(no subject) on 03/16/2013 12:45 PM CDT
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Appled and oranges is bringing pures into the mix. Even though they may be able to train to wear, they cannot gather enough points to make a dent in the codt of one of the armor skills. Nobody who singles can. Also i stated earlier in this very thread yhat i knew plate was now a strictly worse choice for a rogue via the gsiv changes and added bcs manuever problems. Nonetheless it remained a choice a rogue could viably make.

We are pushed further out the door through a highly limited (read inexistant) ability to augment our heavier armors that assist warrors and paladins in making plate a possible choice. My question is why - and if the answer is "oops... we meant to cut off rogues at hauberk" so be it! It would at least make sense where what we currently have does not.
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Re: (no subject) on 03/16/2013 01:06 PM CDT
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Technically, the hint that you should stop somewhere in the lighter armors is pretty evident in the way the Armor skills are designed for rogues. Just because you choose to wear plate doesn't mean you should reap the benefits of rogues who choose to use lighter armor. That puts us right back to square one. Not to mention that lighter armor has quite a few benefits of its own.

You aren't being penalized for wearing plate armor. As a rogue, you are penalizing yourself by wearing it in the first place.

-Marstreforn-
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Re: (no subject) on 03/16/2013 02:02 PM CDT
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>>It would be less lame, though, if it made your armor count as -1 AG every 50 ranks, like it SHOULD.

Why should it help that much? That means as a warrior in fullplate with my 290 ranks of armor I'd have the same AP as someone in doubles, as nice as that would be that is also a bit much. I'd much prefer something like -1 AP per 10 ranks for people in chain/plate, -2 per 15 ranks for hard leather, and -1 per 5 ranks for soft leather. Something that would encourage more people to keep training in armor pre-cap. I know there are a few out there who do over train pre-cap because they see some benefit to it, but for the training points spent, in most cases they are better off not doing it.

>>A warrior can pick a lock as well as a doubled rogue.

I'd be willing to bet with the professional bonuses that rogues receive to picking and disarm that this isn't the case.
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Re: (no subject) on 03/16/2013 07:00 PM CDT
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Standard Issue Disclaimer of not being involved in Armor Specialization, these are things I remember from before my name was all red and pretty, and my insights from wearing some heavy armor in real life, etc.

Ever tried sneaking around in plate armor in real life? It doesn't happen. Even chain mail, muffled, is still pretty darn loud all things considered. Brigandine? A coat-of-plates design that was common all through Europe is noisy as all get out. I keep a coat-of-plates to show students in the shop who are interested, and even sandwiched between two layers of leather and riveted in place, the metal still clanks like crazy.

So what to do with lots of rogues from GS3 who had to move up to heavy plate to survive at high levels? Penalties for stealth in higher AsG armors wouldn't make anyone happy. So Stealth was left alone, and instead incentives were created to get people down into lighter armors that made more sense for sneaking. Plate class armors offer a LOT of protection, both in terms of DF vs. plate and the extra CvA, which is offset by being more difficult to maneuver in.

The Armor Specializations and Combat Maneuvers related to lighter armor (Duck and Weave, Slippery Mind, Evasion Mastery) were designed to be the carrot for lighter armor. You're giving up some of that solid chunk of metal plate protection to get extra defensive capabilities in other areas. That might be straight DS gained from Dodging in lighter armor, or finding it easier to maneuver, a bonus to Stealth, or the flat out extra chance to evade an attack. They were all designed with lighter armor in mind, offering far greater benefits to lighter armors as the heavier armors already had benefits in place.

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Sorry guys, my bad :(
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Re: (no subject) on 03/16/2013 07:26 PM CDT
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Sounds like a good philosophy. Don't screw the people already using the system the way you don't want them to, just benefit the people who don't.

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Re: (no subject) on 03/16/2013 10:17 PM CDT
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The way hiding works in GS is also completely unrealistic. So is lockpicking. Not much that's very roguey is particularly realistic, even in a world where magic exists, and rogues wear MBP and plate because that's how GS worked well for rogues for a very long time, and it continues to work just fine.

I don't necessarily think that heavy armor needs to be better for rogues (it is really expensive for though, 1,000 PTPs for the double ranks. That's a lot for not much benefit) - but it is disconcerting to see GMs (even if you don't work directly on armor mechanics) saying that heavy armor should be worse for rogues...
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Re: (no subject) on 03/16/2013 10:34 PM CDT
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I don't believe any GMs have said it should be worse, only that it would be if certain levels of realism were accounted for.

In the end, it's a game. It's suppose to be fun. But that doesn't mean you get to eat all the ice cream. Sometimes you just have to pick a flavor and enjoy the ride.

-Marstreforn-
Icemule Trace Guru
Halfling Guru
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Re: (no subject) on 03/16/2013 11:09 PM CDT
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Comparing a MBP rogue to <any casting profession>, can you honestly say we get to eat all of the ice cream?

And I don't think that you're going to run out and knock down Coase's door and demand he nerf armored evasion or anything, but you did say that you wouldn't be surprised to see it go 'the other way' (meaning get less useful to plate armor) and given that it's already at it's absolute lowest benefit per rank, the only way it could get less useful is to be totally useless on plate.

I'll happily admit that there's some totally overpowered stuff in GS, but rogues in plate isn't it. I don't think we're underpowered necessarily, though I do wish we could get more out of 2.5m post cap experience. It's also possible that since so many things involving armor AP have completely hidden formulas that it's hard for us to recognize the benefits. I'm at the first level of overtraining benefit for my armor, and the visible benefit was about 8 DS. I know that I'm also better against standard maneuver attacks, but I have absolutely no grasp on how much better.
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Re: (no subject) on 03/17/2013 02:15 AM CDT
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And the confusion begins.

I was commenting about very different things, and those comments are now being jumble and twisted together into nonsense.

I'll respectfully bow out of the conversation now. It seems rather pointless to me anyway because my head is getting tired of the brick wall.

Good luck.

-Marstreforn-
Icemule Trace Guru
Halfling Guru
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Re: (no subject) on 03/17/2013 02:57 AM CDT
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I think the biggest flaw in this discussion, is the fact that everyone is pointing at heavy armor.

Interestingly enough, my original viewpoint was more from a brig standpoint. I was tossing around the idea of wearing brig, and overtraining armor use, and realized that it might be kind of interesting, if armored evasion and evade mastery factored in the extra armor use training. But when I found out it doesn't, it merely proved to me that I am better off in my full plate armor, than switching to light armor.

Yes, in other words, I would actually switch to LIGHT ARMOR if it worked the way I thought it did. Even if it did work that way (Every 50 ranks overtraining, counting as -1 AG in all maneuver based equations.), it STILL wouldn't be worth overtraining in armor, if you wore plate - The benefits would be too negligible for the cost. It would benefit chain somewhat more, but it would ESPECIALLY benefit brig. Why is everyone pointing at plate, as if that would benefit the most? The benefit is far less compared to what you'd see in brig, for the point investement.

So yeah, the system as it is now, is not enough to encourage me to get out of my full plate armor, which is exactly what you are claiming it is designed to encourage.
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Re: (no subject) on 03/17/2013 03:02 AM CDT
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>>You aren't being penalized for wearing plate armor. As a rogue, you are penalizing yourself by wearing it in the first place.<<

:)

-E
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Re: (no subject) on 03/17/2013 07:28 AM CDT
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<<<<In the end, it's a game. It's suppose to be fun. But that doesn't mean you get to eat all the ice cream. Sometimes you just have to pick a flavor and enjoy the ride.>>>>

Mixed metaphor aside, this nugget of wisdom could make everyone an awful lot happier. :)

As an aside, I've found that if you set aside what you "know" about mechanics and just do what seems logical, nine times out of ten it will work and be perfectly viable. Like rogues in light armor. Rangers too, for that matter. Sure, you can always choose to go for the plate armor and hack and slash like a warrior. But if that's your conception of your character, why not just play a warrior?

I think we get too hung up on mechanics and forget to imagine what our characters are actually doing in the world. Generally speaking (though there are exceptions) sensible RP choices for a character are rewarded mechanically, even if such choices are not popular or widely understood. Sometimes it seems like there's more going on underneath the hood of the game than we really know.

~ Heathyr and friends
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Re: (no subject) on 03/17/2013 09:37 AM CDT
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<<And the confusion begins.>>

<<I was commenting about very different things, and those comments are now being jumble and twisted together into nonsense.>>

<<I'll respectfully bow out of the conversation now. It seems rather pointless to me anyway because my head is getting tired of the brick wall.>>

I apologize, it was certainly not my intent to misrepresent your thoughts, and I quite appreciate that your input in this discussion.
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Re: (no subject) on 03/17/2013 10:05 AM CDT
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Thanks! I'm just going to observe now, however.

There are people on staff with more knowledge about these sort of things (because they coded it!) and I would hate to say the wrong thing on their behalf. I am a team player, after all, and I have to respect those boundaries. I'm not sure how much information they actually want you guys to know about how things work, and why they work that way.

It isn't my place to divulge that information, and I'm going to stop before I say something that would be best left to a GM who has been around far longer than myself.

Thanks for understanding. I always enjoy a constructive conversation.

-Marstreforn-
Icemule Trace Guru
Halfling Guru
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Re: (no subject) on 03/17/2013 11:33 AM CDT
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>>I think the biggest flaw in this discussion, is the fact that everyone is pointing at heavy armor.

People are pointing at heavy armor because it would see the most benefit. If every 50 ranks lowered your AG by one, my AP would go from -35 to just -6, that is huge. Even for a rogue if you wore only metal breastplate or an augmented breastplate you could lower your AP from -20 to just -7 or -25 to -8(leather breastplate and Cuirbouilli leather, respectively), and that is just from over training in your armor. If you added in armor evasion after that like you are proposing, you'd have 0 AP. Then applying the bonus to evade mastery to your improved AP you'd go from having 1% per rank to 9%. Which means that you'd have most of the perks of robes while still being in heavy armor.
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Re: (no subject) on 03/17/2013 11:54 AM CDT
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A rogue cant triple in armor. If you want to discuss outlandish possibilities as a reason to not focus on obvious issues thats fine. But dont expect to get anywhere. Best case scenerio for a rogue is to fully cap, fully double, and somehow gather and wear 40 ranks of enhancive armor use to drop down to brig.
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Re: (no subject) on 03/17/2013 12:19 PM CDT
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I wasn't speaking about how the system works now, but how it was being suggested that it should work. And it only takes 70 and 90 ranks to train down the roundtimes on metal and augmented breastplates, another 100 ranks to drop those down 2 AGs is very within a rogues ability to train in armor.
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