1004 and Lore on 09/23/2015 03:42 AM CDT
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Since there seems to be less of a desire to keep lore effects shrouded in mystery these days (THANK YOU!), would a GM care to comment on how training Mental Lore, Manipulation affects failures when using 1004? I've got a young bard that I'm working on and I've been torn between continuing to training air lore for the combat effects or grabbing some manipulation lore for assistance when purifying gems. The bard is a dwarf with a low influence. I need all of the help I can get. I looked on the wiki, but it doesn't seem like the exact effect is known at this time. Understanding how it works on the back end would help inform that decision.

Glurph

>wtrick tslice
You try to stuff your razern morning star in your ear.
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Re: 1004 and Lore on 09/23/2015 08:29 AM CDT
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I pretty much only Purify uncut diamonds/emeralds/rubys, blue/pink sapphires, and pearls. (I'm hunting in the high-40s, so I'm not looking at Rift gems or Teras or anything like that yet.) I always stop at the very first 'hum' message (color-coded 'yellow' on my FE). I already have 1/4 of the possible Lore: 24 ranks of a single-trained skill.

And I still routinely explode about one gem per week. The other night I had a 'fair' quality diamond, I did two messages and BOOM, severed hand. Everything still good to go, or it should have been.

<shrug>

Since you're likely to be training Manipulation for Disruption anyhow, you'll get to enjoy the benefits going up.
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Re: 1004 and Lore on 09/23/2015 09:10 AM CDT
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> I always stop at the very first 'hum' message (color-coded 'yellow' on my FE).

I used to do this, but I blew up too many gems for my taste even if the net result was an increase in overall value. Now I stop when I expect the first hum, even if it didn't actually hum. (e.g. if a 4000 silver diamond normally hums on the 5th song, I stop after 5 songs on a 4000 silver diamond whether or not the 5th actually was a hum.) Fumbles can still happen, but that change got rid of almost all my explosions.

I think lore is more about whether it goes bang once in the danger area than shifting the danger area. i.e I think my lore affects whether it goes bang at the hum level, rather than the level of purity that generates a hum, but I've not done the FIXSKILL to prove it.
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Re: 1004 and Lore on 09/23/2015 10:58 AM CDT
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This is an outlier case but at 90 bardsong ranks and 75 ranks of manipulation I cannot make a gem 'hum' or 'crack' and haven't been able to in over 20 trains. They go all the way to max value or orb, so long as random destruction doesn't happened.

That said increased training feels like it has continued to decrease my odds of fumble(ish) explosions. Though I have never explicitly tracked the numbers.

Tal.
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Re: 1004 and Lore on 09/23/2015 12:28 PM CDT
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> Since there seems to be less of a desire to keep lore effects shrouded in mystery these days (THANK YOU!), would a GM care to comment on how training Mental Lore, Manipulation affects failures when using 1004?

I can do that!

The chance of failure for 1004 is reduced by 3% per seed 1 ranks in Mental Lore, Manipulation.

~ Konacon
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Re: 1004 and Lore on 09/23/2015 02:15 PM CDT
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3% per step?

So it's the same "speed" of progress--just with a different Lore--as the second-flares from Sonic Weapon/1012 (3% from Seed1, using EL:Air).
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Re: 1004 and Lore on 09/23/2015 02:18 PM CDT
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And, while you're digging around with Manipulation Lore...

How about VibChant/1002?

.

"Since I was just looking at the VibChant/1002 page on GSWiki, I know it's talking about <some range of X-to-Y ranks of ML:Manipulation> providing <Z amount of Endroll pushdown> for effect. Ranks above fifteen (>15) are in the "unknown/no research" category.
Any chance of getting The Word on just how much benefit each rank of Manipulation affects the eER (effective EndRoll) in that calculation?" -- Me, in http://forums.play.net/forums/GemStone%20IV/Bards/Bard%20Magic,%20Spells,%20and%20Spellsongs/view/475
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Re: 1004 and Lore on 09/23/2015 02:31 PM CDT
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And, while you're digging around with Manipulation Lore...
How about VibChant/1002?
.
"Since I was just looking at the VibChant/1002 page on GSWiki, I know it's talking about <some range of X-to-Y ranks of ML:Manipulation> providing <Z amount of Endroll pushdown> for effect. Ranks above fifteen (>15) are in the "unknown/no research" category.
Any chance of getting The Word on just how much benefit each rank of Manipulation affects the eER (effective EndRoll) in that calculation?" -- Me, in http://forums.play.net/forums/GemStone%20IV/Bards/Bard%20Magic,%20Spells,%20and%20Spellsongs/view/475 -- Krakii


The link is to a table displaying the benefits for each rank up to 15 ranks. Promised help for ranks >15 never arrived...and so it goes. Wanna help?

http://forum.gsplayers.com/showthread.php?88878-Manipulation-Lore-and-1002-Testing&p=1638947#post1638947

Mark
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Re: 1004 and Lore on 09/23/2015 02:51 PM CDT
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> 3% per step?
> So it's the same "speed" of progress--just with a different Lore--as the second-flares from Sonic Weapon/1012 (3% from Seed1, using EL:Air).

It's 3% at 1 rank, 6% at 3 ranks, 9% at 6 ranks, 12% at 10 ranks, etc.

~ Konacon
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Re: 1004 and Lore on 09/23/2015 02:55 PM CDT
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My bad! Weapon uses a Seed3, not a Seed1. Derp.
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