Is it a safe assumption that some of the Arcane Circle will belong to the Mental sphere as well?
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Re: Arcane Circle on 10/16/2009 07:10 PM CDT
Re: Arcane Circle on 10/17/2009 01:20 AM CDT
Re: Arcane Circle on 10/19/2009 10:17 AM CDT
Found one bronze square already, and several scrolls. Fun stuff.
The flaming aura used to be kind of a blue flame hovering over your head, that would at random lash out at someone/something in the room, and was commonly found in the form of a granite triangle. I'd guess none of that has changed much. I did find one scroll with that spell on it, but sold it so I didn't have the chance to test it out.
Kerl
The flaming aura used to be kind of a blue flame hovering over your head, that would at random lash out at someone/something in the room, and was commonly found in the form of a granite triangle. I'd guess none of that has changed much. I did find one scroll with that spell on it, but sold it so I didn't have the chance to test it out.
Kerl
Re: Arcane Circle on 10/19/2009 10:55 AM CDT
Someone on Teras already died from another PC's Flaming Aura. Basically, you have to solo hunt and avoid physical human contact of any kind while that spell is running?
=(
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
=(
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Re: Arcane Circle on 10/19/2009 11:01 AM CDT
Re: Arcane Circle on 10/19/2009 11:07 AM CDT
<<The flaming aura used to be kind of a blue flame hovering over your head, that would at random lash out at someone/something in the room, and was commonly found in the form of a granite triangle. I'd guess none of that has changed much. I did find one scroll with that spell on it, but sold it so I didn't have the chance to test it out.>>
That's what it does. I played with it but didn't have a chance to post some of the flares.
It doesn't seem to flare much. I'm not sure if the 'periodic' lash out happens at a regular interval that I was just missing because I was running it over the course of a hunt. It also doesn't show up using SPELL ACTIVE, and it'd be helpful if it would.
Missoni.
That's what it does. I played with it but didn't have a chance to post some of the flares.
It doesn't seem to flare much. I'm not sure if the 'periodic' lash out happens at a regular interval that I was just missing because I was running it over the course of a hunt. It also doesn't show up using SPELL ACTIVE, and it'd be helpful if it would.
Missoni.
Re: Arcane Circle on 10/19/2009 11:11 AM CDT
Re: Arcane Circle on 10/19/2009 11:11 AM CDT
Re: Arcane Circle on 10/19/2009 11:14 AM CDT
>It doesn't lash out at grouped PCs.
Ahh. I was told differently, but I've yet to see one in action.
I guess one would still need to be cautious about hunting in a crowded area.
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Ahh. I was told differently, but I've yet to see one in action.
I guess one would still need to be cautious about hunting in a crowded area.
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Re: Arcane Circle on 10/19/2009 11:24 AM CDT
If it is as it used to be. One of the problems is it lasts too long with too long between strikes.
It should have a shorter duration with more frequently strikes.
Virilneus
Fix Sorcerer Training Costs
http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/
Math Doesn't Lie.
Give Sorcerers Minor Mental
http://www.virilneus.com/blog/2009/07/05/give-sorcerers-minor-mental/
It should have a shorter duration with more frequently strikes.
Virilneus
Fix Sorcerer Training Costs
http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/
Math Doesn't Lie.
Give Sorcerers Minor Mental
http://www.virilneus.com/blog/2009/07/05/give-sorcerers-minor-mental/
Re: Arcane Circle on 10/19/2009 11:39 AM CDT
Since I said the same thing last week, I agree strongly with Virilneus about this! :)
The problems of the granite triangle were legion:
- it lasted a long time, so you would frequently forget you were wearing it by the time you got back to town;
- the time between flares was absurdly long;
- much of the time the flares would choose their random target... as the dead creature in the room. <snort>
Some fixes (in no particular order):
+ remove from the "potential target" list any creature/PC that is already dead;
+ (with below) shorten the total time;
+ (with above) shorten the strike interval;
+ have degree-of-success be a factor, either increasing number of strikes within the same time period(further shortening strike interval) or else keeping the strike interval the same and lengthening the duration;
+ (repeat from last week's post) allow the spell to be cast offensively at a target as a CS/TD spell, which puts the aura pointed inward at the target and releases all the strikes very quickly [kind of like how high-Lore causes rapid strikes from Call Lightning];
+ <others I haven't thought of yet>.
.
But yeah, if it was just a copy/paste of the existing granite triangle code?
Then there's another "crapshoot way of getting killed through no fault of my own because someone else walked into town and forgot about the useless effect they had on them" added back to the game to no good purpose.
The problems of the granite triangle were legion:
- it lasted a long time, so you would frequently forget you were wearing it by the time you got back to town;
- the time between flares was absurdly long;
- much of the time the flares would choose their random target... as the dead creature in the room. <snort>
Some fixes (in no particular order):
+ remove from the "potential target" list any creature/PC that is already dead;
+ (with below) shorten the total time;
+ (with above) shorten the strike interval;
+ have degree-of-success be a factor, either increasing number of strikes within the same time period(further shortening strike interval) or else keeping the strike interval the same and lengthening the duration;
+ (repeat from last week's post) allow the spell to be cast offensively at a target as a CS/TD spell, which puts the aura pointed inward at the target and releases all the strikes very quickly [kind of like how high-Lore causes rapid strikes from Call Lightning];
+ <others I haven't thought of yet>.
.
But yeah, if it was just a copy/paste of the existing granite triangle code?
Then there's another "crapshoot way of getting killed through no fault of my own because someone else walked into town and forgot about the useless effect they had on them" added back to the game to no good purpose.
Re: Arcane Circle on 10/19/2009 11:55 AM CDT
Re: Arcane Circle on 10/19/2009 01:43 PM CDT
Re: Arcane Circle on 10/19/2009 01:53 PM CDT
E |
Could bronze squares please be wearable? |
We had considered this, but we feel the disadvantage of no shield or second weapon is justified by the power of the spell. The proper use of a mass disabler can usually offset the loss of defense from not having a shield.
GameMaster Estild
Cleric/Empath Team
Re: Arcane Circle on 10/19/2009 02:43 PM CDT
>We had considered this, but we feel the disadvantage of no shield or second weapon is justified by the power of the spell. The proper use of a mass disabler can usually offset the loss of defense from not having a shield.
The potential of being stuck in up to 15 seconds of hard RT without a shield is enough to ensure that I would never use a bronze square in a real combat situation. Great toy for polearm and THW users, but useless for shield or TWC builds.
Droit
A drunken sailor wanders by, muttering about some "accursed kids" and "their dog."
The potential of being stuck in up to 15 seconds of hard RT without a shield is enough to ensure that I would never use a bronze square in a real combat situation. Great toy for polearm and THW users, but useless for shield or TWC builds.
Droit
A drunken sailor wanders by, muttering about some "accursed kids" and "their dog."
Re: Arcane Circle on 10/19/2009 02:50 PM CDT
Re: Arcane Circle on 10/19/2009 03:01 PM CDT
Re: Arcane Circle on 10/19/2009 03:07 PM CDT
>That, and castable from Fashionable Gift/1750 invokes. :)
Right, because there are going to be so many people who can use 1750 for an 18th level spell, who also have any sort of need for a melee mstrike....
Excuse me if I remain skeptical.
Droit
A drunken sailor wanders by, muttering about some "accursed kids" and "their dog."
Right, because there are going to be so many people who can use 1750 for an 18th level spell, who also have any sort of need for a melee mstrike....
Excuse me if I remain skeptical.
Droit
A drunken sailor wanders by, muttering about some "accursed kids" and "their dog."
Re: Arcane Circle on 10/19/2009 03:09 PM CDT
<< The potential of being stuck in up to 15 seconds of hard RT without a shield is enough to ensure that I would never use a bronze square in a real combat situation. Great toy for polearm and THW users, but useless for shield or TWC builds. >> --Droit
Do bronze squares crumble after their last charge?
Do bronze squares crumble after their last charge?
Re: Arcane Circle on 10/19/2009 03:11 PM CDT
Re: Arcane Circle on 10/19/2009 03:12 PM CDT
Re: Arcane Circle on 10/19/2009 03:14 PM CDT
">Do bronze squares crumble after their last charge?
Yes. Do they ever have more than 1 charge?" -- Durfin, quoting & replying to Kardios
Yes: under their initial release I found at least two (2) that had two (2) charges, one of which had at least three (3).
(Which was a pleasant surprise to a claidhmore-swinger, I assure you. :)
Yes. Do they ever have more than 1 charge?" -- Durfin, quoting & replying to Kardios
Yes: under their initial release I found at least two (2) that had two (2) charges, one of which had at least three (3).
(Which was a pleasant surprise to a claidhmore-swinger, I assure you. :)
Re: Arcane Circle on 10/19/2009 03:15 PM CDT
>And who's to say that the spell isn't able to be other-cast; the only reason we currently think of it as self-cast only is because it's only ever been found in rubbable-only items.
I sure as hell hope it's only self-cast. The potential for abuse is FAAAR too great otherwise.
Droit
A drunken sailor wanders by, muttering about some "accursed kids" and "their dog."
I sure as hell hope it's only self-cast. The potential for abuse is FAAAR too great otherwise.
Droit
A drunken sailor wanders by, muttering about some "accursed kids" and "their dog."
Re: Arcane Circle on 10/19/2009 03:36 PM CDT
Yes, V'tull's Fury (1718) is self cast only.
The new bronze squares only have 1 charge. It's one of the few Arcane trinkets that won't be rechargeable. If it didn't crumble when used, two-handed combatants would suffer a significant AS penalty.
I previewed a pretty nasty morning star that casts the spell (once per hour) in the Ebon Gate folder for this year's auction. :)
GameMaster Estild
Cleric/Empath Team
The new bronze squares only have 1 charge. It's one of the few Arcane trinkets that won't be rechargeable. If it didn't crumble when used, two-handed combatants would suffer a significant AS penalty.
I previewed a pretty nasty morning star that casts the spell (once per hour) in the Ebon Gate folder for this year's auction. :)
GameMaster Estild
Cleric/Empath Team
Re: Arcane Circle on 10/19/2009 03:57 PM CDT
Re: Arcane Circle on 10/19/2009 04:04 PM CDT
>If they only have one charge and they crumble after using that charge, then doesn't that take care of the issue? - KARDIOS
Not for TWC/edged, I'd imagine. Or any type of shield user.
TWC/brawl, not terrible, but not as useful as it could be.
Rishi
- Player of Kembal
Speaking to Plur, Belnia says, "You're no Kembal."
Not for TWC/edged, I'd imagine. Or any type of shield user.
TWC/brawl, not terrible, but not as useful as it could be.
Rishi
- Player of Kembal
Speaking to Plur, Belnia says, "You're no Kembal."
Re: Arcane Circle on 10/19/2009 04:48 PM CDT
>Yes: under their initial release I found at least two (2) that had two (2) charges, one of which had at least three (3).
>(Which was a pleasant surprise to a claidhmore-swinger, I assure you. :) <Krakii>
I'm curious...if a character had a claidh in the right hand, and a square in the left, and rubbed the square...and it DIDN'T crumble...wouldn't that impose a massive AS penalty for not having the left hand free?
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
>(Which was a pleasant surprise to a claidhmore-swinger, I assure you. :) <Krakii>
I'm curious...if a character had a claidh in the right hand, and a square in the left, and rubbed the square...and it DIDN'T crumble...wouldn't that impose a massive AS penalty for not having the left hand free?
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Re: Arcane Circle on 10/19/2009 04:52 PM CDT
>And who's to say that the spell isn't able to be other-cast; the only reason we currently think of it as self-cast only is because it's only ever been found in rubbable-only items. <Krakii>
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Befitting to V'tull's name, this spell sends the caster into a rage, resulting in +30 Attack Strength and forcing them to instantly melee attack all non-grouped targets in the room. |
~ Lumi
---
"Evarin, you're partially right. (I swear, if that ends up being a profile quote for you, I will call down fire from the heavens.)" <Auchand>
You quietly whisper to Zhelas, "I AM Betty freakin Crocker!" <Rheisia>
Re: Arcane Circle on 10/19/2009 06:06 PM CDT
Re: Arcane Circle on 10/19/2009 06:41 PM CDT
Re: Arcane Circle on 10/19/2009 08:53 PM CDT
<<We had considered this, but we feel the disadvantage of no shield or second weapon is justified by the power of the spell. The proper use of a mass disabler can usually offset the loss of defense from not having a shield.
The problem at high levels is that it isn't really a mass disabler because so many critters don't stun, or shake stuns automatically. If I use it in a room full of triton radicals and combatants, I may end up doing 60 points of damage to everything, but none are going to stun, and none will actually be disabled.
-Grendeg
The problem at high levels is that it isn't really a mass disabler because so many critters don't stun, or shake stuns automatically. If I use it in a room full of triton radicals and combatants, I may end up doing 60 points of damage to everything, but none are going to stun, and none will actually be disabled.
-Grendeg
Re: Arcane Circle on 10/19/2009 09:29 PM CDT
Grendeg |
The problem at high levels is that it isn't really a mass disabler because so many critters don't stun, or shake stuns automatically. |
"The proper use of a mass disabler can usually offset the loss of defense from not having a shield." != V'tull's Fury is a mass disabler.
GameMaster Estild
Cleric/Empath Team
Re: Arcane Circle on 10/19/2009 10:10 PM CDT
<<"The proper use of a mass disabler can usually offset the loss of defense from not having a shield." != V'tull's Fury is a mass disabler.
I see now. You were referring to a mass disabler being used and then a bronze square after that. However, at lower levels, it would be fair to consider a bronze square a mass disabler. A warrior using it against krolvin for example probably would get a stun against everything, and would thus be fine for the duration.
But in any case, I still see a problem with that reasoning -- there's no such thing as a "mass disabler" for squares, and a pure won't have the physical attack to use it after they use a mass disabler. Again, it seems best suited for semis. Which I suppose isn't a problem if that's what's intended, as long as you realize that it's never going to be much more than a curiosity for squares above 20th level -- unless they're so spelled up that they don't have to worry anyway.
-Grendeg
I see now. You were referring to a mass disabler being used and then a bronze square after that. However, at lower levels, it would be fair to consider a bronze square a mass disabler. A warrior using it against krolvin for example probably would get a stun against everything, and would thus be fine for the duration.
But in any case, I still see a problem with that reasoning -- there's no such thing as a "mass disabler" for squares, and a pure won't have the physical attack to use it after they use a mass disabler. Again, it seems best suited for semis. Which I suppose isn't a problem if that's what's intended, as long as you realize that it's never going to be much more than a curiosity for squares above 20th level -- unless they're so spelled up that they don't have to worry anyway.
-Grendeg
Re: Arcane Circle on 10/19/2009 10:13 PM CDT
Re: Arcane Circle on 10/19/2009 10:14 PM CDT
Re: Arcane Circle on 10/20/2009 02:49 AM CDT
Re: Arcane Circle on 10/20/2009 03:33 AM CDT
>Hmm, it seems odd that THW-users should have access to their primary defense skill (Dodge) during V'Tull's Fury while other melee builders do not (Shield Use/THW).
Why?
Going further, I find it odd that sword/board users can train in both shield skill AND dodge skill and receive a benefit, while 2hd/2hd polearm users don't have two skills to train in for defense.
-farmer
*
Let's fight!
http://farmervivaldi3.1.mybrute.com
Why?
Going further, I find it odd that sword/board users can train in both shield skill AND dodge skill and receive a benefit, while 2hd/2hd polearm users don't have two skills to train in for defense.
-farmer
*
Maleenor says, "And sent by my people to be a beacon of light..." |
Fanahn raspily asks, "Bacon from where?" |
Let's fight!
http://farmervivaldi3.1.mybrute.com
Re: Arcane Circle on 10/20/2009 04:05 AM CDT
<<Going further, I find it odd that sword/board users can train in both shield skill AND dodge skill and receive a benefit, while 2hd/2hd polearm users don't have two skills to train in for defense.
1.) 2-handed weapons get +50% on their parry defense.
2.) 2-handed weapons are considerably stronger than 1-handers. You get extra offensive power at the cost of some defensive power.
-Grendeg
1.) 2-handed weapons get +50% on their parry defense.
2.) 2-handed weapons are considerably stronger than 1-handers. You get extra offensive power at the cost of some defensive power.
-Grendeg
Re: Arcane Circle on 10/20/2009 04:35 AM CDT
1.) 2-handed weapons get +50% on their parry defense. |
2.) 2-handed weapons are considerably stronger than 1-handers. You get extra offensive power at the cost of some defensive power. |
-Grendeg |
I was being sarcastic..
However!
1. And what do OHE users get for parry? 2hd-ers still have no secondary skill to train in for a usable benefit.
2. And ambushers get to ambush at the cost of zero loss of defensive power. What's your point?
-farmer
*
Maleenor says, "And sent by my people to be a beacon of light..." |
Fanahn raspily asks, "Bacon from where?" |
Let's fight!
http://farmervivaldi3.1.mybrute.com
Re: Arcane Circle on 10/20/2009 11:19 PM CDT
<<1. And what do OHE users get for parry? 2hd-ers still have no secondary skill to train in for a usable benefit.
OHE users get 100% parry skill, THW get 150% as I understand it. Both OHE and THW can train dodge, but THW loses out on shield. On the other hand, they hit harder and save TPs on shield training so they can pump up dodge more, or put it into whatever other skill they wish. Still seems even to me. Rogues aren't really going to do it because it's so much more expensive, but a warrior does just fine with it. You need less DS if you smash your opponents on the first hit more often.
<<2. And ambushers get to ambush at the cost of zero loss of defensive power. What's your point?
Considering that ambushing isn't an integral part of OHE and THW users can train in ambush for the exact same cost, and also suffer zero loss of defensive power, I think the question is more: what was your point there? It's an entirely different skill that can be trained in, or not, regardless of weapon.
-Grendeg
OHE users get 100% parry skill, THW get 150% as I understand it. Both OHE and THW can train dodge, but THW loses out on shield. On the other hand, they hit harder and save TPs on shield training so they can pump up dodge more, or put it into whatever other skill they wish. Still seems even to me. Rogues aren't really going to do it because it's so much more expensive, but a warrior does just fine with it. You need less DS if you smash your opponents on the first hit more often.
<<2. And ambushers get to ambush at the cost of zero loss of defensive power. What's your point?
Considering that ambushing isn't an integral part of OHE and THW users can train in ambush for the exact same cost, and also suffer zero loss of defensive power, I think the question is more: what was your point there? It's an entirely different skill that can be trained in, or not, regardless of weapon.
-Grendeg