Specifically, it seems that the abyran'ra now exhibit less kinship and therefore take a number of random actions rather than insisting to always make their first action taking control of another abyran, should it be present. Once a sorcerer has ~200 Demonology ranks (190 is not sufficient), my testing showed that the sorcerer had a very distinct advantage, and possibly approaching a 100% success outcome against the demon. Even in my testing today the difference of 190 vs 200 ranks was easily confirmed, as with 190 ranks I got badly stunned on the initial encounter, but as soon as I hit the magic number of 200 the abyran'ra was at a distinct disadvantage. I wrote this article about 5 years ago, near when the Test server became essentially statically available to players. I devised an excellent scheme to summon these demons, and so we did figure out how to beat them.
As such, with the proper training, the clever summoner can take advantage of the abyrans' kinship causing the abyran'ra to repeated induce a stun on itself. |
That's no longer true. This is very discouraging to me, as it really does not make me feel it is worthwhile to document and share my ideas publicly if the end result is essentially that the mechanics are silently changed. I try to help other players and we all get punished. Can't the GMs changing the code at least have the common courtesy to change the gswiki article they got the information from?
I don't want to overreact, and this could be a coincidence (yet I doubt it). I honestly did not think this was a bug. I felt that a sorcerer with 200 ranks in demonology probably should be able to control a demon, and the fact that the threshold was just about at 200 (very close to the natural maximum) made me feel this was a very clever design choice. I finally got enough post-cap experience to be able to run a FIXSKILL a couple months ago for 201 Demonology ranks specifically for this reason. We are told we may have access to some manner of such lesser demons in the future, so being able to kill a live one "easily" (it's not easy) seems fair. That being said, I don't fundamentally object to the idea that it was changed, but how it was done.
There's another side to this. I've been ever rewarded in game with a little nice note, some pretty nominal experience, and thanks for reporting a bug. Now I know on GSWIKI it only has my account name, but I think you all can figure out who I am (or email DAID@PLAY.NET). How am I supposed to know what GMs consider a bug or not? Certainly I wasn't sneaking around with this information all cloak and dagger like -- I posted it right on gswiki!
If I were to find a proper bug and abuse it silently, I would get in really really deep trouble. Finding and reporting bugs should be rewarded with equal grandeur. Look, if my gswiki post led a GM to change the mechanics of lithe black abyran'ra, can you give Kaldonis +1 Demonology Ascension? Seems like I figured out how they work better than you guys. Some people will read this and think I'm on a power trip, but is it really a crazy idea? I think rewarding characters with Ascension related to what they've done is a pretty cool idea, and the 1k to 2k experience we get for bugfiles is kind of a relic of the past, when 1k experience meant something. It's not even enough to get another set of training points post-cap.
Sorry if I misunderstood the situation, but this is not the first time I've had to suspiciously alter one of the things I posted on gswiki...