Pretty good reason why Charge is nearly doubled the rt of trip on 05/07/2006 01:18 AM CDT
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You rush forward at an Arachne priest with your vultite pike and attempt a charge!
For some reason, you feel extremely lucky.
[Roll result: 159 (open d100: 76) Bonus: 10]
Solid charge and an Arachne priest is sent crashing to the ground!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
The Arachne priest exhales a final curse and dies.
The opalescent aura fades from around an Arachne priest.
The deep blue glow leaves an Arachne priest.
A white glow rushes away from an Arachne priest.
The brilliant aura fades away from an Arachne priest.
An Arachne priest seems slightly different.
A subtle light fades from an Arachne priest's eyes.
An Arachne priest seems hesitant.
Roundtime: 9 sec.

Also manage to get a head crit at the 25 damage mark, haven't gotten a good neck shot for crit yet.


Assumptions are the mother of all errors.
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Re: Pretty good reason why Charge is nearly doubled the rt of trip on 05/07/2006 07:08 AM CDT
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With a lance against unpadded foes, the kill rate can be as high as 20%.


Menos
AIM: GS4Menos

>Rightly to be great
>Is not to stir without great argument,
>But greatly to find quarrel in a straw
>When honour's at the stake.
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