Isle Dyes on 11/18/2014 04:12 PM CST
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Hi Jainna,

Is this correct?

A disgruntled clerk examines your item and dye and mutters, "I'm gonna make yer spidersilk pack inta a dark amber cloth pack, dat all right wit you? Confirm dat if ya will an' I fix it right up!"

Was hoping to keep the spidersilk part.
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Re: Isle Dyes on 11/22/2014 04:54 PM CST
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That looks to be correct. Dyeing an item will result in it showing the material it's made of, according to its INSPECT. Many cloth-type items, be they made of silk, spidersilk, linen, wool, or what have you, INSPECT as being made of cloth. I believe many other items that don't specify it in the INSPECT and could conceivably be considered to be made of cloth, like cloaks or backpacks, are viewed by the system as if they were made of cloth. Thus, when it gets dyed, it will become cloth, rather than the material the description says it was originally made of.

Gretchen

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Re: Isle Dyes on 11/23/2014 04:54 AM CST
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If you have the INSPECT material in the description you'll never get it out again. e.g. if you have "a black backpack" that inspects as cloth, and you want to end up with "a fancy blue backpack", don't dye it. Once its "a blue cloth backpack", a merchant will refuse to take cloth out of the description.
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Re: Isle Dyes on 11/23/2014 05:30 AM CST
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>If you have the INSPECT material in the description you'll never get it out again. e.g. if you have "a black backpack" that inspects as cloth, and you want to end up with "a fancy blue backpack", don't dye it. Once its "a blue cloth backpack", a merchant will refuse to take cloth out of the description.

This is generally not true. The material cannot be changed with every item, and not every merchant is willing to do it for roleplaying reasons. There are some scripted items that have limits about what their materials can be. Combat items cannot have their materials changed, and if your description can be read that the item is another material it may be denied. There are some merchants who roleplay as only working with cloth, or only with wood, or only with leather who may not change the material. If a merchant is running a dye-only merchant where the only service is a color change, the material of an item won't change.

But generally, a black cloth backpack can become a blue backpack or a blue leather pack or a woven rattan carryall or a red satin rucksack.

As for keeping the spidersilk, Gretchen is correct that the final product will take on the material that the item inspects as. If you have an item that does not inspect as any material, there won't be a material in the final product.

~Vanah
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Re: Isle Dyes on 11/23/2014 07:35 AM CST
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It wasn't a case of changing the material. I wanted the material the same, but the merchant insisted that once the material was in the description it had to stay there. I was told I couldn't got from "a cloth backpack" that INSPECTS as cloth to "a blue backpack" that INSPECTS as cloth.
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Re: Isle Dyes on 11/23/2014 08:07 AM CST
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>It wasn't a case of changing the material. I wanted the material the same, but the merchant insisted that once the material was in the description it had to stay there. I was told I couldn't got from "a cloth backpack" that INSPECTS as cloth to "a blue backpack" that INSPECTS as cloth.

Without seeing the item and knowing the situation, I can't say why this is denied. This would generally be allowed. There are always exceptions.

~Vanah
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Re: Isle Dyes on 11/25/2014 07:08 AM CST
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General alter rule was what I was told. If the material is visible it has to stay visible. Its in the 15/15/15, it has to stay there.

I had essentially the same conversation with the merchant as the dialog on the boards, and at the point where you said this sort of thing is generally allowable, the merchant said this sort of thing counts as a change of material which is illegal.

Should I want a similar thing in future, I'll now feel free to ask for it again, and I'll stop warning other people that its illegal.
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Re: Isle Dyes on 11/26/2014 08:52 AM CST
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>>I'll stop warning other people that its illegal.

Unless it's combat gear like weapons and armor. You still can't change the material in that case!

~Just Jainna
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Re: Isle Dyes on 11/26/2014 02:37 PM CST
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>Unless it's combat gear like weapons and armor. You still can't change the material in that case!

Changing from "a steel maul" that INSPECTS as steel to "a blue maul" that INSPECTS as steel is an illegal material change?
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Re: Isle Dyes on 11/26/2014 05:48 PM CST
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>>Changing from "a steel maul" that INSPECTS as steel to "a blue maul" that INSPECTS as steel is an illegal material change?

No. That's not a material change. That's just not showing the material.

~Just Jainna
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Re: Isle Dyes on 11/27/2014 01:14 AM CST
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That was the big push on why we added a material field, specifically so we could remove them from descriptions (if people wanted, I'm still a fan personally).

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Re: Isle Dyes on 12/02/2014 07:05 AM CST
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There shouldn't be any issue with hiding the material in the base 15/15/15 or long description for most items.

One case where the material would have to be shown is if you wanted a different material made apparent as well.

ie:

"a,vultite,ring"

altered into...

"a white ora and,vultite wedding,ring"

...should be fine (as long as you provided the white ora). in this case vultite would need to be made apparent because we would not want the ring to be confused as to what it is primarily made of. The base material is typically in the adjective part of the 15/15/15, while the decorative material is in the article part. (article/adjective/noun)

or...

"a blue-veined,pale grey,ring" with a long description of "a blue-veined pale grey ring inset with a row of dragonfire emeralds"

...should also be fine (for which you would probably have to provide the dragonfire emeralds). in this case the material does not need to be made apparent, as the actual structure of the ring is not brought into question, it is simply decorated with emeralds.

If an item has a script and that script requires the material to be made apparent due to how the messaging/etc of the script functions, then that is going to be an exception. One example of this would be "gold rings", since the materials used in their construction are specially mentioned when you LOOK at them and it is hard-coded into the script for these. Then again, I don't see many people altering "gold rings" (for obvious reasons).

-Marstreforn-
Icemule Trace Guru
Halfling Guru
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Re: Isle Dyes on 12/02/2014 04:10 PM CST
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>"a white ora and,vultite wedding,ring" ...should be fine (as long as you provided the white ora).

This is just for illustrative purposes. Per ALTER 9, white ora is reserved for weapons and cannot be used for jewelry or other decorative purposes as it is used in in this example.

And if you want to use rare materials, you will need to find a live merchant as opposed to using an alterer's scroll. Even if you have 500 dragonfire emeralds, Sadie's runner cannot bring them to her.

~Vanah
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Re: Isle Dyes on 12/03/2014 03:19 PM CST
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Yes, white ora is for weapons only. I should have used a better example... grey ora!

Hehe.

-Marstreforn-
Icemule Trace Guru
Halfling Guru
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