Heirloom bounties where you loot the item on 09/15/2014 11:34 PM CDT
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I'm currently hunting minotaur warriors to extinction in the labyrinth and am wondering why the item is being so hard to find in this situation. There are five hunting areas the item lugging warrior could be found in in the labyrinth and I am wondering, does the item spawn on a monster when it's generated and can turn up in any of the five areas or does it spawn when the monster is searched? It's most likely the latter but I have started to wonder if I'm hunting an area with a good spawn rate and the item lugger is in another room until it unspawns and may then spawn in the area I am hunting and I'm just not in the right area at the right time.

If this is just the good ol' open d40 being it's way, can we get a rubber hammer mounted to the side of the server that has the open d40 on it set up so we can enter a command and the rubber hammer swats it? :)


Tanivar Somakre

"Healing, you want it, you shall have it."
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Re: Heirloom bounties where you loot the item on 09/16/2014 01:50 AM CDT
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So far as I know, the chance for the drop triggers on the LOOT, not the spawn.

The probability to get it goes up until it hits some flat rate after about 30 loots; at least, I think a GM said somthing like that. My own record is somewhere in the late 30s I think, but I'm sure someone posted having done about 70 to find one, one time. And a friend of mine's record was around 50 or so.

Gotta figure, every one of us probably has found an heirloom on the first kill on several occasions. You're probably just paying the debt for us, now.



>An officer of the Sorcerer Guild arrives and glances around. "Ah, there you are, Vathon!" he says in a slightly agitated tone. "I have come to formally declare that your membership privileges have been revoked."
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Re: Heirloom bounties where you loot the item on 01/31/2015 02:35 PM CST
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Sorry to re-animate a thread, but I had repeated the information from my own post on LNet, and there were people interested to know how verified this was, or see the official word.

I've looked a bit and still can't find the thread where this came up.

Any information, either with the thread, saved posts, or a direct NIR authoritative comment would be nice.

Statistics sometimes screw people over, and I'm sure we'd all like to know just the basic concept of the probability.

It can come on the first loot. And there seems to be no hard maximum number of loots. But the probability goes up with the number of attempts I believe. That suggests the hard max for increasing the probability to find, unless it's asymptotic.

I'd like to get it on gswiki this time.



>Kayse scrambles to avoid being sucked into the void!
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Re: Heirloom bounties where you loot the item on 01/31/2015 02:40 PM CST
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I'd ideally like the most detailed comments we can get, but even anything vague confirming or refuting what I've said would be helpful.

As to checking the OP here again, I do want to just stipulate, let's assume LOCATION and the bounty assignment are in agreement.

Let's also assume the person LOOTing has gotten a hit on the creature. I have reason to believe even that isn't a requirement, but, I want to stick to the probability and any changes it may have as a function of number of creatures looted.



>Kayse scrambles to avoid being sucked into the void!
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Re: Heirloom bounties where you loot the item on 01/31/2015 02:49 PM CST
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I found this: https://gswiki.play.net/mediawiki/index.php/Adventurer%27s_Guild_(saved_post)

Unknown player:
>>I also remember a NIR post stating 30 kills was the max to find an heirloom or spawn a grizzled, hmm.


GM-Coase
During the beta testing of the Adventurer's Guild, I asked players who went above 30 kills to report their task so that I could look into whether there was a problem or whether they were just having bad luck. 30 is not a hard limit, but one where the odds are fairly low (but not zero) of reaching.


Is that what we have for official statements?

PS: Sorry for infinite quick posts. (And a deletion. daid wants an Edit button.)



>Kayse scrambles to avoid being sucked into the void!
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