Armoires Update on 02/03/2015 11:55 PM CST
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Based upon player feedback, we've decided to make some changes to armoires. First, there is now a new version sold by the Adventure's Guild shop that weighs a fraction of a pound at the cost of 75,000 Bounty Points. Second, the original armoires may also be lightened down to a fraction of a pound through 5 lightening sessions. Third, if you purchased the original armoire, but now wish to upgrade to the new, lighter version, you may ASSIST and request a refund during the next 30 days. Enjoy!

GameMaster Estild
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Re: Armoires Update on 02/04/2015 12:10 AM CST
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Above and beyond. Thank you.

Doug
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Re: Armoires Update on 02/04/2015 12:37 AM CST
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Excellent news. Thanks for taking our feedback into consideration.
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Re: Armoires Update on 02/04/2015 01:29 AM CST
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Very nice update!
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Re: Armoires Update on 02/04/2015 01:54 AM CST
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Sounds like a great update.

However I am still somewhat clueless on what exactly these do, since there seems to be limited documentation on these things.

Anyone know where I can find some documentation and examples of them in use?

I didn't see anything on the GSWiki.
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Re: Armoires Update on 02/04/2015 03:38 AM CST
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Start from post 1050, it's only a couple pages.

I don't own one but post 1057 has the ANALYZE (at that time anyway):

"You may set the armoire to automatically dress/undress you. To do this, you must first set it to store specific items. You do this by POINTing the armoire AT the item. Doing it a second time, will remove the item's reserved spot. You may then SEARCH the armoire to see which items you have saved a spot for. To dress/undress, simply OPEN the armoire. You may also CLEAN the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave it to the armoire. Once an item is set, another player may not use it until it has been CLEANed."

Reading further, the wardrobe can be PRODded too to make dormant so you can look inside without activating the script.
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Re: Armoires Update on 02/04/2015 06:14 AM CST
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Thanks for being so receptive!
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Re: Armoires Update on 02/04/2015 08:12 AM CST
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>I didn't see anything on the GSWiki.

https://gswiki.play.net/mediawiki/index.php/Magical_armoire

page was created 1/23

I thought magical armoire would be easy to find, what did you search for?

It was also linked from the Adventurer's Guild page.
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Re: Armoires Update on 02/04/2015 11:36 AM CST
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That GSWiki search function doesn't work at all, at least for me.
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Re: Armoires Update on 02/04/2015 11:38 AM CST
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>That GSWiki search function doesn't work at all, at least for me.

the GO button works if you put the exact page name, otherwise you have to search google with "site:gswiki.play.net" alongside your terms

someone at Simu HQ needs to fix the search, maybe if everyone wrote to feedback it might get bumped up in priority.
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Re: Armoires Update on 02/04/2015 12:03 PM CST
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instructions have been added to the help page.
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Re: Armoires Update on 02/05/2015 01:16 AM CST
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Neat!

Why do you make so many good changes to tempt me, Estild!?



>Kayse scrambles to avoid being sucked into the void!
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Re: Armoires Update on 02/05/2015 05:53 AM CST
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I noticed that they don't to work with the enhancive beards from troubled waters. You can POINT and reserve a slot but it won't wear/remove the item and you can't manually place the beards in the armoires. I'm guessing this is common among items that show up in features while consuming a pin-worn slot. Can such items be worked in?
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Re: Armoires Update on 02/05/2015 09:00 AM CST
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>>I noticed that they don't to work with the enhancive beards from troubled waters. You can POINT and reserve a slot but it won't wear/remove the item and you can't manually place the beards in the armoires. I'm guessing this is common among items that show up in features while consuming a pin-worn slot. Can such items be worked in?

They can't work with things like this due to the routine it must go through when worn/removed.

The beards are mine though (PirateProps), so maybe Estild and I can think of something. But I need a week or so before I can even think of something like this.



~Wyrom, APM

>>They call him Wyrom, not afraid to get dirty; work all day, in game by 5:30; loresongs eloquent, item embellishment, double speed development... ~Silvean
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Re: Armoires Update on 02/05/2015 12:02 PM CST
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>But I need a week

Fired!



>Kayse scrambles to avoid being sucked into the void!
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Re: Armoires Update on 02/05/2015 06:37 PM CST
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"Yeah... I'm gonna need you to go ahead and come in on Saturday..."

Okay, thanks. As far as a solution is concerned, I don't know if having a verb to convert them (temp/perm?) from feature-style to traditional pin-worn is anything like a reasonable suggestion, but in the case that anyone ends up trying to tweaking this, consider the suggestion thrown out there.

Also, has anyone seen how these behave with respect to crumbly items like wiregrass bracelets? I put one in mine so if anything unusual happens before anyone replies, I'll sing out.
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Re: Armoires Update on 02/08/2015 11:49 PM CST
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Out of curiosity, before I buy one of these: how many items and how many pounds of clothing/accessories/gear will one armoire hold?
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Re: Armoires Update on 02/09/2015 02:06 AM CST
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ELVENLASS
Out of curiosity, before I buy one of these: how many items and how many pounds of clothing/accessories/gear will one armoire hold?


They hold an unlimited number of items of any weight.

GameMaster Estild
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Re: Armoires Update on 02/09/2015 02:49 AM CST
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You carefully inspect your veniom-bound armoire.

You estimate that a small veniom-bound armoire can store a fairly large amount with enough space for any number of items.

You determine that you could not wear the armoire.

You remember that you registered this item a few days ago.

It looks like this item has been mainly crafted out of wood.
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