How much do shop deeds cost from the city?
http://i.imgur.com/lsWPzG9.gif
Re: Playershop Updates on 05/11/2017 01:38 AM CDT
Re: Playershop Updates on 05/11/2017 06:16 AM CDT
Re: Playershop Updates on 05/11/2017 06:22 AM CDT
This all looks pretty good. I'm hoping it will breathe some life back into shops in general. I have some dedicated customers and I certainly make sales, but for so many people checking player shops is very under the radar because of how few of them are really active.
My two cents on the account restriction is to do the initial release of one new shop per account.
I have a shop in RR, and I'm fairly interested to have a shop in Zul. A FWI shop would be more profitable/useful, but my present shop suits the style of the owning character, and the other character I'd like to run a shop would like to have it in Zul.
Also I may have missed the answer, but how does being a shop partner figure into this? One of my wife's characters is presently a partner in my RR shop, but I imagine she would probably like her own. Can a shop partner character get a shop? When they've been so expensive in the last years, it's just something I never looked into.
Finally, running the lich script to update player shops is going to start taking even longer than it already does. Tillmen needs more mid-20s wizards on F2P accounts in each town. (They can use Invisibility so they don't bother anyone else, and they can have the required Arcane Symbol ranks to read the spells on most all scrolls.)
My two cents on the account restriction is to do the initial release of one new shop per account.
I have a shop in RR, and I'm fairly interested to have a shop in Zul. A FWI shop would be more profitable/useful, but my present shop suits the style of the owning character, and the other character I'd like to run a shop would like to have it in Zul.
Also I may have missed the answer, but how does being a shop partner figure into this? One of my wife's characters is presently a partner in my RR shop, but I imagine she would probably like her own. Can a shop partner character get a shop? When they've been so expensive in the last years, it's just something I never looked into.
Finally, running the lich script to update player shops is going to start taking even longer than it already does. Tillmen needs more mid-20s wizards on F2P accounts in each town. (They can use Invisibility so they don't bother anyone else, and they can have the required Arcane Symbol ranks to read the spells on most all scrolls.)
Re: Playershop Updates on 05/11/2017 08:22 AM CDT
>My shops owner Kershaw is on sabatical (Account on hold). I visit the shop as a partner and keep it stocked, funds in shop account etc. Will this count as being visited?
I'm 99% sure it has to be the shop owner entering the shop on his/her own or as the leader of the group, and then operating a SHOP command inside the shop
Re: Playershop Updates on 05/11/2017 10:19 AM CDT
Re: Playershop Updates on 05/11/2017 12:58 PM CDT
I don't want Retser to get trapped in the weeds here. This is a pending update that has literally taken ten years at this point. This update is not to address all the things we want to get updated. This is so we can finally unpause the system and start getting shops out there again. We have a wishlist of things we want to see, but until this is live, that wishlist will never happen. It's still quite a bit of spaghetti code, it's just working again.
I realize everyone doesn't want to pay scalped shop permit prices. Retser and I will discuss some options, but we realize there won't be a real fair way to do this. One per account doesn't stop someone with 10 Premium accounts. Someone who wants a second shop shouldn't be shut out entirely. Linked accounts shouldn't be shut out. We're not going to be handing these out, the system will be doing all that. Only thing I can say is... There was no widespread automation in GS when shops were released. We will do what's best for the game overall.
Wyrom, PM
I realize everyone doesn't want to pay scalped shop permit prices. Retser and I will discuss some options, but we realize there won't be a real fair way to do this. One per account doesn't stop someone with 10 Premium accounts. Someone who wants a second shop shouldn't be shut out entirely. Linked accounts shouldn't be shut out. We're not going to be handing these out, the system will be doing all that. Only thing I can say is... There was no widespread automation in GS when shops were released. We will do what's best for the game overall.
Wyrom, PM
Re: Playershop Updates on 05/11/2017 01:04 PM CDT
Re: Playershop Updates on 05/11/2017 01:20 PM CDT
Re: Playershop Updates on 05/11/2017 02:21 PM CDT
>Retser and I will discuss some options, but we realize there won't be a real fair way to do this. One per account doesn't stop someone with 10 Premium accounts. Someone who wants a second shop shouldn't be shut out entirely.
I do not have a problem with anyone having two shops per paid account if that would give everyone a decent chance at a shop. Do the current average player stats of owners vs non-owners show that there would not be enough to go around if two-per were introduced?
Thanks,
Askip
:D
I do not have a problem with anyone having two shops per paid account if that would give everyone a decent chance at a shop. Do the current average player stats of owners vs non-owners show that there would not be enough to go around if two-per were introduced?
Thanks,
Askip
:D
Re: Playershop Updates on 05/11/2017 02:46 PM CDT
Re: Playershop Updates on 05/11/2017 03:27 PM CDT
Re: Playershop Updates on 05/11/2017 04:09 PM CDT
Re: Playershop Updates on 05/11/2017 04:27 PM CDT
>I realize everyone doesn't want to pay scalped shop permit prices. Retser and I will discuss some options, but we realize there won't be a real fair way to do this. One per account doesn't stop someone with 10 Premium accounts. Someone who wants a second shop shouldn't be shut out entirely. Linked accounts shouldn't be shut out. We're not going to be handing these out, the system will be doing all that. Only thing I can say is... There was no widespread automation in GS when shops were released. We will do what's best for the game overall.
Most people don't have 10 accounts, but alot of people have more than one character on their account. You're limited to one Major enchanting project per account it should be the same with player shops.
Re: Playershop Updates on 05/11/2017 10:39 PM CDT
Re: Playershop Updates on 05/12/2017 08:42 AM CDT
I understand how it may be additional coding in order to get it work (hopefully not much since it's a change to the registrar purchasing a permit as opposed to a change to the claiming of a shop?) - but I would also like to express my vote/interest in seeing 1 shop per account... There are several individuals who are quite greedy and I'm sure more than a few are writing a script to buy as many shops as possible. (hell, I might have to do the same thing just to get one shop)
Re: Playershop Updates on 05/12/2017 08:44 AM CDT
Wyrom & Retser, as someone who just returned, thank you for taking the time to fix the shops. I never had a shop before and never have the opportunity to have one so I heartily look forward to the opportunity.
The current system is extremely unfair to the average player who wasn't there in the original handout and who doesn't have the coins to pay the currently crazy and artifically manipulated market. So its great to finally open it back up.
I really request that as a first principle, you allow people who want a shop and don't currently have one to have that opportunity. Its not just a game balance question - its a RP issue! Not everyone who ran shops in history were rich types, it didn't cost 30 mil for peasants to open up a small craft store or aspiring blacksmith to set up a cart. It should be easy and available for people to start a merchant life!
I think setting an INITIAL limit of 1 per account is completely fair. In regards to the letting people have 2nd shops and such, just let that be the 2nd round. Have 3 months where only first owners can apply and then after that, open it up as much as you want until the quota are filled. I feel that's completely fair.
The current system is extremely unfair to the average player who wasn't there in the original handout and who doesn't have the coins to pay the currently crazy and artifically manipulated market. So its great to finally open it back up.
I really request that as a first principle, you allow people who want a shop and don't currently have one to have that opportunity. Its not just a game balance question - its a RP issue! Not everyone who ran shops in history were rich types, it didn't cost 30 mil for peasants to open up a small craft store or aspiring blacksmith to set up a cart. It should be easy and available for people to start a merchant life!
I think setting an INITIAL limit of 1 per account is completely fair. In regards to the letting people have 2nd shops and such, just let that be the 2nd round. Have 3 months where only first owners can apply and then after that, open it up as much as you want until the quota are filled. I feel that's completely fair.
Re: Playershop Updates on 05/12/2017 09:19 AM CDT
>I think setting an INITIAL limit of 1 per account is completely fair. In regards to the letting people have 2nd shops and such, just let that be the 2nd round. Have 3 months where only first owners can apply and then after that, open it up as much as you want until the quota are filled. I feel that's completely fair.
I'd also support doing at least the first batch by lottery, but definitely start out restrictive and ease if and when its clear the supply of shops is large enough to cope with demand.
I'd also support doing at least the first batch by lottery, but definitely start out restrictive and ease if and when its clear the supply of shops is large enough to cope with demand.
Re: Playershop Updates on 05/12/2017 09:22 AM CDT
Honestly, I'm worried about making sure that they're fairly available, but I do agree that we should wait and see if there are widespread problems before worrying too much. While I think 1 per account may end up being an idea, it's not going to solve the real problem, which is scalping and flipping. The people who want to flip can still buy up enough of them as they become available etc.
Given that almost 2/3 of the current shops are coming onto the market, the price WILL plummet (it sure as heck ain't going up...). But there's also other considerations that can be made, such as possibly opening up more shops in a second district etc. I could see something like those shops being reserved for linked accounts without one, or who knows what else. But one thing I'll say is that if somebody suddenly starts offering to sell shops at high rates... don't buy them? If 200 of 400 shops are purchased to flip, it will not result in a strong market for the sellers, who will be competing with each other. Will it be more than the 100k for just a deed? Yes. Will it be 30 Million? No.
I do agree with Wyrom though, let's get them out first, and see what happens. We're talking about a system that's been locked up for a decade, any predictions about what will happen are just guesswork.
Given that almost 2/3 of the current shops are coming onto the market, the price WILL plummet (it sure as heck ain't going up...). But there's also other considerations that can be made, such as possibly opening up more shops in a second district etc. I could see something like those shops being reserved for linked accounts without one, or who knows what else. But one thing I'll say is that if somebody suddenly starts offering to sell shops at high rates... don't buy them? If 200 of 400 shops are purchased to flip, it will not result in a strong market for the sellers, who will be competing with each other. Will it be more than the 100k for just a deed? Yes. Will it be 30 Million? No.
I do agree with Wyrom though, let's get them out first, and see what happens. We're talking about a system that's been locked up for a decade, any predictions about what will happen are just guesswork.
Re: Playershop Updates on 05/12/2017 09:25 AM CDT
Re: Playershop Updates on 05/12/2017 09:29 AM CDT
Re: Playershop Updates on 05/12/2017 10:24 AM CDT
I think you need to give more warning on this, to those who don't, or haven't visited their shops in a long time. This has sat for 10 years, and now the warning that a change is happening is given with less than a week of notice. You are going to deal with a lot of whining people who's shops have been closed, and they didn't find out till they returned from a one month, or one year hiatus. Those are good customers, who deserve more than a 4 day warning on a system that hasn't changed in 10 years.
Kerl
Kerl
Re: Playershop Updates on 05/12/2017 10:25 AM CDT
Re: Playershop Updates on 05/12/2017 10:38 AM CDT
>I think you need to give more warning on this, to those who don't, or haven't visited their shops in a long time. This has sat for 10 years, and now the warning that a change is happening is given with less than a week of notice.
I think it deserves an email out to the masses similar to promoting an event.
I don't agree that there was no warning prior that this was coming, but there was no exact date given.
Re: Playershop Updates on 05/12/2017 10:58 AM CDT
Well, Retser said 30 days from Mon for inactive players. It's a good time for everyone to reach out to anyone you are in contact with that has a shop and isn't online frequently and make sure they're aware of this. A login banner in-game during the 30 day period would help. What is going to happen to the inventory of evicted shops? Is it going to be boxed up and dropped on the owner, or tossed into the void, or dealt with on a case-by-case basis? There are inactive shops with little or no inventory. There are also shops with active partners, though the owner is inactive.
Instead of non-transferable, maybe the deeds can be semi-attuned, where there is a mandatory 30/90/etc. day waiting period before they can be transferred, once the shop is closed. That would make people think twice. Or a SimuCoin item. Or both.
Instead of non-transferable, maybe the deeds can be semi-attuned, where there is a mandatory 30/90/etc. day waiting period before they can be transferred, once the shop is closed. That would make people think twice. Or a SimuCoin item. Or both.
Re: Playershop Updates on 05/12/2017 11:03 AM CDT
I would imagine it would be handled like all inventory, from the announcement on Shop Policy: "In the event that your shop is reclaimed by the Shop Permit Authority, your inventory will be held by the permit clerk (in a box identified by your name on the floor of the Shop Permit Authority office in the town your shop was in) for a maximum of 90 days, after which it will be permanently lost." -- GM Ozias, 26-Feb-2006
Re: Playershop Updates on 05/12/2017 11:10 AM CDT
I just think this is a bigger change for people who haven't played much than a lot of people might realize. A lot of people have items in their shop that are there for posterity. Rightly or wrongly, they've used the shop for that purpose, and it's that same posterity that keeps them connected to the game. More than a couple of notices on an antiquated forum that a lot of people don't check is needed to warn people that their stuff might be gone, or that they're in for a big headache when they come back.
I also agree that the shop items should be boxed up and shelved for the store owner. It isn't like that is going to be some huge resource drain.
This is all about customer service and retention. You guys would probably be shocked at the number of players who still pay a subscription but haven't stuck their head in the game for months. They do so because they love this game. Let's give them plenty of warning, since they probably aren't actively following this message board.
Kerl
As a side note, I had a shop partner who was a friend, who fell off the map. They had half a dozen items in the shop so I just bought them all before terminating their partner status. It wasn't a lot of coins, and nothing particularly important, but this is how you treat friends. You do them a solid, not throw them to the curb. Box up their stuff, and make sure there are plenty of shops so that they can get one when they return.
I also agree that the shop items should be boxed up and shelved for the store owner. It isn't like that is going to be some huge resource drain.
This is all about customer service and retention. You guys would probably be shocked at the number of players who still pay a subscription but haven't stuck their head in the game for months. They do so because they love this game. Let's give them plenty of warning, since they probably aren't actively following this message board.
Kerl
As a side note, I had a shop partner who was a friend, who fell off the map. They had half a dozen items in the shop so I just bought them all before terminating their partner status. It wasn't a lot of coins, and nothing particularly important, but this is how you treat friends. You do them a solid, not throw them to the curb. Box up their stuff, and make sure there are plenty of shops so that they can get one when they return.
Re: Playershop Updates on 05/12/2017 11:13 AM CDT
That's about the worst ever customer service policy, in a game where it costs virtually nothing to set someone's stuff aside somewhere until claimed, whenever that is. Bump that time frame up to a year at least. Just because it's always been a certain way doesn't mean we can't improve upon it.
Kerl
Kerl
Re: Playershop Updates on 05/12/2017 11:13 AM CDT
>I would imagine it would be handled like all inventory, from the announcement on Shop Policy: "In the event that your shop is reclaimed by the Shop Permit Authority, your inventory will be held by the permit clerk (in a box identified by your name on the floor of the Shop Permit Authority office in the town your shop was in) for a maximum of 90 days, after which it will be permanently lost." -- GM Ozias, 26-Feb-2006
I think it might be neat to have those boxes auctioned off or raffled off. Every few months the whatever city the boxes are in, any citizen of that city has a chance to bid or enter a raffle for an unclaimed box. The contents could be awesome or downright awful. You may win big or lose big.
-Drumpel
I think it might be neat to have those boxes auctioned off or raffled off. Every few months the whatever city the boxes are in, any citizen of that city has a chance to bid or enter a raffle for an unclaimed box. The contents could be awesome or downright awful. You may win big or lose big.
-Drumpel
Re: Playershop Updates on 05/12/2017 11:16 AM CDT
Re: Playershop Updates on 05/12/2017 11:18 AM CDT
Personally, I think that, at least for now, after 75 Days, the boxes should be manually moved to a long term storage area, where players can assist to get them back for 1-2 years. I agree that un-mothballing after a decade will require a little care to make sure nothing un-recoverable happens quickly.
Shops can be gotten back. Even custom shops can be recreated, but some of those items really are never again grade.
Oh, and after 2 years... I think we should have Elanthian Pawn Wars! Allow people to buy the lots blind or something from that long term storage area.
Re: Playershop Updates on 05/12/2017 01:46 PM CDT
>>Personally, I think that, at least for now, after 75 Days, the boxes should be manually moved to a long term storage area, where players can assist to get them back for 1-2 years. I agree that un-mothballing after a decade will require a little care to make sure nothing un-recoverable happens quickly.
I like this thought.
_ _ _
Wyrom gestures at you, causing you to explode.
I like this thought.
_ _ _
Wyrom gestures at you, causing you to explode.
Re: Playershop Updates on 05/12/2017 08:22 PM CDT
<<That's about the worst ever customer service policy, in a game where it costs virtually nothing to set someone's stuff aside somewhere until claimed, whenever that is.>>
Mass storage in player accessible areas is not a zero cost endeavor. No, it doesn't cost money, it actually does, but lets not go into that.
SGM Sleken
Mass storage in player accessible areas is not a zero cost endeavor. No, it doesn't cost money, it actually does, but lets not go into that.
SGM Sleken
Re: Playershop Updates on 05/13/2017 04:28 AM CDT
While I'm glad to see this finally coming to life, I'm really sad that I had to find out about this update via FaceBook. I get tons of emails from Simu regarding pay events... but something of this long term significance didn't even hit my inbox. I log in maybe a few times a month, and I never check the boards anymore, so an actual heads up would've been really cool. I didn't even know the system was being updated, let alone tested (that's my bad for not checking the boards), but a few days' notice before going "live" would've been cool.
Note that my shop has been recently visited, and my account balance is zero at this time.
Concerns:
1) Starting 5/15, all shops will be paying rent. When is that rent due? On 5/15? If so, I need to add funds to my shop via SHOP DEPOSIT. Oops!
2) How can I confirm my last visit within that 90 day time period for eviction? If I could suggest an addition to the SHOP command, it would be to display a date and time that I last checked in with the SHOP command in order to help those of us who rarely log into our accounts to keep track of our shops.
3) Since nonpayment of rent is also on a 90 day timer prior to eviction, would there be a way to display that in the SHOP command as well?
Apologies for the questions, but "inquiring minds want to know."
Thanks.
D
Note that my shop has been recently visited, and my account balance is zero at this time.
Concerns:
1) Starting 5/15, all shops will be paying rent. When is that rent due? On 5/15? If so, I need to add funds to my shop via SHOP DEPOSIT. Oops!
2) How can I confirm my last visit within that 90 day time period for eviction? If I could suggest an addition to the SHOP command, it would be to display a date and time that I last checked in with the SHOP command in order to help those of us who rarely log into our accounts to keep track of our shops.
3) Since nonpayment of rent is also on a 90 day timer prior to eviction, would there be a way to display that in the SHOP command as well?
Apologies for the questions, but "inquiring minds want to know."
Thanks.
D
Re: Playershop Updates on 05/13/2017 05:27 AM CDT
<<That's about the worst ever customer service policy, in a game where it costs virtually nothing to set someone's stuff aside somewhere until claimed, whenever that is.>>
Mass storage in player accessible areas is not a zero cost endeavor. No, it doesn't cost money, it actually does, but lets not go into that.
SGM Sleken
Such a confusing reply. "No, it doesn't cost as an endeavor." "No, it doesn't cost money." "Yes it does cost money, it actually does." "Let's not talk about it."
Now I'm curious. And please, feel free to redirect this chat into another part of the boards.
Mass storage in player accessible areas is not a zero cost endeavor. No, it doesn't cost money, it actually does, but lets not go into that.
SGM Sleken
Such a confusing reply. "No, it doesn't cost as an endeavor." "No, it doesn't cost money." "Yes it does cost money, it actually does." "Let's not talk about it."
Now I'm curious. And please, feel free to redirect this chat into another part of the boards.
Re: Playershop Updates on 05/13/2017 08:50 AM CDT
Storage(disk space) isn't free. Storing a never diminishing pile of junk in a room isn't free in terms of resources.
Creating more code, that has to be maintained, to move things to some sort of long term storage isn't free.
If you're going to leave the game and might want to come back at some point, your shop is no longer a good place to store things you want to keep.
We will get through this initial restart and then it'll be fine.
Shops were never advertised as long term storage for inactive accounts, even though they turned into that.
SGM Sleken
Creating more code, that has to be maintained, to move things to some sort of long term storage isn't free.
If you're going to leave the game and might want to come back at some point, your shop is no longer a good place to store things you want to keep.
We will get through this initial restart and then it'll be fine.
Shops were never advertised as long term storage for inactive accounts, even though they turned into that.
SGM Sleken
Re: Playershop Updates on 05/13/2017 12:08 PM CDT
Could drop the items on a GM controlled character and log it out. If someone shows up to claim their stuff, they have to assist and get a referral. Then the GM can pull the box from this character. It's not a hands-off approach but if very few of these characters are expected to show up again, then it might be a simple, feasible approach. After a year or whatever time period, the boxes are cleaned out or, as others have suggested, items are put up for auction.
Re: Playershop Updates on 05/13/2017 01:02 PM CDT
<<ould drop the items on a GM controlled character and log it out. If someone shows up to claim their stuff, they have to assist and get a referral. Then the GM can pull the box from this character. It's not a hands-off approach but if very few of these characters are expected to show up again, then it might be a simple, feasible approach. After a year or whatever time period, the boxes are cleaned out or, as others have suggested, items are put up for auction.>>
I understand the thought, but what if that GM leaves staff, then we have to get the office to transfer characters around so we can find the stuff. Sure retrieving things might be easy, but the storage isn't. Automated or nothing.
SGM Sleken
I understand the thought, but what if that GM leaves staff, then we have to get the office to transfer characters around so we can find the stuff. Sure retrieving things might be easy, but the storage isn't. Automated or nothing.
SGM Sleken
Re: Playershop Updates on 05/13/2017 01:22 PM CDT
I can understand folk that have gotten out of the habit of visiting their shops (or the forums) desiring a notice somewhere other then here, but inactive accounts shouldn't get any special consideration.
From the day shops were created it was made clear that unattended shops would be confiscated and items would be held for X number of days before being lost. When the mechanics for confiscating shops was frozen, it was stated that it would only last until someone could fix them. If someone takes a break from GS without bothering to move items in their shop either onto their character or into a locker then they should know the risk they're taking. Hopefully promotional emails go to those with inactive accounts to give them a chance to at least temporarily reactivate their accounts if they care to (and such an email gets sent), but that's the furthest it should go.
People that are using them as locker expansions are at best using them in a manner that was unintended and could be argued to be abusing mechanics. If they lost their shops due to lack of attention, it would make it easier for me when searching for high end items on the various sites that list shop contents and having to sort through items with no loresong or mention on the signs at the million silver and above level.
Since they're not going to work on a game-wide auction house or merchant system for players to offer their items up for sale to each other, let them do what they need to do to make the existing shop system available to those that have been shut out of it for years. Some of us would love a way to sell our stuff that doesn't involve PC and the people on it that regularly flake out on their offers.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
From the day shops were created it was made clear that unattended shops would be confiscated and items would be held for X number of days before being lost. When the mechanics for confiscating shops was frozen, it was stated that it would only last until someone could fix them. If someone takes a break from GS without bothering to move items in their shop either onto their character or into a locker then they should know the risk they're taking. Hopefully promotional emails go to those with inactive accounts to give them a chance to at least temporarily reactivate their accounts if they care to (and such an email gets sent), but that's the furthest it should go.
People that are using them as locker expansions are at best using them in a manner that was unintended and could be argued to be abusing mechanics. If they lost their shops due to lack of attention, it would make it easier for me when searching for high end items on the various sites that list shop contents and having to sort through items with no loresong or mention on the signs at the million silver and above level.
Since they're not going to work on a game-wide auction house or merchant system for players to offer their items up for sale to each other, let them do what they need to do to make the existing shop system available to those that have been shut out of it for years. Some of us would love a way to sell our stuff that doesn't involve PC and the people on it that regularly flake out on their offers.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Playershop Updates on 05/14/2017 02:01 AM CDT
Re: Playershop Updates on 05/14/2017 11:59 AM CDT
"Once all the evicted shops have been handled I will slowly start opening permit sales in all the realms. This will allow players to visit the local shop warehouse, buy a permit, and CLAIM a shop. The method of release is under discussion, but there will most likely be more than enough shops to just open it up and let those who want one, buy one."
You know this wont work. Greedy people who live on the game will try and buy them up and sell them for tens of millions of silver on PC to people who have actual jobs they have to go to every day.