A few notes.
In a little over one week since going live, we now have over 30 active HARDCORE participants in the competition. My sincere thanks to everyone who decided to join in on the fun.
The leaderboards have been significantly updated on the wiki and on each unofficial message board. Along with the standard Title/Level and Society achievements, Guild Skill, Artisan Skill, Locksmithing, and Adventurer Guild skills have also been added. In the near future I will announce prizes for some of these achievements, so be on the lookout!
Two new rule changes have been drafted and will go into effect tomorrow (November 9th 2017) should there be no issues that arise after being reviewed by the HARDCORE community. Please see below and feel free to comment should you have questions, concerns, or suggestions. Note that these points are largely for clarification purposes and should not have an impact on your current method of playing.
HARDCORE characters may perform services for non-HARDCORE characters such as (but not limited to) Healing, Locksmithing, Spellups, Loresinging, Blessing, Armor Adjustment, Scroll Infusion, Enchanting, and Ensorcelling. However, the HARDCORE character may not receive any reward or payment for said service outside of those provided by the game itself (Experience, Guild Reps, etc). These services cannot be provided to an alternate account of the playing (AKA MAing) and should not be abused solely to earn “safe” experience.
HARDCORE characters are not permitted to take part in pay festivals where real life currency is exchanged for a ticket such as Ebon Gate. Festivals that are free to all are permitted. The exception to this rule is if a HARDCORE character wins entry to a pay festival via in-game means such as finding a ticket in the treasure system. Should this occur, the participant must announce his win in an appropriate thread (See links at end of wiki page) in the interest of full disclosure.
A player has suggested tracking original HARDCORE characters run by players who have yet to die during competition and marking them in the logs with an asterisk (*). This would provide a small bit of recognition for the longest running characters in the competition. An alternative option would be to provide a date of inception for each character to serve a similar purpose. If you have an opinion on the matter, please speak out and it will be taken into consideration moving forward.
Thanks for reading and good luck out there!
!>tell child to be quiet
The child cries, "I don't wanna!"
A few Important Announcements on 11/08/2017 02:06 PM CST
Re: A few Important Announcements on 11/08/2017 02:08 PM CST
Re: A few Important Announcements on 11/08/2017 02:14 PM CST
Re: A few Important Announcements on 11/08/2017 04:53 PM CST
>I wouldn't think that marking people with an asterisk would be necessary, if folks are correctly reporting (or self-updating the Wiki) when they fall.
You could figure it out yourself, but it'd take a lot of reading across 3-4 sources to figure out who was SuchandSuch's new character.
>Another point of recognition: being a contributor to one of the quarterly Lumnis contests. (i.e. "making the list")
Good suggestion. Not sure if it is remotely possible as a HARDCORE player, but why not?
!>tell child to be quiet
The child cries, "I don't wanna!"
You could figure it out yourself, but it'd take a lot of reading across 3-4 sources to figure out who was SuchandSuch's new character.
>Another point of recognition: being a contributor to one of the quarterly Lumnis contests. (i.e. "making the list")
Good suggestion. Not sure if it is remotely possible as a HARDCORE player, but why not?
!>tell child to be quiet
The child cries, "I don't wanna!"
Re: A few Important Announcements on 11/08/2017 07:30 PM CST
Re: A few Important Announcements on 11/08/2017 08:57 PM CST
Re: A few Important Announcements on 11/08/2017 10:10 PM CST
Re: A few Important Announcements on 11/08/2017 10:13 PM CST
Re: A few Important Announcements on 11/09/2017 05:37 AM CST
Re: A few Important Announcements on 11/09/2017 08:32 PM CST