The mana around you slowly returns to its natural state.
You stop singing Song of Power.
>You stop singing Song of Depression.
>You stop singing Song of Sonic Disruption.
>
Your disk arrives, following you dutifully.
>You change your tune slightly, adding the element for Traveler's Song to your song...
Your spellsong is ready.
You weave another verse into your harmony.
You feel your mental control shatter like glass releasing all of your stored mana from your control.
A whorl of uncontrolled mana bursts around your head and neck!
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
.
So, I remove three high-voltage Songs from the medley, get it down to just Luck, Valor, Mirrors, and Weapon; 24mp renewal, as standard. Great; ready to zoom back to town.
And what the heck is THIS mess? Drained of mana, now with bonus wounds, and oh, look, even castRT.
When did this start? And why wasn't I notified?
<grumble, swear, kick puppy>
Okay, say WHAT now?!? on 09/23/2015 07:21 PM CDT
Re: Okay, say WHAT now?!? on 09/23/2015 08:14 PM CDT
Traveler's song always stands a chance of failure like that. Other songs being sung is irrelevant, but you can reduce the chance somewhat by other methods. Two posts of Estild on this:
>Factors for success: Bard spellsong ranks (largest factor), having an anchor set in the same realm, instrument skill while playing that particular instrument (with one-handed instruments counting as half the bonus as two-handed instruments), Mental and Elemental Mana Control ranks, and Discipline stat bonus.
>There's a penalty for injuries and a minimum 5% chance of failure.
>Being an Adept at a two-handed instruments provides twice the bonus of the anchor being set.
>Exact formula: Bard spellsong ranks * 2 + 10 if anchored in the same realm + 1-20 for instrument playing skill (if one-handed, half the bonus) + seed 1 summation of (EMC + MMC) + DIS bonus (min 0) + d100. Penalties for not being able to think clearly (typically head wound, which range from -90 to -10). If >= 100, success.
(Source: From the traveler's song saved posts on gswiki https://gswiki.play.net/mediawiki/index.php/Traveler's_Song_(1020)_(saved_post) )
Fyonn's player
>Factors for success: Bard spellsong ranks (largest factor), having an anchor set in the same realm, instrument skill while playing that particular instrument (with one-handed instruments counting as half the bonus as two-handed instruments), Mental and Elemental Mana Control ranks, and Discipline stat bonus.
>There's a penalty for injuries and a minimum 5% chance of failure.
>Being an Adept at a two-handed instruments provides twice the bonus of the anchor being set.
>Exact formula: Bard spellsong ranks * 2 + 10 if anchored in the same realm + 1-20 for instrument playing skill (if one-handed, half the bonus) + seed 1 summation of (EMC + MMC) + DIS bonus (min 0) + d100. Penalties for not being able to think clearly (typically head wound, which range from -90 to -10). If >= 100, success.
(Source: From the traveler's song saved posts on gswiki https://gswiki.play.net/mediawiki/index.php/Traveler's_Song_(1020)_(saved_post) )
Fyonn's player
Re: Okay, say WHAT now?!? on 09/24/2015 08:39 AM CDT
Is that explosion what's in the 5%, or is there a range of possibilities (like that one, or getting The Thirst, or getting the worst bar in the town, or whatever)?
Yep, that post was what decided me to start using the spell: even with no instrument and no anchor, I'm at 97% success chance.
.
Oooh, I may have had a head wound, too, from their silly Unbalance.
Do 'neck' and 'eye' count as 'head', or is only 'head' considered 'head'?
Yep, that post was what decided me to start using the spell: even with no instrument and no anchor, I'm at 97% success chance.
.
Oooh, I may have had a head wound, too, from their silly Unbalance.
Do 'neck' and 'eye' count as 'head', or is only 'head' considered 'head'?
Re: Okay, say WHAT now?!? on 09/24/2015 09:43 AM CDT
It one of the more severe failure choices from what I've seen, you can land and then get thirsty, sing and have nothing happen, sing and end up in a terrible place (usually this results in my mana shattering, but not always wounds), having your mana shatter with head an neck wounds seems to be the worst of the worst as far as failures go, unless you somehow let yourself die from thirst.
I still love the spell, even with the ridiculous amount of potential side-effects.
Archales
I still love the spell, even with the ridiculous amount of potential side-effects.
Archales
Re: Okay, say WHAT now?!? on 09/24/2015 09:52 AM CDT
Re: Okay, say WHAT now?!? on 09/24/2015 02:34 PM CDT
Thanks for the info/heads-up, both of you!
.
I agree about "mana woes", Tal. Last night I got BoilEarthed while I was Unraveling, so I did a Shout Rally... only to have my renewal hit right then, so I blew my nerves. Le sigh.
I think the overall mechanic of SpellSongs is neat, and different, and so on, but the actual implementation leaves me thinking there could be other ways. ("Unravel--and its 15s duration anyway--getting stopped at medley Renewal," I'm looking at YOU, here!)
I liked Gargadon's suggestion to just reduce the max mana available to the Bard, and then the spell runs continually; period. Sure, special cases (being under Silence, for example) may need to be examined. (Maybe the Bard just gets his max-mana back at that point, and the spells fall. Maybe they last for <some duration>. Maybe...)
I'm just not certain if the "you can keep your spells running in the Bank and Lockers, aren't you special!" effect is worth the difference from everyone else, being able to stack up 4:10:00 of an effect. <shrug> It is, for DAMN sure, a hell of a lot more mana-expensive.
Which reminds me: GMs! Bards' Harness Power and Mana Control training costs need to come down, around 0p/1m training point apiece.
Simply because they use a TON more mana in the course of an hour, than any other profession, due to the medley Renewal structure.
(My example from Dredbeck's "Elemental Focus costs too much" diatribe back in 2004 took Eklinaar's calculation of 930 mana for a four-hour spellup with 11 spells, compared to my Bard singing, at the time, four (4) Songs at 26 per renewal, every 389 seconds, at 14400 seconds in four hours, is 37 renews... == 962 mana. And that's even with NO additional MSP.)
.
I agree about "mana woes", Tal. Last night I got BoilEarthed while I was Unraveling, so I did a Shout Rally... only to have my renewal hit right then, so I blew my nerves. Le sigh.
I think the overall mechanic of SpellSongs is neat, and different, and so on, but the actual implementation leaves me thinking there could be other ways. ("Unravel--and its 15s duration anyway--getting stopped at medley Renewal," I'm looking at YOU, here!)
I liked Gargadon's suggestion to just reduce the max mana available to the Bard, and then the spell runs continually; period. Sure, special cases (being under Silence, for example) may need to be examined. (Maybe the Bard just gets his max-mana back at that point, and the spells fall. Maybe they last for <some duration>. Maybe...)
I'm just not certain if the "you can keep your spells running in the Bank and Lockers, aren't you special!" effect is worth the difference from everyone else, being able to stack up 4:10:00 of an effect. <shrug> It is, for DAMN sure, a hell of a lot more mana-expensive.
Which reminds me: GMs! Bards' Harness Power and Mana Control training costs need to come down, around 0p/1m training point apiece.
Simply because they use a TON more mana in the course of an hour, than any other profession, due to the medley Renewal structure.
(My example from Dredbeck's "Elemental Focus costs too much" diatribe back in 2004 took Eklinaar's calculation of 930 mana for a four-hour spellup with 11 spells, compared to my Bard singing, at the time, four (4) Songs at 26 per renewal, every 389 seconds, at 14400 seconds in four hours, is 37 renews... == 962 mana. And that's even with NO additional MSP.)
Re: Okay, say WHAT now?!? on 09/24/2015 03:09 PM CDT
Are you primarily a swinging bard, or a pure caster? If the former, maybe try ditching the disruption/unravel/rage and go simple: Lullabye to knock em down, keep the trolls stunned and aim for the legs of the giants to keep them down, e-wave 'em if they get back up. Possibly even just stay out of the way of the giants if you can learn enough from the trolls.
As a swinger, Stone Giants were actually one of the more annoying things for me to deal with around that time, mainly because they're so crit-resistant (even with the major bane sigil up) and full of blood (not quite as bad as non-corporeal undead though).
Fyonn's player
As a swinger, Stone Giants were actually one of the more annoying things for me to deal with around that time, mainly because they're so crit-resistant (even with the major bane sigil up) and full of blood (not quite as bad as non-corporeal undead though).
Fyonn's player
Re: Okay, say WHAT now?!? on 09/24/2015 04:16 PM CDT
Oh, very definitely caster-based.
Looks like 33rd level was the last time I was double-trained in a weapon; above that I did a couple of single-trains and then stopped altogether (because I was spending time in Guarded or Defensive).
Then in 2008 at 46th level, I switched over to runestaff ranks when I realized that Bards could get 8 with only single-training costs (Item, Scroll, Spell Research, Mana Control A, Mana Control B, Harness Power, Lore A, Lore B). They CANNOT multi-train Lores or Mana Controls, but more advanced research in Items/Scrolls/Spells/Harness could be theoretically possible.
Then when Estild gave runestaves flaring goodness in October of 2011, well, that was the cat's meow.
.
And this is totally the area to be in, even with hearing my complaints. I cannot fail to ward the Trolls, even (now) 7 levels below them; I think I can fail on the giants (currently +10 levels over me) but not with Unravel (because it has a built-in pushdown), and not--with anything else--if I get Depression on them first.
Many's the kill I get for only 2 mana, from a Vib Chant. Honesty compels me to say that between their Boil Earth/annoying Unbalance crits, versus the number of times I get a straight up killshot from VibChant... Yeah, I am totally coming out ahead on that ratio. Even giants give me an autodeath now and again, but trolls, hell, it's almost automatic.
Looks like 33rd level was the last time I was double-trained in a weapon; above that I did a couple of single-trains and then stopped altogether (because I was spending time in Guarded or Defensive).
Then in 2008 at 46th level, I switched over to runestaff ranks when I realized that Bards could get 8 with only single-training costs (Item, Scroll, Spell Research, Mana Control A, Mana Control B, Harness Power, Lore A, Lore B). They CANNOT multi-train Lores or Mana Controls, but more advanced research in Items/Scrolls/Spells/Harness could be theoretically possible.
Then when Estild gave runestaves flaring goodness in October of 2011, well, that was the cat's meow.
.
And this is totally the area to be in, even with hearing my complaints. I cannot fail to ward the Trolls, even (now) 7 levels below them; I think I can fail on the giants (currently +10 levels over me) but not with Unravel (because it has a built-in pushdown), and not--with anything else--if I get Depression on them first.
Many's the kill I get for only 2 mana, from a Vib Chant. Honesty compels me to say that between their Boil Earth/annoying Unbalance crits, versus the number of times I get a straight up killshot from VibChant... Yeah, I am totally coming out ahead on that ratio. Even giants give me an autodeath now and again, but trolls, hell, it's almost automatic.
Re: Okay, say WHAT now?!? on 09/24/2015 07:12 PM CDT
>And this is totally the area to be in, even with hearing my complaints. I cannot fail to ward the Trolls, even (now) 7 levels below them; I think I can fail on the giants (currently +10 levels over me) but not with Unravel (because it has a built-in pushdown), and not--with anything else--if I get Depression on them first.
>Many's the kill I get for only 2 mana, from a Vib Chant. Honesty compels me to say that between their Boil Earth/annoying Unbalance crits, versus the number of times I get a straight up killshot from VibChant... Yeah, I am totally coming out ahead on that ratio. Even giants give me an autodeath now and again, but trolls, hell, it's almost automatic.
What I'm hearing is Bard CS is too high and 1002 is outperforming a 17th level Pure Profession circle spell.
Get Estild in here to nerf bards back to the stone-age.
Re: Okay, say WHAT now?!? on 09/24/2015 11:02 PM CDT
Unfortunately, their Boil works against me every cast; VibChant has a practical limitation of two (2) casts, at that only against trolls (giants gen with mattocks, so 2Hand, so only ONE [1] VibChant target), and then only if an unlucky first cast doesn't destroy the other arm (forcing the second item to be dropped).
Plenty of built-in limitations.
I do agree that Bardic TDs may be set a little low for some creatures, but overall most Bards aren't likely to be trained the same way.
Plenty of built-in limitations.
I do agree that Bardic TDs may be set a little low for some creatures, but overall most Bards aren't likely to be trained the same way.
Re: Okay, say WHAT now?!? on 09/25/2015 11:11 AM CDT
Yeah I'm hesitant to really push for stronger Boil since creatures cast it so often, and it's already pretty dangerous to PCs. What I'd -really- like is for critters to become more susceptible/vunlnerable to it. Right now, it's not even close to worth 17 mana (comparing boil to DC, wither, spikethorn, it's rather pathetic).
I have no idea how you're trained but I do believe the 'Pure' bard is a pretty popular build these days. Being able to melt faces with 1030 is rather appealing.
It is a little one-dimensional, like warmages, so it's similarly vulnerable to getting broken rather easily by nerfing.
(I was only joking, Estild, stop nerfing folks ;)
Re: Okay, say WHAT now?!? on 09/26/2015 10:34 AM CDT
1002 already gets worse as you get older in an important way.
Targets with weapons vulnerable to explosion in my most hunted areas between 70-90:
Plane 1: 0
Plane 2: 0
Plane 3: 0
Plane 5: 1 (N'ecare, which no one hunts on 5)
Confluence: 0
West/East Woods in OTF: 0
Bowels Tunnels: 0
Bowels Proper: 2 (I think).
And I never really did the aqueducts, hense its omission
I like the spell's theme and I realize it is great for the younger crowd. But at the higher end they've already nerfed it into the ground with the most effective means that exists, making it simply not work.
Note: The disarm does always work (sans Vvrael), just not the explosion.
Taluric.
Targets with weapons vulnerable to explosion in my most hunted areas between 70-90:
Plane 1: 0
Plane 2: 0
Plane 3: 0
Plane 5: 1 (N'ecare, which no one hunts on 5)
Confluence: 0
West/East Woods in OTF: 0
Bowels Tunnels: 0
Bowels Proper: 2 (I think).
And I never really did the aqueducts, hense its omission
I like the spell's theme and I realize it is great for the younger crowd. But at the higher end they've already nerfed it into the ground with the most effective means that exists, making it simply not work.
Note: The disarm does always work (sans Vvrael), just not the explosion.
Taluric.
Re: Okay, say WHAT now?!? on 09/26/2015 11:02 AM CDT
Re: Okay, say WHAT now?!? on 09/26/2015 11:38 AM CDT
Re: Okay, say WHAT now?!? on 09/26/2015 11:53 AM CDT
I didn't use 1002 much for a long time until I hunted the Citadel in RR. Then suddenly it was amazing.
Not because I exploded many weapons, especially against the Swordsmen who I only had a 35-40% chance to ward at all. Simply because Swordsmen, Arbalesters, and Guardsmen all were essentially harmless without their weapons.
Stand in guarded, keep on 1002ing until disarmed. Pick up weapon and store in your pack/disk. Kill at leisure. Admittedly, it tended to be a very slow leisure at times (especially against Swordsmen -- sonic handaxe + noncorporeal undead + plate armor + random vanishing = tedium).
Fyonn's player
Not because I exploded many weapons, especially against the Swordsmen who I only had a 35-40% chance to ward at all. Simply because Swordsmen, Arbalesters, and Guardsmen all were essentially harmless without their weapons.
Stand in guarded, keep on 1002ing until disarmed. Pick up weapon and store in your pack/disk. Kill at leisure. Admittedly, it tended to be a very slow leisure at times (especially against Swordsmen -- sonic handaxe + noncorporeal undead + plate armor + random vanishing = tedium).
Fyonn's player