The sea of blue comes! The Czag'Herndrok Krentuk has launched his attack on Wehnimer's Landing, bringing with him a massive fleet and thousands and thousands of krolvin under his command! Most deadly of all, is the Star of Khar'ta relic that he wields, unleashing icy devastation to the town and its people!
Days ago, a chaotic storm rolled into Darkstone Bay, an onslaught of waves destroying dozens of ships docked along the Wehnimer's Landing quays and washing many citizens out to their watery graves. Thick fog accompanied the tempest, where countless krolvin warships emerged from within.
New waves of krolvin warships arrive daily along the North and Middle docks, as well as along the Black Sands near the Coastal Cliffs. The magical obelisks that Pherantyr had created to help defend against the krolvin have been encased in icy spheres, overpowered and rendered useless by the strength of the Star of Khar'ta. Gale force winds pummel adventurers moving through the streets of town, as brilliant lightning strikes drive others into the relative safety of indoors. A deep chill has settled over the entire city, its arctic bite sometimes injuring those braving the cold.
If the dangerous weather was not enough, the krolvin fleet continues to launch assaults on the town, firing ballista bolts, boulders, and even fiery spheres at defenders who take to the streets. But the battle rages on both sides, as local adventurers and heroes have faced the icy waters of Darkstone Bay and swam through tumultuous waves to board a number of krolvin ships, fighting the krolvin onboard.
Mayor Walkar continues to scramble to form better defenses against the krolvin, but the power of the Star of Khar'ta has ruined many of the town's crops, destroyed dozens of ships, and made any naval assistance from allies very difficult. The merchant Juramis has been urged by many heroes to use what resources he has left to help bring food and supplies to the town.
Most deadly of all, is the appearance of Krentuk himself. The krolvin leader, the starbringer, has seemingly mastered the abilities of the Star of Khar'ta and uses it to travel within columns of snow and wind, unleashing devastating emerald bolts and waves of lightning to defenders who try to stop him. Worse yet, is the magical air wall surrounding the krolvin warlord, forcing many heroes' attacks to reflect back on themselves!
If there is to be a victory, many are left wondering how.
OOC NOTE:
The krolvin are here! The battle begins! That being said, there are 8 areas or “zones” where the krolvin will be spawning, based on their level. There’s four ships in the Darkstone Bay, which you can access via the water along the North Docks in town. But be ready to swim, or have Water Walking on. The ships are Lalk Renqua, D’ton Criga, Pritzkra Burzka, and V’koort Etka. (Bonus points if you translate them!) The other four zones are two areas along the Coastal Cliffs, and in town along North Ring Road and across the bridge, along East Ring Road.
The level of krolvin ranges from 5-120. I’ll leave it up to you all to determine and communicate which hunting zones fit! It’s fun figuring it out, right?
May the streets of Wehnimer’s Landing run blue and red!
-GM Kenstrom-
Wehnimer's Landing Guru
Giantmen Guru
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