I am Batman on 02/22/2013 08:20 PM CST
Links-arrows 1
Reply Reply
If you're one of the 3 people that hasn't either read, or weighed in with a post, the Pickpocket discussion in the Bad and Ugly folder, well.. You're the lucky ones.

With that said, this side tangent came up and it got me thinking.

Not to nitpick, but I want to know how a character, on his own power, can instigate any kind of action without a player behind the mask? You cannot separate the player from the character he controls. The character by itself has no mind of his own. There is no such thing as true CvC, otherwise we would be all NPCs watching other NPCs interact with each other. If what you are trying to convey is whether it is IC or OOC then say so, because that is the only distinction here.
When 2 players engage in a conflict it is ALWAYS PvP. It isn't PvE or any other such thing. Now any PvP conflict can be IC or OOC. Obviously, if players are engaging in OOC behavior they are violating the rules of the game. Players engaging in IC behavior are wholly within the rules to play it out however they wish it. Just don't expect everybody role-playing to fall in line with yours, or vice versa.



PS: The distinction between PvP and CvC is pretty flimsy. Our characters don't exist without the players behind them, so any CvC event is necessarily also a PvP event. This makes no judgment on whether that PvP happens to be amiable or hostile, it is still player vs. player.



Is this what GS has become?

Are we all now our characters?


If a character I control steals/kicks/spits/hugs/fistbumps your character am I really doing that to you? Is the response your character has your feelings or your characters?

-farmer
Reply Reply
Re: I am Batman on 02/22/2013 08:50 PM CST
Links-arrows 2
Reply Reply
>>>>Are we all now our characters?

You're making a giant leap from what you quoted to reach that conclusion.

The point is there are no characters without players. The characters don't play themselves. We may not be our characters, but our characters are certainly us. Who else? They are born in our imaginations, and brought to life through our thoughts, choices and actions. They're not simply robots that we wind up and let go. What do you think roleplaying is, exactly? It involves a degree of immersion. We, the players, play the role of these characters we create. It may be convenient for you to separate the characters you encounter from any real human beings, but that is clearly not the case.

>>>>If a character I control steals/kicks/spits/hugs/fistbumps your character am I really doing that to you? Is the response your character has your feelings or your characters?

How do you propose that is NOT "you" doing that to "me", by proxy of our characters? If not you, who? Did your cat type in the command? We are not idle spectators, we are participants in a roleplaying game. Yes, it's a fantasy world, but the people behind the characters are still living, breathing, feeling human beings.

Are you not responsible for anything your character says or does? Is THIS what GS has become? Anything goes, because, hey, it's just a game and I'm not responsible for my character's actions?

There's a serious disconnect here.

~ Heathyr and friends
Reply Reply
Re: I am Batman on 02/22/2013 09:23 PM CST
Links-arrows 3
Reply Reply
>>Not to nitpick, but I want to know how a character, on his own power, can instigate any kind of action without a player behind the mask? You cannot separate the player from the character he controls. The character by itself has no mind of his own. There is no such thing as true CvC, otherwise we would be all NPCs watching other NPCs interact with each other. If what you are trying to convey is whether it is IC or OOC then say so, because that is the only distinction here.

>>Are we all now our characters?

>>You're making a giant leap from what you quoted to reach that conclusion.


No, I think he is summarizing EXACTLY what the first quote here is saying. The amount of people I've come across in the past year that do not separate, or even attempt to separate, their IC and OOC personas has drastically increased. If this is the case, that we are all now our characters, then its a sorry day indeed. =(
Reply Reply
Re: I am Batman on 02/22/2013 10:08 PM CST
Links-arrows 4
Reply Reply
http://www.mememaker.net/static/images/memes/1445177.jpg

-farmer
Reply Reply
Re: I am Batman on 02/22/2013 10:49 PM CST
Links-arrows 5
Reply Reply
I think for the vast majority of players these days there is no real roleplay. Sure they might stick to the "I'm a giant, see these muscles?" type of thing and they actually refer to the game world as "Elanthia" or "the Lands" instead of saying "the game" and other stuff such as talking about the various Gods and whatnot, but that's as far as it goes.
Reply Reply
Re: I am Batman on 02/22/2013 10:51 PM CST
Links-arrows 6
Reply Reply
>>No, I think he is summarizing EXACTLY what the first quote here is saying. The amount of people I've come across in the past year that do not separate, or even attempt to separate, their IC and OOC personas has drastically increased. If this is the case, that we are all now our characters, then its a sorry day indeed. =(

Chalk me up as a sorry one. I'm heavily invested in my main character in time, finances and emotions. I separate myself as much as I am able. At times, it is enough and, at times, it isn't. We're not the same but we are still entwined enough to be counter to what the OP and responders would find ideal. It's always been hard to step back and just not care what happens because it is a game. I get pretty emotional during movies and books, too...but that's what they're supposed to do, get you involved and make you feel something.

I won't be the worst case you run into but I am pretty sure that my ability to fully remove myself from my character leaves me wanting in the ideal role play department.

~Galenok
Reply Reply
Re: I am Batman on 02/22/2013 11:34 PM CST
Links-arrows 7
Reply Reply
An old gaming friend of mine had a great theory that I agree with.

In the on-line gaming world there are puppet masters and there are masks.

Puppet masters control a persona in the way they see the persona would act. They watch from the outside and pull the strings. They do not put themselves into the persona. This allows them to explore what they think any persona they choose may act like.

Masks wear the persona. They put themselves in the persona. Their personas react they way they would react.

I started out as a mask when I first started gaming. Now I am a puppet master.

Chad, player of a few
Reply Reply
Re: I am Batman on 02/22/2013 11:42 PM CST
Links-arrows 8
Reply Reply
<<<Chalk me up as a sorry one. I'm heavily invested in my main character in time, finances and emotions. I separate myself as much as I am able. At times, it is enough and, at times, it isn't. We're not the same but we are still entwined enough to be counter to what the OP and responders would find ideal. It's always been hard to step back and just not care what happens because it is a game. I get pretty emotional during movies and books, too...but that's what they're supposed to do, get you involved and make you feel something.>>>>

Now that's honest. I totally respect that. I'd be willing to bet most players can relate to this, to some degree, whether they admit it or not.

~ Heathyr
Reply Reply
Re: I am Batman on 02/23/2013 12:08 AM CST
Links-arrows 9
Reply Reply
Puppet masters control a persona in the way they see the persona would act. They watch from the outside and pull the strings. They do not put themselves into the persona. This allows them to explore what they think any persona they choose may act like.
Masks wear the persona. They put themselves in the persona. Their personas react they way they would react.


That's an interesting and creative way to look at it, but I think it may be oversimplifying things.

For example, pretty much none of my characters would necessarily "react they way I would react." They each have distinct personalities. But at the same time, I wouldn't consider myself a "puppet master". That somehow seems too detached. As long as I'm "wearing" a particular character, I try to become that character as much as possible (like a mask). That's what roleplay is all about: playing the role. It's something more than impassively pulling the strings, yet still distinct from your own "normal" personality. It's a play, not a puppet show.

In the other thread, somebody used acting as an example of how we are separate from our characters. I suggest it is more aptly used to illustrate how deeply invested we are in them. A good actor immerses herself in the role. You don't give a convincing performance by just reading your lines and moving your body about. You become the part. That can get quite challenging after the fifteenth take, but that's what makes a great actor. You don't separate yourself from your emotions, you channel them into the part. It's not simply pulling strings. But it's not you, either.

Maybe the subtlety is lost on some. But that's another thing about a game such as this; there are as many different ways to play as there are players. No two people have exactly the same game experience. There IS room, I believe, for masks, puppet-masters, players, and even those who have little interest in RP, provided they respect the play of others.

It's all about options, and having the freedom to create for our characters the stories we each imagine for them. That's what first drew me into Gemstone so long ago, and what has kept me coming back over the years.

~ Heathyr and friends
Reply Reply
Re: I am Batman on 02/23/2013 01:20 AM CST
Links-arrows 10
Reply Reply
>>Chalk me up as a sorry one. I'm heavily invested in my main character in time, finances and emotions. I separate myself as much as I am able. At times, it is enough and, at times, it isn't. We're not the same but we are still entwined enough to be counter to what the OP and responders would find ideal. It's always been hard to step back and just not care what happens because it is a game. I get pretty emotional during movies and books, too...but that's what they're supposed to do, get you involved and make you feel something.

Not one of us can admit to being completely perfect and able to separate ourselves 100% of the time. I'm as guilty of it as the next person. You put time and effort into building your character, yes you will get attached. I would not argue otherwise.

Its that so many people don't even -attempt- to that is the difference. The one's who fail to separate IC and OOC in -any- capacity what-so-ever. They dislike you IC? OH then they dislike you OOC and vice versa. Oh you said something they didn't like on lnet, all of a sudden they talk down to you TSC. Things like that are what sadden me.


I have never seen you do any of these and frankly I doubt you ever would. =)
Reply Reply
Re: I am Batman on 02/23/2013 02:57 AM CST
Links-arrows 11
Reply Reply
<<<Its that so many people don't even -attempt- to that is the difference. The one's who fail to separate IC and OOC in -any- capacity what-so-ever. They dislike you IC? OH then they dislike you OOC and vice versa. Oh you said something they didn't like on lnet, all of a sudden they talk down to you TSC. Things like that are what sadden me.>>>

I couldn't agree more. I think this might be taking a slightly different tack from the original thread, but it's a very valid observation.

~ Heathyr
Reply Reply
Re: I am Batman on 02/23/2013 07:56 AM CST
Links-arrows 12
Reply Reply
<<You're making a giant leap from what you quoted to reach that conclusion.

The point is there are no characters without players. The characters don't play themselves. We may not be our characters, but our characters are certainly us. Who else? They are born in our imaginations, and brought to life through our thoughts, choices and actions. They're not simply robots that we wind up and let go. What do you think roleplaying is, exactly? It involves a degree of immersion. We, the players, play the role of these characters we create. It may be convenient for you to separate the characters you encounter from any real human beings, but that is clearly not the case.>>


No, it clearly isn't the case. But it's supposed to be! The fact that it isn't indicates the decline of roleplaying. There's a limit to the type of interactions a player is capable of engaging in when that player takes everything that happens to his or her character personally. I can't, for instance, steal from you without you viewing it as my attempt as a player to ruin your day. I couldn't get into a fight with your character without you hating me as a player.

Don't you understand that there are players that don't see things that way? From my perspective, everything I do is an invitation to roleplay. I say and do things, and then react to what others do in response. It doesn't really matter what they do in response, as long as it's IC. Also for that reason, I feel I carry a responsibility toward other players to respect them as peers in this endeavor and keep in mind that they are not my enemy, even if they happen to be my character's enemy.

If you'll bear with me, I'll share a few examples to illustrate the point.

Several months ago I was hunting plane 5 of the rift when Eliaku died on plane 4. I don't know Eliaku, but I went to attempt a rescue anyway. Unfortunately, I wasn't high enough level to deal with plane 4. I reached Eliaku, kept him, and began to attempt getting him off of plane 4. At this point one of his friends showed up - a friend whose character didn't care for halflings at all! In any event, I ended up getting nearly killed by rift crawlers. The friend dragged Eliaku out after a brief conversation and left me to die.

Another example. A few weeks ago I was in Icemule trace TC, where I had dragged a body in for assistance. A Dhe'nar cleric responded. I thanked him, gave him (and everyone else spells). At which point he whispered to me angrily to stop rapid fire spelling people up. I explained to him that it wasn't my intention to annoy him, that it helps the others and they appreciate it, and I would be done in a moment. He then made a very IC insult to my halfling's hairy feet and stormed off.

I imagine in both examples you would have been boiling mad. Am I right? Let me explain how I reacted to both scenarios.

In the first, I was amused. It was all IC. Nothing personal about it as far as I could tell. So why would I be upset? It was a fresh experience and a little funny. I actually survived by being swallowed by a rift crawler and dropped off on a plane with a door. When I got back to the cavern, Tav told the guy not to worry, that he's stronger than he looks!

In the second scenario, I was annoyed at the OOC interaction. I understand that screen scroll is annoying and I apologized for it, but his 10 seconds of inconvenience isn't worth denying the whole town 4 hours of wizard spells to make their hunts easier, in my opinion. But then he immediately shifted gears with the overt IC insult. I just found this confusing because I wasn't sure of his intentions. I assume if the player is upset at me, that conflict is not a desirable outcome. They're going to take it personally and get upset, and that's just not what I'm interested in doing.

~Taverkin
Reply Reply
Re: I am Batman on 02/23/2013 08:15 AM CST
Links-arrows 13
Reply Reply
<<I couldn't agree more. I think this might be taking a slightly different tack from the original thread, but it's a very valid observation.

~ Heathyr>>

Nope. It's the same thing. It's simply your position on the spectrum that allows you to see a distinction between the two. You agree with and understand why it's detrimental to the roleplaying environment for players to have NO separation between their characters. But you don't see why it's still detrimental for you to have only some separation. By taking what happens to your character personally, you are a non-factor for any potential IC conflict. I don't want to roleplay a conflict with you because I'm going to upset you and that's not what I want.

And for the record, I play only one character at the moment and he isn't a thief or a great instigator of conflict. Been there, done that! I take it easy these days. Perhaps because of this problem? I will say it's certainly easier to roleplay a character that is friendly to everyone than it is to play a thief or a disagreeable drunk, or whatever personality flaw you care to mention. It seems that more often than not I encounter players like you, Heathyr. If I steal from you, you hate me as a player. I can't work with that! So instead, when you see Tav, he'll just call you "friend" and give you spells for free like he does for everyone.

I try to keep it interesting, but the world becomes ever more bland without conflict of any kind.

~Taverkin
Reply Reply
Re: I am Batman on 02/23/2013 08:22 AM CST
Links-arrows 14
Reply Reply
Sometimes, I think examples are needed more often. Thanks for including those, Tav. I think some points get lost in explanations that are almost too well thought out. Examples are something we can all relate to in game.

As for your examples and how I/Galenok would react to them so we can see how we handle things differently, or not. In your first example, I think I the player would feel more put out than my character. I get frustrated for what I feel is a waste of my effort, even though I get that people are RPing and that's great. The end result is that I the player wouldn't make the same effort twice, perhaps. My character actually has a better understanding that not everyone gets along, there are racial boundaries some cannot get past, etc. I guess he's more forgiving than I am. In that sense, maybe there is some separation between us.

With your second example, both my character and I would've gladly told the character to take his superior self elsewhere and to have a nice day while doing it. If that player/character chooses to hang out in TC/TSC where it is busiest and where people rapid heal, rapid spell and run their chompers constantly, then they have to be a bit more understanding that it's the busiest place in town. Next time, feel free to stuff your hairy foot up his tight butt. Not much separation there I suppose!

~Galenok
Reply Reply
Re: I am Batman on 02/23/2013 03:49 PM CST
Links-arrows 15
Reply Reply
....


I had a long response to several to a few people's posts written out and apparently the boards choose now start failing again.

Four attempts later, well..I'll say this.

We aren't our characters. Things that happen to our characters don't happen to us. I don't care how well 'immersed' you think you are, or how much of an 'actor' you want to be.

I'm not a farmer. I've played one for umpteen years, but that still doesn't make me one. It also doesn't make anything that happens to him IG, happen to me. His responses aren't my response. The character and I might share the same response to a particular situation, but his responses are never mine. Roleplay is characters responding to characters. Not you responding to me.

I forgot who it was, and I'm too annoyed at the boards to even attempt to look it up, but they said something to the effect of 'if we aren't our characters then we're saying anything goes and we aren't responsible for our character's actions.'

There is a HUGE difference between not taking responsibility for our character's actions in a game and feeling what our characters feel vice versa (making our characters feel the way we would).



-farmer
Reply Reply
Re: I am Batman on 02/23/2013 04:14 PM CST
Links-arrows 16
Reply Reply
I'm not so sure farmer. One time my character ate bread that had gone bad and got sick, the very next day I got food poisoning. Coincidence? I think not.
Reply Reply
Re: I am Batman on 02/23/2013 06:10 PM CST
Links-arrows 17
Reply Reply
<<<It may be convenient for you to separate the characters you encounter from any real human beings, but that is clearly not the case.>>>>
<<<No, it clearly isn't the case. But it's supposed to be! >>>>

No, it is not "supposed" to be. When players forget there are real humans behind the characters, they see that as a green light to just do whatever they want to people. Yes, it's an RPG, and in-character conflict can be fun. But there are ways to go about it that make it fun for BOTH sides. Some people RP so-called "evil" characters as an excuse to treat people however they want. No, that's unacceptable. Every player is here to have fun, yet there are those who think only about themselves and happily disrupt the game for others, then have the audacity to claim they're "roleplaying" and everyone should just lighten up and accept it. I'm not saying that's you, but I'm sure you've seen it happen.

Every character has a human player behind them. If you don't want to play with real human beings, there are plenty of single-player games available.

<<<Nope. It's the same thing. It's simply your position on the spectrum that allows you to see a distinction between the two. You agree with and understand why it's detrimental to the roleplaying environment for players to have NO separation between their characters. But you don't see why it's still detrimental for you to have only some separation. By taking what happens to your character personally, you are a non-factor for any potential IC conflict. I don't want to roleplay a conflict with you because I'm going to upset you and that's not what I want.>>>>

No, no, no, Tav. Either you're entirely missing the point, are you are intentionally distorting the discussion to make it about me, personally. This is not about me. YOU have come to the conclusion that I must take everything that happens to my character "personally" and gee, I might get upset. That's not what I've been saying AT ALL.

How about we leave your misguided conclusions about me, personally, out of your commentary, and let's stick to debating the issues.

Ironically, you probably don't realize this, but you and I have already roleplayed together. In fact, it was a lot of fun. I helped you forage some herbs you needed for a potion down around Solhaven. See, you don't know me, or my characters. And you have no idea what you're talking about when you keep implying that I, personally, must be too attached to my characters and prone to conflict. Nothing could be farther from the truth. I am almost militant about staying in character, whichever character I happen to be playing at the time. It doesn't matter how I may personally feel about the player. I'm always willing to try to get along and move past whatever our OOC conflict may be for the sake of the game. After all, I play the game to have fun, not engage in petty nonsense. Anybody who's interacted with my characters for any length of time knows this.

It doesn't mean I'm perfect. I freely admit there have been a few situations where my emotions have gotten the better of me. I'm human. I make no apologies for that. But even then, I have tried to the best of my ability to respond in-character, and I have NEVER, in the 17 years since I started playing this game, simply flown off the handle and lost it. I've never been in a consultation lounge, and I've never had a mark on my record.

[Well, I tell a slight fib--I once phased the door to a GM Merchant shop and bought some nifty magic items that, apparently, weren't supposed to be released yet. In my defense, I didn't know what was happening. I thought I'd discovered some cool in-game secret. I mean, why else would they have such a flimsy door? But that was a long, LONG time ago. ;)]

To the contrary, I tend to respond to disruptive players by using the channels available through WARN INTERACT, ASSIST and REPORT, and promptly put the matter behind me. I have no problem at all utterly ignoring players I don't care to interact with. I don't have time to be bothered with foolishness. If I don't like the way someone plays, I'll simply avoid them whenever possible.

Your own position appears to be that we shouldn't be human at all. Hey, maybe you are okay with being a cold, impartial spectator. Maybe you can simply accept anything anybody does to your character, whether you like it or not. Fine, to each his own. But you seem to utterly discount the fact that there are real human beings behind the characters. That's a fact, it's not up for debate. Unless you're a robot or alien or something. (I'm not taking anything for granted.)

You cannot rationally refute the fact that CvC by necessity entails PvP, because--as I've already pointed out and you have conveniently avoided--if not a player, then who? It's fundamental logic. Every character must have a player. Even if the players are consensually roleplaying a conflict, as impartially as you like, it's still PvP. It's certainly not PvNPC. Right? We are players.

The point of this observation is simple. It has never been my position to justify blatantly OOC behavior, but instead promote the fact that we are all PEOPLE and we don't all enjoy the same things. It's asinine to suggest that we should be completely impassive about anything done to our characters by other characters, because, hey, lighten up, it's just game. No, sorry. That gives people the "okay" to just treat people any way they want and to hell with their feelings. Unacceptable.

One may say life is just a game. That doesn't mean you have a right to break into my apartment and steal my stuff. I don't like that. Most decent people respect the feelings of others. Likewise, conflict in Elanthia should be consensual. I don't have any problem at all staying IC and roleplaying conflict. That doesn't mean I MUST accept whatever RP you impose upon me, whether I like it or not. It's my game, too. In practice, I am extremely easy to RP with and have often gone far out of my way to support others in their own RP. But I expect you to respect the fact that I may not WANT to RP certain scenarios.

For example, I once had a friend decide it would be "fun" for his character to try to force himself upon mine. Um, HELL NO. He was about a millimeter away from being imploded, and that would have been pretty much it between us. It made me extremely uncomfortable (my character even more so). In retrospect, I should have imploded him anyway for even considering such a scenario. If it had been anyone but him, I'd have dealt with him much more severely (both IC and OOC).

In another example, when somebody killed me for nothing more than practicing illusions in TSC--which I was actually trying to RP to make it slightly less, eh, annoying--I did not fly off the handle. I used WARN INTERACT, REPORT and ASSIST. Yes, you bet I did. What he did was against policy, totally OOC and not the way I choose to play the game. I'm sure he justified it to himself as "roleplaying" but he was clearly just being an acrimonious twit.

But conflict is not always bad or undesirable. I have had countless interactions with a variety of villainous characters over the years, many of whom I adore and respect. The difference is, they know how to RP conflict without crossing the line or disrupting the fun of others. They are inclusive and draw you into the RP, rather than imposing their RP upon you. Not everybody has that degree of skill, but it's something worth striving for.

So you see, it's not about being "emotional" or failing to separate myself from my character(s). It's about knowing myself and my preferences, and about others respecting that.

<<<I imagine in both examples you would have been boiling mad. Am I right?>>>>

Are you fully double-trained in Jumping: Conclusions?

No, you most certainly are not right, and this is clear evidence you have been missing the point all along. I'm not the "boiling mad" type. The circumstances you described in the rift sounded entirely IC, and I have no problem with that. I probably would have been impressed with the roleplay (if it was as good as you say). I may not have been happy about the prospect of rotting in the rift, mind you. OOC, I'd be asking myself if said characters were, in fact, evil--because leaving a person to die in the rift, no matter your personal prejudices, is hardly a "good" trait.

But you survived and had a great tale to tell, no harm done. I'd wager you might have felt differently if you wound up decaying in there. But maybe not. I don't know you, so I'm not qualified to jump to wild conclusions about how you might feel in any given circumstance. [Hint.]

The REALLY ironic thing is that in your second example, you then you go on to admit how annoyed you were by something that happened in the game. Wait...I thought ANY emotional reaction was a terrible thing? Granted it was an OOC comment and I might have been annoyed, too. But seriously, hypocrite much?

Remember, this debate arose out of the discussion of pickpocketing. I've tried to make this as clear as possible, yet it seems to be lost on some. Most people don't enjoy playing the victim of a crime. It's got nothing to do with the inability to separate reality from fantasy. It's a simple preference. Just like you prefer not playing with characters who are prone to conflict, or who tell you to stop casting spells for everyone.

<<<It seems that more often than not I encounter players like you, Heathyr. If I steal from you, you hate me as a player.>>>

Another mind-boggling leap to an amazingly wrong conclusion. Now, you've escalated it to me personally hating you, as a player? Really?

I have never, ever in the course of all I have written on this subject, given the slightest indication that I would "hate" anybody for any IC interaction. Nobody who truly knows me--whether friend or foe--would ever have cause to make such a ridiculous statement. It would take a lot more than anything you could possibly do in a text game for me to "hate" you, and even then I would probably simply dismiss you from my life rather than go to the trouble of "hating" you.

Furthermore, other than a pleasant day of RP with one of my alts, you haven't encountered "players like me" at all. I play multiple characters and they're all quite distinct. Heathyr is the one almost everybody knows, but to my recollection Tav and Heathyr haven't interacted enough for you to base any of your wild conclusions upon.

It's ironic, actually, that you have already decided how Tav will interact with Heathyr based upon...wait for it...OOC dialog. Now wait, isn't that a failure to separate yourself from your character?

When we're speaking of roleplay, we're dealing with a spectrum, not absolutes. Just because somebody doesn't necessarily agree with you on some level doesn't mean they must necessarily hold the polar opposite viewpoint.

Well, now that I've written a friggin' book, I can't imagine any point I have to make on this subject that hasn't already been made. Either you get it or you don't. If you want to continue making assumptions about me and how I play my characters, you are free to do so. I would suggest, however, you might be better served by actually interacting with them. Otherwise, you're just spitting into the wind.

~ Heathyr and friends
Reply Reply
Re: I am Batman on 02/23/2013 06:14 PM CST
Links-arrows 18
Reply Reply
>>Some people RP so-called "evil" characters as an excuse to treat people however they want. No, that's unacceptable. Every player is here to have fun, yet there are those who think only about themselves and happily disrupt the game for others, then have the audacity to claim they're "roleplaying" and everyone should just lighten up and accept it.

So people can't roleplay "evil" characters because it might hurt someone's feelings?

If they're really just roleplaying then yes, people who take offense should lighten up.
Reply Reply
Re: I am Batman on 02/23/2013 07:12 PM CST
Links-arrows 20
Reply Reply
>>>>Some people RP so-called "evil" characters as an excuse to treat people however they want. No, that's unacceptable. Every player is here to have fun, yet there are those who think only about themselves and happily disrupt the game for others, then have the audacity to claim they're "roleplaying" and everyone should just lighten up and accept it.


You know, you say this... and yet 99% of the "evil" characters I've come into contact with have been treated -worse- by the so-called "good guys." The get the raw end of the deal more often than not. I would never want to play a villain in Gemstone.

I think Vivaldi hit the nail on the head when he noted this...

>>There is a HUGE difference between not taking responsibility for our character's actions in a game and feeling what our characters feel vice versa (making our characters feel the way we would).


For example:

I play a character that is reserved, shy, socially awkward and lacking in humor. These are all things (minus the socially awkward part hurr hurr) that are pretty much polar opposites of myself irl. So I have to constantly stop myself from making quips, being rowdy, sarcastic or even playful which can be hard for me... but I choose to separate my IC and my OOC. Most of the time I have to think about how my character is going to react to something, because its usually different from how -I- the player would. This took me a very long time to learn to do, because it is so easy to simply react.

That doesn't mean I stomp all over other people because I make a separation. I am a HUGE advocate of the basic principal of "we're all here to have fun" and that it isn't my right to ruin anyone else's good time.

Also...

>>The point of this observation is simple. It has never been my position to justify blatantly OOC behavior, but instead promote the fact that we are all PEOPLE and we don't all enjoy the same things. It's asinine to suggest that we should be completely impassive about anything done to our characters by other characters, because, hey, lighten up, it's just game. No, sorry. That gives people the "okay" to just treat people any way they want and to hell with their feelings. Unacceptable.

I think you're missing the point here. Its to be expected that we're going to get emotional over things that happen to our characters. The difference is letting your OOC reaction bleed through your character into the game. If you choose to play your character as an extension of yourself, that's fine... its your choice. If you choose to play a pacifist, or bookworm scholarly type, someone comes to pickpocket you and your first reaction is to get angry irl, hunt them down and kill them... well is that really roleplaying? Is coming up with a reason to support your actions -after- the fact make it ok? Its simply a different form of roleplaying and one not everyone subscribes to it.
Reply Reply
Re: I am Batman on 02/23/2013 07:35 PM CST
Links-arrows 21
Reply Reply
Some of the most 'evil' characters I've ever seen (enjoyed) are absolutely affable, until they get you alone.

Jeril?

Doug
Reply Reply
Re: I am Batman on 02/23/2013 07:37 PM CST
Links-arrows 22
Reply Reply
<<No, it is not "supposed" to be. When players forget there are real humans behind the characters, they see that as a green light to just do whatever they want to people. Yes, it's an RPG, and in-character conflict can be fun. But there are ways to go about it that make it fun for BOTH sides. Some people RP so-called "evil" characters as an excuse to treat people however they want. No, that's unacceptable. Every player is here to have fun, yet there are those who think only about themselves and happily disrupt the game for others, then have the audacity to claim they're "roleplaying" and everyone should just lighten up and accept it. I'm not saying that's you, but I'm sure you've seen it happen.>>

Heathyr, you're being silly. I did not say that you should forget there are real humans behind the players of other characters. In fact, I said the opposite. What I told you is that you should separate your emotions from your character's. You should view other players as peers in roleplaying, even when your characters consider each other enemies. The best example is actors on a stage. The good guy and the bad guy shouldn't be so consumed in the role that they actually hate each other!

I agree it's unacceptable for a character to treat people however they like without regard to the player behind the character. I believe I've told you several times that the moment I detect any hint that the other player is upset about the interaction, I'll find a way to end the conflict. I'm not here to ruin your day, no matter what type of character I happen to be playing. And I also feel that evil is more believable when it is balanced by vulnerability. Finding ways of demonstrating that vulnerability in some way indicates to the other player that you aren't simply impressed by how high your CS is and creates opportunities for greater depth in the interaction.

<<No, no, no, Tav. Either you're entirely missing the point, are you are intentionally distorting the discussion to make it about me, personally. This is not about me. YOU have come to the conclusion that I must take everything that happens to my character "personally" and gee, I might get upset. That's not what I've been saying AT ALL.>>

Then perhaps I've misunderstood you? Correct me if I'm wrong, but your position was that you'd like the option to opt out of being a target for pickpockets because you don't believe it's fair for players to be able to steal from other players. You refused to entertain the possibility that some players might use pickpockets as a means of initiating roleplayed conflict. Further, you failed to see why having an opt out defeats the purpose. This indicates to me that you take what happens to your character personally. If you didn't, pickpockets would be a minor inconvenience that results in a negligible silver loss to you, with the benefit of potential roleplayed conflict. At least, that's how I see it. I'm a lot more concerned with pickpockets being gutted or removed and its impact on the few players who legitimately roleplay thieves than I am about the 5K silvers I lost last month to pickpockets! Am I wrong? Just a pet peeve of yours that bothers you more than it should? Because it seems to me the priority is clear here and if it isn't, we have a problem! The arguments made by yourself and several others in the previous debate more or less confirmed my suspicions. So what am I missing here?

<<Your own position appears to be that we shouldn't be human at all. Hey, maybe you are okay with being a cold, impartial spectator. Maybe you can simply accept anything anybody does to your character, whether you like it or not. Fine, to each his own. But you seem to utterly discount the fact that there are real human beings behind the characters. That's a fact, it's not up for debate. Unless you're a robot or alien or something. (I'm not taking anything for granted.)>>

I didn't say we should be impartial spectators. I said our emotions should not bleed over to our characters. I'm not saying I never get upset about anything that happens to my character, although I do consider that a goal in any interaction. Regardless, I absolutely do not allow my annoyance to color my character's reactions. Again, I'm always aware that there are players behind other characters. It's my wish that they separate their characters from themselves, but I'm always watching for signs that they can't and I try my best to signal my intentions to the player in some way so that they know I'm trying to have a fun and interesting interaction, not ruin their day. If I'm unable to do that and the player is clearly upset, I find a way to end the interaction quickly and apologize to the player.

<<You cannot rationally refute the fact that CvC by necessity entails PvP, because--as I've already pointed out and you have conveniently avoided--if not a player, then who? It's fundamental logic. Every character must have a player. Even if the players are consensually roleplaying a conflict, as impartially as you like, it's still PvP. It's certainly not PvNPC. Right? We are players.>>

I can, I have, and I will, Heathyr. CvC =/= PvP. I'm sorry, but it absolutely does not equate to the same thing. At all! I guarantee you that if one of my characters is involved in a conflict with one of yours, it will never be PvP. If you show me that you are upset as a player, I'm not going to do anything to your character regardless of what you've done to mine. I'm going to end the interaction immediately if I can't convince you to calm down and see the interaction for what it is. If you are consenting to a preconceived roleplayed conflict and you flip out on me as a player halfway through? Honestly, I'm going to tell you that you're out of your mind and make it a point to avoid any sort of conflict with you in the future. CvC is not the same thing as PvP!

<<The point of this observation is simple. It has never been my position to justify blatantly OOC behavior, but instead promote the fact that we are all PEOPLE and we don't all enjoy the same things. It's asinine to suggest that we should be completely impassive about anything done to our characters by other characters, because, hey, lighten up, it's just game. No, sorry. That gives people the "okay" to just treat people any way they want and to hell with their feelings. Unacceptable.>>

A person whose behavior demonstrates no concern for the feelings of other players is behaving irresponsibly. I won't work with that, either. I'm here to have fun. Interacting with children who play this game like I would play a game like WoW isn't fun to me.

<<But conflict is not always bad or undesirable. I have had countless interactions with a variety of villainous characters over the years, many of whom I adore and respect. The difference is, they know how to RP conflict without crossing the line or disrupting the fun of others. They are inclusive and draw you into the RP, rather than imposing their RP upon you. Not everybody has that degree of skill, but it's something worth striving for.>>

I agree. But that position doesn't exactly agree with the "opt out" suggestion you support. You want to play the game you want to without allowing others the chance to play it their way. I understand that the reality is that most players misuse the pickpocket skill, but once again it was my point from the start that the few who use it properly justify having the skill as it is a minor inconvenience to the rest of us. That's an opinion and you're welcome to disagree with it. Pickpockets just doesn't bother me that much. I'd rather keep it around for the folks who consider it central to legitimate characters they play.

~Taverkin








Reply Reply
Re: I am Batman on 02/23/2013 07:51 PM CST
Links-arrows 23
Reply Reply
<<The REALLY ironic thing is that in your second example, you then you go on to admit how annoyed you were by something that happened in the game. Wait...I thought ANY emotional reaction was a terrible thing? Granted it was an OOC comment and I might have been annoyed, too. But seriously, hypocrite much?>>

This is consistent with everything I've told you. The player angrily demanded that I stop causing screen scroll. Well, who died and named you king, buddy? Yeah, I was annoyed. Why wouldn't I be? But I apologized and explained to him that it wasn't my intention to annoy him and that the other players present benefited from it. He then insulted my character IC and walked off. No harm in that. Insult my hairy feet all you like! That's what I'm looking for. Not to argue with you about screen scroll! Why does this seem in any way "ironic" to you with regard to my position? I've been 100% consistent from the start.


<<When we're speaking of roleplay, we're dealing with a spectrum, not absolutes. Just because somebody doesn't necessarily agree with you on some level doesn't mean they must necessarily hold the polar opposite viewpoint.>>

"It's simply your position on the spectrum that allows you to see a distinction between the two." ~Taverkin

I guess we can agree on that, huh? ;)

<<Well, now that I've written a friggin' book, I can't imagine any point I have to make on this subject that hasn't already been made. Either you get it or you don't. If you want to continue making assumptions about me and how I play my characters, you are free to do so. I would suggest, however, you might be better served by actually interacting with them. Otherwise, you're just spitting into the wind.>>

Apparently I have, and will continue to do so, Heathyr. Tav isn't reading any of this, I can assure you.

~Taverkin
Reply Reply
Re: I am Batman on 02/23/2013 08:34 PM CST
Links-arrows 24
Reply Reply
>You cannot rationally refute the fact that CvC by necessity entails PvP

I can completely rationally refute that. There are times my character is FURIOUS with someone, calling them names, wanting to hunt them down and kill them, and personally, I as the player am rolling around laughing. The same when I'm on the opposite end of the stick...

This situation exists whether I know the person personally or not. I don't go in assuming just because someone's mean to me in game, that they dislike me personally.

These people aren't hurting ME. If someone steals from my character, I am personally in no way damaged. If someone kills my character, I might be annoyed because I lost a head full of experience, but I'm not mad at the PLAYER.

When I'm mad at the player... it's usually because of something they've done OOC, or because they brought something from the OOC arena IC.

In short, I don't treat actions by other characters as actions against myself, even when they steal from me or kill me, unless I know for a fact they're doing it for OOC reasons. This whole thing is about suspended reality, and separation. Just because a player decides his character is likely to steal from me, doesn't mean they're doing it to harm me. Just like when they start calling my Human names for what ever reason, it doesn't mean they hate me personally.
Reply Reply
Re: I am Batman on 02/23/2013 11:43 PM CST
Links-arrows 25
Reply Reply
<<<You know, you say this... and yet 99% of the "evil" characters I've come into contact with have been treated -worse- by the so-called "good guys." >>>

None of my characters fall into that category. Most are arguably "good" aligned, which isn't surprising since they are essentially a team. But at least one is only out for herself (and slightly insane, at that) and another is actually a bit of a latent psychopath. The most self-righteous of the lot also happens to be pretty down to earth, and would rather give you a warm blanket than a hard time. She's no pushover, though. If she sees an evil act, she'll likely intervene in one way or another.

<<<That doesn't mean I stomp all over other people because I make a separation. I am a HUGE advocate of the basic principal of "we're all here to have fun" and that it isn't my right to ruin anyone else's good time.>>>

That's all I'm saying.

<<<I think you're missing the point here. Its to be expected that we're going to get emotional over things that happen to our characters. The difference is letting your OOC reaction bleed through your character into the game. If you choose to play your character as an extension of yourself, that's fine... its your choice. If you choose to play a pacifist, or bookworm scholarly type, someone comes to pickpocket you and your first reaction is to get angry irl, hunt them down and kill them... well is that really roleplaying? Is coming up with a reason to support your actions -after- the fact make it ok? Its simply a different form of roleplaying and one not everyone subscribes to it.>>>

I haven't missed the point, you're beating a straw man. I never said anything different from what you're saying. This was never about reacting OOC to IC situations. I don't do that. We're in agreement.

However. In the context of the pickpocket, I don't care to deal with it. I don't enjoy RPing that situation. Like I've said all along, it may be a hoot for the thief, and maybe other people enjoy playing the victim. I don't, and for at least some of my characters, it doesn't fit the roleplay I envision for them. I'd be happy to simply take a pass, but that's the problem. The thief has ALL the power in that situation. He or she can freely impose his or her RP onto my character, and there's bupkis I can do about it. Even if I catch them, there's rarely any satisfying way to end the encounter. Hey, if/when it happens, I'll RP it out like I always have. I have never, ever implied otherwise. I am not prone to "getting angry" and slipping out of character just to enact some revenge. That's something others have projected onto me; it's not based on anything I've ever said or done.

But let's be clear. Picking someone's pocket is a PvP action. All these people insisting that "oh, no, it's CvC" are just rationalizing it. Are you a player? Am I player? Hello, it's Player vs. Player. I don't know how I can make that any clearer. Even if we AGREE to roleplay the conflict, you're still a player and I'm still a player. Our characters don't play themselves.

<<<Heathyr, you're being silly.>>>

Probably.

<<<I agree it's unacceptable for a character to treat people however they like without regard to the player behind the character. I believe I've told you several times that the moment I detect any hint that the other player is upset about the interaction, I'll find a way to end the conflict. I'm not here to ruin your day, no matter what type of character I happen to be playing. And I also feel that evil is more believable when it is balanced by vulnerability. Finding ways of demonstrating that vulnerability in some way indicates to the other player that you aren't simply impressed by how high your CS is and creates opportunities for greater depth in the interaction.>>>>

I couldn't agree more.

<<<Correct me if I'm wrong, but your position was that you'd like the option to opt out of being a target for pickpockets because you don't believe it's fair for players to be able to steal from other players. >>>>

I couldn't disagree more. [Okay, I could, but how could I resist the irony.] You are wrong, and I'll be happy to correct you. I never said I don't believe it's fair for players to be able to steal from other players. Those are your words, not mine. What I DID say is that it's usually one-sided and non-consensual. What I proposed (opting out of the steal verb) would ensure that it was consensual. What, exactly, is your problem with that?

There is no other system in the game that encourages PvP in quite the way the STEAL verb does. Fine, call it CvC if you wish. I don't dispute that sometimes the skill can be used to prompt interesting RP scenarios. As I mentioned, I've participated in a few myself (as the victim of a foiled theft) that turned out fairly amusing. But come on, let's get real for a minute. Do you think that's USUALLY how it works out? Honestly? Usually, if it's not totally one-sided, it's something even worse like griefing. We all know how fun THAT is.

At any given time, there may be a few hundred people playing the game. Relatively few of them read these forums, and even fewer ever post. I think I'm safe to say most, if not all, of the posters here are good players. I mean, we're at least interested enough in RP to be reading the "Thoughts on Roleplaying" folder, right? But what about all the players out there who aren't?

Meh. Give me the option to turn the bugger off. Problem solved.

<<<You refused to entertain the possibility that some players might use pickpockets as a means of initiating roleplayed conflict.>>>

No I didn't. See above.

<<<Further, you failed to see why having an opt out defeats the purpose.>>>>

Enlighten me.

<<<This indicates to me that you take what happens to your character personally. If you didn't, pickpockets would be a minor inconvenience that results in a negligible silver loss to you, with the benefit of potential roleplayed conflict.>>>>

It's got nothing to do with taking it personally. That's again your projection. Yes, pickpocketing is a minor inconvenience, all the more reason to just turn it off. As for the "benefit of potential roleplayed conflict"...I don't see how being victimized by a petty thief is a "benefit" or particularly engaging. Sorry, not interested. Try something else.

It's like the boy in class who pulls the girls pigtails to get her attention. I was over that in 1st grade. There's a reason I started studying kung fu, you know.

<<<I'm a lot more concerned with pickpockets being gutted or removed and its impact on the few players who legitimately roleplay thieves than I am about the 5K silvers I lost last month to pickpockets>>>

Funny, I'm not. But listen, again...I'm not even saying I'd use such a flag to turn off theft for all my characters, all the time. There are times I'd willing to deal with it, and times I would not. But just as the THIEF has the option, so should I.

<<<Just a pet peeve of yours that bothers you more than it should?>>>

Maybe it is. I'm not a young woman anymore, I've seen a lot and been around a bit (geographically--don't get cheeky). I'm honestly sick of people taking advantage of others. I've seen too much of it in the real world, and I'd just as soon not "roleplay" it in Gemstone. I don't find it fun. It doesn't mean I can't handle it or that I fly off the handle when it happens, it's just not what I come to the game for. I have much more interesting and time-worthy ambitions in the game world. There's only one person I know of who routinely tries to pick my pocket. It's almost like "hello" for her. As much as I'd regret shutting her out, it would be worth it to me. And frankly, I don't really enjoy dealing with it, even with people I like. You may be right, maybe it's a personal hang-up, but there it is.

It reminds me of those old games of "keep away", when you helplessly flail about trying to get your new hat back from your "friends" as they toss it around the playground. Then when you finally resort to kicking your best friend in the ribcage, they're all like, "well you didn't have to go all Buffy on my ass". You just can't win.

But, eh, I digress.

That's why when I encounter players who appear intent on causing problems for others, I shut them down using the in-game tools available, and avoid them. I'm not saying all thieves are like that, in fact I'm not even saying most are. I've known some great thieves and understand it's a time-honored part of the genre. But in my experience, it's worth sacrificing the rare exception in order to lock out all the foolishness. Fools will still be fools, but at least I won't have to deal with that scenario. It's the same reason I tend to keep my group closed and demeanor reserved. Fewer hassles.

<<<<Regardless, I absolutely do not allow my annoyance to color my character's reactions.>>>>

Neither do I. But if you manage to annoy both myself AND my character...well, you might want to clear out. Or at least grab onto something solid. (I'm kidding. Mostly.)

<<<<It's my wish that they separate their characters from themselves, but I'm always watching for signs that they can't and I try my best to signal my intentions to the player in some way so that they know I'm trying to have a fun and interesting interaction, not ruin their day. If I'm unable to do that and the player is clearly upset, I find a way to end the interaction quickly and apologize to the player.>>>>

I think it's admirable that you try to remain sensitive to this, and acknowledge that not everybody is able to separate themselves fully from their characters. The difference is, I'm not all preachy about it. I don't think there's anything wrong with people who wear their hearts on their sleeves. I'm not saying I'm one of them (I'm not, usually, as hard as that may to believe) but who are we to judge? The character is the character, and whether it's the player coming through or not, what's the difference? Accept them as they are and work with it. However, in so acknowledging this...don't you think it might be nice to let such players have the option of not being targeted for a PvP action such as picking pockets?

<<<I can, I have, and I will, Heathyr. CvC =/= PvP.>>>>

Impossible. Illogical. A character is played by a player. They don't play themselves. It's always PvP.

<<<<I'm sorry, but it absolutely does not equate to the same thing.>>>>

I didn't say they were the same thing. I said CvC is always, by necessity, PvP. However, the reverse is not necessarily true. There IS a distinction. But not in the way you are arguing. If the characters are involved in conflict, we, the players, are ispo facto involved in that conflict. It cannot logically be otherwise. It does not mean that we are necessarily embroiled in that conflict emotionally, but we most certainly are involved. We could be laughing and having a good time while our characters are deadly serious. Our characters, however, remain extensions of ourselves. Just because it's a game doesn't mean we don't care what's happening to them. They could be diametrically opposite of our true personalities, but WE are the ones pulling the strings. Nobody else. P. V. P.

<<<<I guarantee you that if one of my characters is involved in a conflict with one of yours, it will never be PvP.>>>>

Are you playing your character? Am I playing mine? It's PvP. BY DEFINITION. Sheesh.

<<<<If you show me that you are upset as a player>>>>

It's got nothing to do with being upset.

<<<<A person whose behavior demonstrates no concern for the feelings of other players is behaving irresponsibly. I won't work with that, either. I'm here to have fun. Interacting with children who play this game like I would play a game like WoW isn't fun to me.>>>>

We agree on this point 100%. And frankly, I think we have a lot more in common than we do apart, from what I've observed. 99% of this debate seems to be about semantics, really. But if I didn't feel it was worth pursuing, I'd have stopped about 2500 words ago. Um, like I said I was going to... [oops]

<<<<I agree. But that position doesn't exactly agree with the "opt out" suggestion you support. You want to play the game you want to without allowing others the chance to play it their way.>>>>

Whoa, Nelly! Nothing I proposed said anything about not allowing others to play the game the way they want. The opt-out idea would merely ensure that their victims were WILLING victims. Not once has anybody come up with any cohesive reason why that's such a bad idea. People could still roleplay thieves to their hearts content. The only possible objection would be that they couldn't continue to prey upon unwilling, unwitting participants. Sorry, not shedding any tears over that one.

In addition to the opt-idea, I've also strongly advocated for additional utility added to the steal verb. I think thieves should be able to use their skills to target NPCs, shops, even monsters. As long as the resulting income was not unbalancing, and the risks were sufficiently proportioned (as were the consequences, if caught)...it would go a long way to improving the RP of thieves in Elanthia. Heck, I might even play one myself, under those circumstances. As it stands, however, since stealing is strictly a PvP (CvC if you insist) endeavor, it's really not my cup of tea. I like the fantasy archetype of the crafty rogue, but I'm too empathetic to enjoy taking stuff from real, feeling people. Even in a game.

Then again, I suppose I could be a good rogue, only taking from mean rich people who really deserve it.

In fact...hmm.... [CREATE NEW CHARACTER]

<<<<I understand that the reality is that most players misuse the pickpocket skill,>>>>

Ah, so you do understand!

<<<<but once again it was my point from the start that the few who use it properly justify having the skill as it is a minor inconvenience to the rest of us. >>>>

...or not. I disagree that the few who use it properly justify such spirited opposition to a simple on/off flag for people who don't want the hassle from the majority who don't.

I'm willing to agree to disagree on this point.

<<<I'd rather keep it around for the folks who consider it central to legitimate characters they play.>>>>

Nothing I proposed would take that away from them. They just wouldn't be able to prey upon unwilling participants anymore.

Moving on...

<<<<I can completely rationally refute that.>>>>>

No you can't.

<<<<There are times my character is FURIOUS with someone, calling them names, wanting to hunt them down and kill them, and personally, I as the player am rolling around laughing. The same when I'm on the opposite end of the stick...>>>>

That doesn't refute the fact that CvC necessarily involves PvP. Are you the player of your character? Is the other person the player of hers? It's Player vs. Player. PvP doesn't stop being PvP just because you're having a ball. You're all trying to add some extra baggage to the term. There's nothing automatically wrong with PvP. It's when the conflict is one-sided or non-consensual that we have a problem.

<<<If someone kills my character, I might be annoyed because I lost a head full of experience, but I'm not mad at the PLAYER.>>>

There's almost never any reasonable justification for killing another player. It's a pain in the butt and usually just results in hard feelings. Case in point, the recent storyline in the Landing. Several of the folks joining the lich have been killed by so-called "good guys" under the guise of roleplay. This has stirred up lots of bitter feelings, some justified. Meh. It's a case-by-case thing, but when somebody dies it's usually a sign of failed RP, not good RP. Of course, there are always exceptions.

A long time ago, my character got a case of amnesia. Not only could she not remember her friends, family, or even her own identity, she couldn't remember any of her spells. Gradually, as her memory returned bit by bit, she struggled to regain her powers. Her spells came back slowly, from first level on up. But she was prone to...accidents.

"Heathyr, can you toss me a powerful look?"

"Sure!"

>prep 702
>cast at DeadFriend

Needless to say, she made a full recovery. And so did her friends.

Eventually.

~ Heathyr of the long wind







Reply Reply
Re: I am Batman on 02/24/2013 12:27 AM CST
Links-arrows 26
Reply Reply
Okay. here's how I look at it:

PvP - No roleplay justification, nothing to with the characters, or roleplay nothing involved at all other than typically one person being stupid... or both, that happens too. Two non-character people upset with each other outside of the confines of the game.

CvC - Roleplay based, the PLAYERS while perhaps enjoying the emotional roller coaster of their character, they're not involved beyond what the roleplay stipulates.

Yeah, I play my character, I am the player, however, I am not fighting against the other PLAYER... the other player and I can be best friends while my CHARACTER turns theirs into a mist, or yells at them, or whatever other little conflict they're having.

I think your problem really is separation. By your definition, any type of fight between two people is PvP, even if the players are having fully consented, roleplayed fun. I don't know if it's the context of the words you're using you're fighting against, but it really does sound like you're entirely against all forms of conflict between characters.

There are plenty of roleplay reasons for killing someone, but you have to be sure the other party consents to it, and know it's about to happen. KOS is not a reasonable roleplay choice, unless you've discussed it with the player ahead of time and they know it could happen and they're fine with it.

Honestly I think this whole argument sheds a huge light on the way people think in every day life any more, but that's a topic for another discussion completely.

My over all point is, if I, the player, am not fighting personally with the other player, it's not PvP. If my character is fighting with their character, it's not PvP. The conflict has nothing to do with anything outside of the character, just the character, there for it's CvC. I may not even know the other player, but unless they're OOCly whispering insults to me, or sending them out on lnet, I don't fight with players.

I'll say straight up I don't play this game to be involved with other players. I play this game to play my character, I don't really care about the player behind the character. I do take steps to try to ensure my roleplay doesn't hurt someone else's fun, but some people are so sensitive that's impossible no matter what I do.

That's not to say I don't have players I dislike and players that are friends, but it's not my immediate target. I love the friends I've made through this game, and I really hate the people that have irritated me enough to earn it. But when I'm playing my character, those feelings don't matter.
Reply Reply
Re: I am Batman on 02/24/2013 12:46 AM CST
Links-arrows 27
Reply Reply
This is quickly turning into the pickpocketing thread 2.0... which, in my opinon, was not the reason Vivaldi reopened it here.

<<<I think you're missing the point here. Its to be expected that we're going to get emotional over things that happen to our characters. The difference is letting your OOC reaction bleed through your character into the game. If you choose to play your character as an extension of yourself, that's fine... its your choice. If you choose to play a pacifist, or bookworm scholarly type, someone comes to pickpocket you and your first reaction is to get angry irl, hunt them down and kill them... well is that really roleplaying? Is coming up with a reason to support your actions -after- the fact make it ok? Its simply a different form of roleplaying and one not everyone subscribes to it.>>>

>>I haven't missed the point, you're beating a straw man. I never said anything different from what you're saying. This was never about reacting OOC to IC situations. I don't do that. We're in agreement.

Yes, you actually have been. The point of this thread originally was the question of whether or not we have become our characters. Your arguments have been based soley on the topic this tangent derived from.

>>However. In the context of the pickpocket, I don't care to deal with it. I don't enjoy RPing that situation. Like I've said all along, it may be a hoot for the thief, and maybe other people enjoy playing the victim. I don't, and for at least some of my characters, it doesn't fit the roleplay I envision for them. I'd be happy to simply take a pass, but that's the problem. The thief has ALL the power in that situation. He or she can freely impose his or her RP onto my character, and there's bupkis I can do about it. Even if I catch them, there's rarely any satisfying way to end the encounter. Hey, if/when it happens, I'll RP it out like I always have. I have never, ever implied otherwise. I am not prone to "getting angry" and slipping out of character just to enact some revenge. That's something others have projected onto me; it's not based on anything I've ever said or done.

First, let me start by saying -none- of my characters have ever been pickpockets. I consider IG pp to be like rl pp... I have any number of options available to me to protect myself from being pickpocketed on the street. The same things goes in game. If being pickpocketed is an issue for my character and something she would wish to avoid then I would start by closing my containers when I am out in public, adding needles and cursed gems to my containers if I prefer to keep them open. These are both very good and successful ways to keep from dealing with pickpockets so claiming there is "bupkis i can do about it" is not a good argument. There is plenty you can do about it. I personally don't understand why everyone else in the game should be expected to not attempt to pickpocket simply because its something you do not want yet choose not to arm yourself against. -You- have the power to keep this from happening. -You- choose whether or not you want to protect yourself, and unless you're playing a naive character with rose-colored lenses, why wouldn't you do everything in your power to protect what you have earned?

>>But let's be clear. Picking someone's pocket is a PvP action. All these people insisting that "oh, no, it's CvC" are just rationalizing it. Are you a player? Am I player? Hello, it's Player vs. Player. I don't know how I can make that any clearer. Even if we AGREE to roleplay the conflict, you're still a player and I'm still a player. Our characters don't play themselves.

No. Picking someone's pocket is a CvC action. If my character is trained in pickpocketing and wants to make money... she would find a busy area and start picking pockets. That has absolutely nothing to do with me as a player. It has to do with my CHARACTER doing what she does best professionally because she has chosen that to be her main coin making option.

When it becomes PvP is when and if I choose to target specific people because I, as a player, do not like them.
Reply Reply
Re: I am Batman on 02/24/2013 01:15 AM CST
Links-arrows 28
Reply Reply
<<<PvP - No roleplay justification, nothing to with the characters, or roleplay nothing involved at all other than typically one person being stupid... or both, that happens too. Two non-character people upset with each other outside of the confines of the game.>>>

<<<CvC - Roleplay based, the PLAYERS while perhaps enjoying the emotional roller coaster of their character, they're not involved beyond what the roleplay stipulates.>>>

Your definitions are entirely arbitrary and contrived. Mine are literal. It's got nothing to do with emotions, justifications, or the price of a cup of coffee in Upper Sandusky. Wherever that is.

PvP = Player vs. Player. It's a game, we are the players. There is never a time when our characters are not controlled by players. The term PvP implies no judgment upon the emotional state of the players or their motivations. It is simply that: player vs. player. The players can be having a great time or a lousy time. Doesn't matter. When two or more players engage in a conflict, whether inside or outside the context of the game, it's PvP. PvP usually carries a negative connotation, but it musn't necessarily be so. PvP can be just fine when it's all in good fun.

CvC = Character vs. Character. Self explanatory. When two or more characters engage in conflict or competition, it is CvC. CvC always involves PvP, but PvP does not always necessarily involve CvC. This is the only distinction.

<<<I am not fighting against the other PLAYER>>>

Show me where you find the word "fighting" in the term Player vs. Player.

<<<I think your problem really is separation.>>>>

No it's not.

<<<By your definition, any type of fight between two people is PvP, even if the players are having fully consented, roleplayed fun.>>>>

Now you're getting it.

<<<<I don't know if it's the context of the words you're using you're fighting against, but it really does sound like you're entirely against all forms of conflict between characters.>>>>

Then again, maybe not. I've never, in no way, ever suggested, implied, or otherwise indicated I was against all forms of conflict between characters.

I guess, for me, this has become a struggle for logic and, dare I say, sanity. PvP means Player vs. Player. Nothing more, nothing less. It is absolutely, positively illogical to state that CvC does not involve PvP. When two players are involved in a conflict or competition between their characters, it is, by definition, PvP.

<<<I'll say straight up I don't play this game to be involved with other players. I play this game to play my character, I don't really care about the player behind the character. I do take steps to try to ensure my roleplay doesn't hurt someone else's fun, but some people are so sensitive that's impossible no matter what I do.>>>>

We're on the same page there.

~ Heathyr

PS: I realize I'm pursuing this thread just a little too zealously for a sane person. There's a reason for that. I mean, other than the obvious fact that I may not be a poster-child for the term "sane." It's just that I've been fighting off a miserable cold this week, so I have a lot of extra time on my hands. I don't feel like doing much. I've hardly even been playing the game. But for some reason, endlessly debating a topic of practically zero real consequence whatsoever has become...I don't know, therapeutic. It's almost like a Monty Python sketch. Bizarre, yet oddly satisfying.

Anyway. Carry on.
Reply Reply
Re: I am Batman on 02/24/2013 01:28 AM CST
Links-arrows 29
Reply Reply
<<<No. Picking someone's pocket is a CvC action.>>>

Yes. You're right, picking someone's pocket is a CvC action. Who is playing your character, again? Who's playing the victim? Robots? Aliens? Or could it be, perhaps...players?

<<<If my character is trained in pickpocketing and wants to make money... she would find a busy area and start picking pockets.>>>

Right so far!

<<<<That has absolutely nothing to do with me as a player.>>>

Congratulations on producing digital life-forms capable of autonomous thought and action. Would you like to notify the science journals, or shall I?

<<<<It has to do with my CHARACTER doing what she does best professionally because she has chosen that to be her main coin making option.>>>

I hope your CHARACTER doesn't figure out how to break out of your computer monitor, she'll likely rob you blind. Since, you know, you have no control over her whatsoever.

<<<When it becomes PvP is when and if I choose to target specific people because I, as a player, do not like them. >>>

What has "like" got to do with it? It's not APvPWIDL (Angry Player vs. Player Who I Don't Like).

Now if you'll excuse me, I have to go buy a parrot...

~ Heathyr

Reply Reply
Re: I am Batman on 02/24/2013 01:29 AM CST
Links-arrows 30
Reply Reply
>Your definitions are entirely arbitrary and contrived. Mine are literal. It's got nothing to do with emotions, justifications, or the price of a cup of coffee in Upper Sandusky. Wherever that is.
~ Heathyr

Just to be clear..


So this makes your characters literally you?


-farmer
Reply Reply
Re: I am Batman on 02/24/2013 01:30 AM CST
Links-arrows 31
Reply Reply
<<<<So this makes your characters literally you?>>>>>

[laughing maniacally]

Yes, farmer. Yes, it does. Obviously.

~ I Give Up
Reply Reply
Re: I am Batman on 02/24/2013 01:47 AM CST
Links-arrows 32
Reply Reply
Heathyr,

The lack of separation between player and character is detrimental to the roleplaying environment. I'm not going to budge on this one. If a player becomes too emotionally invested in their character, they're unable to handle conflict objectively. It creates an inherent distrust of other players and a tendency to see them as opponents rather than partners in a joint endeavor. None of what I've suggested as far as guidelines for how to approach roleplayed conflict will work for a player who can't get over his attachment to his own character in order to place another player first.

I've conceded the point that most players these days are deserving of that distrust, but I also observe that the inability to separate player and character is likely integral to the problem. Basically, what we have today is a game world filled with players who don't fully understand the difference between a roleplaying game like this and a game that is just a game, like WoW, for instance. Why are we surprised that they don't roleplay?

~Taverkin
Reply Reply
Re: I am Batman on 02/24/2013 01:56 AM CST
Links-arrows 33
Reply Reply
>>Yes. You're right, picking someone's pocket is a CvC action. Who is playing your character, again? Who's playing the victim? Robots? Aliens? Or could it be, perhaps...players?

Yay... tongue-in-cheek funtimes!

Well... let me point out.

GemStone IV Player Policy: Player vs Player Conflict

There are elements in GemStone IV that promote a competitive environment. GemStone IV has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player.

Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to role-play a competitive situation between themselves, and will combat each other, which is acceptable. What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker. As a rule of thumb, Character vs. Character (role-playing -CvC) combat is acceptable, while Player vs. Player (OOC or disruptive - PvP) is not.

There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. For example, a pickpocket stealing items or silvers. This can be considered an open invitation for CvC, but losing 25 silvers isn't exactly cause for death. Losing large amounts might be though. Another example, the classic duel (Character 1: You have insulted my honor and I must defend that to the death! Character 2: Have at thee Knave!) is on the surface acceptable, but on the other hand saying dueling (Player 1: Wanna duel? Player 2: Yeah) isn't as it can be considered OOC.

In general, Simutronics will not get involved in a conflict confined to a small group of players unless it threatens to overlap to others or cause a generally disruptive influence on the game.

Your next unread page is page 1.


So basically... everyone in this thread and Simutronics says you're wrong here. CvC is defined, by simutronics, as an IC conflict. PvP is defined, by simutronics, as an OOC conflict.

It all boils down to this...

If you don't want people to pickpocket you... close your containers, visit a bank.
If you don't want to deal with people who -can- pickpocket you... play Fable.
Reply Reply
Re: I am Batman on 02/24/2013 02:13 AM CST
Links-arrows 34
Reply Reply
<<Your definitions are entirely arbitrary and contrived. Mine are literal. It's got nothing to do with emotions, justifications, or the price of a cup of coffee in Upper Sandusky. Wherever that is.

PvP = Player vs. Player. It's a game, we are the players. There is never a time when our characters are not controlled by players. The term PvP implies no judgment upon the emotional state of the players or their motivations. It is simply that: player vs. player. The players can be having a great time or a lousy time. Doesn't matter. When two or more players engage in a conflict, whether inside or outside the context of the game, it's PvP. PvP usually carries a negative connotation, but it musn't necessarily be so. PvP can be just fine when it's all in good fun.

CvC = Character vs. Character. Self explanatory. When two or more characters engage in conflict or competition, it is CvC. CvC always involves PvP, but PvP does not always necessarily involve CvC. This is the only distinction.>> ~Heathyr


That's an odd interpretation. I'm not really sure I understand what you mean by this. Where I come from, the difference between PvP and CvC is motivation on the part of the player. It's PvP if I intend my actions to impact the other player, as in an arena competition in WoW - I'm out to beat you at the game, skill against skill! CvC denotes a conflict between two characters, with full separation between those characters and the players involved such that they are able to handle the conflict objectively. The goal is to play out a conflict for entertainment. It is essentially acting with no desire to cause distress for the other player.

It seems needlessly complicated to discuss this issue when we can't agree on the simple definitions of basic terminology. I can't be sure, but it seems likely that the reason we're talking in circles is that our definitions of these terms do not match up. It's possible we're in total agreement here. We just can't tell!

~Taverkin
Reply Reply
Re: I am Batman on 02/24/2013 03:09 AM CST
Links-arrows 35
Reply Reply
<<<Yay... tongue-in-cheek funtimes!>>>

My ravishing beauty is only exceeded by my sparkling wit and charm.
[Hey, if I'm going for tongue-in-cheek, I might as well go for the gusto...]

There are lots of points in that official definition that support what I've been saying ALL along.

<<<Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to role-play a competitive situation between themselves, and will combat each other, which is acceptable.>>>

All examples of perfectly acceptable PvP.

<<<What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker.>>>>

This has been the very thrust of my argument all along and, may I add, reinforces the absurdity of a system that specifically promotes this exact behavior, i.e. stealing.

<<<As a rule of thumb, Character vs. Character (role-playing -CvC) combat is acceptable, while Player vs. Player (OOC or disruptive - PvP) is not.>>>>

This definition specifically distinguishes OOC or disruptive PvP from acceptable PvP. The document already excused consensual competition between players. You don't get to post a definition and then pick and choose which parts apply. It's all or nothing. The "rule of thumb" is a useful distinction, but it does not invalidate my point.

If there ever was one. Honestly, it's hard to remember now. Is it still 2013?

<<<<There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. For example, a pickpocket stealing items or silvers. This can be considered an open invitation for CvC, but losing 25 silvers isn't exactly cause for death. Losing large amounts might be though. Another example, the classic duel (Character 1: You have insulted my honor and I must defend that to the death! Character 2: Have at thee Knave!) is on the surface acceptable, but on the other hand saying dueling (Player 1: Wanna duel? Player 2: Yeah) isn't as it can be considered OOC.>>>>

This completely supports my position and what I've tried (and apparently, failed) to make clear all along.

And you STILL can't convincingly argue that CvC is ever NOT between two players. Sometimes, as specifically stated in the official document above, PvP is perfectly legit. Sometimes it's not. There is clearly acceptable PvP and unacceptable PvP, ergo, it is NOT "only" PvP when the player is angry, disruptive or acting OOC. That's merely an example of unacceptable PvP.

Thank you, Simutronics, for clearing that up.

<<<PvP is defined, by simutronics, as an OOC conflict.>>>

Or not. Look...read it again.

<<<Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting.>>>

Acceptable PvP. Check.

<<<Also, some players will choose to role-play a competitive situation between themselves, and will combat each other, which is acceptable.>>>

Acceptable PvP. Got it.

<<<What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker.>>>

UNacceptable PvP. Right.

<<<<As a rule of thumb, Character vs. Character (role-playing -CvC) combat is acceptable, while Player vs. Player (OOC or disruptive - PvP) is not.>>>>

And here's where, apparently, the confusion stems from. We have introduced a separate term to distinguish CvC (which is always RP-based) from PvP (which may or may not be RP-based). It is a useful distinction, as it's perfectly unambiguous in referring specifically to the roleplaying aspects of any given interaction, as opposed to the behind-the-scenes actions of the players. The PvP element still exists, however, even when we refer to a CvC event. There can be no character interaction without player interaction. It's impossible. Or at least, infinitely improbable.

What's driving me batty is the utter unwillingness to accept the logical, rational, and now documented fact that not all PvP is bad, and that, by it's very nature, CvC necessarily entails PvP because--I can't believe I have to say it again--we are all players. Players players players. Player. Versus. Player.

Are you intentionally trying to drive me crazy(er)?

~ Heathyr
Reply Reply
A Bowl of Petunias on 02/24/2013 04:06 AM CST
Links-arrows 36
Reply Reply
It seems like we've taken a slightly different direction, here, so I hope you don't mind if I start a new thread. I think this could spawn some interesting discussion, apart from the "I am Batman" theme. So I picked an even more sensible and relevant title. I'm sure you'll agree.

<<<The lack of separation between player and character is detrimental to the roleplaying environment. I'm not going to budge on this one.>>>

I'm not about to ask you to. I don't entirely disagree with you (although I don't entirely agree, either). But hey, welcome to Elanthia. There has always been a diverse range of players in the game.

I have always been about the roleplaying. That's what brought me here. I'm not going to pretend to be emotionally unattached to my characters. I care about what happens to them. I wouldn't bother playing if I didn't. But I have always endeavored to immerse myself in the role and play from their point of view, rather than my own. I think I'm pretty good at that, if I say so myself. That's partly why I enjoy having so many varied characters. Depending upon my mood, I can play [spoilers]a battle-weary but good-at-heart aristocrat with a troubled past, a carefree happy-go-lucky hobbit with a mild psychotic streak, a kindly old dwarven bardess with surprisingly good aim, or an ambitious yet cowardly gnome wizard intent upon world domination.[/spoilers] You might say I have a character for every mood, and it keeps things fresh and fun.*

The point where I diverge with your stated position is that sometimes the personality of the players is part of the charm of the characters. We breath life into our characters. Without our creativity and imagination, they'd simply be robots, responding to their environment in the manner they are programmed to. Every one of my characters has a little sliver of myself hidden inside, somewhere. If they didn't, I wouldn't enjoy playing them. That's why I don't care much for playing villains, scoundrels, or thieves. Or, dare I say, men. Not to lump men in with villains, scoundrels and thieves, mind you. [...cough...] I just can't relate to roleplaying one. They're all...itchy and stuff. Not my cup of tea.

<<<I've conceded the point that most players these days are deserving of that distrust>>>

Back up a bit. I never said most players are deserving of distrust. I think most players are here to enjoy the game, just like we are. We may hold ourselves to lofty ideals of roleplaying, and so forth and so on, but some people are just here to play the game. There's nothing wrong with that. They may not represent our perfect candidates for rewarding RP. Nevertheless, they fill the world with considerable diversity. And in my experiences, most people are willing to RP given half a nudge. It may not be their "thing" but it is, after all, an RPG. I think it's fairly safe to say most people who would actually pay to play a text RPG, in this age of WoW and LotRO...well, they're at least somewhat interested in roleplay or they wouldn't be here. Not everybody has great skills in that department, and yes...some are pretty much playing "themselves". That's not a problem for me, as long as they respect MY roleplay, and most do.

I think there's a temptation for some of us to become RP elitists. I'm not saying that's true of anyone on this thread, but I think we've all seen the type. It's a big game. I think there's room for a variety of types of players.

Yes, even thieves. I may not wish to participate in that particular sort of play, but they are more than welcome to pursue their ambitions with others who enjoy that kind of thing.

<<<Basically, what we have today is a game world filled with players who don't fully understand the difference between a roleplaying game like this and a game that is just a game, like WoW, for instance. >>>>

I hear you and feel your pain, I truly do. But what do you propose to do about it?

Historically, it has always been the elder players who taught the newbies what's expected of them. They served as shining role models. I will never forget the first time Thalior took his eye out and stared at me with that awesomely hideous grin. Or how Jesh would drop his sword in Hearthstone, daring anyone to pick it up (and of course, nobody could because of its ridiculously high enchant). Or Manny, or Kodos, or Blades...they were all so influential in my enjoyment of the game and my development as a roleplayer. If you yelled in TSSW (where people used to hang out for massies), you'd probably spend most of your time stunned out of your gourd, courtesy of Lord Thalior. Heaven forbid you really annoyed him, or you'd likely find bits of yourself showering down upon TSC. People learned quickly what was acceptable RP and what wasn't.

I believe the same can still work today. Maybe not those specific methods, mind you. But we can still serve as rolemodels by maintaining a high standard of RP. That includes engaging with other players, even if we think they might not be ideal roleplayers. People can change. And when they see how much more fun and rewarding the game world is with a little creativity, they'll be hooked. I've seen it happen.

Anyway. Good discussion. :)

~ Heathyr

* there are others, but I can't give ALL my secrets away. ;)
Reply Reply
Re: A Bowl of Petunias on 02/24/2013 05:14 AM CST
Links-arrows 37
Reply Reply
>Historically, it has always been the elder players who taught the newbies what's expected of them. They served as shining role models. I will never forget the first time Thalior took his eye out and stared at me with that awesomely hideous grin. Or how Jesh would drop his sword in Hearthstone, daring anyone to pick it up (and of course, nobody could because of its ridiculously high enchant). Or Manny, or Kodos, or Blades...they were all so influential in my enjoyment of the game and my development as a roleplayer. If you yelled in TSSW (where people used to hang out for massies), you'd probably spend most of your time stunned out of your gourd, courtesy of Lord Thalior. Heaven forbid you really annoyed him, or you'd likely find bits of yourself showering down upon TSC. People learned quickly what was acceptable RP and what wasn't.
~ Heathyr

I remember when that Taverkin guy got picketpocketed by Riend (because he didn't throw up some NOSTEALINGFROMME flag) and didn't feel targeted as a player. I remember when Galenok closed her containers, and dropped her silver in the bank as her way of opting out of being stolen from. I remember when some old farmer used a bag of poop to foil Kallindra's theft attempt and caused her to yell at him for a very angry (stinky) hour in TSC while her player and I laughed in OOC* whispers.

A 'role model' who has difficulty with separating acts targeted at their character, and acts targeted at them as a player isn't 'shining', nor is it an example that I want 'newbies' from.


*For the record, OOC translates to Out of Character.

-farmer
Reply Reply
Re: A Bowl of Petunias on 02/24/2013 05:54 AM CST
Links-arrows 38
Reply Reply
<<<I remember when that Taverkin guy got picketpocketed by Riend (because he didn't throw up some NOSTEALINGFROMME flag) and didn't feel targeted as a player. I remember when Galenok closed her containers, and dropped her silver in the bank as her way of opting out of being stolen from. I remember when some old farmer used a bag of poop to foil Kallindra's theft attempt and caused her to yell at him for a very angry (stinky) hour in TSC while her player and I laughed in OOC* whispers.>>>

Awesome examples. Thanks for sharing.

<<<A 'role model' who has difficulty with separating acts targeted at their character, and acts targeted at them as a player isn't 'shining', nor is it an example that I want 'newbies' from.>>>

I agree completely. Aren't we lucky we don't have that problem?

~ Heathyr

PS: Thank heavens for that "Protection from Bitter Sarcasm" spell! Whew!

PSS: Isn't it interesting how your character completely refuses to interact with any of mine, other than a brief insult before walking away, in spite of the fact that they're housemates and none of them has ever done anything to deserve his scorn? Hmm. Is that hypocrisy I smell? Or rolton manure? It's hard to tell.

PSSS: It's not roleplaying if you can't separate yourself from your character. Practice what you preach there, bub.
Reply Reply
Re: A Bowl of Petunias on 02/24/2013 07:50 AM CST
Links-arrows 39
Reply Reply
<<I hear you and feel your pain, I truly do. But what do you propose to do about it?>>

As always, I propose to lead by example. I do so in the way I play the game, and also with the ideas I post here on the forums. That's what I'm doing about it.

~Taverkin
Reply Reply
Re: I am Batman on 02/24/2013 08:00 AM CST
Links-arrows 40
Reply Reply
"What is not acceptable is to initiate combat against unsuspecting victims, especially to prey upon weaker players for the singular enjoyment of the attacker."

<<UNacceptable PvP. Right.>> ~Heathyr


I think what you aren't understanding is the distinction between the action of the character and the motivation of the player. Your words on the subject indicate that this is unimportant to you, that all that really matters is the actions of the character. But that's the essence of the disagreement in our positions. Motive is critical to roleplay. Stealing is not acceptable if the motive is to "prey upon weaker players for the singular enjoyment of the attacker." But who says that's the only possible motive for stealing from the player's perspective? That's the problem, Heathyr. You don't see a difference between the player perspective and character perspective. They're apparently one and the same to you, so that when the character steals it is assumed the player initiates the conflict with the intent of "preying upon weaker players for the singular enjoyment of the attacker."

What if I steal with the intent of initiating roleplayed conflict? In that case I am not initiating conflict with the intent to prey upon weaker players for my own enjoyment. Is that not the difference between CvC and PvP? But it does require that you be stolen from. Sorry!

~Taverkin
Reply Reply
Re: A Bowl of Petunias on 02/24/2013 09:01 AM CST
Links-arrows 41
Reply Reply
>I agree completely. Aren't we lucky we don't have that problem?
~ Heathyr and friends

Which one of you is lucky?


>PS: Thank heavens for that "Protection from Bitter Sarcasm" spell! Whew!

You need more practice. Perhaps some more learning from your elders.


>PSS: Isn't it interesting how your character completely refuses to interact with any of mine, other than a brief insult before walking away, in spite of the fact that they're housemates and none of them has ever done anything to deserve his scorn? Hmm. Is that hypocrisy I smell? Or rolton manure? It's hard to tell.

You mean that one time I've logged in, had farmer's gear inspected by a strange character sitting in my house that he's never met and the old man told you to keep your eyes to yourself and left?

1. L.O.L. at you thinking any character needs to 'do something' to earn his scorn. You show a lack of knowledge about him period.
2. You think I'm supposed to magically know that's you? I know you are your characters, but even that's pushing it.
3. You think that's not a reaction any character would have gotten from farmer if he didn't know them? Ask around.


I hate to be the one to break it to you, but you can bring your character 'to life' with your thoughts, 'become that character as much as possible', 'become deeply invested', and even think 'You become the part', You don't really smell that bag of manure farmer's wearing, despite what your character smelt in game.



-farmer
Reply Reply