went through several test iterations and settled on this implementation to keep balance in line.
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Re: MSTRIKE and BERSERK Updated! on 07/17/2019 12:09 AM CDT
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Is UCS the same thing as UAC? I am confused now heh.
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Re: MSTRIKE and BERSERK Updated! on 07/17/2019 08:10 AM CDT
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Unarmed Combat System as opposed to UnArmed Combat.

Yes, they're the same thing.
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Re: MSTRIKE and BERSERK Updated! on 07/17/2019 03:27 PM CDT
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Ok, after a few runs in Stone Valley (stone giants, trolls, mystics, and the occasional shaman), here are my thought and feedback.

1) UAC Berserk is slower and less effective than using UAC mstrike and jab/punch/etc manually. Part of the slowness is missing the free 'jab' that mstrike itself gives you, but the other slowness is Berserk is still on the 5 second timer. The 5 second timer was from melee weapons; for a UAC berserk, I think it would more appropriate at 4 seconds. While 3 seconds would be faster and more in style with berserker rage, that might be too fast.

2) Can the berserk/mstrike commands be made more intelligent to use berserk UAC if hands are empty or holding UAC-compatible weapons, and use melee berserk if holding other weapons?

3) If an MSTRIKE default type is set to UAC, it cannot be overridden to 'attack' as suggested by MSTRIKE help

E.g.,


MSTRIKE [{type}] - Attempt strikes on multiple creatures
MSTRIKE [{type}] {target} - Attempt to strike a single target multiple times
MSTRIKE SET OPEN {num} - Set the maximum strike attempts for multi-target
MSTRIKE
MSTRIKE SET FOCUS {num} - Set the maximum strike attempts for focused MSTRIKE
MSTRIKE SET RECOVERY [ON | OFF] - Toggle ability to use MSTRIKE during the MSTRIKE |
MSTRIKE SET DEFAULT {type} - Set default attack to use for MSTRIKE
MSTRIKE HELP - Show this help text




I set my mstrike default to punch. When a mystic entered, I used 'gird' for my dual fist-scythes for a dual hamstring. I then attempted to 'mstrike attack mystic' and 'mstrike attack target' game reported error "What were you referring to?"

I understand you went through several iterations to make berserk that reckless rage that it should be, but it seems a bit soft now. There's still the recklessness of unable to stop, escape, or change attacks, but the rage, fury, and fear in opponent's eyes is missing.

Suggestions, in no particular order:

1) Reduce berserk timer from 5 seconds to 4 (or lower if you want, but I think 4s is a good start)
2) Consider moving all or part of the berserk bonus from UAC to MM. Higher UAC is nice, but far less important than MM. At higher levels, additional UAC is less relevant. Moving all of the berserk bonus to MM would probably be too much, but even half of it to mimic an opponent's fear/reduction of EBP due to incoming berserker would fit both style and mechanically.
3) Consider a crowdpress like effect to Berserk? (I have only played with cpress, and not in the last few months).
3b) If crowdpress prevents an open mstrike or open berserk, perhaps let berserk focus mstrike the current target if cpress is active?
4) As a full 2x brawling / 2x TWC warrior, I miss seeing the extra strike of the offhand. For berserk, perhaps allow a chance of an off-hand jab based on TWC ranks.

I will keep playing, hunting, and testing.

Thank you for the time and effort in developing this. With Finros' retirement last year, I did not expect berserk UAC to ever happen. I am glad to be wrong!

~Shield
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Re: MSTRIKE and BERSERK Updated! on 07/17/2019 03:39 PM CDT
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Berserk wasn't designed as "reckless rage" (think: highlanders in 'Braveheart'), but more as "unstoppable monomaniacal compulsion" (think: 'Terminator').

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I haven't used it with a Warrior, but I agree that getting the free 'jab' against a fresh opponent when Berserk makes good sense, in the same way that MStrike works.
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 11:42 AM CDT
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I ran into a big problem. I set mstrike to punch,Then all worked well when berserked. BUT Now I can't berserk with my shield and blade! I reset evrything I could think to do and berserk keeps going to UAC.

Is there someway to get berserk away from UAC now?

Goldstr
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 12:07 PM CDT
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Can we please specify the type of berserk when invoking berserk? I see it as useful for three reasons:

1. It's counterintuitive and runs against the way similar verbs work.

MSTRIKE type can be specified on invocation to override the default, but the MSTRIKE that accompanies BERSERK cannot. The UAC attacks and AMBUSH also follow this pattern (with regards to AIM).


2. MSTRIKE and BERSERK are quite different.

For me, at least, BERSERK and MSTRIKE are used quite differently. For characters who alternate between held weapons and UAC, it would allow you BERSERK in your "off"-style without changing your MSTRIKE default beforehand (and then forgetting about it in the heat of a fight, which I know I would do).


3. You're (I'm) still going to die swinging an empty fist.

You cannot MSTRIKE SET DEFAULT PUNCH while stunned (or in RT).

Let me say that again: You cannot use any facet of the MSTRIKE verb while stunned.

If you eat a 1-2 round stun while barehanded (heirloom searching, foraging, or otherwise) and your MSTRIKE DEFAULT is set to ATTACK, this update has done nothing to help you. You're probably still better off eating the stun rather than running the risk of berserking, missing your break-stun roll, and fecklessly empty-fisting away for 9 rounds while watching your HP tick down and yelling at your computer, "OH MY GOD JUST STUN ME AGAIN!"


Thanks!
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 01:03 PM CDT
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Is it possible to set some of the optional flags on verbs (like 'set' for the MStrike verb, or 'unarmed' for Assess) to override the default "No You Cannot Do This During RoundTime" of the base verb?

OR, to move them to facets of the 'set' system (so now "set mstrike", or a new "unarmed assess"), rather than being saddled with the limitations of the base verb even though we are looking for system-type information that is of use to the PLAYER, not anything that gives an advantage to the character.
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 02:18 PM CDT
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Did you reset to mstrike attack?

MSTRIKE has been updated so you can set a default attack type. Use MSTRIKE SET DEFAULT {type} where type is one of ATTACK, JAB, PUNCH, GRAPPLE, or KICK


I only ask because this wasn't intuitive to me, and hung me up for a bit.

Doug
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 02:50 PM CDT
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I think the problem being stated is that he cannot do "mstrike set default attack" while stunned, so his "berserk" is going to fire off with his default "mstrike punch" (or whatever it was).

Yep, looks like it was punch.

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"I then attempted to 'mstrike attack mystic' and 'mstrike attack target' game reported error "What were you referring to?""

Partial problem now leaps out at me.

To the OP (Shield)... the parameters for actually performing a melee mstrike did NOT change with this update. You have an extra word, "attack" in there. Holding your dual fist-scythes, you are trying to perform an MStrike on a creature whose noun is "attack", and that ain't gonna fly.
- gird (get your dual fist-scythes)
- hamstring
- "mstrike mystic" just like you used do. Watch the screen scroll.

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Looks like the solution is to have your default set to a UAC mode, and just use the correct "mstrike" command when you have a weapon in-hand.

Then if you choose to Berserk while holding weapons--when you know you have a weapon in your hand--you issue TWO commands: one to set your mstrike default to 'attack', and one to Berserk.
Then when your Berserk ends--either naturally or by you stopping it--issue the mstrike set default back to your UAC mode.
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 03:19 PM CDT
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All,

I continued my UAC Berserk tests last night and today, and for a summary opinion: UAC Berserk is not where it should be. It is better than berserk with an open-hand, and that's about it.

Melee Berserk is mstrike on steroids. There's additional attack strength, a haste-like effect with fixed 5 second mstrikes, and some defensive recovery from stuns and knockdowns.

UAC Berserk is none of this. It is weaker than a regular mstrike, both in damage (lack of tiering and no free jab) and the fixed 5 second rounds is slower then regular attacks. I understand and absolute agree with the thematic decision to not automatically tier while in a berserk rage, but in its current state it's weaker both an mstrike and a regular combo typed manually.

I am testing with a level 59 warrior, 2x brawling and 2x TWC. He is a berserk master with 90 ranks MoC for a 4x strike, so his regular mstrikes and melee berserk (with dual fist-scythes) are very powerful. UAC Berserk is lackluster due to a) weak hits at lower tiers, b) greatly reduced chance to tier-up, and c) lower number of hits (compared to melee). Combining a, b, and c results in a long time spent poking and scratching at the enemy. It's more damage than an open-fist, but not by much.

In my stone giant tests, I was often still at 'decent' position after the 2nd round (eighth hit) and still at 'good' at third round (twelfth hit) with enemy still alive. Rarely, I could reach 'good' at second round (hits 5-8) and finish the kill by attrition by the third round (hits 9-12). If I am lucky enough to keep that enemy solo, that 15-20 seconds is longer than it would take for me to combo or mstrike it.

The worst case scenario is for a second critter to enter just as I start, or to kill one and charge into another room with two creatures. The default behavior of open mstrike results in two attacks total (one per critter) each round. If this happened, I would never kill it while berserked. When stamina reached zero, I would stop and finish with typing the jabs/punch/etc.

Again, I emphatically agree with the thematics that a berserk UAC should be that berserk rage and not the precision to grapple/tier-up/etc, but that rage needs more damage.

Brainstorming thoughts for discussion:
a) Move Berserk bonus from UAF to MM. This will increase raw damage while keeping crit opportunity in that lower range.
b) Since tier-ups will be slower... start at 'good' position?
c) ... alternatively, adjust crit range to include one tier above? With strong UAF vs UDF, this would raise average damage somewhat.
d) with melee berserk in the style of Braveheart or Last Kingdom battles (...raging across the battlefield...), suggest UAC berserk will focus on a single target. Thematically, this fits a rage more than a quick uppercut to opponent A and then dashing off to kick opponent B. Keep pummeling that opponent in arms reach.
e) ... since berserk attacks will do less damage, perhaps increase attack count to that of open mstrike on focused target, or a focused target + X (1? 2? Base it on TWC?)

Other thoughts on the mechanics / commands / playing:

1) My earlier post suggested setting the UAC berserk timer to 4 seconds instead of 5. However, I now suspect that mechanically this is implemented on a set timer of 5 seconds with other game activities. While berserking with a cleric using their AoE spell yesterday, it seemed that my berserk and his AoE spell with rounds were perfectly synced. I suspect they are on the same timer... which may also explain that when you start a berserk, it doesn't begin right away; there is always a few second delay.
2) The MSTRIKE SET DEFAULT mechanics are kludgy and nearly killed me a few times.
2a) MSTRIKE {type} {target} does not work if {type} is ATTACK, as suggested by help
2b) MSTRIKE SET DEFAULT cannot be changed while in roundtime, like AIM can.
2c) IMO, MSTRIKE and Berserk should be smart enough to use the correct one. If open-hand or UAC compatible weapon, use UAC. If holding non UAC weapon, use ATTACK. Mstrike before the update was smart enough to do this.
3) UAC berserk seems to use both punch and kick against multiple targets, but against a single target it uses the same type for all attacks in the round. (e.g, 4 punches or 4 kicks). I think it would fit better to randomize between them. Thematically, the attacker picks the attack that fits the position and motion he's in, versus trying to reset for 4 punches or 4 kicks. Mechanically, I have no preference and see no difference, but it looks odd and doesn't feel right.

I will keep playing with it, but I admit I am forcing myself to use it and knowing it is inefficient to the point of hazardous in Stone Valley.

Thoughts? Comments? Agreement? Constructive disagreement?

~Shield








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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 03:23 PM CDT
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Krakii,

Regarding 'mstrike attack mystic' and 'mstrike attack target', please note the output of 'mstrike help' that I believe I quoted before.

Snippets:
s>mstrike help
MSTRIKE [{type}] - Attempt strikes on multiple creatures
MSTRIKE [{type}] {target} - Attempt to strike a single target multiple times
--snip--
{type} may be one of: ATTACK, JAB, PUNCH, GRAPPLE, KICK. Defaults to ATTACK if not |
specified.

~Shield
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 03:40 PM CDT
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(I still need to read your research post.)

If the new syntax (mstrike attack mystic) is not working, and you want to mstrike with your weapon, try the old method: "mstrike mystic" (and hope that the "attack if not specified" does continue to work, after the re-write).

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It sounds like the issue lies in the "emergency" cases, like what you posted previously: hand is empty because you're searching for Guild quest-item, or picking up look, or whatever.
I hesitate to say "toggle to 'mstrike punch' every time you put your weapon away to search/get loot", but it is certainly a possibility.

Ask yourself which you use most often: MStrike or Berserk. If you are normally going the UAC route (and just get out the weapons for things like Hamstring) then leave the default as punch and add a "toggle to 'attack'/go back to 'punch'" whenever you get the weapons out/put them away.
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 03:47 PM CDT
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<blink>

So, berserk mstrike UAC will ALWAYS swing a 'punch' if you have your default set to 'punch'? Even if you're getting messages of "vulnerable to kick" and "vulnerable to grapple"?

If so, then I agree with you: that seems largely useless.

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Suggested fix: double the inherent chance to tier for that same attack type.
(Like some times when you're at 'decent' vulnerable to 'punch', you 'punch' and it goes through at 'excellent'. Just happens. Wasn't vulnerable, you just get +1 tier. Yaaay you. Now, while Berserk, have that happen 2x as often.)
You're only using 1/4 of the available attacks (not-Jab, not-Grapple, not-Kick) so all Tier opportunities you do generate are wasted if they are those.
I'm not even asking for 4x as likely (which would be fair, one attack of four); just to double it.
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 04:02 PM CDT
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Thanks to all! Yep! Was mstrike set where my problem was. For zerkin my bandits I must ,mstrike set default attack, then for Uac work I must mstrike set default punch. Just need to remember to reset to the type of hunting I do.


Goldstr
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 05:55 PM CDT
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Krakii,

From first post, "mstrike mystic" will mstrike using the type specified with "mstrike set default".

From the second post... No. We're mixing oranges and grapefruit here.

With UAC mstrike alone (not berserk), mstrike with default punch will use punch as the default attack once at 'good' position, but tier up normally when that opportunity.

With UAC Berserk, berserk uses only punch and kick, period. I don't believe the attack type set in 'mstrike set default' is considered at all beyond "Is this UAC or a regular attack?"

With mstrike and regardless of berserk: if you are holding regular weapons and mstrike default is set to a UAC attack, it will use UAC with that massive MM penalty. Until this week's change, mstrike was smarter than that.

~Shield
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Re: MSTRIKE and BERSERK Updated! on 07/18/2019 06:51 PM CDT
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All,

Please disregard "Other thoughts #3":

>3) UAC berserk seems to use both punch and kick against multiple targets, but against a single target it uses the same type for all attacks in the round. (e.g, 4 punches or 4 kicks)

I checked my logs and it does use both kick and punch against a single target. What I saw in the screen scroll (4 punches, 4 kicks, etc.) must have been one of those statistical things that happen.

~Shield
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Re: MSTRIKE and BERSERK Updated! on 07/19/2019 06:13 AM CDT
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Krakii - One of your UAC questions was answered by a GM discussing berserk UAC on Discord. The masteries do bias the chance of openings towards their type, so grapple mastery training is actively bad for you if you use UAC berserk. Its not just an opportunity cost, its turning openings that you might have been able to use into ones you can't benefit from.
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Re: MSTRIKE and BERSERK Updated! on 07/19/2019 06:30 AM CDT
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>UAC Berserk is none of this. It is weaker than a regular mstrike, both in damage (lack of tiering and no free jab) and the fixed 5 second rounds is slower then regular attacks.

This is an accident of your race/stats/training. UAC Mstrike can be, and often is, a lot slower. e.g. UAC mstrikes are normally 7 or 8s when I use them
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Re: MSTRIKE and BERSERK Updated! on 07/19/2019 07:12 AM CDT
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Thanks for passing along the info, Rathboner!
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Re: MSTRIKE and BERSERK Updated! on 07/22/2019 12:04 AM CDT
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Hey all,

A few updates and clarifications:

1. You'll want to maximize KICK and PUNCH mastery and remove GRAPPLE mastery to maximize BERSERK. This will increase the tier ups berserk is able to use while decreasing the those it can't.
2. I'm making some changes that I hope to have out soon to decouple mstrike and berserk. Berserk will no longer use your mstrike default setting and will instead decide what attack to use based on what you're holding. Being empty-handed or holding UCS compatible weapons will use UCS, otherwise normal bererk. This alleviates a lot of issues with having the wrong weapon type in your hands and have your mstrike default set incorrectly.
3. Berserk will ONLY tier up on PUNCH/KICK openings and will ONLY attack using PUNCH/KICK. This is intended by design to emphasize the raw aggression in berserk rather than the tactical nuances of typical UCS.

- Naijin
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Re: MSTRIKE and BERSERK Updated! on 07/22/2019 09:07 AM CDT
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Those sound like good adjustments. Thanks for listening!
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Re: MSTRIKE and BERSERK Updated! on 07/22/2019 11:30 AM CDT
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This update is now live.
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Re: MSTRIKE and BERSERK Updated! on 07/22/2019 08:22 PM CDT
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Thank you, love this change!
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Re: MSTRIKE and BERSERK Updated! on 07/23/2019 10:28 AM CDT
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Thank you! Having MSTRIKE use UAC when empty-handed is a massive improvement in and of itself. I am beyond happy to be able to try to break a 1-round stun while emptyhanded without gambling my life away.

Beyond that, I agree with Shield that UAC MSTRIKE is not where it needs to be. Berserking with a normal old 4x lance/maul/etc. is just heads and shoulders above UAC MSTRIKE; it's not even close. I haven't seen TWC mstrikes in a while, but I imagine they would also put UAC to shame.

I also don't get the insistence on "no grapple in berserk". When someone loses control, they don't start throwing 20 punches and kicks. They grab and shove and pull hair and throw to the ground or wall. If I was going for "realism", I'd have berserk use JAB and GRAPPLE on standing opponents, and PUNCH and KICK on ones that are not standing.

Which, as I write it, might keep the "not tactical" facet of berserk while penalizing Grapple Mastery folks less and possibly making it a bit stronger (especially if you bring back the free jab).
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Re: MSTRIKE and BERSERK Updated! on 07/23/2019 10:57 AM CDT
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And again: it was not designed as "someone loses control". It was designed as monomaniacal single-minded concentration of focus.
Think of Arnold from "The Terminator", not the Reavers from "Serenity".
Or Bahzell Bahnakson from David Weber's "Oath of Swords"... after the hradani learn control The Rage.

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Perhaps a way to make UAC MStrike a little spicier would be to allow for Two Weapon ranks to trigger a, I don't know... second hand of attacks? If you're .5x or more in Two Weapon, you get to use your left hand (or foot, in Kick) also.
Would make those TWC ranks more attractive for more than just some points of DS.
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Re: MSTRIKE and BERSERK Updated! on 07/23/2019 12:50 PM CDT
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> And again: it was not designed as "someone loses control". It was designed as monomaniacal single-minded concentration of focus.

I saw your previous post, and I remember it being described that way back when the Guild was new. But that is not how the GM in charge of the system is approaching berserk, and that is not the flavor given in-game for berserk. So that is how I am addressing it here.

I do wish it was intense focus, but that is not really the point. And personally, I would love a warrior version of PREP PHRASE to re-flavor BERSERK.
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Re: MSTRIKE and BERSERK Updated! on 07/23/2019 01:46 PM CDT
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I'm cool with the definition changing, but they should write it down somewheres. (Kind of what a 'definition', is.)
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