Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 08:11 AM CST
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1602 and 1608 are still replete with bugs. I noticed them once again when trying to use disablers to help a younger level friend fight grims. Almost everything seems to ignore the 1608 effects and 1602 still more often targets myself than the room when using the incant verb. We used to have amazing helping abilities with 1614 and now all my mass spells are either player unfriendly (bad on the roads, 135, 1630) or are essentially useless in the current form.

1608 has nasty limitations with the needing to ward everything with it and recast for new spawns/entries in the room and the guessing game as if it will work on a foe or not means I never really get to use it.

I really hope something can be done. I was so excited to see a true tanking effect be given to paladins, but it really hasn't been yet.

INCANT OPEN Spells:
- 1630: Judgment
- 1602: Pious Trial (yeah, right)
- 1608: Beacon of Courage

AIM: GS4Menos

>Like men we'll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 11:15 AM CST
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JOEKRYSTEL
1602 and 1608 are still replete with bugs. I noticed them once again when trying to use disablers to help a younger level friend fight grims. Almost everything seems to ignore the 1608 effects and 1602 still more often targets myself than the room when using the incant verb. We used to have amazing helping abilities with 1614 and now all my mass spells are either player unfriendly (bad on the roads, 135, 1630) or are essentially useless in the current form.


Please post some logs of the issues you're having.

JOEKRYSTEL
1608 has nasty limitations with the needing to ward everything with it and recast for new spawns/entries in the room...


The latter is true for almost every mass disabler in the game. The warding is hardly an issue, since against like level, most paladins can easily ward a target.

GameMaster Estild
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 11:54 AM CST
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I realize most mass disablers require a warding check, but they also do things like knock the foes on the ground and give them RT so they cannot attack anyone. Beacon just makes everything attack me. Would it be totally imbalanced to have it try and ward things as they enter or maybe as they go to attack someone else? I want to try and protect my entire group in the next invasion, but 1608 as implemented is way less effective than the old 1614 or even e-wave amulets are. A true tank that can aggro enemies for a group and survive the attacks is something so many RPGs have and GS sort of lacks. This could be a character defining spell with just a few changes.

Looking at two roughly comparable spells. Ewave costs 2 more mana but locks everything in RT and on the ground so they cannot attack anyone (by way of maneuver roll). It is also in a minor circle that lots of folks can access. Grasp of the grave is another profession circle spell with instant effect and knockdowns of new stuff that comes in the room (plus some minor damage).

Requested logs:

1602 doing what it does half the time, give me roundtime and not the creatures. I have seen this happen in OTF, bandits, and now grims. It has happened with a visible target, when they are all hidden, when I have one targeted and when I have a clear target, as best I can tell. I have incant set to open for 1602.

A grizzled Grimswarm orc cleric struggles to rise but fails in the attempt.
J>incant 1602
You motion forcefully as you confidently call on your patron in the invocation for Pious Trial...
Your spell is ready.
You gesture.
Starburst patterns of pale blue light sweep forward from your chest and infuse the deep blue glow with their energy.
CS: +500 - TD: +428 + CvA: -21 + d100: +51 - -5 == +107
Warding failed!
You feel suddenly overwhelmed by a great conflicting burden, distracting your thoughts and actions.
Roundtime: 3 sec.
Cast Roundtime 3 Seconds.
A grizzled Grimswarm orc cleric struggles to rise but fails in the attempt.
J>stare
You stare at nothing in particular.
Olcan swings a crimson vultite maul at a grizzled Grimswarm orc cleric!
AS: +231 vs DS: +249 with AvD: +35 + d100 roll: +80 = +97
A clean miss.
The orc cleric rolls over and dies.
The light blue glow leaves a grizzled Grimswarm orc cleric.
The air calms down around a grizzled Grimswarm orc cleric.
A grizzled Grimswarm orc cleric appears less confident.
The brilliant aura fades away from a grizzled Grimswarm orc cleric.
Olcan searches a grizzled Grimswarm orc cleric.
A grizzled Grimswarm orc cleric decays into compost.



1608 doing nothing at all.

J>incant 1608
You motion forcefully as you confidently call on your patron in the invocation for Beacon of Courage...
Your spell is ready.
You gesture.
Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.
CS: +505 - TD: +180 + CvA: -14 + d100: +38 == +349
Warding failed!
A Grimswarm orc fighter appears enthralled by the motes of lambent white-gold light.
Cast Roundtime 3 Seconds.
A Grimswarm orc fighter swings a cudgel at Olcan!
Olcan evades the attack by a hair!

AIM: GS4Menos

>Like men we'll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 01:03 PM CST
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Thanks for the logs.

JOEKRYSTEL
1602 doing what it does half the time, give me roundtime and not the creatures. I have seen this happen in OTF, bandits, and now grims. It has happened with a visible target, when they are all hidden, when I have one targeted and when I have a clear target, as best I can tell. I have incant set to open for 1602.


Pious Trial (1602) should (hopefully) no longer be targeting yourself when you incant it and have it set to open cast. Let me know if you still see it happening.

JOEKRYSTEL
1608 doing nothing at all.


I'm looking into the Beacon of Courage (1608) issue. The difficult part is trying to reproduce the issue.

GameMaster Estild
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 01:36 PM CST
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I believe I found and fixed the issue with Beacon of Courage (1608). Let me know if you notice otherwise.

GameMaster Estild
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 01:42 PM CST
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Thanks for looking into this Estild. I've also noticed that 1608 is flaky at best so I just stopped casting it since it isn't reliable (assumed it was by design or something).

Thanks to Joekrystel for posting about the issue!

I probably won't be hunting with my paladin until after the new year now but if there is still an on-going issue I'll make it a point to do some testing/capture logs in different situations to try and assist.

-- Robert

Bazzelwyn says, "Maul maul maul maul maul maul maul."
Bazzelwyn says, "The answer is maul."
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 08:42 PM CST
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Haven't had a chance to try beacon again.. but...

Does it work now on bandits and other similar creatures? I do remember you mentioning CMs ignore beacon but I don't recall if that was on purpose or not. For example. the wyroms attacking the wrist of a player at Bone Spear.

Just trying to help and curious is all. I would LOVE bandits to be beaconed and work correctly as it would make doing them with a group a lot easier when trying to help others which is what us noble paladins do. We are, after all, the walking meat shields.. <grin>

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 12/30/2015 11:17 PM CST
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FALAN
Does it work now on bandits and other similar creatures? I do remember you mentioning CMs ignore beacon but I don't recall if that was on purpose or not. For example. the wyroms attacking the wrist of a player at Bone Spear.


It should work on bandits, grimswarm, and for the most part, any other creature. There may be some edge cases where it doesn't work on certain creatures or with certain maneuvers, but they should be rare.

GameMaster Estild
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 01/01/2016 04:43 PM CST
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So.. last night I put it to the test and it seemed to be working vs bandits that I warded :-) I just wish the spell would hit the bandits that are hidden too.

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 01/01/2016 07:58 PM CST
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Kobold in Disguise Falvicar, Blade of the Night
So.. last night I put it to the test and it seemed to be working vs bandits that I warded :-) I just wish the spell would hit the bandits that are hidden too.


It does, if you ward the target. This is true for any mass warding spell.

>incant 1608
You motion forcefully as you confidently call on your patron in the invocation for Beacon of Courage...
Your spell is ready.
You gesture.
Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.
A human marauder is forced out of hiding.
CS: +573 - TD: +297 + CvA: -10 + d100: +2 == +268
Warding failed!
A human marauder appears enthralled by the motes of lambent white-gold light.
A giantman highwayman is forced out of hiding.
CS: +573 - TD: +300 + CvA: 0 + d100: +86 == +359
Warding failed!
A giantman highwayman appears enthralled by the motes of lambent white-gold light.
A human marauder is forced out of hiding.
CS: +573 - TD: +300 + CvA: -10 + d100: +57 == +320
Warding failed!
A human marauder appears enthralled by the motes of lambent white-gold light.
Cast Roundtime 3 Seconds.

GameMaster Estild
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Re: Still buggy, 1602 and 1608. RE: no mass disablers on 01/01/2016 08:35 PM CST
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Aha... Thank you Estild.

Interesting enough though... Aura (1614) forces out of hiding even if they don't get warded.

Good stuff to know and thank you for the hard work :-)

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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