Spirit Beasts 2.0 Release on 03/06/2015 06:16 PM CST
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Some avid players of Spirit Beasts have noticed changes to their talismans today. There are quite a few updates as part of the 2.0 release, but the most pertinent one's you'll be seeing right now are:

Clearer Info - Numerical values now exist for all Spirit Beast stats, accompanied by rough values appropriate for in-character discussion.

Combat - It's been rebalanced around recent fight tracking to even out the gaps between certain overperforming and underperforming spirit beasts.

Spirit Beast Armaments - You'll now be able to collect and use armaments for your Spirit Beasts. These come in three different levels: Lesser, Sturdy, and Potent armaments. More powerful armaments can do things like allow your beast access to new skills; all armaments will modify its stats in new and interesting ways. PUT armaments in your talisman to add them, DISARM the talisman to remove them.

Level-matching - You can now FLIP your talisman and it will level match for lower-level beasts. Beasts will gain experience according to their actual levels, meaning that experienced Spirit Beast gladiators can help their friends gain experience more quickly.

Fight Notifications - RUBbing your talisman while it's worn will now tune you in to receive fight notifications as they happen across Elanthia.

New Spirit Beast Elements - Wild Magic (strong against spirit, weak against elements) and Rift Armament (strong against elements, weak against spirit).

New Spirit Beast Special Abilities - Frailty (weak against criticals), Troll's Tenacity (has a chance to struggle for life), and Leech (has a chance to drain health on normal attacks), all acquired through equipment.

Replacement Potions - Tired of your Spirit Beast? No problem! They can now be modified with replacement potions, which will trade out your existing beast with another of the same rarity level. All mechanical enhancements will be maintained. All physical customizations are removed by these.

Classes - Beasts are now sorted into classes: Humanoids, Beasts, Elementals, Arthropods, and Aberrations. This is ultra-important for armaments!

Auchand

"I have passed through fire and deep water, since we parted. I have forgotten much that I thought I knew, and learned again much that I had forgotten. I can see many things far off, but many things that are close at hand I cannot see."


This message was originally posted in Game Design Discussions, Spirit Beasts. To discuss the above, follow the link below.

http://forums.play.net/forums/19/213/3271/view/15
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