a couple things I am not sure should be happening:
1) when 319 blocks an attack, 203 stays active
2) I don't think there should have been RT here
You are now in an offensive stance.
>
You channel at a skeletal warhorse.
Two radiant, greenish-grey globes spring to life in your open hands. With a quick flick of your wrists, the orbs dance through the air toward a skeletal warhorse!
CS: +197 - TD: +102 + CvA: +9 + d100: +36 == +140
Warding failed!
The orbs squarely impact a skeletal warhorse, discharging the greenish-grey energy over its entire being for 89 points of damage!
The greenish-grey energy pulses for an additional 62 points of damage ...
... 37 points of damage ...
... dissipating with a final discharge of 18 points of damage!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!
The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.
With a quick leap to the side you narrowly avoid the vicious strike!
Roundtime: 5 sec.
319 odditities on 02/21/2015 01:47 PM CST
Re: 319 odditities on 02/21/2015 05:13 PM CST
Haven't been to Varunar in a while, but if I recall, the warhorse kick is a maneuver attack. Yes, looks like the effects are being blocked but you're still getting RT. Might be intended to work that way.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Re: 319 odditities on 02/21/2015 05:33 PM CST
It looks like it's giving you a success dodging the maneuver and giving you the best possible outcome. It just happens that the best possible outcome is dodging and getting RT. It'll be a judgement call probably on Estild's part as to whether or not it should provide an even better outcome.
As for 203, or calm effects in general I assume, not being removed when 319 blocks an attack I'd say that's another judgement call. I could see arguments going either way on it.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
As for 203, or calm effects in general I assume, not being removed when 319 blocks an attack I'd say that's another judgement call. I could see arguments going either way on it.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
Re: 319 odditities on 02/23/2015 11:10 AM CST
RATHBONER |
1) when 319 blocks an attack, 203 stays active |
That's a bug and should be fixed later tonight. Thanks for the heads up.
RATHBONER |
2) I don't think there should have been RT here |
You are now in an offensive stance. |
> |
You channel at a skeletal warhorse. |
Two radiant, greenish-grey globes spring to life in your open hands. With a quick flick of your wrists, the orbs dance through the air toward a skeletal warhorse! |
CS: +197 - TD: +102 + CvA: +9 + d100: +36 == +140 |
Warding failed! |
The orbs squarely impact a skeletal warhorse, discharging the greenish-grey energy over its entire being for 89 points of damage! |
The greenish-grey energy pulses for an additional 62 points of damage ... |
... 37 points of damage ... |
... dissipating with a final discharge of 18 points of damage! |
Cast Roundtime 3 Seconds. |
Roundtime: 3 sec. |
R> |
A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs! |
The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you. |
With a quick leap to the side you narrowly avoid the vicious strike! |
Roundtime: 5 sec. |
Keith/Brinret/Shiun |
It looks like it's giving you a success dodging the maneuver and giving you the best possible outcome. It just happens that the best possible outcome is dodging and getting RT. |
Correct, still receiving roundtime isn't a bug. Soul Ward gives you the best possible outcome, but that doesn't mean your character is in no way affected.
GameMaster Estild
Re: 319 odditities on 02/24/2015 07:45 PM CST
>>This ability may also be used while under a status effect (stunned, roundtime, etc) at the cost of 2 spirit points.<<
This doesn't work while asleep (which I consider a status effect). Intended or bug?
Peace cannot be kept by force; it can only be achieved by understanding. - Albert Einstein
This doesn't work while asleep (which I consider a status effect). Intended or bug?
Peace cannot be kept by force; it can only be achieved by understanding. - Albert Einstein
Re: 319 odditities on 02/25/2015 12:09 AM CST
LORDKRIP |
This doesn't work while asleep (which I consider a status effect). Intended or bug? |
Intended, as unlike most other status effects, your character is not really aware of what's happening around them while unconscious, so they can't make the decision to attempt to infuse their spirit. I've updated the spell description to denote it's usable while under most status effects.
GameMaster Estild
Re: 319 odditities on 02/25/2015 12:20 AM CST
Re: 319 odditities on 02/25/2015 05:08 AM CST
I think it was when walking to/from Voln, so something like a coyote/kobold/rolton. A I remember it looked like 319 blocking a normal attack but it was a few weeks ago. It was 319 doing nothing to stop me getting RT locked that was the immediate prompt for the post, and while I have the log somewhere, I don't have a good idea for how to search for that particular incident. If I BUGged it and knew when (it would be nice to be able to get a list of BUGs I had made for reasons of avoiding duplicating them too) I could search that particular file.
Here's a reproduction. Mana doesn't fall until the second attack from the coyote and is still up after the first is blocked.
...
A coyote pads in!
>
A coyote positions himself to attack you.
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.
>
A coyote pads south.
>
You feel more refreshed.
>
A coyote pads in!
>
A coyote pads south.
>
You feel more refreshed.
>
A coyote pads in!
>
The replenishing effect fades, but you are left with a feeling of wellbeing.
A coyote charges at you!
You skillfully dodge the attack!
...
Re: 319 odditities on 02/25/2015 05:12 AM CST
roltons too.
...
[Wehnimer's, Exterior]
As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a rolton and a rotted wooden signpost.
Obvious paths: north, southeast, southwest
>eat flat
You take a bite of your flour flatbread. It takes all of the strength in your jaw muscles to tear off a piece of the flatbread, and chewing it is an exercise!
The spiritual nourishment has a replenishing effect upon you.
That was the last of it!
>
A rolton positions himself to attack you.
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.
>spell active
You currently have the following active spells:
Spirit Warding I ................... 3:46:10
Spirit Barrier ..................... 3:46:13
Spirit Defense ..................... 3:46:17
Spirit Warding II .................. 3:46:20
Lesser Shroud ...................... 3:46:24
Spirit Shield ...................... 3:50:24
Manna .............................. 0:04:52
Purify Air ......................... 3:50:28
Bravery ............................ 3:50:32
Heroism ............................ 3:50:35
Spell Shield ....................... 3:52:11
Prayer of Protection ............... 3:51:24
Benediction ........................ 3:52:22
Warding Sphere ..................... 3:53:21
Prayer ............................. 3:53:26
Relieve Burden ..................... 3:55:24
Soul Ward .......................... 3:55:28
Elemental Defense III .............. 1:08:56
ESP ................................ 1:48:54
>
A rolton trots north.
>north
[Wehnimer's, Exterior]
Clear grassland stretches far to the southwest, a futile lesson in the immensity of Elanith. To the northwest, the grassy plain gives way to a smattering of pines that dot the landscape. Immediately east of you looms the high wooden wall of the Landing which provides you with a sense of security against all the unknown things that may lurk in plain and forest alike. You also see a rolton.
Obvious paths: north, south
>
The replenishing effect fades, but you are left with a feeling of wellbeing.
A rolton tries to bite you!
AS: +36 vs DS: +205 with AvD: +32 + d100 roll: +55 = -82
A clean miss.
>
...
[Wehnimer's, Exterior]
As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a rolton and a rotted wooden signpost.
Obvious paths: north, southeast, southwest
>eat flat
You take a bite of your flour flatbread. It takes all of the strength in your jaw muscles to tear off a piece of the flatbread, and chewing it is an exercise!
The spiritual nourishment has a replenishing effect upon you.
That was the last of it!
>
A rolton positions himself to attack you.
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.
>spell active
You currently have the following active spells:
Spirit Warding I ................... 3:46:10
Spirit Barrier ..................... 3:46:13
Spirit Defense ..................... 3:46:17
Spirit Warding II .................. 3:46:20
Lesser Shroud ...................... 3:46:24
Spirit Shield ...................... 3:50:24
Manna .............................. 0:04:52
Purify Air ......................... 3:50:28
Bravery ............................ 3:50:32
Heroism ............................ 3:50:35
Spell Shield ....................... 3:52:11
Prayer of Protection ............... 3:51:24
Benediction ........................ 3:52:22
Warding Sphere ..................... 3:53:21
Prayer ............................. 3:53:26
Relieve Burden ..................... 3:55:24
Soul Ward .......................... 3:55:28
Elemental Defense III .............. 1:08:56
ESP ................................ 1:48:54
>
A rolton trots north.
>north
[Wehnimer's, Exterior]
Clear grassland stretches far to the southwest, a futile lesson in the immensity of Elanith. To the northwest, the grassy plain gives way to a smattering of pines that dot the landscape. Immediately east of you looms the high wooden wall of the Landing which provides you with a sense of security against all the unknown things that may lurk in plain and forest alike. You also see a rolton.
Obvious paths: north, south
>
The replenishing effect fades, but you are left with a feeling of wellbeing.
A rolton tries to bite you!
AS: +36 vs DS: +205 with AvD: +32 + d100 roll: +55 = -82
A clean miss.
>
Re: 319 odditities on 02/25/2015 08:06 AM CST
>>Intended, as unlike most other status effects, your character is not really aware of what's happening around them while unconscious, so they can't make the decision to attempt to infuse their spirit. I've updated the spell description to denote it's usable while under most status effects.<<
Makes complete sense. Thanks for the clarification.
I also would suggest that the spell description clarify that the effect is a hidden warding roll. It says it will always be effective on the first attack. That's not neccessarily true (or there's no messaging to denote it happened and failed rather). I had forgotten it was a warding roll and was finding myself confused as to why some fetish masters were 'bypassing' it with spikethorn until I spoke briefly with Kaedra.
Peace cannot be kept by force; it can only be achieved by understanding. - Albert Einstein
Makes complete sense. Thanks for the clarification.
I also would suggest that the spell description clarify that the effect is a hidden warding roll. It says it will always be effective on the first attack. That's not neccessarily true (or there's no messaging to denote it happened and failed rather). I had forgotten it was a warding roll and was finding myself confused as to why some fetish masters were 'bypassing' it with spikethorn until I spoke briefly with Kaedra.
Peace cannot be kept by force; it can only be achieved by understanding. - Albert Einstein
Re: 319 odditities on 02/25/2015 10:15 AM CST
RATHBONER |
Here's a reproduction. Mana doesn't fall until the second attack from the coyote and is still up after the first is blocked. |
This should now be resolved. Thanks for reporting the issue.
LORDKRIP |
I also would suggest that the spell description clarify that the effect is a hidden warding roll. It says it will always be effective on the first attack. That's not neccessarily true (or there's no messaging to denote it happened and failed rather). I had forgotten it was a warding roll and was finding myself confused as to why some fetish masters were 'bypassing' it with spikethorn until I spoke briefly with Kaedra. |
I've added the below statement to the official spell description:
The attempt to shield the Cleric is based upon a hidden warding attempt with the attacker receiving -25 TD. If the attacker fails to ward, their attack is negated.
GameMaster Estild
Re: 319 odditities on 02/25/2015 12:07 PM CST