Krynch and MoC on 12/17/2012 10:43 PM CST
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Finros, could you elaborate on the relationship between Krynch stance and MoC? What kind of MoC training do we need to max out our tier-transferring chance?

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Krynch and MoC on 12/17/2012 11:42 PM CST
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Here's what he had to say back in a Sept. thread.


>I don't know if it's been discussed before, but is there a chance we could get more information on the interaction of MOC training and relative level on the chances of krynch stance upgrading the tier of the attack on a new critter? At how many ranks would we be considered proficient, and how much does MOC affect our chances?

There is a penalty to your chance of carrying over the previous tier when your new target is more than five levels above your previous target, and/or the new target is more than five levels above you. Multi-opponent combat can negate part or all of that penalty. At the upper end, about 200 ranks of MOC will negate the penalty from up to a thirteen level difference if I recall correctly.


http://forums.play.net/forums/GemStone%20IV/Monks/So%20You%20Want%20to%20be%20a%20Monk%3F/thread/1491568?get_newest=true
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Re: Krynch and MoC on 12/18/2012 12:21 AM CST
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Ah, thank you.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Krynch and MoC on 12/18/2012 09:32 AM CST
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So it looks like MoC works for negating level disparity on a seed progression, probably seed 9 or 10. If it's 9, then you'll negate a level at 9, 19, 30, 42, 55, 69, 84, 100, 117, 135, 154, 174, 195 ranks of MoC. Is this correct, Finros? Are there any benefits to partial training between thresholds?

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Krynch and MoC on 12/18/2012 09:33 AM CST
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>Are there any benefits to partial training between thresholds? -me

...besides the obvious.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Krynch and MoC on 12/20/2012 10:14 PM CST
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>Is this correct, Finros?

It depends how you look at it. The MOC counter-bonus (so to speak) grows linearly, while the level-based penalties grow faster than that. There are certainly a set of MOC threshholds that "negate a level" as you suggest, but it isn't an all-or-nothing approach. The numerical benefits accrue at a faster rate than your post suggests.
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Re: Krynch and MoC on 12/21/2012 06:25 PM CST
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>It depends how you look at it. The MOC counter-bonus (so to speak) grows linearly, while the level-based penalties grow faster than that. There are certainly a set of MOC threshholds that "negate a level" as you suggest, but it isn't an all-or-nothing approach. The numerical benefits accrue at a faster rate than your post suggests.

I'm not sure I follow completely. Are you saying that the MoC mitigation works linearly, therefore 13 levels of mitigation over 200 ranks comes to about 1 level difference negated per 15 ranks of MoC?

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Krynch and MoC on 12/21/2012 07:34 PM CST
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He is saying the numbers look something like this

The penalty is something like

6 levels 2% off kyrnch chance
7 levels 6% off
8 levels 12% ...

and MOC negates maybe 0.4% per rank

so if you had a 75% krynch chance at like level, 3 ranks of MOC and were attacking a critter 7 level over you, your chance would be 75-6+1.2 = 73.8%
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Re: Krynch and MoC on 12/27/2012 10:22 PM CST
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>I'm not sure I follow completely. Are you saying that the MoC mitigation works linearly, therefore 13 levels of mitigation over 200 ranks comes to about 1 level difference negated per 15 ranks of MoC?

RATHBONER has the correct explanation, though the exact numbers are different.

The increase in penalty from a level 10 foe to a level 11 foe is less than the increase in penalty from a level 11 foe to a level 12 foe. The benefit gained by MOC is the same at every rank (ignoring truncation when the benefit doesn't bring you up to a whole number).
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