My shop had these
> a moon-shaped wooden amulet engraved with tiny constellations of stars: 2000 (50)
I decided I wanted to move them to another room where they are supposed to be selling, since I cleared up one space...
But then I start getting the usual annoying:
>There's no more room for anything else right now.
So I put them back in the other room, and now they come out like this:
> a moon-shaped wooden amulet engraved with tiny constellations of stars: 2000 (46)
> a moon-shaped wooden amulet engraved with tiny constellations of stars: 2000 (4)
These were put for sale on May 21st of this year, so within several weeks, although I know some changes have been taking place with playershops.
The whole system is fairly frustrating for stacking items. In fact, I have 100 of these amulets, which were all made by the same ranger, the same imbue box, and all imbedded with exactly the same spell for the exact same number of charges. Yet usually you can get up to four or more different 'types' in the sense of how many spaces in a shop you'd need to sell them all. I always assumed 'oh it's the mana capacity' or some other made up logic.
But guess what: which ones stack isn't even reproducible. Find 50 items that can stack in the shop. Now pull them all off the shelf and try to stack them again. Oh, sorry, four of those are not like the others any more!!
Now that I've found what definitely must be a bug, I've got to ask: why are items like imbeds which should for all practical purposes be identical not for the purposes of player shops? Why does it decide out of the blue that 4 of my 50 items that were identical 2 weeks ago not identical any more just by taking them off the shelf and putting them back?
Stacking items isn't reproducible? on 06/07/2017 11:56 AM CDT
Re: Stacking items isn't reproducible? on 06/07/2017 12:58 PM CDT
Years ago, when I still had a shop, I had the same problem with critter found black crystals. Even sorting them into different containers based on whether they had one or two charges they still gave me different numbers of stacks almost every time.
Unfortunately, the "items must be exactly the same" seems to extend beyond things players can discern (description, weight, # of charges, etc) to include every variable in the code even if it doesn't affect players or we would have no reason to expect such a variable would exist. I'm half convinced that magic items track how many players are in game and a new stack is started every time someone logs in or out... or something else equally preposterous.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Unfortunately, the "items must be exactly the same" seems to extend beyond things players can discern (description, weight, # of charges, etc) to include every variable in the code even if it doesn't affect players or we would have no reason to expect such a variable would exist. I'm half convinced that magic items track how many players are in game and a new stack is started every time someone logs in or out... or something else equally preposterous.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Stacking items isn't reproducible? on 06/08/2017 09:06 AM CDT
Re: Stacking items isn't reproducible? on 06/09/2017 06:07 PM CDT
>The item stacking for shops is extraordinarily frustrating and IMO, way too strict.
I know for Frontier Days, CHEs will be able to sell items "stacked up." During the initial announcement to officers via email, I indeed asked 'how identical' they had to be, based on my frustrating experience with player shops (and also how players without shops had really no way to know which are truly identical or not). I was told the analogy with player shops was just an analogy and it wasn't using the same code, so we shouldn't need to worry.
Since player shops are being updated, of course this may not be a top priority in all the awesome work GM-Retser is doing, but it's certainly something that would be nice to see fixed. I doubt the code will be at all useful to recycle for such a purpose, but if it works well for the Frontier Days situation (where I understand my 100 Lesser Shroud amulets are going to be treated as 'identical' hopefully) then maybe it can bode well for a modest quality of life improvement for regular player shops, too.
I know for Frontier Days, CHEs will be able to sell items "stacked up." During the initial announcement to officers via email, I indeed asked 'how identical' they had to be, based on my frustrating experience with player shops (and also how players without shops had really no way to know which are truly identical or not). I was told the analogy with player shops was just an analogy and it wasn't using the same code, so we shouldn't need to worry.
Since player shops are being updated, of course this may not be a top priority in all the awesome work GM-Retser is doing, but it's certainly something that would be nice to see fixed. I doubt the code will be at all useful to recycle for such a purpose, but if it works well for the Frontier Days situation (where I understand my 100 Lesser Shroud amulets are going to be treated as 'identical' hopefully) then maybe it can bode well for a modest quality of life improvement for regular player shops, too.