Rapid Fire's (515) cooldown formula has been updated to reduce the 90 second cooldown by 1 second per 2.2 ranks of Elemental Mana Control. So at 100 ranks of EMC, the cooldown is only 45 seconds. At 200 ranks, there is no cooldown.
GameMaster Estild
Rapid Fire (515) Cooldown on 11/21/2016 09:33 PM CST
Re: Rapid Fire (515) Cooldown on 11/21/2016 10:43 PM CST
Re: Rapid Fire (515) Cooldown on 11/21/2016 11:21 PM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 12:10 AM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 04:49 AM CST
Very nice Estild. After all the negativity we've seen over some of these changes I hope we see a lot of wizards giving thanks for this one.
Keith/Brinret/Shiun
Keith is correct
Wyrom, APM
http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/Policy%20Discussions/view/246
Keith/Brinret/Shiun
Keith is correct
Wyrom, APM
http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/Policy%20Discussions/view/246
Re: Rapid Fire (515) Cooldown on 11/22/2016 06:17 AM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 10:19 AM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 11:16 AM CST
As someone who was hugely and loudly against the cooldown on 515, I'll be man enough to admit that I came to tolerate it over the last year. It actually did change up my hunting style during the cooldowns to allow for a more varied hunt. However, the squeaky wheel gets the grease, and we've definitely been greased, so a huge thank you for listening to the majority and making this change.
Isle Snack Muncher
Isle Snack Muncher
Re: Rapid Fire (515) Cooldown on 11/22/2016 12:05 PM CST
> As someone who was hugely and loudly against the cooldown on 515, I'll be man enough to admit that I came to tolerate it over the last year. It actually did change up my hunting style during the cooldowns to allow for a more varied hunt.
If you still want a cooldown, all you have to do is have less than 200 ranks of EMC! ;)
~ Konacon
If you still want a cooldown, all you have to do is have less than 200 ranks of EMC! ;)
~ Konacon
Re: Rapid Fire (515) Cooldown on 11/22/2016 02:39 PM CST
> Long overdue. Thank you very much. Can this be refreshed before dropping?
It can now!
515 is now refreshable and the cooldown is calculated when the spell is cast, rather than when it ends. If you have less than 200 ranks of Elemental Mana Control, refreshing 515 will incur the +5 additional mana penalty. If you have at least 200 ranks of EMC, 515 should be refreshable without any penalties now.
Have fun!
~ Konacon
It can now!
515 is now refreshable and the cooldown is calculated when the spell is cast, rather than when it ends. If you have less than 200 ranks of Elemental Mana Control, refreshing 515 will incur the +5 additional mana penalty. If you have at least 200 ranks of EMC, 515 should be refreshable without any penalties now.
Have fun!
~ Konacon
Re: Rapid Fire (515) Cooldown on 11/22/2016 02:43 PM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 03:09 PM CST
>515 is now refreshable and the cooldown is calculated when the spell is cast, rather than when it ends. If you have less than 200 ranks of Elemental Mana Control, refreshing 515 will incur the +5 additional mana penalty. If you have at least 200 ranks of EMC, 515 should be refreshable without any penalties now.
so now the 3 second cooldown is the max benefit at 192 ranks to account for 515 cast rt?
Re: Rapid Fire (515) Cooldown on 11/22/2016 03:14 PM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 03:15 PM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 03:24 PM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 03:26 PM CST
Re: Rapid Fire (515) Cooldown on 11/22/2016 03:52 PM CST
To go into more detail (I hope this helps):
The cooldown is the same as before, but 60 seconds longer to account for the duration of 515 itself since it is calculated and applied when the spell is cast. The net result is the same as before with the old formula, but now refreshing 515 is allowed. The only special rule here is that if the cooldown would be 60 seconds or less (The duration of 515, 200 ranks of EMC), no cooldown is applied at all since it would only be active during 515 anyways. This allows casters with 200 ranks of EMC to refresh it without any penalty.
~ Konacon
The cooldown is the same as before, but 60 seconds longer to account for the duration of 515 itself since it is calculated and applied when the spell is cast. The net result is the same as before with the old formula, but now refreshing 515 is allowed. The only special rule here is that if the cooldown would be 60 seconds or less (The duration of 515, 200 ranks of EMC), no cooldown is applied at all since it would only be active during 515 anyways. This allows casters with 200 ranks of EMC to refresh it without any penalty.
~ Konacon
Re: Rapid Fire (515) Cooldown on 11/23/2016 07:26 AM CST
Re: Rapid Fire (515) Cooldown on 12/18/2016 11:41 PM CST
I'm not sure if this happened because Rapid Fire was cast while the character was still in Cast RT, but the first cast after Rapid Fire was applied still takes the full 3 seconds.
>inc 1612
You trace a simple symbol as you reverently call on your patron in the prayer for Champion's Might...
Your spell is ready.
You gesture.
A dim celadon wisp flares briefly about each of your hands, trailing soft pulses of residual light as they move.
Cast Roundtime 3 Seconds.
s>XXX just arrived.
s>XXX recites a series of mystical phrases while raising her hands...
s>XXX gestures at you.
You feel the magic surge through you.
s>inc 1612
You trace a simple symbol as you reverently call on your patron in the prayer for Champion's Might...
Your spell is ready.
You gesture.
A dim celadon wisp flares briefly about each of your hands, trailing soft pulses of residual light as they move.
Cast Roundtime 3 Seconds.
>inc 1612
You trace a simple symbol as you reverently call on your patron in the prayer for Champion's Might...
Your spell is ready.
You gesture.
A dim celadon wisp flares briefly about each of your hands, trailing soft pulses of residual light as they move.
Cast Roundtime 1 Second.
>inc 1612
You trace a simple symbol as you reverently call on your patron in the prayer for Champion's Might...
Your spell is ready.
You gesture.
A dim celadon wisp flares briefly about each of your hands, trailing soft pulses of residual light as they move.
Cast Roundtime 3 Seconds.
s>XXX just arrived.
s>XXX recites a series of mystical phrases while raising her hands...
s>XXX gestures at you.
You feel the magic surge through you.
s>inc 1612
You trace a simple symbol as you reverently call on your patron in the prayer for Champion's Might...
Your spell is ready.
You gesture.
A dim celadon wisp flares briefly about each of your hands, trailing soft pulses of residual light as they move.
Cast Roundtime 3 Seconds.
>inc 1612
You trace a simple symbol as you reverently call on your patron in the prayer for Champion's Might...
Your spell is ready.
You gesture.
A dim celadon wisp flares briefly about each of your hands, trailing soft pulses of residual light as they move.
Cast Roundtime 1 Second.