Does anyone know at what level difference this kicks in at?
Tier up penalty for underhunting? on 12/18/2012 06:58 PM CST
Re: Tier up penalty for underhunting? on 12/18/2012 07:58 PM CST
Re: Tier up penalty for underhunting? on 12/19/2012 07:49 AM CST
Re: Tier up penalty for underhunting? on 12/19/2012 04:26 PM CST
I thought you were referring to critters under your level.
The higher level a critter is compared to you, the harder it is to tier on. And the more levels you have on it, the easier for you get tiers. Its not worth using jab on critters well under your level because you become so likely to get a spontaneous tier, and it not worth using a jab on critters well over your level because its so unlikely to generate an opening.
I find it noticeably slow at the upper level of the AG range and reckon it gets severely slow by 15 levels over you.
How do you stop it rolling on you while you spending the best part of a minute jabbing it? I find 1207 becomes ineffective well before tiering does.
The higher level a critter is compared to you, the harder it is to tier on. And the more levels you have on it, the easier for you get tiers. Its not worth using jab on critters well under your level because you become so likely to get a spontaneous tier, and it not worth using a jab on critters well over your level because its so unlikely to generate an opening.
I find it noticeably slow at the upper level of the AG range and reckon it gets severely slow by 15 levels over you.
How do you stop it rolling on you while you spending the best part of a minute jabbing it? I find 1207 becomes ineffective well before tiering does.
Re: Tier up penalty for underhunting? on 12/19/2012 07:11 PM CST
>>Normally when I jab something I will tier up in the first or second jab. Fought a greater krynch last night and i must have jabbed it at least 15 times without a single tier up. I'm level 65.
Could it be that jabbing at stone with your fingertips is regarded as a finger conditioning exercise rather than a fighting technique?
Clunk
Re: Tier up penalty for underhunting? on 12/24/2012 12:43 AM CST
Re: Tier up penalty for underhunting? on 12/25/2012 12:33 PM CST
I've been thinking about this issue some more and I still have some questions. The new temporary hunting location has critters up to level 120. How does a capped monk fight against something that is level 120? Will he be able to tier up at all? It doesn't seem likely but I'm sure that can't be the case.
Re: Tier up penalty for underhunting? on 12/27/2012 12:57 PM CST
Lots of easy critters in that area (a zombie is still a zombie and even an extra 30 levels doesn't make much difference) so I've been doing a bit of experimenting.
It looks like 15 levels is a critical threshold for tiering via openings. (but not freebies or ambushes). 14 levels and it might take 5 or 10 jabs, but 15 levels and it might take 30 or 50 jabs. 14 levels and its almost certain to tier up via an opening, 15 levels and there was a pretty good chance that the tier come from a freebie before I got an opening.
Re: Tier up penalty for underhunting? on 12/28/2012 12:29 PM CST
Re: Tier up penalty for underhunting? on 12/29/2012 03:26 PM CST
So basically, against high level invasion creatures or in temporary areas where they can get up to like level 120, a capped monk is practically useless. I don't see why there is such a strict penalty. Other classes don't have such penalties. It's not like a pure can hit a target with their spell but a built in penalty makes it so the spells don't crit. Seems like a poor bandaid to stop people from uphunting.
Re: Tier up penalty for underhunting? on 01/07/2013 08:42 AM CST
I got a jab opening on a critter 16 levels over me today, so at least for me, 17 seems to be the level where it goes to zero. The only caveat is that I got that opening on a critter that was prone and stunned from a holy water flare, so there might have been a bonus that allowed an opening I couldn't normally get.
Higher level critters you just have to bleed out. You can take them down, you just can't crit kill them. If I am not actually testing to see just how impossible a jab opening is, I can bleed out the elven cadavers (temporary area critter than is up to 20 levels over me) fairly readily and I've done enough damage to fry with the UAC off critters 30-40 levels over me when fighting invasions with a big militia group. A weapon may or may not be more effective depending on the exact situation. Critters can have DS high enough that you can't ever touch them, while you always have a chance at landing a punch or kick, no matter what the UDF of the critter is. The tiering penalty is there to stop UAC users crit killing targets that weapon users couldn't touch.
I think a post cap monk is going to want a weapon style as an option for storyline scenarios, but a fist scythe is all that most monks are likely to fit in before that.
Higher level critters you just have to bleed out. You can take them down, you just can't crit kill them. If I am not actually testing to see just how impossible a jab opening is, I can bleed out the elven cadavers (temporary area critter than is up to 20 levels over me) fairly readily and I've done enough damage to fry with the UAC off critters 30-40 levels over me when fighting invasions with a big militia group. A weapon may or may not be more effective depending on the exact situation. Critters can have DS high enough that you can't ever touch them, while you always have a chance at landing a punch or kick, no matter what the UDF of the critter is. The tiering penalty is there to stop UAC users crit killing targets that weapon users couldn't touch.
I think a post cap monk is going to want a weapon style as an option for storyline scenarios, but a fist scythe is all that most monks are likely to fit in before that.