Sometimes exploiting an opening is a bad idea on 08/17/2012 05:25 PM CDT
Links-arrows 1
Reply Reply


Strike leaves foe vulnerable to a followup kick attack!
Roundtime: 3 sec.
R>
You attempt to kick a large ogre!
You have excellent positioning against a large ogre.
UAF: 151 vs UDF: 92 = 1.641 * MM: 125 + d100: 3 = 208
... and hit for 88 points of damage!
Knee drives into skull with a horrible CRUNCH sound!
The large ogre screams one last time and dies.
Roundtime: 5 sec.
R>
Out of the corner of your eye, you see a grizzled large ogre approaching. It must be the creature that you've been tasked to kill!
...

Uh-oh. Ogres are easy so I haven't got outside spells on but if its a fast grizzly, I am not going to be out of kick RT before it swings.
2 elephant,
3 elephant,
4 elephant

...
R>stance defensive
A grizzled large ogre swings a pitted steel greatsword at you!
AS: +178 vs DS: +107 with AvD: +44 + d100 roll: +74 = +189
... and hits for 57 points of damage!
Throat nearly crushed. You gurgle as you gasp for air.
You are stunned for 6 rounds!

...
A 3 round stun could be survivable, but 6
...
A grizzled large ogre swings a pitted steel greatsword at you!
AS: +178 vs DS: +83 with AvD: +44 + d100 roll: +78 = +217
... and hits for 89 points of damage!
Wild downward slash severs your right foot!
Bloody stump, anyone?
You fall screaming to the ground grasping your mangled right leg!
...
isn't
...
A grizzled large ogre swings a pitted steel greatsword at you!
AS: +178 vs DS: +26 with AvD: +44 + d100 roll: +23 = +219
... and hits for 80 points of damage!
Quick, hard slash to your right arm!
CRACK
Like sand through an hourglass, your visions of the future slip away and fade from your mind.
...
20 mins later
...
Speaking to a grizzled large ogre, you say, "I'm back and this time I'm in defensive stance."
...
(with a statue and crystal rub to compensate for stung stats)
...
R>pun head
You make a precise attempt to punch a grizzled large ogre!
You have excellent positioning against a grizzled large ogre.
UAF: 170 vs UDF: 124 = 1.370 * MM: 85 + d100: 71 = 187
... and hit for 57 points of damage!
Stiff crossover punch drives through left eye like it isn't even there! Result is as inevitable as taxes!

[You have completed this portion of your Adventurer's Guild task.]
Reply Reply
Re: Sometimes exploiting an opening is a bad idea on 08/17/2012 07:00 PM CDT
Links-arrows 2
Reply Reply
Heh, gotta love that moment where you realize yer screwed and can't do anything about it. I have them all the time in warfarers, just when I think I'm doing great that CS spell of theirs gets lucky and stuns me for 6+ rounds.

Starchitin

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Reply Reply
Re: Sometimes exploiting an opening is a bad idea on 08/17/2012 08:46 PM CDT
Links-arrows 3
Reply Reply
I avoid warfs but if they come out to protect the mercs and warriors, then I try to "disarm" them in order to stop them interfering. Leave a warf wandering around without its right arm and it will be a lot longer before a fresh one comes out to bother you than if you kill it.
Reply Reply