HSN: ELR - Presence (402) Updates Released! on 08/17/2015 05:04 PM CDT
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Presence has been updated to have a 5 minute, non-cumulative duration. In addition, it will now detect hidden creatures. Training in Elemental Lore Air provides a chance to be able to point out hidden targets. The formula highly favors the hider, but will allow an extremely dedicated Air Elementalists a chance against less skilled hiders.

-GameMaster Cyraex
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 05:07 PM CDT
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Reasonably cool update.

I was hoping for foraging bonuses but, well, that's because I want crazy stuff.

Thanks a lot for taking a look at this quirky spell and giving it an update.



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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 05:08 PM CDT
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This made me LOL, so here's a second post: [LNet]-GSIV:Mogonis: "just add like 20 responses"



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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 05:16 PM CDT
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Does anyone have insight into what this spell actually does? The wiki claims it enhances "some activities the Perception skill enhances" on one line and then claims "the spell is helpful for any task that utilizes the Perception skill" on the next.

I've heard sorcerers claim it helps with Illusions training (Perception factors into success) but I'm not sure I've ever heard someone claim it provides creature maneuver defense. My understanding is that we don't really know what it does.

Silvean's Player
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 05:24 PM CDT
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>My understanding is that we don't really know what it does.

I still don't know what it does, but now I know it does it for a full five minutes.

I'd hazard a guess that it doesn't help with maneuver defenses, but it might with searching for hidden people, spotting traps, and finding concealed objects. If it helps with foraging, that would be spectacular -- I could actually use it in the Rift without getting robbed of non-native spells as I do when I use other foraging enhancements there.

Thanks, Cyraex, Estild, and anyone else who's working on the elemental lore review; I'm already looking forward to what's next!

--- Lauren, Lylia's player
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 05:46 PM CDT
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We've stumbled on yet another Mystery of the Contradictory Wiki, my dear Lylia. The case is less severe than that of Planar Shift but we must sharpen our perceptive faculties to the utmost if we are to clarify the situation. Prepare the now 5-minute cast of 402!

I'll give this a little time to see if some answers crop up and I'll fix the article. I don't like cutting information out of the Wiki unless I'm confident it is misleading and some improvement can be made.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 06:11 PM CDT
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>Does anyone have insight into what this spell actually does?

It's like this janky version of Arcane Decoy, except worse. I use it for that purpose, trolling my wife's ranger, and sometimes in hopes it helps for 416.

Though my first post was positive, the spell seems to be fodder? I've heard it helps some low-level characters get past some environment obstacles (PS: everyone should be 1x perception so meh?) or for Bandits.

But I'm with you, here. Considering the slightly shinier version of the spell, it would be nice to know what we've all been derping about which kept the spell from being deleted and replaced.



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>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 06:12 PM CDT
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I can't tell you how monotonous and scroll producing it was stacking 402 before this change. Sometimes it felt as though I spent more time spelling up than actually hunting. Expending 2 mana every 5 minutes to keep it up is certainly seems more efficient. Nice change!

Chad, player of a few
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 06:19 PM CDT
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To continue the joke of posting lots of times for a spell getting increased duration...

>I'll give this a little time to see if some answers crop up and I'll fix the article.

Honestly to me, 402 is like that smooth stone you rub to gain more experience or that cheese you drop and tap to attract rats. Rumors abound for its function, but we know so little, and evidently in 20 years no players have made good enough tests to demonstrate anything clearly.

Perception is one of my favorite skills of all time, but the Presence description is purposely elusive, I think.



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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 06:22 PM CDT
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I always felt more confident hunting bandits wearing Presence (402) both for the presumed benefit of seeing traps and spotting bandits. The additional benefit of mock Arcane Decoy (1701) was also value for me to spell tank dispelling hunting grounds.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 06:41 PM CDT
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UBERWENCH:
I still don't know what it does, but now I know it does it for a full five minutes.
I'd hazard a guess that it doesn't help with maneuver defenses, but it might with searching for hidden people, spotting traps, and finding concealed objects. If it helps with foraging, that would be spectacular -- I could actually use it in the Rift without getting robbed of non-native spells as I do when I use other foraging enhancements there.
Thanks, Cyraex, Estild, and anyone else who's working on the elemental lore review; I'm already looking forward to what's next!



Here a little more information on Presence, I hope it clears up some of the mystery. The spell provides a bonus when performing activities such as disarming a trap, searching, or using a wedge, and many other activities. The spell also provides about a 20% increase in your total perception ranks when defending against ambush attacks. While that might seem like a large bonus, its actually a pretty small amount.

I appreciate the kind thank you as well!

-GameMaster Cyraex
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 06:52 PM CDT
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Nice update, and thanks for the additional info!

Um, quick question - did I go from 'assured to find hidden and invisible' in the same room to 'maybe find'? I know it only happened when cast, and only affected that room, and thereafter required search.

But before, I could find all but the maximally trained hider - and even then, a couple of searches would usually out them. I haven't tested but the announcement sounds like a slight downward tweak from my personal experience.

I'll do some more personal testing, but - accurate?

Doug
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 07:05 PM CDT
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DOUG:
Nice update, and thanks for the additional info!
Um, quick question - did I go from 'assured to find hidden and invisible' in the same room to 'maybe find'? I know it only happened when cast, and only affected that room, and thereafter required search.
But before, I could find all but the maximally trained hider - and even then, a couple of searches would usually out them. I haven't tested but the announcement sounds like a slight downward tweak from my personal experience.
I'll do some more personal testing, but - accurate?


Prior to the update there was no chance to point out a hidden or visible creature. You could potentially detect a hidden or invisible creatures in the room, but it was not guaranteed. The detection piece of the spell was not changed. The change is that the caster now has a chance to point out a hidden creature based on his/her training in Elemental Lore Air.

-GameMaster Cyraex
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 07:05 PM CDT
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Post 13!

>Here a little more information on Presence, I hope it clears up some of the mystery. The spell provides a bonus when performing activities such as disarming a trap, searching, or using a wedge, and many other activities that take perception into account. Overall the spell provides about a 20% increase in your total perception ranks. The spell also provides some help in defending against ambush attacks.

Thank you very much for clearing up some of the mystery. There's still a lot of mystery, but I'm excited about getting some NIR confirmations and numbers!



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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 07:13 PM CDT
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And for more!

>To continue the joke of posting lots of times for a spell getting increased duration...

I realized I might not have worded this right. It's a tongue-in-cheek joke of thanks (not a mockery for "only" a duration increase as my quote may imply). We used to have to stack the spell by casting it a lot, and 5 minutes seems solid for a hunt (god forbid I have to cast it TWICE!) So it seemed hilarious and ironic to make a lot of spread out and possibly silly posts to emphasize:

I like the new duration situation with this spell

Like that old google easter egg for redundancy which says did you mean redundancy?



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>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 08:55 PM CDT
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Although I sorta saw this coming, I have to say I'll miss being able to stack Presence. Specifically, this is a staple spell for my crossbow-shooting lockpicking bard. Bards have a lot of spells to juggle as it is. Even more if you count GoS sigils. Having to constantly throw spells and abilities back on is a pain. And for a character who pretty much always benefits from having Presence up...this is somewhat of an inconvenience.

That said, this was not an unexpected change. Presence was never intended to be a four-hour, always-on spell. For most casual users of the spell, the five minute duration is a really big improvement. It's a great utility spell with a variety of applications. The additional ability of being able to spot hiders is a plus (although my stealthy sniping ranger might disagree).

Overall, I think it's a positive update. On a strictly personal level, however, I'm going to miss the "old" way...

~ GtG
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 09:23 PM CDT
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I agree with you GtG. Nerf #1. It also much more negatively impacts armored casters.

I'm also really saddened that people were unaware of the impacts of the spell, and that training in air lore does not appear to help perception bonus, but just the hidden reveal mechanic.

I'd have rather seen the hidden reveal mechanic lifted, and the duration extended and stackable. Putting a spell up every 5 minutes is just 1% of your hunting time dedicates towards administrative maintenance that slows down a hunt.

~Whirlin
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 10:00 PM CDT
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As much as I'd prefer to be positive, I agree with Whirlin.

I can't imagine a anyone thinking some small chance of being able to point at someone in hiding is worth a single TP in air lore. Increasing the perception effect would be much better rather than an incredibly situational and inconsistent pointing effect. Either the person will have no hiding (in which case I can just search) or they are good at hiding and it will have no effect. No one really partially trains hiding do they? 2x-3x or bust.

Removing the stacking is clearly a downgrade. 1 min to 5 min is not really relevant with a spell that you either want to use once or have up for a whole hunt.

With regards to hunting what is the rationale? I can run a script that'll keep the spell up for me (thus, no change other than a very small mana penalty) or if I don't run lich, I'm penalized into manually refreshing it every five minutes. Does that sound like fun to anyone? The logic here is suspect.
This would only be a solution if the problem you are trying to fix is:

A) Not enough busywork during hunting.
or
B) We want to subtract 8 mana over a 20 min hunt.

If you don't want bow users to gain the benefit either remove it or put a cooldown. I don't see any practical change here other than a minor annoyance for the hunters who use it.

I like Daid's foraging idea (but tide to earth lore) better.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 10:23 PM CDT
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>> I can't imagine a anyone thinking some small chance of being able to point at someone in hiding is worth a single TP in air lore.

It's a 2 mana spell, why can't it just be an additional benefit for someone who is training in air lore for some other reason? A number of low level spells provide benefits that I wouldn't invest the TP for as my primary reason for training. But they are still a nice bonus when packaged with other abilities that benefit from the same lore training.

Anecdotally, this sounds like it may address an issue where rogues (or other hiders) are able to circumvent your ability to find them by searching and pointing them out. When you search and find them, they simply unhide/hide right away which basically resets the flag so that you can no longer point them out. It sounds like by using 402 you may now have a better opportunity to reveal them. Definitely situational, but also definitely a situation that I've been in before and found a bit broken/lacking in the mechanics.

-- Robert

"All wizards are beginners; some of us have just been beginning longer!"
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 10:28 PM CDT
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Having just hunted with the changes I can readily say I love the change. Less time spelling up. More time hunting. :)

I'm not a capped wizard. Still under 50. Stacking 402 has had me spelling up more than hunting in the past. Now I can get all my base spells up to 4 hours without the added time it took to add 402 while my base spells melted.

A highlight that shows when the spell drops with a macro handy to recast it is far more efficient to me.

This change appears to benefit all levels of those who use the spell.

Chad, player of a few
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 10:55 PM CDT
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I can't believe how many people stacked this up to hunt with it.... I mean.... REALLY?!?!?

Starchitin

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 10:55 PM CDT
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You know you previously could have used rapid fire to stack 4 hours of 402 in like 20 seconds right?



<It's a 2 mana spell, why can't it just be an additional benefit for someone who is training in air lore for some other reason? A number of low level spells provide benefits that I wouldn't invest the TP for as my primary reason for training. But they are still a nice bonus when packaged with other abilities that benefit from the same lore training.

That's a totally valid point of view and it was my initial reaction (I train in air lore). If it didn't come with a nerf, I would be much more positive about it. But increasing busywork for every hunt is hardly worth a once-in-a-blue-moon pointing thing.

For people who use this spell while hunting it's overall a downgrade with very little purpose. Balance and fun are in constant challenge. If you're going to decrease one, it should benefit the other. This change has done almost nothing to improve the inherent balance of the spell but has lowered the fun for 402 hunters by adding busywork. So I call it a negative change.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/17/2015 11:01 PM CDT
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Worth noting that for non-wizards the 5 min thing is probably a positive change. I can't imagine trying to stack 402 w/o rapidfire (which may no longer work soon so maybe this change is for the best).
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 12:37 AM CDT
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>> Stacking 402 has had me spelling up more than hunting in the past.

While I understand this sentiment, even before you could've chosen to simply not stack it to the full four hours. This is what my lower level characters do - they just stop at a ~15 minute duration (or whatever I think will get them through their next bounty/rest cycle).

>> I can't believe how many people stacked this up to hunt with it.... I mean.... REALLY?!?!?

Additional perception (even if we didn't know the specifics until this thread) plus low level dispel fodder... I can't believe how many people (especially at higher levels) don't stack this spell to hunt ;-)

>> For people who use this spell while hunting it's overall a downgrade with very little purpose.

This pretty much sums up my view on the change. 402 has (almost) never been about finding hidden/invisible creatures/characters for me. It was about the perception increase and benefits while hunting.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 02:29 AM CDT
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does the 20% bonus to perception ranks apply to a discrete list of applications of perception, or does it give a 20% addition to perception when perception is called. Ill take an example, probably the most important and impossible to test - we know perception helps with creature maneuvers along with physical training and CM training. So, will we get 120% of perception ranks input into this test/formula?
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 02:33 AM CDT
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this whole thing about whether 5min is an improvement or not reminds me of the debates about when a temporary tax reduction goes away... thats a tax increase, right?


Anyway back to the topic at hand I do not see the game design advantage of limiting it to 5min vs. the standard 20min duration. Odd.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 04:40 AM CDT
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I consider the duration update an improvement to my gameplay experience. I have a capped ranged rogue, my wizard and sorcerer are almost 80, and my bard is 50. So, I'm really only lacking the warrior's perspective here for what it's worth.

Stacking 402 to a comfortable duration was so annoying that I stopped doing it. I just switched to keeping 402 active with a script. I was much happier after I did so. I'm a bit happier still now that I have to cast it a few times less per hunt. Don't forget that it also makes it usable in this context by lower level characters. The previous level-based duration was not conducive towards this.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 06:25 AM CDT
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Any chance the duration could just be upped to 15 minutes? If you want the detection ability you still have to cast it again. Anything wrong with helping me being a little lazier and not having to recast?
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 06:52 AM CDT
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Man if they get this much crap off of a minor spell like presence I can't wait to see what happens when they start doing the heavy hitters.

Forget the ELR and come work for monks! I promise to complain just as loudly, but be secretly a whole lot more grateful.

Also, maybe a suggestion, allow longer duration on a multi-cast of presence.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 06:59 AM CDT
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I imagine its not people are ungrateful as much as an issue why it had to be nerfed to be improved. They could have easily tied the extended duration to training in air lore as well and preserved the strengths for both factions of people. Face, the addition of air lore as it is in its current state, while a benefit, really won't change why or how its being cast by the average individual thus making the change inane.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 07:14 AM CDT
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To be clear, this was really not a "nerf" as I see it. It was a correction. It was never intended to be stacked the way we've grown accustomed. Many players, myself included, did adopt the habit of stacking it. Only one of my characters did this routinely--my aforementioned lockpicking crossbow-toting bard--for obvious reasons. My other characters would stack it situationally; for instance, when they had a bandit bounty. I should add that being a wizard made stacking Presence quite easy, thanks to Rapid Fire. Otherwise, I am quite certain I'd not have bothered.

What I'm getting at, is that even though, for some of us, it may seem a bit of a downgrade, I think it's safe to say that, on the whole, this was an improvement. For every one of my characters other than my bard, it certainly is.

Now having said that...and after playing with the new five minute duration a bit...I feel that a ten minute duration would be perfect. Five minutes gets to be a fairly significant annoyance on a typical hunt, whereas ten minutes doesn't feel like such an imposition. For the money, I think an increase to ten minutes would go along way towards satisfying more of those who feel this was a "nerf".

Just my two bits. :)

~ GtG
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 07:29 AM CDT
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I agree that a 10 minute duration would be better. Most people could manage a hunt with a 10 minute duration. And it becomes less of an overall annoyance.

Having said that, SAVE YOUR ANGER people! If we start complaining about the trivial spells, when it really matters, it will be like crying wolf.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 09:08 AM CDT
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>> You could potentially detect a hidden or invisible creatures in the room, but it was not guaranteed. The detection piece of the spell was not changed.

Ahh, that's it! Yes, 'point out' versus detect. Thanks for the change and for breaking it down like a fraction for me, Cyraex.

Doug
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 10:14 AM CDT
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>Worth noting that for non-wizards the 5 min thing is probably a positive change. I can't imagine trying to stack 402 w/o rapidfire (which may no longer work soon so maybe this change is for the best).

Yes.

Kaldonis stacked 402, 403, and 404 w/o Rapid Fire before entering the Confluence.

>I can't believe how many people stacked this up to hunt with it.... I mean.... REALLY?!?!?

Confluence has lots of dispells. Having 1701 (it drops like a rock), 402, 403, 404, 104, 105, 112 to mitigate the chance of hitting, say, 425 or 712 is definitely worth it.

But it takes a looooong time to stack those. This is why I'm very pleased about the change (even if the Lore benefit is more like a "bells and whistles" upgrade...it'll be better for trolling my wife in theory, when I ever get elemental lores for DC). I already hunt with 140 up the whole time, and 5 minutes is noticeably longer than 90 seconds.

> It also much more negatively impacts armored casters.

I agree with Whirlin here.



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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 11:15 AM CDT
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Presence (402) does not help with aiming.

GameMaster Estild
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 11:35 AM CDT
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Seems like discrete list it is.

Tal.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 11:39 AM CDT
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<<
Presence (402) does not help with aiming.

GameMaster Estild>>

I was wondering why people referred to using for archery...thought it was only 404 that helped... but its been so long since I used a bow, figured maybe things had changed.
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 12:02 PM CDT
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Just to clarify my post from yesterday about 20% bonus to perception, the bonus only applies when defending against ambush attacks. While this may seem like a sizable bonus, its actually a pretty small one. I have updated my original post to reflect this clarification. Also, as GM Estild has already stated, this spell does NOT help with aiming.

-GameMaster Cyraex
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 12:43 PM CDT
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Ahh yes, its good to close that phrase about 20%. thanks for the information
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Re: HSN: ELR - Presence (402) Updates Released! on 08/18/2015 03:48 PM CDT
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I'm curious where the notion that 402 helped with ranged weapon aiming comes from. There are two notable guides on the GSWiki (Nuadjha's Art of the Bow, and Whirlin's Pure, Archer, War Mages Guide) that both say 402 helps. Whirlin's guide claims 404 helps. Neither show any reference to how they possess that information. I'm sure it didn't come out of nowhere.

Chad, player of a few
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