Flurry of Blows on 12/28/2012 07:17 PM CST
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Can a GM (Finros?) chime in on the intended use of Flurry of Blows? Jabs are so lack-luster that I can't find a situation where I would want to use it instead of Krynch. I suppose you could use it in a group with flaring handwraps to try to tap everything before the group kills it but you'd probably be better served just getting fist-scythes with flares and mstriking.
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Re: Flurry of Blows on 12/28/2012 09:25 PM CST
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Mstrike costs stamina and has a longer RT. Flurry is every jab you do.

I have found on a normal hunt Flurry isn't worth using over Krynch unless you are hunting something that really swarms. I have find it work nicely in warcamps with some haste and flaring handwrap/weapons. Grab some fire flaring stuff and jab away in a troll camp and watch the flares go nuts with 2-3 attacks per second and possibility of multiple flares per hit.

I don't know what Krynch is like in warcamps though because I haven't trained in it really so someone else with experience in that should chime in and tell me if they found Jab spamming or Tier rollover more efficient.

A GM can still chime in and give the designers view on it though.
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Re: Flurry of Blows on 12/29/2012 03:39 AM CST
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The point of jab is to tier, not to cause damage. Flurry lets you tier up faster than krynch if you have a swarm that you haven't got any position on. Bandits and warcamps force you into this situation, but you can avoid it in normal hunting.

I don't use flurry because SF doesn't provide the information to exploit it properly, but I reckon it would be more effective than krynch for bandits and warcamps for someone that used a lich script for them.

If flares are providing a significant advantage against a critter, flurry is going to win there too.
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Re: Flurry of Blows on 12/29/2012 11:31 AM CST
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>The point of jab is to tier, not to cause damage. Flurry lets you tier up faster than krynch if you have a swarm that you haven't got any position on. Bandits and warcamps force you into this situation, but you can avoid it in normal hunting.

I disagree that Flurry provides any significant advantage with tiering up. In a swarm, it's practically impossible to determine which creature got tagged with which tier up opportunity, and the extra hits from subsequent flurried jabs will squander opportunities that aren't jabs. It's pretty darn useless, if you ask me. If Flurry were altered to work with punches or other attacks with say, MoC training, that might be another matter.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Flurry of Blows on 12/29/2012 03:30 PM CST
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I have not tried flurry, mainly for the reason Droit just mentioned. When you're in a room full of critters it can be difficult to target specific critters sometimes. I've been using rolling krynch with great success, especially on bandits. I kill one and then, assuming my RNG isn't sleeping on the job, I can get multiple one hit kills and just mow through the bandits. I haven't tried warcamps yet.
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Re: Flurry of Blows on 12/29/2012 09:58 PM CST
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>and the extra hits from subsequent flurried jabs will squander opportunities that aren't jabs.

No, involuntary attacks don't squander tier-up opportunities. If a foe is vulnerable to a grapple attack (for example) and you hit it with an involuntary jab through Flurry, it either remains vulnerable to grapple or it becomes vulnerable to a new attack. In either case, messaging informs you what the appropriate followup is.

I understand the point about it being difficult to determine which foe was targeted by a Flurry; I just don't have a good solution to it. Feel free to suggest better means of appropriate target management.
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Re: Flurry of Blows on 12/29/2012 10:07 PM CST
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>No, involuntary attacks don't squander tier-up opportunities. If a foe is vulnerable to a grapple attack (for example) and you hit it with an involuntary jab through Flurry, it either remains vulnerable to grapple or it becomes vulnerable to a new attack. In either case, messaging informs you what the appropriate followup is.

That's good to know, thanks.

>I understand the point about it being difficult to determine which foe was targeted by a Flurry; I just don't have a good solution to it. Feel free to suggest better means of appropriate target management.

Off the top of my head, how about an auto followup verb? By this I mean an attack verb that automatically uses the type of attack the current target is currently vulnerable to.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Flurry of Blows on 12/30/2012 03:31 AM CST
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An auto followup verb would indeed be handy. I still don't think I'd use flurry over krynch but it would be a start.
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Re: Flurry of Blows on 12/30/2012 06:58 AM CST
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Hasn't someone written an auto follow up for a lich UAC script yet? Having it as part of UAC would take away the whole point of the way its designed. Everyone would spam it just like spamming att with weapons.

SF needs to display appropriate information rather than gut the UAC because the front end can handle one aspect of it.

How about making jabbable punchable grabable and kickable display like status effects (prune, stunned etc)

Also here: a prone rat, a rat, a rat, a punchable rat, a rat, a stunned rat, a rat, a rat, a jabbable rat and a rat.

If you walk in on an orc, a troll and a giant its fairly easy to spot which ones have been set up by your opening flurry, and take advantage of it and its precisely this opening shot where flurry scores over krynch. Once you are in the middle of a combat, its rather harder to spot whats going on, but once you are in the middle of a combat you are better off with krynch.

I have krynch over flurry partly due to the information issue, but its also that if I peer into a room and see three critters in it, I am looking for a different place to go. I train for offensive advantage in situations I run into, not situations I retreat from.
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Re: Flurry of Blows on 12/30/2012 01:32 PM CST
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Would that even be possible considering prone/stunned etc show up for everyone not just your character so it would have to be changed to show up on a per character basis instead of global so non UAC users don't see it. Plus what if 2 UAC users setup the same creature? All of Elanthia would explode due to a punchable grappleable rat!

Daemon Ranger
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