I'm using a simple Marco to hunt with my wizard...
\xstance offense\rincant 9XX\rstance guarded\r
I would like to add a search command to the end of it to expedite my laziness. Can't figure would the command that would do it. After the "search" portion of course.
Any help?
Thank you
Marco help on 07/16/2015 04:24 AM CDT
Re: Marco help on 07/16/2015 07:01 AM CDT
Re: Marco help on 07/16/2015 07:11 AM CDT
Re: Marco help on 07/24/2015 09:28 AM CDT
Re: Marco help on 07/25/2015 01:13 AM CDT
"TARGET" will set which creature you want to attack.
Thereafter, just the general command should affect that target. For example:
TARGET KOBOLD
ATTACK
This will result in targeting the kobold, and then swinging your weapon at it. You can continue to 'attack' and the same target will be applied until its demise and subsequent search / decay.
TARGET DIONKET
INCANT 509
This will set the character Dionket as the target, and then all subsequent spells will be cast at Dionket. This usually results in preparing a character for a hunt, and then forgetting to change the target, so that later. . .
INCANT 918
Then smokes the poor character, assuming that character is still in the room.
Which brings up a general TARGET point -- if the previously selected target is not available for the action, then a random target is chosen. This is the same as saying:
TARGET RANDOM
One use of this in a macro might be:
/xtarget ?/stance off/rincant 906/rstance def/r
This will cause a prompt to pop up in which you have to type in the target you wish to cast at, and then immediately casts 906 (Minor Fire) at that target.
For the most part, premium players can put up to three or four commands (depending on connection speed) into a macro. Non-premium players may put in two, or three commands. In general, the advice is to separate these commands in a logical pattern.
/xtarget ?/
/xstance off/rincant 906/r/stance def/r
This logical grouping means to select a target, and then subsequently cast the spell. The benefit, you may walk into a room of kobolds and not really care which of those kobolds eats the spell, so you don't waste time with the first macro (target), you just get busy with casting.
Doug
Thereafter, just the general command should affect that target. For example:
TARGET KOBOLD
ATTACK
This will result in targeting the kobold, and then swinging your weapon at it. You can continue to 'attack' and the same target will be applied until its demise and subsequent search / decay.
TARGET DIONKET
INCANT 509
This will set the character Dionket as the target, and then all subsequent spells will be cast at Dionket. This usually results in preparing a character for a hunt, and then forgetting to change the target, so that later. . .
INCANT 918
Then smokes the poor character, assuming that character is still in the room.
Which brings up a general TARGET point -- if the previously selected target is not available for the action, then a random target is chosen. This is the same as saying:
TARGET RANDOM
One use of this in a macro might be:
/xtarget ?/stance off/rincant 906/rstance def/r
This will cause a prompt to pop up in which you have to type in the target you wish to cast at, and then immediately casts 906 (Minor Fire) at that target.
For the most part, premium players can put up to three or four commands (depending on connection speed) into a macro. Non-premium players may put in two, or three commands. In general, the advice is to separate these commands in a logical pattern.
/xtarget ?/
/xstance off/rincant 906/r/stance def/r
This logical grouping means to select a target, and then subsequently cast the spell. The benefit, you may walk into a room of kobolds and not really care which of those kobolds eats the spell, so you don't waste time with the first macro (target), you just get busy with casting.
Doug
Re: Marco help on 07/25/2015 05:30 AM CDT
Re: Marco help on 07/25/2015 08:31 AM CDT
Re: Marco help on 07/25/2015 01:00 PM CDT
Re: Marco help on 07/25/2015 01:09 PM CDT
Re: Marco help on 07/28/2015 08:17 AM CDT
Re: Marco help on 10/13/2018 08:09 PM CDT